00:00:20 starting some casters with a slightly weaker version of the current quarterstaff would be neat 00:00:28 or making it an option 00:00:28 in one of my games there was an artifact dagger sold with fr++, see invis and some third resist <3 00:01:02 like if you know you want to be a "battle mage" type and you'll eventually be fighting with an elemental stave 00:01:11 being able to start training them from the start would be nice 00:01:22 qstaff is pretty common 00:01:47 yeah, it could be enough to just give them some caster egos that other weapons don't get 00:02:42 Do they interfere with spellcasting at all? 00:02:54 because I think I just had a bingo moment 00:03:22 lajatangs might 00:03:41 dual-handed weapons don't in general? 00:03:42 it's tied to delay, but only exceeding some funky number 00:03:47 ah 00:03:51 and possibly hands 00:04:13 that whole handedness system needs to be simplified a little.. I'll add another note for 0.7 00:08:13 does anyone know where the atittude change code is for attacking monsters? 00:08:21 like, if you attack aneutral and it then turns hostile? 00:10:42 -!- stabwound has quit [Ping timeout: 248 seconds] 00:13:29 due: it's like, alert_monster or something like that 00:13:39 due: noisy() calls it (with a different argument) 00:13:43 thanks 00:13:45 ahhh 00:13:49 that's where the confusion is 00:14:00 (do you use ctags?) 00:14:36 no :) 00:14:56 ah 00:14:58 -!- stabwound has joined ##crawl-dev 00:15:02 behaviour_event(ME_ALERT)? 00:15:12 ME_WHACK is for attacking 00:15:26 okay 00:16:02 you ought to give ctags a try - run ctags *.cc *.h in your crawl source dir, then try :tag noisy to jump to the function 00:16:11 Thanks 00:16:14 also control-] with the cursor over a function name 00:16:25 one of the best vi(m) features imo 00:16:33 i have enter mapped to ^] 00:16:39 in normal mode 00:17:01 and backspace to ^T 00:19:39 man it is like I never took a break :) my first day back and I'm up until 1:20 am writing wiki pages 00:19:45 g'night guys, nice to see you again 00:20:04 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 00:20:44 :-? 00:31:18 -!- TGW has left ##crawl-dev 00:44:50 Is there a saner way to get a non-const version of a const monsters* than to do monsters mons* = monster_at(const_monster->pos())? 00:46:20 const_cast(const_monster) 00:46:26 ick 00:46:31 but if you have to do this, your code is completely wrong 00:46:34 yes 00:46:57 why are you taking a const parameter if you're just going to modify it? 00:47:08 if it's non-observable modification, use mutable fields 00:47:16 I'm not taking a const parameter 00:47:30 "because someone else made it const a while ago, and fixing this requires going back and changing constness of parameters all over the place" 00:47:36 doy: yes, exactly. 00:47:37 i've run into that one a bunch 00:47:43 I'm trying to call a function that takes a non-const parameter from another function that takes a const parameter. 01:01:14 damn it, this was working a minute ago 01:01:18 const_cast<> but 01:02:37 but? 01:02:52 it's bad design and evil 01:02:56 but don't use const_cast 01:03:00 hah. 01:03:04 if you're using const_cast, your code is broken 01:03:58 I could probably move the hook from there 01:04:47 if you're using const_cast to add const to something, that is probably fine 01:04:54 but removing it. hrr... 01:05:04 felirx: adding const to something is an automatic coercion 01:05:17 i know 01:06:21 I'll try another function that doesn't use a const argument. 01:06:32 or I could go back and convert all parameters to non-const and murder someone. 01:06:53 better would be to figure out which parts actually need to be const 01:06:57 but that's hard 01:07:03 const correctness ftw 01:07:12 const :( 01:07:19 changing everything to non-const will just cause this sort of problem again in the future 01:07:22 if you're not planning on modifying it, const it -) 01:07:24 const correctness is dumb 01:07:27 and irritating 01:08:07 it's nice in theory, but just ends up causing all kinds of issues like this if you decide to change the code structure in the future 01:08:25 felirx: And if you end up deciding you need to modify it in future? 01:08:45 then your code was not const correct ;( 01:09:16 no, it was--until you decided you had to modify something at a later date in order to account for a new, previously unforseen feature. 01:13:45 Do I bother dealing with Duvessa killing Dowan while in an insane frenzy? 01:15:41 I think that if, by any means, the play tricks one twin into killing the other, the surviving twin should go insane and attempt suicide 01:16:04 also, how does the player berserk duvessa while dowan is alive 01:30:30 Needles of frenzy. 01:38:57 -!- ogaz has joined ##crawl-dev 01:48:47 Hm. 01:48:55 I thought Eino fixed the racial mutations thing? 01:57:47 -!- Ashenzari has joined ##crawl-dev 01:57:47 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:04:41 -!- Ashenzari has joined ##crawl-dev 02:04:41 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:09:55 -!- Ashenzari has joined ##crawl-dev 02:09:55 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:13:43 doy: Can you cherry-pcik 04479e72 when you do your next batch? 02:13:54 due: sure 02:13:54 there's stlil some bugs that I have to work out, but that's 90% of the unideal issues solved 02:14:05 such as using enslavement wands to get duvessa to kkill dowan 02:14:27 (@the_moster@ screams, "What have I done? How can I live, after this!?" 02:15:48 Three bugs only assigned to me! 02:15:54 Though one of them is kinda essential. 02:16:31 kilobyte: About to do Wayne now. 02:17:43 Then I'll start on Louise, and that'll be everyone using mercenary speech goone goone goone. 02:17:52 Also, we need to cull "grins evilly". 02:17:58 It's a terrible cliche and occurs up to ten times in monspeak.txt. 02:18:08 -!- stabwound has quit [Ping timeout: 240 seconds] 02:18:09 doy: thanks. :) 02:18:11 * due goes for dinner. 02:21:27 -!- Ashenzari has joined ##crawl-dev 02:21:27 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:22:59 -!- stabwound has joined ##crawl-dev 02:24:48 -!- Ashenzari has joined ##crawl-dev 02:24:48 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:29:55 Cherry-picked 0 commits into master 02:30:14 hmmm 02:35:24 once CIA-a-like is working, I wonder if Ashenzari should hang out in ##crawl 02:35:43 I'm lazy and I miss the days when I didn't have to *say* "I've committed a fix for your issue" 02:35:45 that'll require me making him able to handle more than one channel at once 02:35:46 (: 02:36:03 i think he's most of the way there, probably 02:40:02 -!- ogaz has quit [Remote host closed the connection] 02:46:53 -!- Ashenzari has joined ##crawl-dev 02:46:53 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 02:56:39 ahhh 02:56:50 Reading Glasgow slang glossaries is hilarious 02:58:46 -!- Ashenzari has joined ##crawl-dev 02:58:46 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 03:02:46 -!- Spads has joined ##crawl-dev 03:13:58 Okay, so... 03:22:00 kilobyte: Pushed Wayne tweaks, let me know what you think? 03:24:04 * r5d32a89e1d2f7b7a0ab364a302396cd1f4e45972 ( changed): 03:24:05 * ra5e4f605f9d28c201148f78438f42acb7f7e4ffa ( changed): 03:24:05 * rab54351e489d30e1c9a83f79985bc6038681cdd2 ( changed): 03:24:05 * ra86950dd8194d2f60ee758dbcedf46636d16c31b ( changed): 03:24:05 Enne Walker * ra1f98bc9e0496ce9c3ef4cc72f3984dbaa11b314 ( changed): More invalid cases for spell/memorise tile tabs. (cherry picked from commit d78d8ba2d6919916b85cd3c15f19402c7a726ecd) 03:24:05 * r4e4675eb2f65092e9bb131128d9746250daf9792 ( changed): 03:24:05 * r882eb1377569ae10bba4c0f427750a887868dc99 ( changed): 03:24:05 * r82d4c00af4fd2425a895a19b45fce5b1b5eefe0c ( changed): 03:24:05 * rea1d030600c06196e8ed97dc0327d30b00cbc066 ( changed): 03:24:05 * r927646f01b73d6eb55e3621588f22615bfb76cb7 ( changed): 03:24:05 * rbaebe934c8e27d8b7b878089c3d2f348d4b5f3b6 ( changed): 03:24:05 * r5b5a6d839ef62e3f5401bce4f177796eaea02c48 ( changed): 03:24:05 Adam Borowski * rc31d19c553a181de66b75d938422d4b5d19dc3a5 ( changed): Remove references to Divinations from the manual (MarvinPA) (cherry picked from commit 5aac0e8c30b7c6a5a0851abe6dc9c7cec2881117) 03:24:05 Nathaniel Rook * r0af979f856971358adf0f38194d286af81c2e4bd ( changed): Don't let player ghosts get bonus hp from berserking or transformations. (cherry picked from commit 7f45921f4e8aaafd1d42c45fa97c95ed4e0365a1) 03:24:05 Jude Brown * r3232ae77f7f24d0a2ef8c8e58724ab50219ecbef ( changed): Move Troves into their own namespace, weight maps based on skills. (cherry picked from commit e0de975c4015d082e430cd882661fc20c2b7b8dc) 03:24:05 * r2ede5c1c10d69c3a969bcd34995c4a9dc8dc4cf6 ( changed): 03:24:05 * rc703162f160d3362caaae8f1bdef6c810c92aaa6 ( changed): 03:24:05 Johanna Ploog * re48c7fd9057a8ac1df7f04c1c6387fab99c72bb9 ( changed): Add a new canned_msg for "You don't know any spells." (cherry picked from commit 78021c021fcca48d7d08b73ff796860d248a9384) 03:24:10 Awesome! 03:24:16 ...heh 03:34:44 -!- Ashenzari has joined ##crawl-dev 03:34:44 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 03:37:49 kilobyte: it's how you say"Do you understand" on Burns NIght 03:38:49 Or "do you know". Standard Scots phrases! 03:39:12 yes 03:39:21 but written in phonetic scots engilsh 03:39:26 Yeah. 03:39:47 sort of like "writink like ze Chermanss speek" 03:40:06 da 03:40:43 si 03:41:32 still got nothing for Louise. 03:41:42 Asides from translocating sorcerers. 03:41:49 Sorceress, blech. 03:42:15 si is valid writing, though 03:42:17 da isn't 03:42:48 hm 03:43:00 true 03:44:54 Cherry-picked 1 commits into stone_soup-0.6 03:45:11 Nice! 03:46:05 but which 1 commits? 03:47:51 patches welcome! 03:48:17 i'm going to sleep 03:48:23 sleep well 03:49:47 Oh right I forgot Ashenzari was public :p 03:49:57 Jude Brown * rc96fa376b231 ( changed): Fix typo: vengence -> vengeance (Jiyva's wrath). 03:50:55 -!- scarf has joined ##crawl-dev 03:53:17 hey scarf 03:54:07 hi 03:55:31 hello 04:00:41 -!- Ashenzari has joined ##crawl-dev 04:00:41 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 04:05:47 Jude Brown * rbcfed18fc408 ( changed): "There is Edmund nearby!" --> "Edmund is nearby!" 04:05:48 Cherry-picked 2 commits into stone_soup-0.6 04:08:33 kilobyte: how is the AC nerf holding up? 04:08:43 I saw you get annihilated by an ogre there 04:11:32 well, MDs are no longer untouchable 04:12:13 Morning! 04:12:17 due: No, didn't fix it yet. 04:13:00 You're doing CIA's job now? That's pretty cool! 04:26:25 -!- stabwound has quit [Ping timeout: 260 seconds] 04:26:33 moin guys :) 04:26:33 Napkin: You have 1 message. Use !messages to read it. 04:27:32 Heya Napkin! 04:27:58 Eino :) 04:28:32 I saw your blog article in draft mode.. wanna read mooooaahhh \o/ 04:28:37 Hee. :) 04:29:06 Good to hear. Perhaps tonight I'll write more. 04:29:13 cool :) 04:30:09 Napkin: I have a Mantis question/problem/FR.. The links in the news posts! They seem to always show the full adress. 04:30:28 I'd like to make the helpful front page sticky post more readable. 04:30:37 The links are unwieldy. :/ 04:30:46 I agree 04:30:55 Keskitalo: Yes, I've got you lined up for this week's play-testing post--if you're finished 04:31:01 And David's doing something on Divinations 04:31:09 due! 04:31:11 :) 04:31:20 Napkin: Should I file? 04:31:22 -!- stabwound has joined ##crawl-dev 04:31:28 Napkin: Did you see my message about a non-tiles build of trunk? 04:31:49 oh 04:31:56 -!- MarvinPA has quit [] 04:31:56 feel free 04:32:16 Napkin: I'm not sure how :( 04:32:19 i'm going to check on it, right after finishing this coffee and putting on some bandages 04:32:27 sorry, meant Eino 04:32:43 due: you mean Trunk - not 0.6 branch, right? 04:32:46 Yeah 04:32:50 Just a one-off for now 04:32:58 will we need it on a regular base? 04:32:58 I committed some code for tgw into the dev version which won't go into branch 04:34:12 ok 04:34:32 let me think.. what about the archives page - it's sorted by date, right? 04:34:40 yes 04:35:16 do we want to prevent the trunk builds from showing up there? 04:35:37 until 0.6 is released, i mean? 04:35:39 hm, they probably won't 04:36:00 doesn't seem reasonable, considering there will probably be a lot of such things 04:36:09 HTML links are always shown in full (ok for reports, noisy for news posts) (http://crawl.develz.org/mantis/view.php?id=813) by evktalo 04:36:09 yeah 04:36:11 it's only a few weeks, either 04:36:30 but we want them to show up in the archive only, right? not on the main page for now, huh? 04:36:52 yeah 04:36:53 -!- MarvinPA has joined ##crawl-dev 04:36:56 wel, it doesn't have to show up at all 04:36:57 could you rewrite the archive page to show every build? without filtering the first? 04:37:04 sure... 04:37:08 i think it should 04:37:19 it could do to be "sectioned" 04:37:21 will look shortly 04:37:38 not sure sections are necessary 04:37:51 thanks, Keskitalo :) 04:39:32 Oooh, excellent, the Frances tile does have a large scar on her fac.e 04:40:42 I still have no inspiration for Louise that's interesting. 04:42:05 She could perhaps worship Lugonu? 04:42:25 Ooooh. 04:43:03 ??lugonu 04:43:03 lugonu[1/3]: Lugonu grants the ability to leave the abyss, {bend space}, banish monsters to the abyss, invoke {corruption}, and teleport freely within the abyss. You can banish yourself instantly at a permanent maxhp cost, and permanently distortion-brand a weapon once at an altar of Lugonu, which can be easily made by using {corruption} in the Temple. 04:43:52 I'm thinking she only converted to Lugonu fairly recently. (No Corruption, no distortion) 04:43:53 my random idea: she's very meditative, and can't stand your presence. LEAVE. NOW. 04:43:56 ??louise 04:43:57 louise[1/1]: She banishes regularly, stings, blinks, stone arrows, lightning bolts and heals herself. She comes equipped with a heavy armor and a large shield. 04:45:32 Make her a naga. :] She would have died if she didn't convert to Lugonu. 04:45:55 Hehehe. 04:46:33 Banishing but slow moving monster would be interesting. Could add more SPELL_BANISHMENT to the book. :) 04:46:57 A naga who is *very bothered by your presense* and wants you to LEAVE. 04:46:59 Yeah, but we're just doing flavour now, so it can go into 0.6. 04:47:03 Ideally, the level. 04:47:11 Ideally, the universe. In a body bag. 04:47:35 @The_monster@ says, "I just had an out-of-body experience. Join me!" 04:47:52 Sounds like a Norris line though. 04:48:19 I'd like to give her Phase Shift come 0.7 04:49:39 easy enough 04:49:44 we can do it now 04:49:50 just, in a separate patch 04:49:53 yeah 04:50:04 cherry-pick ftw 04:50:15 yay cherries 04:51:28 Maybe dispersal? 04:52:16 -!- scarf has quit [Ping timeout: 245 seconds] 04:55:33 due: Yes, would fit great with sorear's idea. Also Abjuration? 04:55:50 Not an explicit monster spell, I thin 04:56:24 RFC 04:56:28 http://crawl.develz.org/mantis/main_page.php 04:56:30 -!- scarf has joined ##crawl-dev 04:56:34 http://crawl.develz.org/wiki/doku.php?id=dcss:start 04:57:28 Enough user documentation? 04:59:31 there can never be too many user documentation that the user doesn't read :) 05:00:54 but a little more on-topic: shall the player be able to pick up containers? 05:01:04 Keskitalo: Did you see the new death effects on the twins? 05:01:19 Prompt before equipping cursed items (http://crawl.develz.org/mantis/view.php?id=814) by OG17 05:01:43 bhaak: No. And to earlier discussion: when the chest is opened (by the player), contents are visible to the whole game world. 05:02:06 Containers in my crawl? :o :o :o 05:02:30 hm, okay 05:02:33 due: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:chests 05:03:01 due: containers is probably a misnomer :) but things-that-keep-things is not a better name 05:03:43 Keskitalo: dpeg did not just veto instantly? :) 05:03:45 I like the idea of a spilling chest 05:04:18 Also, Nethack has containers. D&D too! 05:04:26 was that a veto? :-) 05:04:44 Hm. 05:04:50 nethack has iceboxes 05:04:50 Actually, I like that proposal. 05:04:51 :D 05:04:55 But what glyph? 05:04:57 finding one with wraith corpses is awesome 05:05:45 We have no glyph for chests, though! 05:06:04 ,? 05:06:41 you could re-use }, which would be the equivalent to NetHack's solution 05:06:49 Chests and fountains, hm. 05:07:08 well, in nethack it's lumped with misc items 05:07:30 that means '(' 05:07:45 yep, but Crawl uses different glyphs 05:07:48 due: Hit refresh, I restructured the page. 05:08:00 it is a kind of tool, that's why it's in there 05:08:03 so in NetHack, a chest looks like a candelabrum, in Crawl it looks like a rune 05:08:06 (although less shiny and obvious) 05:08:06 keskitalo, btw, the BR page is a bit confusing, so many options and redundancy 05:08:36 cbus: Report Issues page? Or which? 05:08:40 yeah 05:08:53 "You should've seen it before" P 05:08:54 :P 05:09:08 well now you have 24 million mandatory options 05:09:16 that are really offputting 05:09:24 aka, "bah someone else will report it, to much hassle" 05:09:34 too much hassle, too little hof 05:09:42 Three mandatory options, plus summary and description? 05:09:53 yeah :) 05:10:29 whats the difference between CAO CONSOLE and CDO CONSOLE? 05:11:08 (I bet its CDO has trunk) but why do I then have to pick version? :) 05:12:08 because the saves directories are separate 05:12:17 hmm, it seems that some bug reporters have nethack envy; there's that commenter on #766 complaining that you can't berserk monsters by portal-projectiling a potion of berserk rage at them 05:12:19 and they run slightly different compile options iirc 05:12:34 scarf: Yeah, we were laughing about that earlier. 05:12:59 it doesn't fit with Crawl's philosophy; that sort of thing is generally possible in NetHack, though 05:13:24 cbus: What sorear said. 05:13:31 Waiting for the in-game bug reporting feature. :P 05:14:04 heh, that /definitely/ doesn't fit in with NetHack's philosophy 05:14:15 cbus: I don't think we can do with lesser information from a reporter, but I agree there's a lot of options under that pull-down. CAO/CDO doesn't probably say anything to a tiles player. 05:14:20 keskitalo, well, that explains stuff 05:14:25 but it did confuse me :) 05:14:30 Good to know. :) 05:15:57 -!- syllogism has joined ##crawl-dev 05:19:43 due: No, haven't seen the death effects, if they're really new. :) 05:19:53 btw 05:20:00 Keskitalo: If you use enslavement to get one to kill another--they have different speeches. 05:20:06 Neat. :) 05:20:13 the funky vault with human dying to miasma and being ressurrected as a zombei is a bit bugged (doesn't always leave a corpse) 05:20:15 due: I paid 180g to lock that trove, I demand a refund :( 05:20:20 cbus: It's fixed in trunk. 05:20:24 ahh ok 05:20:25 syllogism: what's it asking for? 05:20:34 a book of bugginess, didn't you get the !tell 05:20:40 oh crap 05:20:43 I forgot to look at that 05:20:55 there's annihilations and some randart book in a shop 05:21:01 I take it they aren't going to work 05:21:17 necronomicon? 05:21:39 Is your save game still there? 05:21:47 yes 05:21:49 @whereis syllogism 05:21:50 well 05:21:50 syllogism the Black Belt (L17 DSTm), a worshipper of Cheibriados, saved on Lair:1 on 2010-02-14 after 59611 turns. 05:21:54 I'm not at the trove 05:21:55 mind saving so I can grab it? 05:21:56 no, that's fine 05:21:58 I have wizmode 05:22:04 it says saved :P 05:22:16 !apt SE 05:22:16 SE: Air=80, Armour=140, Axes=130, Bows=100, Conj=130, Xbows=100, Darts=100, Div=130, Dodge=70, Earth=80, Ench=130, Evo=82, Exp=120, Fighting=80, Fire=80, Ice=80, Inv=75, Long=110, Maces=140, Nec=90, Poison=80, Polearms=140, Shields=130, Short=110, Slings=100, Splcast=91, Stab=100, Staves=100, Stealth=75, Summ=90, Throw=70, Tloc=100, Tmut=60!, Traps=100, Unarmed=80! 05:22:19 done 05:22:23 can you get orb of destruction with sif? 05:22:31 will look once I finish this for napkin 05:22:37 btw, the range of orb of destruction seems a bit quirky 05:22:44 sometimes when it shows stuff are in range the orb just disappears 05:22:50 before it reaches it 05:23:15 yeah, i had that too 05:23:19 did you move backwards 05:23:29 the range is your LOS 05:23:32 mostly 05:23:34 did you move at all 05:23:35 no 05:24:01 sorear: is it intended that monsters can partially resist hellfire with just +rf 05:24:02 What would be a good name for this page? "Somethingsomething Specification"? http://crawl.develz.org/wiki/doku.php?id=mantis:howto 05:24:05 if the orb ever exits your los, it instapoofs 05:24:30 syllogism: i bet it was an oversight 05:24:48 syllogism: back when Darshan nerfed player rF+ by removing its hellfire resistance 05:25:10 * sorear poof 05:25:26 makes the ds hellfire quite a bit worse 05:26:54 btw, does sif gift a boko with orb of destruction? 05:27:07 (gonna try if I can get the bug again) 05:27:54 cbus: sif gives randart books with every spell in the game 05:30:12 also while the DS overhaul is semipostponed, it's a bit awkward to give Throw Flame at xl ~24 05:30:33 what's the wizmode command to create a trove entry (not a portal leading to straight a trove, but rather the timed portal?) 05:31:17 does &L enter_trove_0 work 05:31:38 &Lenter_trove_1 05:31:48 ah, thanks 05:33:00 doy: oh, please remind me that the wizlabs need loot balance before the release 05:33:05 some of them have waay too much loot, others too little. 05:35:21 Hngh, have I broken my tiles building. 05:35:33 yes :( 05:35:37 * due glues it back together. 05:36:31 I seem to be missing a tiledef-unrand.cc.. 05:36:51 Keskitalo: Can you look at http://crawl.develz.org/trunk/archive.html and tell me what you think? 05:36:55 Napkin skedaddled on me. 05:37:44 due: Looks really good to me, thanks for this. :) 05:38:02 I really should file that "paths with ümlauts", shouldn't I? :D 05:38:05 You should 05:38:10 It now shows the current version on the archive page, too 05:38:23 and the prereleases up the top 05:38:39 !tell TGW http://crawl.develz.org/trunk/crawl-0.7.0-a0-32-gbcfed18.zip 05:38:39 due: OK, I'll let TGW know. 05:39:01 syllogism: I'm guessing it wants a Necronomicon or something. 05:39:18 wants or attempted to want 05:39:26 so would a necronomicon work 05:39:29 no 05:39:36 it's special-cased in a piece of other code that I didn't notice 05:39:55 as is monster manual, young poisoner's handbook and tome of destruction. 05:40:04 there's a manual of fighting too 05:40:10 hm 05:40:17 buger, it might be that 05:44:15 -!- TGW has joined ##crawl-dev 05:44:56 TGW: left you a message 05:45:24 !messages 05:45:24 (1/1) due said (6m 45s ago): http://crawl.develz.org/trunk/crawl-0.7.0-a0-32-gbcfed18.zip 05:45:29 whee! 05:47:19 you're welcome 05:54:28 it works and is awesome 05:54:30 :) 05:57:22 looks awesome, due :) 06:06:28 Can someone pastebin their tiledef-unrand.cc for me? :P 06:06:59 Wait, I have another copy. 06:19:43 Thanks to due - we are now hosting windows binaries of 0.6.0-aN and 0.7.0-aN in SDL & ncurses on http://crawl.develz.org/trunk/ - While the main page only shows 0.6.0-a2 for now, the archive has 0.7.0-a0 builds as well. 06:19:57 Keskitalo? 06:21:31 we now have these 4 scripts: update-mingw-{0.6-,}{non-,}tiles.sh 06:29:11 excellent 06:30:22 I'm invisible and saint roka is still smiting me :( 06:31:15 syllogism, no no, saint roka isn't 06:31:24 syllogism, beogh is, she is just calling for his powers 06:31:25 :D 06:31:45 atleast thats one way to look atit 06:32:05 syllogism, how the fuck did you get those crazy stats? 06:32:16 chei gives +15 to all stats if you wear 5 ponderous items 06:32:17 cheibriados. 06:32:36 syllogism, keep spamming curare or zap her to hell 06:32:46 maybe I can tele him 06:32:48 @?? saint roka 06:32:48 Saint Roka (12o) | Speed: 10 | HD: 18 | Health: 200 | AC/EV: 3/10 | Damage: 35 | Flags: evil | Res: 06magic(72) | Chunks: 07contaminated | XP: 8385 | Sp: smiting. 06:32:56 that's the only wand I have :P 06:33:04 no !oConfusion + evaporate? 06:33:14 well those too but he stays confused for like one turn 06:33:19 plus evaporate costs mana 06:33:25 degeneration :) 06:33:26 -!- stabwound has quit [Ping timeout: 246 seconds] 06:33:41 ahh yeah, thats true 06:33:46 didn't check your mana 06:34:28 2 mp 06:39:50 -!- stabwound has joined ##crawl-dev 06:47:29 -!- Mu_ has joined ##crawl-dev 06:48:16 hey mu 06:48:25 Hail, and well met. 07:10:24 Linley's working on a new game? 07:26:50 syllogism: yeah, you don't get into that trove. 07:27:02 aww 07:27:45 hmm, I was creating a few troves in wizmode to test the interface 07:27:58 it's still rather unclear what paying the small/full amount does, except by experiment 07:28:04 and outside wizmode, you don't get much chance to experiment 07:31:54 -!- CIA-42 has joined ##crawl-dev 07:32:02 CIA! 07:32:03 it exists! 07:34:04 wb CIA 07:35:57 scarf: yeah, documentation needs updating 07:36:51 AFAICT, it's pay a lot of gold on a slow timer, or pay a bit of gold any time before the timer expires, and then a random request for items 07:37:59 the flavour for what's happening is fine, btw 07:50:23 that is correct 07:50:26 and it's not that slow a timer. 07:51:07 -!- dpeg has joined ##crawl-dev 07:51:16 hi david 07:51:22 Hi! 07:51:22 dpeg: You have 1 message. Use !messages to read it. 07:51:28 !messages 07:51:28 (1/1) due said (10h 9m 30s ago): I've committed a fix for (runed) showing up in your firign quiver for unID'd ammunition. 07:51:35 Oh, thank you! 07:52:09 Gotta love this from SA: " 07:52:11 Good project management is definitely important though, and I wish crawl devs were a little more approachable. dpeg in particular can be pretty closed-minded when it comes to aspects of the game he has a strong opinion on." 07:52:30 it's a bit weird it doesn't highlight the spells you've already memorized when you read a book 07:52:33 We were laughing about that earlier. 07:52:37 ah, good :) 07:53:01 syllogism: these shouldn't be highlighted, but grey out? 07:53:04 Darshan reckons it's one of the people who got uppity about too much attenntion being paid to stuff they'd never see. 07:53:42 I think that very claim is so wrong: we do have new, early portal vaults. They will see 2 out of 3 new gods. Shoals should be approachable. 07:54:00 Yeah. 07:54:03 Swamp is infinitely better. 07:54:08 New, interesting, flavourful early uniques. 07:54:12 More interesting late uniques. 07:54:22 03pointless_ 07stone_soup-0.6 * r0c66747a6d42 10/crawl-ref/source/ (rltiles/dc-dngn.txt tilepick.cc tilereg.cc tiles.h): Use a placeholder tile for mold 07:54:27 03Enne 07stone_soup-0.6 * r4e4675eb2f65 10/crawl-ref/source/spl-cast.cc: Revert spellcasting logic change. 07:54:28 03Enne 07stone_soup-0.6 * rea1d030600c0 10/crawl-ref/source/ (tilereg.cc tilesdl.h): Revert "Add a tooltip for the inventory/spell tabs." 07:54:29 03Enne 07stone_soup-0.6 * r882eb1377569 10/crawl-ref/source/ (tilereg.cc tilereg.h): Generalize tab activation and tip text. 07:54:30 03Enne 07stone_soup-0.6 * rbaebe934c8e2 10/crawl-ref/source/ (spl-cast.cc spl-cast.h tilereg.cc tilereg.h): Better error messages for tile tabs. 07:54:31 03due * r04479e72bd97 10/crawl-ref/source/ (11 files in 2 dirs): Clean up monster death effects, elven twin death effects, mon-death.cc. 07:54:32 03due * r34966286836f 10/crawl-ref/source/itemname.cc: Fix #810, runed ammunition not showing up as such. 07:54:33 03Enne * r69ba9b76d49b 10/crawl-ref/source/ (tilereg.cc tilesdl.h): Revert "Add a tooltip for the inventory/spell tabs." 07:54:34 03Keskitalo 07stone_soup-0.6 * r40846a7e508e 10/crawl-ref/source/ (11 files): Refactor mons_is_insubstantial into actor::is_insubstantial. 07:54:34 03due 07stone_soup-0.6 * r21f952509c8d 10/crawl-ref/source/misc.cc: "There is Edmund nearby!" --> "Edmund is nearby!" 07:54:35 03pointless_ * r5fc223fd02cf 10/crawl-ref/source/ (10 files in 3 dirs): Display priority numbers for Fedhas' growth in tiles 07:54:36 Here it comes! 07:54:37 03by 07shaft * r0d67b9ec3021 10/crawl-ref/source/traps.cc: Revert "Make early undiscovered shaft traps a little milder." 07:54:37 03due 07stone_soup-0.6 * ra86950dd8194 10/crawl-ref/source/itemname.cc: Fix #810, runed ammunition not showing up as such. 07:54:40 03by 07stone_soup-0.6 * r723700bc1dfc 10/crawl-ref/source/shout.cc: Simplify (and fix) visibility check. 07:54:41 03due * r09f666ae7af0 10/crawl-ref/source/itemname.cc: Do #550, "runed" appears when cycling ammunition. 07:54:42 03Enne * rae1bc0b98fa3 10/crawl-ref/source/ (8 files in 4 dirs): [744] Add tiles for runed missiles (LoginError). 07:54:42 I agree that game design can be hampered by an "only the endgame" focus. (From what I've heard, some MMORPGs suffer from this.) 07:54:42 03due * rbcfed18fc408 10/crawl-ref/source/misc.cc: "There is Edmund nearby!" --> "Edmund is nearby!" 07:54:43 03due * r5d32a89e1d2f 10/crawl-ref/source/dat/ (database/monspeak.txt descript/monsters.txt): Unique flavour enchancement, step five: Wayne's speech, description. 07:54:43 03due * r9c7ed0fc581b 10/crawl-ref/source/mon-data.h: Goodbye, ancient comment. 07:54:44 03greensnark * rab623a956f97 10/crawl-ref/source/dgn-shoals.cc: Add more rock cover in Shoals, use stone outcrops only for very high points. 07:54:45 03Enne * r512abd6aebb7 10/crawl-ref/source/makeitem.cc: Changed branded ammo to runed, not glowing. 07:54:46 03pointless_ * re24552658f44 10/crawl-ref/source/beam.cc: Add an LOS check to Fedhas' shoot through message 07:54:48 03by * r715d59a0cfb3 10/crawl-ref/source/ (cluautil.h l_libs.h l_mons.cc): Make MonsterWrap and friends accessible to other files. 07:54:48 03dpeg * r96a8478940f3 10/crawl-ref/docs/changelog.txt: Changing changelog. 07:54:52 03pointless_ * r3356754a84c2 10/crawl-ref/source/terrain.cc: Actually remove mold via dngn_terrain_changed when appropriate 07:54:54 03greensnark * r7d49c69c575f 10/crawl-ref/source/l_mons.cc: Fix signed-unsigned comparison warning (l_mons.cc) 07:54:54 03Keskitalo 07stone_soup-0.6 * raec5fe0183f6 10/crawl-ref/source/item_use.cc: Only make silver hurt corporeal undead. 07:54:56 03by 07shaft * r48b22da7e1d3 10/crawl-ref/source/ (7 files): 07:54:56 Revert "Shaft trap behavior modified. They now are one-time use and 07:54:56 pre-knowledge of shaft traps (i.e. using them intentionally) will improve the 07:54:56 chances of the player landing fewer levels away. Shaft traps also now randomly 07:54:56 determine their destination. Monsters cannot follow the player through shaft 07:54:56 traps." 07:54:57 argh 07:54:57 03dpeg * r7eb94a0d8ab3 10/crawl-ref/source/makeitem.cc: Make potion of magic less rare. 07:54:59 03by 07shaft * re742acb9b15a 10/crawl-ref/source/ (dungeon.cc traps.cc traps.h): Revert "Give shafts in corridor ends a good chance of being preknown." 07:54:59 03Enne 07stone_soup-0.6 * r92c300511a33 10/crawl-ref/source/makeitem.cc: Fix branded missiles not getting cosmetic flags. 07:55:00 03doy * rd1e00dccf694 10/crawl-ref/docs/changelog.txt: remove changelog entries for items that didn't make the feature freeze 07:55:02 03Keskitalo * r775eed2a23a4 10/crawl-ref/source/ (mon-stuff.cc monster.cc player.cc): Make only Zin, not silver care about worship of chaotic gods. 07:55:03 03Twinge * r91d6decf4736 10/crawl-ref/docs/changelog.txt: Changelog fixes and additions. 07:55:04 03due 07stone_soup-0.6 * ra7050b941850 10/crawl-ref/source/dat/ (clua/lm_trove.lua des/portals/trove.des): Fix troves working with pluses, rings with pluses, wands. 07:55:07 03pointless_ * raae599a17553 10/crawl-ref/source/mon-abil.cc: Let monsters use special abilities out of sight. 07:55:08 03greensnark * r403d2ba96008 10/crawl-ref/source/ (8 files in 2 dirs): [723] Fix crashes when fighting kraken by attacking tentacles in melee. 07:55:09 So close to orgasm! 07:55:10 03pointless_ 07stone_soup-0.6 * r0344abe3a874 10/crawl-ref/source/mon-abil.cc: Make oklob plants chance to use acid spit a function of their HD 07:55:11 03dpeg 07stone_soup-0.6 * re9c0ff975b13 10/crawl-ref/source/dat/des/variable/altar.des: Make some altar vaults no_monster_gen (Brendan). 07:55:24 03dpeg * r9fbb23bf4c3f 10/crawl-ref/source/dat/des/variable/altar.des: Make some altar vaults no_monster_gen (Brendan). 07:55:25 03by * r7ab088953201 10/crawl-ref/source/main.cc: Wrap overly long line. 07:55:33 hjälp! commit avalanche 07:55:36 There's more to come. 07:55:43 !tell doy Looks like CIA is back :) 07:55:43 due: OK, I'll let doy know. 07:55:58 you sure are quick at writing code, making commits so fast 07:56:00 Somebody should revert all commits in the DCSS history :) 07:56:24 dpeg: why? because original Crawl was better? 07:56:57 scarf: would be a cool show of evolution, reading all the commits 07:57:04 heh 07:57:04 ooh, yes 07:57:14 you've done all wrong! now let's revert everything 07:57:16 you could do that without reverts, though, just cat the log 07:57:48 of course 07:57:59 but then you don't get the CIA involved 08:00:05 dpeg: are you still on for the divinations write-up? doesn't have to be long, a few paragraphs or so... if Keskitalo manages to finish the NaTM of Cheibriados write-up, it won't be needed until saturday after next :) 08:00:15 due: yes, will come. 08:00:19 excellent, thanks 08:00:53 But because I am so inapproachable and also set in my mental ways, it may put some readers off. 08:01:00 I don't care :) 08:01:15 I can tag it "by an anonymous developer", if you'd prefer. 08:01:23 pfff, no :) 08:03:25 I was a bit shocked when I saw all the Fedhas dissing, especially as I think I have a feeling for that god. Thankfully, players came to the rescue. 08:04:53 Yeah, I was kinda bug-eyed there. 08:05:00 Did you see the Zot Defense Zot:5 screnshot? 08:05:31 ? 08:05:52 Someone with Fedhas made the Zot:5 entry look like zot defense. 08:05:56 Oklobs, merfolk in water, etc. 08:05:57 oh that 08:06:08 yes, trucutre 08:06:13 trucutru 08:07:13 syllogism: I fixed your trove issue--but it won't fix your game, sorry. 08:07:19 :( 08:07:48 due: the only two wands we can take right now are hasting and healing, right? 08:08:10 dpeg: healing, cold and fire, at the minute. 08:08:21 single wand of fire or cold is too cheap 08:08:24 yeah 08:08:51 and you shouldn't add support for "get me n charges of [wand type]" for 0.6 08:09:14 Well, let me commit this, then feel free to tweak wands 08:09:20 You could make them rarer too 08:09:24 yes 08:09:32 I've had a comment from someone saying they'd never sacrifice a wand of healing for a trove, though. 08:10:05 That's okay -- it is a choice. 08:10:31 Yeah. 08:10:51 It's also slightly more deterministic now, so you won't get the library if you're a fighter very often, or the weapon chambers if yo're unarmed combat very often. 08:11:01 okay 08:11:09 so, more like acquirement 08:11:14 a bit, yes 08:11:20 03due * rb224eff69092 10/crawl-ref/source/ (dat/clua/lm_trove.lua itemname.cc itemname.h): Fix "book of bugginess", hopefully (syllogism). 08:11:23 We might need to make the genneric ones slightly more appealing. 08:11:24 (another option would have been to indicate the type of trove) 08:11:42 The latter is difficult, as it doesn't pick the map until you actually go through the portal. 08:11:57 due: we do something similar with baileys 08:12:05 poor mara 08:12:30 What did you do to him? 08:12:34 dpeg: Yes, but that's exceedingly hacky. 08:12:40 blinked next to him and blade handed a few times 08:12:45 exceedingly :) 08:12:53 my poor baby :( 08:13:17 Jude Brown * rb224eff69092 ( changed): Fix "book of bugginess", hopefully (syllogism). 08:13:50 Doubling up! 08:14:18 dpeg: Allso, Napkin posted to the list re: licenses. 08:14:24 (Blog and wiki licenses) 08:16:15 due: I cannot comment, too uneducated. 08:16:59 I can write +1 without comprehension, of course. 08:17:18 Well, I'm assuming you're okay with releasing the stuff you've posted under creative commons license? 08:17:30 I guess. 08:18:28 never assume! 08:18:47 "creative commons" is ambiguous, there are loads of them 08:18:53 scarf: CC-BY-SA 2.0 specifically. 08:18:55 er, 3.0 08:19:19 ??blog 08:19:19 I don't have a page labeled blog in my learndb. 08:19:24 hmm, where is the blog? 08:19:43 !learn add blog http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs! 08:19:43 blog[1/1]: http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs! 08:20:09 thanks 08:20:25 Moin dpeg! 08:20:46 I should be sleeeping 08:20:49 hmm, that's the second-freeest cc license (being a copy-left one) 08:21:08 it's my preferred license 08:21:17 I don't like NC or ND. 08:21:24 but I have used NC a few times for things. 08:21:45 bhaak: depends on which direction you define "free" in; are you trying to create a GPL vs. BSD flamewar via the backdoor? 08:22:13 scarf: do you wanna start one? :) 08:22:20 no, and especially not here 08:22:24 but yeah, it depends on how you define "free" 08:22:25 #interhack is /quite/ bad enough, thank you 08:23:17 but for texts, I don't have any problems with copyleft 08:23:49 I also have no problem with copyleft for code, but there are a lot of coders that just choose their license by popularity :D 08:24:09 I like MIT. 08:25:21 Master branch on CDO updated to: 0.6.0-a2-119-g21f9525 (16.5) 08:26:09 Napkin: awesome, thansk! 08:26:12 on tha note, goodnight folks 08:26:18 hehe, g'night! 08:26:23 dpeg: I have finished most of my to-do llist for 0.6, yay me! 08:26:31 yay you! 08:26:33 dpeg: just have Louise to reinvent, do you have any specific ideas? 08:26:41 not really 08:26:42 or anyone for that matter, sorear suggests meditationist 08:26:47 eino suggested Lugonuite 08:27:21 either would work 08:27:44 should do something about chei food consumption, it's very counter intuitive as well since he supposedly slows down your metabolism 08:28:12 * due gone. 08:28:12 what does "strengthens your metabolism" do exactly 08:28:14 regen? 08:28:36 syllogism: he probably does slow your metabolism, but not enough 08:28:46 according to learndb, reduces the duration sickness and poison i think 08:28:48 he does as I said 08:28:49 duration of* 08:28:50 syllogism: what's your overall opinion on C? Good enough for release? 08:29:09 hard but also powerful 08:29:09 I was playing a spriggan of Chei recently, although I didn't do very well 08:29:18 scarf: sounds like hardship 08:29:34 syllogism: well, that will do 08:29:49 what race/background combi should I try to test C? 08:29:55 syllogism, hard as in its easier to play without him? :) 08:29:56 dpeg: I was startscumming in the Abyss, to relax (I don't expect to do well, but the Abyss is a great place to be, slightly less so now autopickup's disabled and you have to keep tapping g...), and found an altar of chei there 08:29:58 and thought, why not 08:30:06 cbus: well in some situations :P 08:30:08 Napkin: NaTm 08:30:21 scarf, atleast once fulsome gets fixed :D 08:30:27 Bend Time is really good 08:30:38 gotta try him too, but waiting for fulsome to get fixed 08:30:40 only 1-2 piety and with some invo slows almost everything 08:31:02 me too, cbus 08:31:30 what other combi is suggested? 08:31:41 I guess anything with Na should be fine 08:31:45 NaEn would work :) 08:32:41 how does the make ponderous work? 08:32:52 you can't enchant the items afterwards? 08:32:53 it's free and preserves ego 08:32:55 nope 08:32:58 ugh 08:33:13 can you use it on randarts? 08:33:17 no 08:33:17 cbus: choices! 08:33:29 dpeg, well when it comes to stuff like that I choose another deity :) 08:33:41 but I will try him once fulsome gets fixed 08:33:42 Napkin: any casting character who is not Sp or Ce should work. 08:34:06 does Chei require casters? 08:34:09 no 08:34:20 but I think you will want to be able to cast at least a bit 08:34:23 i would've thought a tough melee char could take advantage of bend time quite nicely 08:34:27 yes 08:34:37 my NaWr used flails to very good effect 08:34:37 marvinpa, there are no such thing as tough melee chars anymore 08:34:37 :D 08:34:41 heh 08:35:07 oh? the TrBe feels quite tough :) 08:35:32 -!- purge has joined ##crawl-dev 08:35:51 napkin, they do damage but they aren't tough as in high ac 08:36:12 XL22 with AC21 & EV45 08:36:24 feels incredibly strong 08:36:32 ooh right, the dex changes :) 08:36:42 str32 & dex23 08:36:43 -!- MarvinPA-2 has joined ##crawl-dev 08:37:55 just don't know where to go now... 08:38:02 NO PR? 08:38:11 I don't have pr either :P Well a staff 08:38:21 syllogism, done snake? 08:38:24 yes 08:39:46 -!- MarvinPA has quit [Ping timeout: 272 seconds] 08:40:02 "An error where an instance of “Shoal” had not been corrected to “Shoals” that prevented the proper generation of a Ziggurat level also created some thirty-eight thousand Ziggurat entry milestones." <--- that's a great bug 08:40:09 it's almost a shame you had to fix it 08:40:27 03Enne * rd78d8ba2d691 10/crawl-ref/source/tilereg.cc: More invalid cases for spell/memorise tile tabs. 08:40:27 03due 07stone_soup-0.6 * r9fde908cc0d5 10/crawl-ref/source/godwrath.cc: Fix typo: vengence -> vengeance (Jiyva's wrath). 08:40:27 03due 07stone_soup-0.6 * rab54351e489d 10/crawl-ref/source/itemname.cc: Do #550, "runed" appears when cycling ammunition. 08:40:27 03due 07stone_soup-0.6 * ra5e4f605f9d2 10/crawl-ref/source/ (11 files in 2 dirs): Clean up monster death effects, elven twin death effects, mon-death.cc. 08:40:27 03due 07stone_soup-0.6 * rc703162f160d 10/crawl-ref/source/dat/des/portals/trove.des: Fix Troves asking for "a healing" (clouded). 08:40:27 03nrook 07stone_soup-0.6 * r0af979f85697 10/crawl-ref/source/ghost.cc: Don't let player ghosts get bonus hp from berserking or transformations. 08:40:41 03j-p-e-g 07stone_soup-0.6 * r17c52928da30 10/crawl-ref/ (docs/changelog.txt source/command.cc source/tilereg.cc): Update documentation on Tiles spells display. 08:40:41 03due * r720f1fa8f2fa 10/crawl-ref/source/dat/clua/lm_trove.lua: Fix Troves stealing all you gold when you can't afford them (adrock). 08:40:41 03pointless_ * r2f555fb54161 10/crawl-ref/source/godabil.cc: Add a visualization of the order growth places plants in 08:40:41 03Enne * r940c3c2e79ca 10/crawl-ref/source/ (tilereg.cc tilereg.h): Cleaner implementation of tab names. 08:40:41 03Enne * r023020558ad9 10/crawl-ref/source/rltiles/gui/ (3 files): Undelete label tiles for tabs. 08:40:41 03pointless_ * r4e4437e31f96 10/crawl-ref/source/godabil.cc: Tweak the search method used by growth 08:40:42 03Keskitalo 07stone_soup-0.6 * rdf6d07ca5d8e 10/crawl-ref/source/ (mon-stuff.cc monster.cc player.cc): Make only Zin, not silver care about worship of chaotic gods. 08:40:56 03pointless_ 07growth_visualization * rb7b70b6c0600 10/crawl-ref/source/godabil.cc: Tweak the search method used by growth 08:40:56 03by 07shaft * r914ce9ab9027 10/crawl-ref/source/dungeon.cc: Revert "Change _make_trail to give coordinates for start/end points instead of directly writing feature to start/end points." 08:40:56 03by 07shaft * rbf5cedf99223 10/crawl-ref/source/ (dungeon.cc traps.cc): 08:40:56 Revert "Change shaft generation behavior: Escape hatches are not generated by 08:40:56 _builder_basic. Instead, there is a chance for a trail to be created with a 08:40:57 shaft at the end. Shaft generation rate upped from ~2% of all traps to ~5%. 08:40:57 Shafts have 50% chance of being created as revealed, this chance decreases as 08:40:58 dungeon depth increases." 08:40:58 03by 07shaft * rd5e9d4da3d7d 10/crawl-ref/source/misc.cc: Revert "Only destroy shaft traps if they exist." 08:41:08 didn't we already get this spam: P 08:41:09 lol, wb, CIA :> 08:41:19 -!- Textmode has joined ##crawl-dev 08:41:19 03due * r153b7305df8d 10/crawl-ref/source/mon-speak.cc: Hopefully fix religion in speech, remove "evil god" prefix. 08:41:19 03Keskitalo * r26490d6e2e62 10/crawl-ref/source/ (11 files): Refactor mons_is_insubstantial into actor::is_insubstantial. 08:41:19 03Enne * r7a749a5d8a5c 10/crawl-ref/source/ (tilereg.cc tiles.h tilesdl.h): Revert "Tiles: Whenever switching tabs, name the new mode in the text tag." 08:41:19 03Keskitalo * r4b05dea07b75 10/crawl-ref/source/describe.cc: Update silver ammo description. 08:41:19 03doy 07stone_soup-0.6 * r1cb9f10b20a9 10/crawl-ref/docs/changelog.txt: remove changelog entries for items that didn't make the feature freeze 08:41:20 03kilobyte * r5aac0e8c30b7 10/crawl-ref/docs/crawl_manual.txt: Remove references to Divinations from the manual (MarvinPA) 08:41:20 03sorear 07stone_soup-0.6 * rcbac0b0a07f0 10/crawl-ref/source/artefact.cc: Randart launchers shouldn't get evasion (kats) 08:41:21 03Enne 07stone_soup-0.6 * re4e9e28737d3 10/crawl-ref/source/ (5 files in 3 dirs): Adding tile for silenced grid positions. 08:41:22 03Enne * r05e7cb035ba4 10/crawl-ref/source/ (tilereg.cc tilereg.h): Generalize tab activation and tip text. 08:41:22 03pointless_ 07stone_soup-0.6 * r766851dc981f 10/crawl-ref/source/describe.cc: Fedhas religion screen changes 08:41:24 no, CIA had the weekend off ;) 08:41:28 03dpeg 07stone_soup-0.6 * raa9a16ea9d5d 10/crawl-ref/docs/changelog.txt: Changing changelog. 08:41:28 03by 07shaft * r70610bcc6e2e 10/crawl-ref/source/ (misc.cc traps.cc): Revert "Rehide triggered shaft traps." 08:41:28 03sorear * r88535307df6d 10/crawl-ref/source/mon-gear.cc: Remove noncanonical spacing 08:41:28 03due 07stone_soup-0.6 * r5b5a6d839ef6 10/crawl-ref/source/ (dat/des/variable/altar.des l_dgn.cc): Fix TGW's Kiku altar. 08:41:28 03Twinge * r57b52a6f995f 10/crawl-ref/source/ (mon-pick.cc mon-place.cc): Skeleton Depth Fix & D:2 OOD Reduction 08:41:29 03Twinge * rc56f544e16f1 10/crawl-ref/source/mon-gear.cc: mon-gear Cleanup & new Joseph - now uses slings with enchanted ammo (due) 08:41:29 03sorear * rc20834da092d 10/crawl-ref/source/artefact.cc: Randart launchers shouldn't get evasion (kats) 08:41:30 03due * r6670d8fe10f6 10/crawl-ref/source/dat/ (clua/lm_trove.lua des/portals/trove.des): Fix troves working with pluses, rings with pluses, wands. 08:41:30 03pointless_ * ra17e0641affa 10/crawl-ref/source/mon-abil.cc: Make oklob plants chance to use acid spit a function of their HD 08:41:31 03pointless_ * r41ce1ce9fd5d 10/crawl-ref/source/religion.cc: Rephrase the 'Fedhas likes decomposition' line in ^! 08:41:31 03by * r092f2b167233 10/crawl-ref/source/spells3.cc: Escape < in portal prompt. 08:41:42 whoa 08:41:58 er...morning all 08:42:00 it's probably taking turns to spam different channels 08:42:03 moin Textmode! 08:42:09 -!- stabwound has quit [Ping timeout: 256 seconds] 08:42:27 whats with cia spamming out the channel? :P 08:42:28 03dpeg 07stone_soup-0.6 * re9a15fb71bc7 10/crawl-ref/source/dat/des/portals/trove.des: Add quantities for potions, scrolls in Trove quests. 08:42:28 03dolorous 07stone_soup-0.6 * r0dd88ee4b5f0 10/crawl-ref/source/mon-abil.cc: Fix compilation. 08:42:28 03Twinge * r960b850f211d 10/crawl-ref/source/beam.cc: Bone Shards Damage Buff 08:42:28 (7 lines omitted) 08:42:58 wasn't there previously a message, that blink won't work, when entering Elven Halls:7 ? 08:43:09 Napkin: only if you have transloc skill 08:43:15 aah 08:43:33 blink works, but is uncontrolled 08:43:43 sorry, yes, that's what I meant 08:45:43 -!- MarvinPA has joined ##crawl-dev 08:46:19 -!- by has joined ##crawl-dev 08:46:38 hi 08:46:44 -!- MarvinPA-2 has quit [Ping timeout: 272 seconds] 08:46:44 g'morning 08:47:59 -!- stabwound has joined ##crawl-dev 08:51:10 items that are in a shop are stored out of bounds on the map right? am I supposed to be able to detect them with detect items? 08:51:45 I've tried digging to them, but the square where the ~ is is undiggable it seems 08:52:08 "giant spores leave a trail of mold, handled similarly to blood stains. In ascii mold changes color briefly when ballistos die" 08:52:13 what color does it change to? 08:52:13 st_: huh? 08:52:27 purge: red according to the post 08:52:37 although I haven't seen it myself 08:52:43 the idea is it says where the next ballisto is 08:53:07 syllogism: remember that bug, where in shoals, the you could apport the shop items that were off the map? 08:53:16 no 08:54:53 Napkin: Okay on the scripts. Good! 08:55:53 http://crawl.develz.org/mantis/view.php?id=141 08:58:29 Keskitalo :) 09:05:52 the +3 cap "Bloerphuec" {Spirit, MR} 468 gold 09:05:54 bug? :P 09:06:12 can't wait for my first gloves of running 09:11:28 -!- Madtrixr has joined ##crawl-dev 09:11:57 syllogism: No, artefact caps are intended to have spirit shield sometimes. 09:13:34 oh 09:18:25 caps and shields 09:19:27 the original reasoning for that doesn't make sense in the hindsight, but hey, it's like asking "why deep elves never spawn with lajatangs?" 09:20:09 -!- morik has joined ##crawl-dev 09:20:22 ?? heal wounds 09:20:22 heal wounds[1/1]: Restores a moderate amount of HP. Will not cure rotting (but will reverse it), sickness, poisoning, or confusion. Compare with {potion of healing}. 09:20:28 oops sorry wrong channel 09:23:53 giant spore mold trail tiles submissions (http://crawl.develz.org/mantis/view.php?id=815) by purge 09:27:48 ehhr, theres some weird exclusion bug in my game 09:27:52 check pingpong on cdo 09:27:56 ohh found it 09:27:58 its some vault 09:27:58 ugh 09:32:03 _You see here 2 poisoned runed needles. 09:32:57 maybe they're poisoned poison needles of flame of flame! 09:33:22 that means they're poisoned and enchanted, doesn't it? 09:33:51 probably 09:33:58 oh 09:34:00 but how do you inscribe runes on a needle, beyond the other problems? 09:34:14 well i just identified a stack of poisoned runed needles and they were +0 09:34:19 so maybe not 09:56:05 Runed just means they might be special. Like glowing or shiny 09:58:07 nah, there's been some changes recently to make runed and glowing mean specific things, i think 09:58:07 doy: You have 1 message. Use !messages to read it. 09:58:13 !messages 09:58:13 (1/1) due said (2h 2m 30s ago): Looks like CIA is back :) 09:59:00 damn i got a vault that cut me off from all up stairways :( 10:00:18 http://s153.photobucket.com/albums/s210/purge83/Crawl/?action=view¤t=cut-off.png 10:00:32 it is surrounded by lava and deep water so i have no way to get to the up stairs 10:00:37 no levitation 10:01:24 i think that's a regular level layout, not a vault 10:02:27 but thats not intended right? 10:02:40 btw its d:13 10:03:15 well, it doesn't cut anything off, does it? 10:03:33 how did you get to where you are? 10:03:36 the deep water and lava extend all the way across the map 10:03:41 i fell through a shaft 10:03:52 how deep? 10:04:25 in any case, there's a downstair over there too, so you could go down to the next level and come back up 10:04:31 intermediate levels are not generated when falling through a shaft, and crawl does some dungeon connectivity checks when generating levels 10:04:40 i'm not sure if this specific situation is intended 10:05:01 the next level was bad luck too 10:05:11 it doesn't look like the dungeon would be disconnected, unless all the downstairs were over there too 10:05:18 its sectioned and i only have access to 1 stair up and 1 more down(rock), but I can teleport to another section 10:05:40 yeah i guess its ok since i can go down and teleport and go up 10:06:31 just having problems because i'm being chased by a pack of slime creatures :| 10:07:03 -!- eith has joined ##crawl-dev 10:07:06 (: 10:07:14 !source _fixup_interlevel_connectivity 10:07:32 Lines pasted to http://pastebin.com/m3f15c889 10:08:22 that comment at the start is worrying 10:13:47 the rest of the code is worrying too(: 10:14:06 but could be correct, who knows 10:14:21 hmm I'm certain I found a ring of sustenance, but it doesn't show up on ctrl-f 10:14:47 whats up with the runed needles? 10:14:58 4.1ism 10:15:05 well, until recently :P 10:15:14 it used to be like that in trunk too but it got "fixed" 10:15:18 and now its reverted :) 10:15:41 I suppose a spiny worm may have eaten the ring 10:15:52 do spiny worms eat items? 10:16:09 we could just initialise StairConnectivity with "false" and see if games start breaking :) 10:16:10 03due 07stone_soup-0.6 * ra33f9984e79a 10/crawl-ref/source/ (dat/clua/lm_trove.lua itemname.cc itemname.h): Fix "book of bugginess", hopefully (syllogism). 10:16:11 no they dont actually 10:18:01 I've identified sustenance at least 10:18:06 might just be probability 10:18:13 but I've only found runed needles so far 10:18:14 no plain 10:18:31 hmmm, does runed mean 'enchanted' or 'branded'? 10:18:38 because all needles will be branded 10:19:01 doy, someone got +0 runed earlier, and maybe "poisoned needles" are branded poisoned 10:19:05 dunno 10:19:26 it's possible 'poisoned' is handled a different way 10:19:29 Cherry-picked 1 commits into stone_soup-0.6 10:19:30 shrug 10:20:16 doy, I'll let you know what I find :) 10:20:21 okay(: 10:20:33 hmm, nice, DSGl get UC 10:20:34 i think due is the one that was fiddling with this code lately 10:20:45 but not sure if he touched this specific issue 10:21:17 http://crawl.develz.org/mantis/view.php?id=810 is probably related 10:21:27 -!- Zaba has quit [Ping timeout: 240 seconds] 10:21:53 I died :) 10:22:01 apparently these items have been 'runed' for some time, but the word 'runed' was suppressed from their description, which caused confusing issues with tiles? 10:22:14 shrug, someone else can deal with it 10:22:16 (: 10:22:24 hehe :) 10:22:31 doy, then I can force you to deal with something else! ;) 10:22:37 i'm at work! 10:22:40 they were converted from "glowing" to "runed" recently because runed ammo has a tile I think 10:23:15 there's the confusing issue that poisoned ammo is pre-known, while other branded ammo isn't 10:23:33 ah, that might be part of it 10:24:12 -!- pointless_ has joined ##crawl-dev 10:24:32 falling through shaft may break interlevel connectivity (http://crawl.develz.org/mantis/view.php?id=816) by rob 10:28:05 -!- Zaba has joined ##crawl-dev 10:28:05 -!- Zaba has quit [Changing host] 10:28:05 -!- Zaba has joined ##crawl-dev 10:30:59 dungeon.cc really shouldn't require the player to be on the level that's generated 10:36:43 I can't close my own tickets can I? 10:36:58 i dont believe so 10:37:19 oh hi eith :D 10:37:24 lots of wiki updates last night after you left 10:37:25 greetings :) 10:37:33 ive read the stabbing one, its much more interesting 10:38:18 back 10:39:28 -!- pointless_ has quit [Ping timeout: 272 seconds] 10:40:29 dpeg, would you be opposed to retuning some weapons into a "throwing" specific set such as exists for other weapon skills? 10:40:37 gave up and made my +7 robe of resistance ponderous :( 10:41:30 as in, they would not function well as melee weapons, but become a viable ranged damage source (besides Javelins) 10:42:08 It would be neat if Throwing as a primary damage source became viable in 0.7 10:42:15 syllogism: you are a grinder at heart :) 10:42:21 Vandal: it isn't right now? 10:42:28 Vandal: throwing is viable 10:42:29 Blowguns aren't really damage 10:42:35 they're awesome 10:42:39 I had a substitute robe and my resistances were really high anyway :P 10:42:40 but not what I mean 10:42:56 Vandal: large rocks do quite a bit of damage 10:42:58 RC/Throwing does not need more items/brands right now. 10:43:08 not everyone can use large rocks :o 10:43:18 javelins, nets, rocks 10:43:42 well I guess if you get shoals you can use javelins, but that seems like an odd way of deciding it 10:44:18 People keep telling me that RC is underpowered since 0.1. We keep improving, they keep complaining. 10:44:30 I guess we'll have reports that "EV still sux" in 0.6. 10:44:32 I'm not talking about RC in general :) 10:44:39 !lg * sk=throwing cv=~0.6 max=sc 10:44:48 277. valrus the Hawkeye (L27 OgAM), worshipper of Yredelemnul, escaped with the Orb and 3 runes on 2009-12-31, with 1262219 points after 118021 turns and 17:52:34. 10:44:51 I love what you've done with RC in a general sense 10:45:04 !lg * sk=throwing cv=~0.6 ktyp=winning s=char 10:45:05 One game for * (sk=throwing cv=~0.6 ktyp=winning): 1xOgAM 10:45:24 !lg * sk=throwing cv=~0.6 max=sc -2 10:45:29 276. heteroy the Deadly Accurate (L23 TrAM), worshipper of Sif Muna, slain by an Orb Guardian on Zot:5 on 2009-11-26, with 414194 points after 73561 turns and 7:57:01. 10:46:09 All I'm saying is, it would be nice if it was opened up to other races with good throwing aptitudes, not just huge ones 10:46:25 ammo limitation on Javs seems to be the biggest block to that 10:47:01 we reduced mulching and you can enchant now 10:47:24 I know :) all good changes 10:47:33 javs themselves are still an uncommon find 10:47:34 labs in slime? 10:47:39 "every race should be able to do everything" isn't really a design goal d: 10:47:55 doy, I didn't say every race, I said ones that also have good throwing apt :o 10:48:22 Vandal: keep in mind that throwing apt is for blowguns too 10:48:33 I know, and it rocks, and I love the Blowgun changes 10:48:48 syllogism: is a bug 10:50:13 -!- stabwound has quit [Ping timeout: 256 seconds] 10:50:30 reported bug? 10:51:25 syllogism: no, it's the first time I head about it. 10:51:50 -!- tinyrodent has joined ##crawl-dev 10:53:03 wondering whether to report a bug on this... weird labyrinth with metal walls around stone with minotaur in the middle. usually stone is around the metal 10:53:17 ah 10:53:25 looks like someone else has been updating monster descriptions 10:53:31 rats got a new one 10:53:43 -!- Spads has quit [Read error: Operation timed out] 10:54:00 tinyrodent: the innermost minotaur vault can occasionally be stone. 10:54:23 ok thanks i wont bother to report it then 10:54:42 tinyrodent: no, probably not a bug 10:54:46 Labyrinth generated in Slime (http://crawl.develz.org/mantis/view.php?id=817) by syllogism 10:54:47 -!- Twinge has joined ##crawl-dev 10:56:22 -!- stabwound has joined ##crawl-dev 10:57:35 -!- Twinge- has quit [Ping timeout: 256 seconds] 11:03:21 another lab 11:04:06 hey, Slime is lab central! 11:05:03 the entrance was hiding under sleeping a shining eye 11:05:04 theres a temple vault that needs fixing 11:05:13 alot of lava, big fish and electric eels 11:05:16 cbus: can you give the name? 11:05:17 autoexplore does NOT work 11:05:18 at what point does Vehumet start granting powerboosts to spellcasting? 11:05:24 dpeg, check pingpong on CDO 11:05:26 no clue about name 11:05:45 ah, I see 11:05:49 Textmode: he doesnt boost power at all, just success, afaik 11:05:55 cbus: heh 11:06:00 he used to boost power, a long time ago 11:06:02 that's pretty confusing 11:06:03 well, what point, anywya? 11:06:15 eith: ah, thats probably what I mis-remembered 11:06:35 i think its 2 stars, ill check 11:06:57 Textmode: doesn't it say on ^ or ^? screens? 11:07:06 2* yea 11:07:32 hmm, yeah, still no normal poisonous needles 11:07:33 only runed 11:07:39 2* is wizardry, 3 is range extension, 4 is mp cost reduction i think 11:07:42 it doesnt give the number of stars when you get the powers dpeg, it just lists the powers 11:08:01 (and 1 is mp from kills) 11:08:02 eith: but you know which powers you have, at any time 11:08:08 yea 11:08:13 MarvinPA: thanks. 11:08:17 marvinpa is right yes 11:09:16 thats exactly what I needed to know. 11:10:24 is it normal to find orcish or dwarven animal skins? 11:10:29 no 11:10:33 i didn't think so 11:10:41 acquirement has given me a couple of those 11:10:47 lol 11:10:56 that's a bug 11:11:00 ok 11:11:02 will report it 11:11:18 animal skins can't be racial or ego 11:12:02 The dwarvish yak roars! You hit the dwarvish yak! You kill the dwarvish yak! You see here a dwarvish animal skin. 11:12:40 I think elf hides would be popular among dwarves. 11:12:50 :) 11:14:53 .. 11:15:05 Acquirement can produce orcish/dwarven animal skins (http://crawl.develz.org/mantis/view.php?id=818) by tinyrodent 11:15:05 :3 11:17:43 what affects the quality of items produced by scroll of acquirement? 11:18:01 nothing 11:18:41 really? i thought they seemed to get better in late game 11:19:04 tinyrodent: for jewellery 11:19:07 if you're acquiring jewellery, then that would get better later on, wouldn't it? 11:19:15 marginally 11:19:15 no 11:19:23 well 11:19:24 you are more likely to get slaying if you havent found it yet 11:19:27 yeah 11:19:28 or anything rare 11:19:43 if you've id'd every jewellery type do you definitely get a randart? 11:19:47 no 11:19:51 randart chance is fixed 11:19:56 ah ok 11:20:24 there used to be a bug (?) that made randart jewellery more likely the more you had identified 11:20:35 around 0.2 or so 11:22:17 syllogism: aeons ago 11:22:29 Slouch makes royal jelly spit out more jellies :( 11:22:48 syllogism: but you kill them all at once anyway? 11:22:53 no 11:22:57 it doesn't do that much damage 11:23:21 I think 11:23:54 I used it three times on royal jelly and it was still lightly wounded 11:24:05 I'm not a naga though 11:24:33 new hobgob description: 11:24:34 A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgolin and paid for it with their lives. 11:24:46 good? 11:24:50 -!- scarf has quit [Read error: Connection reset by peer] 11:25:03 -!- scarf has joined ##crawl-dev 11:25:40 dpeg: oh right forgot I slowed it down first :P 11:25:57 hmm, yeah, all needles are generated as runed 11:26:39 syllogism: ah! 11:28:16 spent a lot of piety but killed it with slouch 11:28:26 yes, watched :) 11:28:39 I have to admit I am still proud of the Slime:6 modifications. 11:32:01 statue form! 11:32:06 only 3 slots 11:32:30 ah, this reminds me 11:32:45 now that the Id spell is gone, deck id should really give away the top card 11:33:01 why? 11:33:09 Should I make mention in descriptions if a monster is cold blooded? 11:33:21 The game doesn't flag them in any obvious way 11:33:44 Vandal: if we want to display that information, it should happen automatically 11:34:06 Ok then 11:34:16 doy: more uses for a limited resource. Makes decks more attractive for non-Nemelexites. 11:34:49 doy: I see this as similar to ?recharge on electrocution weapons. 11:36:40 playing with acquirement still... it doesnt seem to ever generate a buckler or large shield. only regular shield 11:36:52 even as a small race? 11:36:56 or large 11:37:00 tinyrodent: thanks for testing. 11:37:37 im a demonspawn spellcaster did not know it matters 11:37:59 it does 11:38:04 size that is 11:38:11 &r to try a different race 11:38:22 but buckler is quite useful, better than regular shield imo 11:38:29 they are also very common 11:38:31 baby alligators really camouflage well, I would probably never notice them if it weren't for the monster list. like shadows... 11:39:26 -!- gal_bolle has quit [Remote host closed the connection] 11:39:29 well i switched to kobold and still never get a buckler 11:40:03 got one almost immediately as a spriggan 11:40:34 yeah i see that. 11:40:34 it'd be nice to overhaul the acquirement code for 0.7 11:40:38 it's pretty ridiculous 11:44:32 the choices of what it can and can't create seem a bit arbitrary 11:44:44 "a bit" 11:45:19 acquirement happens rarely enough that you could just have a bot ask in ##crawl-dev what to give the player 11:45:27 doy: yes. You can add it to the 0.7 list :) 11:45:28 and we could have fun thinking up all sorts of silly items to send them 11:45:36 then maintain in public that there was a pattern to it 11:45:55 I have a troll on D:2 and an ogre on D:3 :) 11:46:15 doy I added that to the 0.7 target page 11:46:23 under gods 11:46:34 there's a 0.7 page? 11:46:43 http://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.7_features 11:48:18 I think I lost three attribute points somehow, probably due to Shuffle 11:48:54 awful 11:50:30 lost my will to continue :P 11:50:55 syllogism: :) 11:53:42 -!- DrPraetor has quit [Ping timeout: 252 seconds] 11:54:26 or maybe not 11:56:07 -!- purge__ has joined ##crawl-dev 11:58:37 -!- purge has quit [Ping timeout: 260 seconds] 11:58:59 are alligators supposed to be able to submerge without there being a ~? 12:01:15 -!- pointless_ has joined ##crawl-dev 12:04:22 -!- tinyrodent has quit [Ping timeout: 252 seconds] 12:08:36 03dolorous * r6fb705d08f83 10/crawl-ref/source/makeitem.cc: Hopefully fix Mantis 818. 12:10:30 David Lawrence Ramsey * r6fb705d08f83 ( changed): Hopefully fix Mantis 818. 12:11:20 do the bots get to race over who reports commits first, now? 12:18:52 can an admin provide an archive file of my current game on CDO? Need for bug report (no mutations as DS at level 4, documentation indicates I should always get one by level 4) 12:20:59 morik: the documentation is just Henzell, it may be dated 12:21:01 sorear: you here? 12:23:38 hmm, maybe Stefan's commit (d591b00) changed it around a bit? 12:23:50 oh wait, that was a while ago 12:23:58 -!- MarvinPA has quit [Ping timeout: 272 seconds] 12:24:15 im looking at the demonspawn page now, it does seem like it might be different, it seems levels from 2-27 have a chance for mutations 12:24:31 http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demonspawn 12:25:53 ah, well, I'll keep playing then 12:33:54 -!- raydarken1 has quit [Read error: Connection reset by peer] 12:35:40 -!- raydarken has joined ##crawl-dev 12:50:48 Teleport changes (http://crawl.develz.org/mantis/view.php?id=819) by Core Xii 12:53:47 I wonder if Core Xii thinks about the game from any POV but the player's. 12:55:00 remove no tele control in branch ends :o 12:55:11 the silence nerf is nice 12:58:26 -!- stabwound has quit [Ping timeout: 246 seconds] 12:58:37 eith: yes, that's what I meant :) 12:58:51 I guess he is young, either as a human or as a player. 13:00:02 Identify, Detect Curse, Remove Curse, Detect Creatures, Detect 13:00:03 Items, Magic Mapping 13:00:09 which other spells did we remove? 13:00:30 syllogism: do you think we should increase ?silence chances now? 13:00:39 Detect Traps 13:00:57 i suppose you could slightly but they aren't very interesting 13:01:02 ok 13:01:20 being silenced as a noncaster doesn't matter all that much 13:01:20 syllogism: so we'll just keep them for id-minigame purposes then, chances are minimal. 13:01:24 yes 13:01:43 everyone: Div spells ^^ 13:02:04 detect secret doors was one I think? 13:02:14 that was a spell? 13:02:17 sounds so nethackish 13:02:35 well, it's on the rod of discovery so I assume, never used it as a spell 13:03:37 i think it might have been a level 1 spell 13:03:44 in the book of discovery or something 13:03:52 doy: which spells survived? 13:04:44 -!- stabwound has joined ##crawl-dev 13:05:11 See Invisible 13:05:21 Forescry 13:06:43 chei doesn't mind if you use boots of running? 13:06:48 not that it helps much 13:06:51 syllogism: bug! 13:06:55 I guess he wont make them Ponderous? 13:06:58 yes 13:07:06 so perhaps not a bug 13:07:17 yes I recall greensnark saying he wont 13:07:30 syllogism: yes, he won't 13:07:33 weird 13:07:38 what's the new name for Forescry 13:07:41 gastronoks wizard hat was not runed or glowing or anything 13:07:42 phase shift 13:07:42 and still +2 13:09:32 cbus: sure 13:09:52 dpeg, thought all enchanted stuff were getting a special description? 13:10:03 cbus: ego yes, pluses no 13:10:19 dpeg now all needles get a special description though :) 13:10:26 since they are poison ego 13:10:34 yes, that is a bit unfortunate 13:23:57 CDO lagging for you guys too? 13:24:43 its lagging a little bit for me yea 13:28:41 hmm... 13:38:22 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 13:39:14 wow - berserk just lasted for 2 turns :D 13:39:34 3 13:42:34 -!- scarf has quit [Remote host closed the connection] 13:46:15 Selecting species and then pressing space starts the tutorial (http://crawl.develz.org/mantis/view.php?id=820) by LoginError 13:50:36 ?? maud 13:50:36 maud[1/1]: No spells. The two most notable things about Maud are that she looks inexplicably like a rodent and that she (like hell knights, frederick, and margery) has a chance of coming with a kick-ass weapon. Associated with forgetfulness in NetHack, reference from Alfred Tennyson's poem, Maud. 13:50:44 @@? maud 13:56:02 giant newt 13:56:02 Possibly the victim of a witch, and did not get better. 13:56:11 :3 13:56:59 dpeg: not that early, no 13:58:10 afternoon, -dev 14:03:12 Hallo 14:05:55 meep! 14:21:21 -!- Spads has joined ##crawl-dev 14:31:05 Hmm.. since I switched my dodging Troll (dodging:15) to the gold dragon armour (armour:6), it seems like he's not very motivated anymore to do unarmed combat (14) when I use the staves (17) - will that ever change again? 14:32:27 03by * r189bdd496e13 10/crawl-ref/source/ (describe.cc describe.h): Clean up inscribe_item() a bit. 14:32:29 03by * r7040191d2aa5 10/crawl-ref/source/libutil.cc: Don't assert for GOTO_MSG in cscroll. 14:32:54 Napkin: I don't know. 14:33:46 i don't think i'll get armour skill up quickly enough 14:33:53 to report if :) 14:34:29 hehe 14:34:35 chop chop 14:34:54 slash kick claw headbutt! :D 14:36:37 Robert Vollmert * r7040191d2aa5 ( changed): Don't assert for GOTO_MSG in cscroll. 14:36:37 Robert Vollmert * r189bdd496e13 ( changed): Clean up inscribe_item() a bit. 14:39:28 -!- eith has quit [Read error: Connection reset by peer] 14:39:51 -!- eith has joined ##crawl-dev 14:50:22 was it a deliberate change that items are no longer colorized on the search results? (E.g., 'a runed hand axe' is the same light grey as everything else in the top-level search results) 14:50:33 was it ever coloured? 14:50:38 I thought so 14:50:41 I don't think it was 14:50:53 i think its only coloured once you drill down, in the search it was always grey 14:51:06 ok, I must be going crazy then :) 14:51:31 must have been some other list I was thinking of 14:55:29 "uncursed" is colored though 14:55:38 "cursed" too 14:59:05 I'm guessin ga lvl 5 fighter with no wands/potions isn't ready for an ogre? 14:59:35 oops sorry wrong channel 15:08:38 -!- stabwound has quit [Ping timeout: 272 seconds] 15:10:23 How do I refer to a Mantis tracker item in a wiki page? 15:10:31 [[dcss:issue:373]] does not work 15:12:32 found it! [[mantis>373]] 15:12:39 -!- stabwound has joined ##crawl-dev 15:16:19 -!- scarf has joined ##crawl-dev 15:16:39 Keskitalo: 0.7 "agenda" improved. 15:35:41 -!- Twinge- has joined ##crawl-dev 15:36:51 -!- by has quit [Quit: Lost terminal] 15:38:02 -!- Twinge has quit [Ping timeout: 246 seconds] 15:41:08 -!- Twinge has joined ##crawl-dev 15:43:33 -!- Twinge- has quit [Ping timeout: 260 seconds] 15:45:15 Keskitalo: and the point I didn't made: we still have to haul over the content from SF to Mantis :( 15:46:32 -!- syllogism has quit [] 15:48:09 didn't that happen a while ago? 15:48:32 there are still 600 or so FRs open on SF 15:48:40 -!- Twinge- has joined ##crawl-dev 15:48:43 oh 15:48:54 TGW: it is a painful work to move them 15:49:16 651 open FRs, to be precise 15:49:30 what about priority >1? 15:49:37 more than 600 15:49:48 -!- Twinge has quit [Ping timeout: 272 seconds] 15:49:48 eek 15:50:22 yes, that's the aspect of the whole thing that feel most like work (to me, that is) 15:52:09 Johanna Ploog * r694e55222848 ( changed): Add a tooltip for disarming adjacent mechanical traps. 15:52:09 Johanna Ploog * r8fe283dbfd43 ( changed): Fix the upstairs command being listed as "<<" in Tiles. 15:52:10 03j-p-e-g * r8fe283dbfd43 10/crawl-ref/source/ (macro.cc macro.h tilereg.cc tutorial.cc): Fix the upstairs command being listed as "<<" in Tiles. 15:52:11 03j-p-e-g * r694e55222848 10/crawl-ref/source/ (tilereg.cc tutorial.cc): Add a tooltip for disarming adjacent mechanical traps. 15:53:27 however, much of it is outdated 15:53:35 -!- Twinge has joined ##crawl-dev 15:53:45 just skimming through, ice form can eat, submerging has been changed (<3) and dr is on the wiki 15:56:08 -!- Twinge- has quit [Ping timeout: 272 seconds] 15:58:25 and stuff like "nerf rSlow!" 16:00:33 -!- henryci has joined ##crawl-dev 16:00:53 Is anybody in here developing on a mac with Snow Leopard? 16:01:40 -!- TGW has quit [Quit: Leaving.] 16:03:32 -!- TGW has joined ##crawl-dev 16:08:45 -!- Mu_ has joined ##crawl-dev 16:15:49 TGW: yes, I know. 16:16:21 Should simply go through the list and close. But! You have to read all the comments and collect good ideas somewhere else. 16:17:20 ID and enchant scroll improvements, possible bugs (http://crawl.develz.org/mantis/view.php?id=821) by OG17 16:27:23 -!- Cryp71c has joined ##crawl-dev 16:27:35 Jiyva altar not garanteed @ slime entrance anymore? :( 16:29:08 no 16:29:27 dpeg: but its not removed, is it? 16:29:39 no, i had it, Cryp71c 16:29:52 Napkin: where? 16:30:01 right above the entrance 16:30:10 on CDO, current version 16:31:00 Hrm, no Jiyva altar for me. 16:32:22 bbl 17:02:05 -!- Anym has joined ##crawl-dev 17:04:12 hello Anym 17:04:22 Hi sorear. 17:05:11 Hallo Marcus! 17:05:48 Hallo Davyd. 17:06:06 grrr 17:06:08 Markus? 17:06:16 Better. :-) 17:06:43 dpeg has a bad name memory :) 17:06:54 yes, already confused Patric and Pascal 17:07:35 now, it's my turn to try and remember whether he's Mackey or Maier 17:07:58 sorear: well, let me say it like this: there are mnemonic nicks and there are other nicks. 17:09:26 sorear: you, for example, have a very mnemonic nick. I have a somewhat mnemonic nick. due, by and Anym have the worst possible nicks. 17:10:19 due is easy, he's just due 17:10:35 and I'm me 17:10:57 although I probably use too many nicks 17:10:59 hi sorear btw 17:11:00 you're still AIS to me :( 17:11:15 I was just getting jettyplay working on some Crawl ttyrecs that Adeon provided 17:11:26 it found a bug in the pre-existing terminal library 17:11:50 it's late, I've got to go 17:11:55 for some reason, Crawl gets autodetected as being one column wider than it actually is, but that's the only outstanding problem it seems 17:12:36 basically, .ttyrec needs to die in a fire 17:12:54 in favor of something that stores, at the very least, `tac` and `stty size` 17:13:45 er, `infocmp`, not `tac` 17:13:59 sorear: jettyplay parses termrec's file-size header, but most ttyrec recorders don't seem to produce it 17:14:28 scarf: the ttyrec file format is not suitable at all for extension, is the problem 17:14:46 * sorear bumps his IFF-based ttyrec replacement a few slots up the priority queue 17:14:53 IFF? 17:15:17 ugh, this means the whole ttyrec-player discussion's spread across five channels now 17:15:35 what are the other three? 17:15:46 #nethack, #interhack, #nethack.de, ##crawl-dev, #trankesbel 17:15:54 relevant in all of them, and it tends to jump around a lot 17:16:26 IFF = Amiga binary XML from the 80s 17:16:32 IFF FTW \o/ 17:16:34 -!- stabwound has quit [Ping timeout: 272 seconds] 17:16:39 a meta-file-format that gets far too little love these days 17:16:51 Adeon's invented a .ttyrec2 format that embeds input as well as output 17:17:03 and recorded a whole Crawl win in it 17:17:21 only one? 17:17:34 did he have to do it in his coffee-break? 17:17:52 well, it's in three files 17:20:48 -!- stabwound has joined ##crawl-dev 17:22:07 -!- DrPraetor has joined ##crawl-dev 17:27:02 03j-p-e-g * r0f97dbc32eae 10/crawl-ref/source/newgame.cc: Fix #820: character selection falling through to the tutorial. 17:27:46 Johanna Ploog * r0f97dbc32eae ( changed): Fix #820: character selection falling through to the tutorial. 17:36:01 -!- Twinge- has joined ##crawl-dev 17:36:51 -!- Twinge has quit [Ping timeout: 245 seconds] 17:38:27 -!- dpeg has quit [Quit: bye] 17:42:53 Xom gift error (http://crawl.develz.org/mantis/view.php?id=822) by qui 17:44:17 -!- henryci_ has joined ##crawl-dev 17:44:17 -!- henryci has quit [Read error: Connection reset by peer] 17:44:17 -!- henryci_ is now known as henryci 17:44:35 -!- Twinge has joined ##crawl-dev 17:45:04 morning 17:45:24 -!- Enne has joined ##crawl-dev 17:45:28 Hi Enne! 17:45:40 Hey, due. :) 17:47:12 -!- Twinge- has quit [Ping timeout: 260 seconds] 17:47:37 Argh, my inbox! There are large amounts of email. 17:48:16 Hi Due! 17:48:41 hi purge! 17:48:45 I made some new tiles :) But just my interpretation of crawl mold for spore pods 17:49:18 ooh awesome 17:50:01 Is the mold entirely cosmetic? 17:50:40 It can be targeted with Fedhas's evolution ability to convert into ballistomycetes. 17:50:50 And it provides a tracking system for the location of giant spores and ballistos around the level. 17:51:09 Ah, ok. 17:51:46 It looks pretty cool :) 17:51:47 Those are neat, purge__. I appreciate that you made a bunch of variations, too. :) 17:52:01 * due hasn't gotten arorund to them yet :S 17:52:56 Short Swords in Blade Proficient Hunter Kits (http://crawl.develz.org/mantis/view.php?id=823) by Vandal 17:53:20 That is *awesome*. 17:56:09 ^^ np 17:58:52 Something I've been wondering... is it possible to get win percentages in relation to the level the entrance to the Lair is on? 18:00:18 Don't think that info is stored in the log file. 18:00:45 it's stored in morgues, you could parse it out if you really tried 18:04:49 I see, thanks. 18:07:12 -!- Twinge- has joined ##crawl-dev 18:08:02 btw nice job with the msg spam reduction 18:08:09 whoever did it :o 18:08:14 and combining lines 18:08:24 that would be by and haranp 18:08:39 03j-p-e-g * r15ba96a19e99 10/crawl-ref/source/tilepick.cc: Don't overlay altars, stairs/gates, shops, fountains or known shafts 18:08:40 <3 18:09:46 -!- Twinge has quit [Ping timeout: 272 seconds] 18:13:04 Johanna Ploog * r15ba96a19e99 ( changed): Don't overlay altars, stairs/gates, shops, fountains or known shafts with blood tiles. 18:13:52 Would it be possible for br.enter milestones to record the level you were on rather than the level you are on now, as that's obviously always the first level of said branch anyway? 18:14:19 greensnark was talking about fixing that at some point 18:14:26 !lm type=br.enter x=br.enter 18:14:26 No milestones for due (type=br.enter .enter). 18:14:30 !lm * type=br.enter x=br.enter 18:14:30 No milestones for * (type=br.enter .enter). 18:14:39 !lm * type=br.enter x=br.enter 18:14:39 No milestones for * (type=br.enter .enter). 18:14:43 Hm. 18:14:46 !lm * type=br.enter 18:14:50 i think x doesn't like the . 18:16:00 167513. [2010-02-16] clouded the Eclecticist (L22 DGWz) entered the Pits of Slime on turn 140092. (Slime:1) 18:16:05 -!- scarf has quit [Remote host closed the connection] 18:18:27 Yeah, looks like. 18:20:23 -!- MarvinPA has joined ##crawl-dev 18:37:06 Hmm, should scrolls not auto-pickup on r much like food doesn't on e and potions on q? 18:38:15 would probably make sense 18:38:43 food shouldn't be assigned to y, either! 18:39:27 MarvinPA: I've suggested that before and the purists are always all "I THINK YOU MEAN 'E' " 18:39:35 whattt :( 18:39:50 Hmm? Potions are restricted from y as well, dunno about food 18:39:51 i don't see how you would accidentally eat something on e 18:40:07 but i have definitely accidentally eaten permafood that's been on y, thinking i still had fresh chunks 18:40:20 ee is another shortcut for eat chunk 18:40:24 oh i guess 18:40:25 yeah 18:40:25 that 18:41:25 qq should probably work like ee, come to think of it 18:42:45 i use easy_eat_chunks 18:42:48 it's really nice 18:43:08 what's that? 18:43:08 solves these issues, since eating chunks is just 'e' 18:43:17 Spammed with 'You aren't carrying any spellbooks' message. (http://crawl.develz.org/mantis/view.php?id=824) by Aladar 18:45:22 If I knew where the e/q/y things were defined I could probably add one for scrolls easily, heh. Hmm 18:45:51 I'm assuming that's a Tiles issue? 18:46:22 due: Probably. The new tab regions give you a message if you open them and you don't have any items/spells/spellbooks. 18:46:37 due: Yeah, he said it was on Tiles 18:46:37 It's possible there's something awry. 18:46:43 Ah 18:46:49 Was talking about it on ##crawl, I told him to report it 18:46:55 -!- Twinge- is now known as Twinge 18:47:08 !function autopickup 18:47:13 Lines pasted to http://pastebin.com/m9498b01 18:47:26 boo 18:47:32 Well, marked it as tiles. 18:47:41 Twinge: Henzell's running 0.5.2 sources. 18:47:50 Oh lame 18:50:28 Enne: I'm actually looking forward to compiling tiles to check out the tabs :D 18:50:40 due: We all know you secretly like tiles. 18:50:54 Shhhh. 18:51:08 I'm still undecided on flavour for Louise. 18:51:35 @??louise 18:51:35 Louise (02@) | Speed: 10 | HD: 13 | Health: 106 | AC/EV: 0/10 | Damage: 17 | Flags: spellcaster | Res: 06magic(86) | Chunks: 07contaminated | XP: 2251 | Sp: stone arrow, sting, blink, b.lightning, banishment, minor healing. 18:52:02 part of the issue is that her spell set is so random 18:52:06 Sorear suggested some sort of translocational guru. 18:52:11 yeah 18:52:15 'warper' theme 18:52:17 And we'll change the spell book for 0.6. 18:52:18 could work 18:52:20 Er, 0.7. 18:52:29 Phase shift and dispersal to the set, at the very least. 18:52:36 yeah 18:52:39 Could probably replace minor healing in that regard, and maybe sting. 18:52:59 yes 18:54:01 maybe blink other away rather than blink 18:54:55 Or possibly both. 18:55:20 Blink other away would be better than dispersal, probably. 18:55:47 or that, yeah 18:58:16 -!- TGW has left ##crawl-dev 18:58:22 Johanna Ploog * rb7b3058cab96 ( changed): Move the larger mold tiles into UNUSED/other. 18:58:22 Johanna Ploog * r9321858b190e ( changed): Add purge's mold tiles. 18:58:29 Dispersal sounds cool; Do any monsters have that yet? Be neat to have an effect which scatters your leigon of orcs/zombies/summons 18:58:43 Yeah. 18:58:50 don't think monsters have it yet. 18:59:08 and really, it'd only be interesting in certain situations 18:59:14 -!- TGW has joined ##crawl-dev 18:59:24 vandal: spellbook consolidation?? 18:59:30 yes 18:59:33 old topic 18:59:36 but unfinished 18:59:42 kobold 18:59:42 A small, greyish humanoid with a canine head. Legend attributes their origin to cross breeding experiments between dogs and humans performed by wizards attempting to create an army with unwavering loyalty. They retain a small amount of canine agility. 18:59:55 Kobolds? 18:59:57 .. hmm 2nd sentence needs some punctuation 19:00:02 Since when do kobolds have canine heads? 19:00:09 kobolds are lizard-men 19:00:12 You're thinking of gnolls. 19:00:14 basically 19:00:14 canine head was in the old description 19:00:15 yeah 19:00:18 I didn't add that 19:00:25 Then it's wrong :) 19:00:28 gnolls are exactly kobolds 19:00:30 but 50% bigger 19:00:45 No way. 19:00:49 Let me find a picture of a kobold. 19:00:52 vandal: you mean of the starting kits? 19:00:53 then what is a Big Kobold? 19:00:59 yes TGW, but it could extend beyond that 19:01:07 no it couldn't 19:01:10 There are too many books with redundant spells in general 19:01:22 nrook and I are working to make the books a tangled web of redundancy and flavor 19:01:27 Oh? 19:01:32 four books are already in! 19:01:45 Interesting 19:01:47 (redundant spells in books are not a problem) 19:01:48 Are they in starting kits? 19:01:49 redundancy is fine, if done well 19:01:55 ah, kobolds were canine for a very short time in d&d 2 19:02:12 So you guys are going with the lizard definition? 19:02:16 mini lizardmen? 19:02:19 yes, kobolds were dog headed originally 19:02:32 but it looks like there's no real consensus on what they are 19:02:35 other than "small" 19:02:40 the lizidization was done in 3rd, iirc. 19:02:46 lizard-men kobolds are another d&d-ism 19:02:47 A small, greyish humanoid with reptilian features. 19:02:50 kobold lizards is wrong, wrong, wrong 19:02:51 no! 19:02:58 make it nondescript 19:03:06 Gnolls are more like heyenas than dogs I thought 19:03:14 Bleh I can't find where it assigned numbers to stuff you pick up. If someone knows the file I imagine I could patch that, but if not oh well I guess 19:03:15 I think they did it to be able to tie kobolds with dragons. 19:03:25 this is 3rd edition: http://scienceblogs.com/aardvarchaeology/upload/2007/06/kobold.jpg 19:03:25 which they have been doing a lot, since then 19:03:37 purge__: ewww 19:03:40 Textmode: wikipedia tells me they were lizard-like in 1st edition 19:03:45 that's why we shouldn't describe them specifically 19:03:49 then canine-like in 2nd 19:03:53 and lizard again in 3rd 19:03:56 doy: interesting. 19:03:58 TGW it is my job to describe them :) 19:04:05 in any case 19:04:06 http://en.wikipedia.org/wiki/Kobold 19:04:16 that's probably a better source of thematic stuff 19:04:20 Are we using wikipedia to define our monsters? 19:04:21 its irrelivant, though. Crawl isn't DnD 19:04:26 right 19:04:33 that link is about non-d&d kobolds 19:04:46 so really, we just need to decide what they are in Crawl 19:04:46 The kobold (or kobolt) is a sprite of German folklore. 19:04:47 etc 19:05:19 no two people in here have expressly agreed on what kobolds look like 19:05:26 standardising an appearance is a mistake 19:05:31 they look like 'k' 19:05:36 ask germans, they know how Kobolds look like: http://images.google.com/images?q=pumuckl ;-) 19:05:40 pointless_: < 19:05:42 <3* 19:05:50 oh K, my bad 19:05:52 TGW I don't see what those 2 things have to do with each other 19:05:58 pointless_: nethacker! 19:05:59 d: 19:06:00 standardizing an appearance is nessicry for tiles though, wouldn't you say? 19:06:09 siber: see also ice beasts 19:06:18 We are not basing on pumuckly. 19:06:36 vandal: a vast majority will disagree with any outcome 19:06:47 Even if they're contraversial, someone has to draw the damned things. 19:06:51 but you could catch him with glue and that would tame him 19:07:01 just make the tile a K 19:07:03 bhaak: <3. 19:07:05 we probably have a kobold tile already though 19:07:07 Anyway. 19:07:10 http://crawl.develz.org/info/tile.php?q=kobold 19:07:12 We have a kobold tile with a dog-like appearence. 19:07:17 that's pretty close 19:07:18 But let's de-emphasise this. 19:07:25 Kobolds do look sort of doglike 19:07:34 At least, not lizardlike 19:07:43 they have fangs too for some reason 19:07:50 (I'm talking about the tiles) 19:07:56 like vampire huge fangs 19:08:01 http://images.epilogue.net/users/chumart/kobold_chief.jpg 19:08:15 If we make them look insect like we could probably move them to 'k' then I won't get confused about what glyph the are 19:08:30 honestly I like their tile 19:08:47 are we redesigning draconians too? 19:08:49 pointless_: heh 19:08:49 they look like vicioius little brutes 19:08:56 vicious even 19:08:58 to me it looks like a red-eyed mouse 19:09:12 bhaak: funny you should say that 19:09:29 me and due are trading kobold nudes in pm 19:09:33 :D 19:09:35 I think kobolds-as-ratmen are common, after the dndisms 19:09:36 word 19:09:50 well the tile doesn't have big incisors 19:09:53 so they are more doglike 19:10:22 Textmode: you might want to read nethack[4] :) 19:10:33 ??nethack[4] 19:10:33 nethack[4/4]: Design principle 1: If in doubt, do it unlike Nethack and D&D. 19:10:49 bhaak: D&D has them as canine lizardmen 19:11:18 the coolest gnolls I've seen are the ones in the DnD arcade game 19:11:30 Anyway. 19:11:32 TGW: D&D is known to mutilate folklore as bad as Disney 19:11:41 Ratmen are common, and would suit their possition in the hirachy...I could back insectoid kobold, if only to be contrary. :) 19:11:46 Pointless discussion. 19:11:50 Solution: ask dpeg. 19:12:10 But I will emphasise to him that doglike kobolds is a D&D thing, he will scream a loud scream, and we'll hhave non-doglike kobolds. 19:12:15 ??solvent 19:12:16 solvent[1/1]: solvent is having a tough night he's close to a solution though 19:12:21 but D&D has done them with canine heads too! 19:12:24 what to do! 19:12:27 -!- purge__ is now known as purge 19:12:42 humanoid rodents of three feet? 19:12:42 Back to Louise. 19:12:46 Translocation guru, yes/yes? 19:13:00 TGW: sounding a bit like xorn... 19:13:10 due: maybe? :P 19:13:12 due: tell him also that kobolds with red hair will get you the young kids 19:13:21 ... 19:13:36 Textmode: Maybe is not an option. Yes and yes are. 19:13:47 due: yEs 19:13:48 due: esc 19:13:57 eeww, I just looked at nethack's tiles of kobolds and the best one is light blue 19:14:05 ... 19:14:14 Light blue like Pikel? 19:14:34 -!- Iainuki_ has joined ##crawl-dev 19:14:37 http://bilious.homelinux.org/~paxed/nethack/nhsshot/tilecmp.php?tile=60 19:14:49 and speaking of kobolds, i think their tile needs a redo! 19:14:56 too bad i'm not the person to do it 19:15:09 "a light blue something" would be the best description 19:16:19 WoW kobolds apparently aren't completely dissimilar to Crawl's tile: http://www.wowwiki.com/Kobold 19:17:19 "Kobolds are little humanoids afraid to venture into the light for fear of their own shadows." 19:17:25 Not at all dog--like. 19:17:34 And more historically correct, too. 19:18:26 Also, the Itakura tile from bhaak's link? I thought Crawl's tileset started as the Itakura tiles? 19:18:43 No? 19:18:57 Enne: Didn't D...Devi draw most of the original tiles? 19:19:01 And then some of them are from Elona? 19:19:36 The original ones came from here: http://rltiles.sourceforge.net/ 19:20:02 Ahh, yeah. 19:20:08 I think Denzi (http://www3.wind.ne.jp/DENZI/diary/) drew most of them and Mitsuhiro Itakura was doing the code end of things. 19:20:16 Denzi! <3 19:20:43 Ah, OK. 19:21:05 03j-p-e-g * r9321858b190e 10/crawl-ref/source/ (7 files in 3 dirs): Add purge's mold tiles. 19:21:16 I was only connecting the Itakura name with TileCrawl, so I automatically assumed that he drew them as well. 19:24:09 -!- stabwound has quit [Ping timeout: 252 seconds] 19:25:01 03j-p-e-g * r8624ccadb921 10/crawl-ref/source/tilereg.cc: Only print the "no spells" message when _switching_ to the memorise tab. 19:25:15 I'm not getting commits. 19:25:17 Is anyone else? 19:25:22 (Via c-r-d, that is.) 19:25:34 Oh, I got that one, but I didn't get 9321858b190e. 19:25:56 I've gotten all of the jpeg's last few commits via email. 19:26:17 :/ 19:26:20 * due dives into Spam. 19:26:53 you no take candle 19:27:09 You leg down broken song? 19:27:32 I was quoting a WoW Kobold :) 19:28:34 Johanna Ploog * r8624ccadb921 ( changed): Only print the "no spells" message when _switching_ to the memorise tab. 19:28:45 -!- stabwound has joined ##crawl-dev 19:33:37 Hm. 19:33:44 Enslave soul'd dowan fighting duvessa. 19:34:36 Damn, I keep coming across Issues with a capital I. 19:35:43 !lg eith x=dam 19:35:44 459. [dam=83] eith the Spry (L18 SpMo), worshipper of Okawaru, blown up themselves on D:20 on 2010-02-16, with 185901 points after 59036 turns and 5:35:39. 19:35:50 IOOD is still overpowered. 19:40:51 # Mother Theresa 19:40:51 @The_monster@ whispers @to_foe@, "Deep inside, it's sometimes so empty." 19:40:56 that makes me laugh *every bloody time*. 19:41:05 thats awesome haha 19:41:55 @The_monster@ @begs@ @to_foe@, "Please! I have a lot of children..." 19:42:03 and that is why you always give humanoid uniques fleeing speech 19:42:47 # Sid Vicious II 19:42:47 @The_monster@ whispers @to_foe@, "There is no future for you." 19:43:44 03j-p-e-g * rb7b3058cab96 10/crawl-ref/source/rltiles/UNUSED/other/ (4 files): Move the larger mold tiles into UNUSED/other. 19:45:57 -!- raydarken has quit [Read error: Connection reset by peer] 19:47:54 -!- raydarken has joined ##crawl-dev 19:49:22 does jessie have interesting speech? 19:49:53 Jessica? 19:50:38 yes 19:50:52 "ica" takes too long to type 19:51:42 apparently not 20:04:22 -!- henryci has quit [Quit: henryci] 20:12:50 -!- DrPraetor has quit [Ping timeout: 248 seconds] 20:12:53 yawn 20:13:01 Her speech is okay. 20:13:05 It's not generic, at least. 20:24:07 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 20:25:30 Hmm, what happens in the tiles version if I make monsters leave corpses that previously didn't and they don't have a new matching tile? Is that an issue? 20:26:43 Twinge: Probably. 20:27:00 Look at _tileidx_corpse for the logic about picking a corpse tile for a given monster. 20:31:10 -!- DrPraetor has joined ##crawl-dev 20:35:42 Monster speeh make sme cry, sometimes. 20:36:03 I think "spectral" should be an okay prefix. 20:50:25 -!- raydarken has quit [Read error: Connection reset by peer] 20:52:01 -!- raydarken has joined ##crawl-dev 20:58:20 !lg 20:58:22 1283. bookofjude the Cudgeler (L7 OgBe), worshipper of Trog, slain by Edmund (a +6,+3 flail of protection) on D:6 on 2010-02-16, with 918 points after 5675 turns and 0:45:47. 21:09:42 did you suicide 21:10:24 No. 21:10:30 He was "almost dead". 21:10:41 I thoght "eh, I'll try another hit" and then he one-shot me. 21:10:42 Well. 21:10:44 !lg -2 x=dam 21:10:44 1283. [dam=9] bookofjude the Cudgeler (L7 OgBe), worshipper of Trog, slain by Edmund (a +6,+3 flail of protection) on D:6 on 2010-02-16, with 918 points after 5675 turns and 0:45:47. 21:10:52 There was an orc with something as well. 21:10:55 I was basically coveting his flail. 21:20:29 oh? ice dragon and "ordinary" dragon armour have different AC? 21:20:38 Yup. 21:20:40 ??ida 21:20:40 ice dragon armour[1/1]: A magical armour, made from the scales of a cold-breathing dragon. It provides great protection from the effects of cold, but renders its wearer more susceptible to the effects of fire and heat. (heavy armour; AC 9, EV -3, ++cold, -fire, 35 aum) 21:20:45 ??dragon armour 21:20:45 dragon armour[1/3]: A magical armour, made from the scales of a fire-breathing dragon. It provides great protection from the effects of fire, but renders its wearer more susceptible to the effects of cold. (heavy armour; AC 8, EV -3, ++fire, -cold, 35 aum). All races can wear this. 21:21:05 hmmm.. ok 21:21:08 Thoguh that makes no sense seeing as they weigh the same. 21:24:32 -!- Enne has quit [Quit: zzz] 21:25:46 due: rF+ is a more valuable resistance, though 21:25:47 -!- purge has quit [Quit: .] 21:25:55 and they're equally common 21:26:07 True. 21:26:25 But other armours you can deduce Ac gain just from looking at weights. 21:26:29 Or relative/comparable AC gain. 21:26:45 not really 21:26:58 dragon armors are much lighter than steel armors of comparable AC 21:27:08 except for golden dragon armor, which is much heavier 21:27:10 Well, yeah 21:27:18 so many exceptions 21:27:38 But the scale of standard, common heavies, the AC increases as well as the AUM. 21:27:59 dragon armor is not a standard, common, heavie 21:28:15 but why can't it follow the same rules? 21:28:22 ??dragon armour comparison 21:28:22 dragon armour comparison[1/2]: l = light, h = heavy, from lightest, with resistances: Steam dragon: (l) AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum 21:28:27 because nothing else does 21:28:31 ??dragon armour comparison[2] 21:28:31 dragon armour comparison[2/2]: Dragon: (h) AC8 EV-3 rF++ rC- 35aum | Ice dragon: (h) AC9 EV-3 rC++ rF- 35aum | Storm dragon: (h) AC10 EV-5 rElec 60aum | Gold dragon: (h) AC13 EV-9 rF+ rC+ rPois 110aum 21:28:56 Making ice dragon 40aum would fix the progression for AC/AUM in dragon armours. 21:29:04 if you want to write PlatoRogue where everything has its place and is neat and orderly, go ahead 21:29:30 I don't see this as a problem 21:29:31 at all 21:29:46 Sticky flame immunity? I don't think that was mentioned in the description 21:29:50 -!- yobbo has joined ##crawl-dev 21:29:54 materials can have the same mass but different strengths IRL too 21:30:42 is weight more important since the EV/AC rewrite? 21:30:55 weight should be less important, no? 21:31:00 -EV matters more now 21:31:23 ring, 4ac, 25aum; ale, 5ac, 35aum; chain, 6ac, 40aum; banded, 7ac, 50aum; splint, 8ac, 55aum; plate, 10ac, 65aum; cpm, 14ac, 120aum. 21:31:29 i mean, did robe always train dodging better than a leather armour? was that true before the rewrite too? 21:32:04 s/better/more effectively/ 21:33:24 -!- stabwound has quit [Ping timeout: 276 seconds] 21:33:25 Ice dragon and normal dragon armour being the same AC is the only exception to what seems to be a standard progression: as AC increases, so does weight. 21:34:42 i think the weight comes from the -EV? 21:34:51 nope 21:35:01 { ARM_ICE_DRAGON_ARMOUR, "ice dragon armour", 9, -3, 350, 21:35:01 false, EQ_BODY_ARMOUR, SIZE_LITTLE, SIZE_GIANT }, 21:35:03 due: same weight is fine 21:35:03 which is -3, same as scale -> 35AUM 21:35:33 Weight is defined per-item. 21:35:50 i meant.. that's probably the reason it's so low 21:36:52 -!- stabwound has joined ##crawl-dev 21:38:45 Can we disable Lair using the city layout? 21:38:50 It doesn't ruin particularly well. 21:44:07 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:44:10 Hmm, so I guess I should try and get PigVomit or someone to make up some new corpse tiles for me before subitting the new monster weight/size/corpse changes? Only just thought of the tile implications after finishing it, heh 21:44:26 Twinge: Hm? 21:44:33 Twinge: No, corpse tiles aren't drawn, the're generated. 21:44:38 Check out rltiles/dc-corpse.txt. 21:47:17 Oh okay. So I just need to add names for the new corpses to dc-corpse and tilepick.cc I guess? 21:47:33 It would be cool, if the branch depth (27/27) could be colored green, if you have explored all depth of it 21:47:51 (or in any other color - to mark it's "done") 21:47:56 why aren't corpse tiles generated at run time? 21:48:12 Because the tile compiler isn't run at run time? 21:49:14 -!- Iainuki_ has quit [Quit: Iainuki_] 21:58:42 -!- eith has quit [Ping timeout: 240 seconds] 22:12:13 And what about zombies and tiles? 22:13:31 Needs a cnosiderable amount of new code. 22:14:10 Right now there's just a set small and large zombie tile right? 22:14:34 Yup. 22:14:47 Good, nothing for me to worry about then. 22:30:26 -!- Madtrixr has quit [Read error: Connection reset by peer] 22:40:11 -!- Cryp71c has quit [Ping timeout: 245 seconds] 22:40:58 Hmm, Trapdoor Spider needs a description 22:43:17 "A sneaky arachnid that surprises its prey by hiding underneath the dungeon floor." works for now probably? 22:44:43 Just fill it with curses. 22:45:04 expcept for the last word, which will be "spiders" 22:46:11 Well, that's what I WAS going to do, but you ruined it now 23:00:21 how much experience is a fungal colony? 23:00:25 @??ballistomycete 23:00:25 ballistomycete (06f) | Speed: 0 | HD: 4 | Health: 20-32 | AC/EV: 1/0 | Flags: 03plant | Res: 13magic(immune), 03poison | XP: 0. 23:00:30 @??giant spore 23:00:31 giant spore (03*) | Speed: 15 | HD: 1 | Health: 1 | AC/EV: 0/10 | Damage: 1 | Flags: 03plant, lev | Res: 06magic(4), 03poison | XP: 1. 23:00:35 Not sure. 23:00:36 it's 500 23:02:08 night all 23:02:36 night 23:02:47 night 23:02:59 -!- Textmode has quit [Quit: Leaving] 23:13:49 !tell dpeg This trove needs a book of Tukima to function. Give it the item? <-- SUCCESS 23:13:49 due: OK, I'll let dpeg know. 23:18:24 what's the logic behind troves and imps anyway 23:18:46 None, I just randomly picked an imp 23:18:48 gameplaywise it's fine but I'm finding myself with a lot of questions 23:18:57 why can't I just kill the imp and walk in 23:19:11 you can just ignore the imp. 23:19:20 You don't have to lock the portal 23:19:30 I just needed a mechanism by which the portal could be locked and then "broken" and require an item to function. 23:19:58 can I enter without giving the imp anything? 23:20:03 Yup. 23:20:15 what does it cost? 23:20:24 The previous trove price. 23:21:08 Do I *also* have to pay the trove price, in addition to the item? 23:21:39 Nope. 23:22:03 What does the imp do to make the trove stop wanting money? 23:22:16 And why can't my 40 int deep elf do it himself? 23:22:39 Flavour. 23:23:06 my 40 int deep elf can do it without breaking stuff, surely 23:38:34 the imp for trove asked for 13 might potions :( 23:40:09 -!- stabwound has quit [Ping timeout: 265 seconds] 23:44:49 can't you just give him Okawaru piety 23:45:23 -!- stabwound has joined ##crawl-dev 23:45:35 didn't have a lot of time to ponder options before I blew up myself with iood 23:48:26 that's ok, you won't be able to do that much longer 23:49:01 casting iood on top of iood gave... suprising results 23:49:12 how so 23:49:18 it exploded on my face 23:49:20 and ohko 23:53:21 03pointless_ * rfa7c6d056188 10/crawl-ref/source/directn.cc: Draw the cursor right away when using direction in tiles 23:53:22 03pointless_ * r8af57359bcc8 10/crawl-ref/source/ (godconduct.h main.cc): Fix DID_ATTACK_FRIEND not getting triggered 23:53:24 03pointless_ * r5a1d10e69f73 10/crawl-ref/source/ (player.cc view.cc): Switch mold's color to lightgreen 23:55:25 Charles Otto * r5a1d10e69f73 ( changed): Switch mold's color to lightgreen 23:55:25 Charles Otto * r8af57359bcc8 ( changed): Fix DID_ATTACK_FRIEND not getting triggered 23:55:25 Charles Otto * rfa7c6d056188 ( changed): Draw the cursor right away when using direction in tiles 23:55:27 Merfolk of Cheibriados permanent stat gain (http://crawl.develz.org/mantis/view.php?id=825) by dead babies