00:00:57 -!- kast has joined ##crawl-dev 00:04:37 -!- kats has quit [Ping timeout: 258 seconds] 00:08:47 Bleh. It says (comment, above fuzz_mons_level function) that there is a 1 in 7 chance for OOD on level creation, which matches my data (~15%). But I can't find how this 1 in 7 is actually defined so that I can tweak it for D:2 :/ 00:08:54 hehehehe 00:12:37 Oh wait, maybe it's combined with the fuzz variance itself. Yeah I bet it is. Sneaky. Let's try that... 00:12:49 probably is 00:13:02 I'm pretty sure that's all greensnark tweaked 00:13:42 -!- eith has quit [Ping timeout: 256 seconds] 00:16:15 excellent 00:17:34 read-only variable wat 00:18:21 Are all artefact rings "ring "XYZ""? 00:18:58 Okay, yes 00:20:06 Is there any problem that would be caused by changing "const int fuzz" to "int fuzz" so that it wouldn't be read-only? Or Should I instead make 2 seperate distinct declarations of "const int fuzz"? 00:20:18 no 00:20:20 chance it to non-const 00:20:25 k 00:20:38 a separate distinct declaration will cause shadowing errors, I think 00:21:46 aaargh 00:21:54 I worked out why sif not letting you worship her if you don't have spells is annoying 00:22:02 no being able to use her as a source of randart book spams for trove ;/ 00:22:14 also 00:22:16 heh 00:22:21 she's not letting me worhsip her with 27 spellcasting but no other skill 00:22:23 proooblem 00:22:35 nor fire magic 27 00:22:50 why is that a problem? 00:22:50 what if an OCS ate all your spells and yo dropped your only spell books in lava? 00:23:04 then why would you want to worship sif? 00:23:10 to get more spellbooks? I'm not sure. 00:23:15 it's annoying for wizmode purposes, at leasr. 00:23:15 but you can't 00:23:26 you cannot get spellbooks from sif without first casting spells 00:23:28 sif won't give you spellbooks if you can't cast spells 00:23:31 feh 00:23:49 * due empties her library 00:25:53 hm. 00:25:54 damn. 00:26:02 I wish I could just store the item. 00:26:20 -!- stabwound has quit [Ping timeout: 265 seconds] 00:31:50 -!- stabwound has joined ##crawl-dev 00:32:11 Ah, excellent. ~11% OOD D:2 spawns instead of ~15%. I like. 00:34:35 hm 00:34:38 Just found a bug 00:34:48 I can inscribe an item with what the trove wants, and so long as the pluses match, it'll take it. 00:35:10 Haha 00:35:13 Clever 00:36:01 haha 00:36:21 I think I need to tweak how I'm doing it. 00:36:28 Hooray, I get to rewrite my code. 00:37:16 this'll be cleaner, though. 00:40:23 argh 00:40:24 what the hell 00:40:33 I just started rewriting something that's already taken me weeks 00:41:35 (I'm switching to storing the info in a table, much saner, doesn't require changing the marker when I come up with something new) 00:46:28 arrrgh 00:46:32 * due clings to doy 00:46:39 Now I'm rewriting the item wrappers AGAIN 00:46:43 * doy comforts due 00:47:16 -!- kats has joined ##crawl-dev 00:47:19 AGAIN ARGH 00:47:29 there isn't something to convert a base_type into a name? bah. 00:48:06 oh argh ARGH 00:48:12 all of the functions that I would like to use in itemname are static 00:48:14 okay 00:48:25 I'm going to put dinner on, fetch tea, and sit down and fix this shit properly 00:49:55 -!- kast has quit [Read error: Connection reset by peer] 00:49:59 good luck. it takes me an hour to add 2 lines of code ;O 00:50:00 -!- ktas has joined ##crawl-dev 00:50:59 G'morning! 00:50:59 Napkin: You have 3 messages. Use !messages to read them. 00:53:05 I thought about changing CDO this weekend, yeah 00:53:49 -!- kats has quit [Ping timeout: 264 seconds] 00:53:58 But I still have this bunch of hardware here, that I need to construct - if you would like branch 0.6 00:54:17 *to put together 01:03:12 okay 01:03:19 base_type and sub_type looks to be essentials 01:05:03 OBJ_GEMSTONES? 01:06:59 Allied plants hide items (http://crawl.develz.org/mantis/view.php?id=764) by OG17 01:10:53 -!- kats has joined ##crawl-dev 01:12:56 AAAARGH 01:13:04 * due screams, throws a tantrum 01:14:21 -!- ktas has quit [Ping timeout: 245 seconds] 01:15:01 -!- ktas has joined ##crawl-dev 01:17:21 Calm down due. 01:18:31 -!- kats has quit [Ping timeout: 245 seconds] 01:23:58 * elly hugs due again 01:25:01 :) 01:25:03 it's better now 01:27:18 03doy * rc8eb201b06c0 10/crawl-ref/source/dgn-overview.cc: better formatting of seen vs unseen branch entries 01:27:19 03doy * r9cded011166f 10/crawl-ref/source/dgn-overview.cc: if we've found two of the lair branches, don't show the last as missing 01:27:20 03doy * r4df1e6b6ae8c 10/crawl-ref/source/branch.cc: hell portals start showing up on d:21, not d:20 01:27:22 03doy * ra4d8bc55b4e6 10/crawl-ref/source/dgn-overview.cc: handle unseen branch display for hell, pan, and abyss properly 01:30:17 hmmm 01:30:28 my computer has been randomly freezing a bunch lately 01:30:32 i wonder what's up 01:30:35 it's pretty irritating 01:30:57 I had an issue like that when I first switched to Linux 01:31:12 turned out that the OS was constantly polling the CD drive and then that caused everything to just stop for some reason 01:31:16 high CPU usage, or something else 01:31:33 it would block for ten or so seconds, then everything would be hunky dory for another ten minutes 01:31:37 solution: never not have a CD in the drive. 01:32:22 hmmmmmmm 01:33:16 oh.. the "+2 wizard hat of intelligence" gives me 3 intelligence :D 01:33:56 i wonder if this has to do with laptop mode stuff 01:34:12 Napkin: Well, that simply won't do. 01:34:25 hehe 01:34:25 Or does it? 01:34:33 all stat boost egos are a fixed amount 01:35:12 nah - just kidding and half awake 01:35:20 No wait. the +X always means increase by X, not x+the regular bonus. 01:35:20 so doy - what about this 0.6 branching 01:35:26 I didn't understand your question 01:35:37 (I had already typed it, so there it is) 01:35:41 would you prefer CDO to be online? 01:36:04 I could postpone 01:36:05 Napkin: i'd prefer cdo to follow the 0.6 release branch, once i create it 01:36:08 rather than master 01:36:25 don't let this interrupt your plans or whatever though 01:36:33 easy doing, doy 01:36:34 the exact time that that happens isn't important 01:36:34 (: 01:36:37 just 1 config 01:48:07 probably a good idea thouggh 01:48:23 it's what, twoish weeks until the 1st of march? 01:49:13 due, sounds like a automouter problem? kill that stuff :D 01:49:45 doy - let's switch windows binaries too? 01:50:03 Napkin: yes 01:50:25 due: 2 and a half, yeah. It's approahcing pretty rapidly. 01:50:44 due! <3 01:51:14 moin elly! 01:51:16 I'll have to see what tweaks I can sneak in under the deadline :) 01:51:21 Napkin: this was yeaaars ago before I knew Linux particularly wlel 01:51:29 Twinge: exp and ood tweaks are welcome, in my opinion 01:52:50 hi napkin 01:52:53 * elly tweaks things 01:53:04 It is challenging to balance depth tweaks because the weighting system is so weird, but I'm doing pretty good so far. I'm pretty happy with my D:1 and D:2 so far, anyway. 01:54:10 There will be a few more exp tweaks, but probably not too many since I've covered the majority already. I'm also looking at differentiating wolf spiders and Ettins - making Ettins more like stronger Hill giants that sometimes come in packs. 01:54:26 (Right now, Ettins & TH Ogres are practically identical) 01:55:29 Buff Ettins, the 01:55:50 I should be able to get in the weight/size tweaks too, since I'm nearly done with those, mostly just need some people to review and sanity check it 01:56:34 Other than that... I'd like to buff Bone Shards with my basic damage buff; even if we can't get the interface tweaks in on time, it'd be nice for the spell to at least be useable 02:00:31 Yay it actually compiled! :o :o :o 02:01:22 doy: you think the sleep/dig/teleport other stuff is related? 02:01:44 due: not sure, but it sounds like the same issue 02:01:59 i guess i could mark it as related rather than duplicate 02:02:53 doesn't really matter 02:03:02 but I'm pretty sure sleep isn't marked as a utility spell 02:03:05 however 02:04:42 well, i don't even know that that's what's causing the other issues 02:04:52 was just a guess 02:07:26 -!- Spads has quit [Read error: Operation timed out] 02:10:00 ah, hm 02:10:09 might be an issue with find target 02:13:24 sorear thought the issue might have been with the beams involved being marked as non-harmful 02:13:32 but that doesn't seem to be it 02:14:18 bah 02:15:26 my new sub_type code doesn't work 02:15:31 bah 02:15:59 base_type works perfectly 02:16:04 but sub_type doesn't work for body armour or wweapons 02:16:09 BUT 02:16:11 it does work for shields? 02:16:35 So... can I do if/else if/else inside of a switch, or should I do a nested switch statement? :P (I feel more comfortable using else ifs for most things...) 02:16:56 -!- Vandal has quit [] 02:17:18 Twinge: if you're checking more than ttwo or three values, switch statement. 02:17:22 nested switches are fine 02:18:02 Ok. Just if, else if, else in this case, so I'll leave it non-switch 02:18:14 yeah, definitely 02:18:25 doy: http://sprunge.us/DOcQ can you see anything wrong with sub_type_string and the changed call toitem_base_name? 02:19:11 due: yes, you can't do that d: 02:19:26 you're returning a temporary pointer 02:19:35 that's getting freed before sub_type_string returns 02:19:39 oh 02:19:47 ahhhh 02:19:50 bah 02:20:01 should I use std::string instead, then? 02:20:10 pointers have always confused the hell out of me 02:21:29 * due waits patiently to be tutored. ;) 02:22:16 pointers? 02:22:22 elly: save me fro mthe poijnters 02:22:25 (you mean: about pointers?) 02:22:31 yes, return a std::string 02:22:32 they are just memory addresses 02:23:00 you can't return a pointer to something allocated locally 02:23:14 because anything allocated locally will go away when the function returns 02:23:18 ah 02:23:27 that makes sense. 02:23:40 a bit like trying to use a local variable outside of its scope. 02:23:47 yes 02:24:08 due: aizul has sleep in his self-enchantment slot 02:24:14 ... really? 02:24:17 yes 02:24:19 bah 02:24:31 BAH 02:24:49 I wonder what his self-enchantment was supposed to be 02:24:59 eh, SPELL_NO_SPELL should suffice, then? 02:25:06 -!- kilobyte has quit [Ping timeout: 248 seconds] 02:25:19 for now at least 02:25:20 ...He was caught sleeping on the job. So... Sometimes he wants to just go to sleep, evne in the middle of combat? 02:25:31 Twinge: hehehe 02:25:37 Actually, he used to have Haste, possibly? 02:25:41 -!- kilobyte has joined ##crawl-dev 02:25:48 Early iterations of Aizul were actually much nastier. 02:26:01 Considering how nasty he is at the minute though, I think the nerf wasn't too bad. 02:26:22 and yeah, the issue with blue deaths is that teleport other is in the emergency slot 02:26:32 which is treated as a self-spell 02:26:43 oh really? 02:26:47 -!- Kil2 has quit [Read error: Connection reset by peer] 02:26:48 apparently 02:26:56 Aizul's emergency is blink other. 02:27:01 i'm just guessing based on fiddling with the spell slots 02:27:15 The funny thing is that greensnark said (or someone, maybe not snarkish green) that spell slots didn't really matter. 02:27:22 Guess that was wrooong. 02:27:26 (: 02:27:39 // gcc (and maybe the C standard) says that if you output 02:27:40 // 0, even with showpos set, you get 0, not +0. This is a workaround. 02:27:44 what fascinating comments 02:28:12 due: if you have a low-health friendly aizul, he'll blink you 02:28:26 awesome 02:28:32 this really needs a fix in the monster ai code 02:28:40 fiddling with spell slots like this is dumb 02:28:49 spell slots should go out the window 02:28:57 where's my std::vector mon_spells??? 02:28:58 nah, spell slots make sense 02:29:05 I want aizul with *30* spells! 02:29:10 they just need to be used in a way that makes sense 02:29:13 d: 02:29:33 (I'm assuming std::vector wouldn't wokr very well?) 02:29:41 i have no idea 02:29:59 Yaaay it works, thanks doy! 02:30:07 okay, eeegooos. 02:31:27 I'm going to re-do my code and just pass "wanted_base_type", "wanted_sub_type, "wanted_ego", "wanted_pluses", "wanted_artefact_name". 02:31:45 As a table. 02:31:52 Instead of the current hackish way I'm doin gthings at the minute. 02:32:34 I've probably generated about 100,000 dungoen levels by now 02:32:46 Twinge: Congratulations! You get an official "DCSS addict" badge. 02:32:52 Rehabilitation clinic is over there. 02:33:09 (It might be closed, they're too busy playing crawl.) 02:33:14 (or reading wikipedia or tvtropes) 02:33:25 Twinge: O_O Dude, srsly. 02:34:11 Madtrixr: you should see me when I'm building vaults. 02:34:14 Madtrixr: Don't take it for TOO much - it's via script. Right now I'm genertaed 1000 D:1s or D:2s and looking at the cumulative monster spawns there. 02:34:15 I go through a couple hundred a minute. 02:34:21 cacodemons though have dig in misc slot 2 02:34:24 and that's manually 02:34:26 i don't know what that means 02:34:34 doy: it's the only slot that's checked for dig. 02:34:41 I think the dig thing might be an unrelated issue. 02:34:50 it's probably with the way dig is handled. 02:35:01 which is... crazy 02:35:05 heh 02:35:27 due: in 0.7 or 0.8 when I get around to redoing monster spellcasting, I'd like to make it a list of { SPELL_LEHUDIBS_CRYSTAL_SPEAR, SPUSAGE_ATTACK, 25, dice_def(3, 25) } 02:35:49 sorear: Sounds excellent 02:36:15 -!- stabwound has quit [Ping timeout: 276 seconds] 02:37:30 erm 02:37:44 friendly monsters have BEH_SEEK when following you, right? 02:37:52 think so 02:39:34 mon-cast.cc:1060-1070 02:39:54 -!- stabwound has joined ##crawl-dev 02:41:29 if the monster can't see any enemies, and it has the dig spell, and it's doing BEH_SEEK, then it'll always cast dig 02:41:49 there's a comment there saying that that's only supposed to happen when the player isn't visible 02:42:02 ahhhhhrgh 02:42:30 it assumes mon_enemies_around will return true if the player is in sight 02:42:40 but that's not true if the monster is friendly 02:43:00 I bet this code predates the introduction of friendlies 02:43:09 * due cries 02:43:13 wouldn't surprise me 02:43:24 missile brands are hard-coded into the name function 02:43:51 due: haha, you're messing with the branded missile code? 02:43:53 hahaha 02:43:56 have fun with that 02:43:57 (: 02:44:10 I'm not touching it 02:44:13 I'm just going to duplicate it 02:44:14 :) 02:44:50 I need easy access to it quickly, and touching this is... bad. 02:46:26 doy: the cacodemon dig code existed in 2.72, and so did friendlies, but friendly was *a beh value* back then 02:46:35 so a friendly monster could never have a behavior of 1 02:46:39 sorear: ah! 02:46:44 (I'm so glad crawl uses actual enums now) 02:49:11 me too. 02:49:36 okay 02:49:45 * due waits for it to crash. 02:50:44 and it did oon the first line, well done me! 02:56:57 Good morning! 02:56:57 Keskitalo: You have 2 messages. Use !messages to read them. 02:57:06 Hey Eino! 02:57:29 due: I made *commits* yesterday! :D 02:57:41 After I killed off my precious NaTm. :( 02:58:25 !lg due -tv 02:58:25 1274. bookofjude, XL13 SpBe, T:32262 requested for FooTV. 02:58:51 doy: Let's see about the shields.. 02:59:16 due: Whyyyy did you do that :D 03:00:55 03doy * r2baad9b93062 10/crawl-ref/source/mon-cast.cc: friendly monsters shouldn't cast dig at the player 03:01:19 Was there a fix that hostiles would cast dig at the player? 03:02:20 The shield weights: of Resistance 40 / Fire, Cold, Poison, Negative resistance 120 / of Protection 480 03:02:28 with clear_messages off, have an option to grey out all text that hasn't happend in the latest turn (http://crawl.develz.org/mantis/view.php?id=765) by LoginError 03:02:43 I just added 1000 to reflection when enabling them. Should they be in line with shields of resistance? 03:03:00 that's probably reasonable 03:03:04 don't revert them yet 03:03:14 i was just going to do it on the 0.6 branch, once i do that 03:03:25 Keskitalo: Keymashing. 03:03:25 Ok, good! 03:04:25 due: "Bah, it's just ice devils, that's like gnolls with a white coat on right?" ? :) 03:04:35 Keskitalo: Precis. 03:04:46 I was about to go berserk when I realised that I was lagging and already dead. :) 03:05:02 (I'm not playing another SpBe until the acquirement fixes are on CDO. ;)) 03:05:19 due: I got abyssed in Elf:7, then died to a lone lich-summoned Fiend. I could have slowed it with bend time. I could have stepped out of time. I could have zapped myself with tele + heal instead of tele + tele + heal + tele. 03:05:30 :) 03:06:06 I totally forgot about abyssing in that game. And I should have saved and taken a break when that happened. 03:06:14 That was so demotivating. 03:06:32 Yeah. 03:06:49 I find myself dying mor eand more to stupidity. 03:07:52 I'm debating doing the play-testing post tomorrow... 03:13:09 -!- dpeg has joined ##crawl-dev 03:13:20 mornings 03:13:37 dpeg: Morning! 03:13:59 Keskitalo: thanks for fixing the fog statues! 03:17:42 dpeg: No problem, hope I got them all! 03:18:01 The writing is quite boring, "frost-covered statue", "scorch-marked statue" :) 03:18:47 I've posted some comparison charts for new vs old D:1 and D:2, I'm pretty happy with them now: http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:monster:depth (at the bottom) 03:19:29 -!- kats has joined ##crawl-dev 03:20:59 Keskitalo: plus "door covered in warnings" :P 03:22:41 -!- ktas has quit [Ping timeout: 245 seconds] 03:23:40 can someone make kats/ktas stop this? 03:24:20 -!- ktas has joined ##crawl-dev 03:25:06 03doy * r5f7004a89b00 10/crawl-ref/source/mon-util.cc: don't let monsters use emergency spells with a target against friendlies 03:26:22 doy: You have a termcast channel where we can watch you code?! 03:26:33 Keskitalo: yeah 03:26:39 Awesome. 03:26:45 more people should do that 03:26:55 That sounds extremely useful. 03:26:59 it is! 03:27:17 -!- kats has quit [Ping timeout: 246 seconds] 03:27:37 This is important so we can make sure doy does not violate any coding or spacing rules! 03:27:38 Keskitalo: I do too! 03:27:59 In the usability project, we've done this pair programming thing with felirx, which is pretty good - at least for me, I'm hopeless trying to accomplish anything on my own. :] 03:28:15 sorear: Excellent. :) 03:28:34 Keskitalo: you should use termcast so the whole world can help :) 03:29:56 dpeg! 03:30:00 due!! 03:30:35 dpeg: I just started rewriting all of the troves stuff! :D 03:30:49 due: now scheduled for 0.8? :D 03:31:10 dpeg: Heh, nah 03:31:17 dpeg: I just changed how it identifies items, everything else is mostly the same 03:31:48 but this is *much* cleaner and much saner 03:31:53 and doesn't rely on anything that'll change 03:32:22 sorear: Looks like I'd have to use cygwin.. which scares me. :) 03:36:45 doy: Can I push at the minute? 03:36:52 -!- Ero has quit [Ping timeout: 272 seconds] 03:36:52 due: ? 03:37:06 can I push a commit through, or should I wait? :) 03:37:15 I thought I saw youasking someone to wait on doing something above 03:37:18 so I thoguht I'd double check 03:37:26 i did? 03:37:31 dpeg: I had to re-do the code; otherwise, yoou could inscribe an item "robe of resistance" and so long as it was +4... 03:37:36 doy: I could be insane. 03:37:54 oh, i was saying don't revert the test weights on master, to let me do them just on the 0.6 branch 03:37:57 03due * r5985eb775389 10/crawl-ref/source/ (itemname.cc itemname.h itemprop.cc itemprop.h l_item.cc): Base type, sub type and ego wrappers for dLua items. 03:38:25 oh 03:38:28 right 03:38:44 okay 03:38:52 due: oh, good catch 03:39:31 dpeg: yeah, it was only because sorear or greensnark mentioned people inscribing things with "poisoned" and poisoning monsters with them that I even thought of it. (apparently this was an old bug) 03:40:12 duuuuuuuuuuuuue 03:40:14 and then I went "hm, haaang on." 03:40:17 why don't you love me any more :( 03:40:24 doy: I don't know about the Jiyva altar weights; dpeg does. 03:40:26 i don't? :( 03:40:35 apparently not! 03:40:40 i feel like the laodiceans. 03:40:49 you aren't getting me anything for valentine's day! 03:41:00 i don't do valentines day! it uscks 03:41:01 Hmm, valentine's day huh. 03:41:10 -!- kats has joined ##crawl-dev 03:41:18 oh, ephesus, not laodicea. 03:41:32 also, the king james version translates that oddly. 03:42:09 http://www.biblegateway.com/passage/?search=Revelation+2%3A4&version=NIV 03:42:12 NIV always surpasses. 03:43:17 Help! Carnival crazy people rushing here! 03:44:15 Is it carnival? 03:44:37 starting in 16 minutes, ja 03:44:46 -!- ktas has quit [Ping timeout: 245 seconds] 03:44:57 ah 03:45:11 kats: are you just lurking? 03:46:12 pardon? 03:46:37 yoyo syndrome :) 03:47:45 Maybe their ISP is as borked as mine ;P 03:50:36 If I want to add a band to the enum list, I should add it to the end? 03:50:45 hm 03:50:47 it shouldn't matter 03:50:53 I don't thin kthat enum is saved 03:51:01 but yeah, the end is the customary place 03:52:03 It'd make more sense to put them with related bands, but I didn't know if that'd risk breaking anything 03:53:27 I am not sure what I hate more, Valentine's or carnival. 03:55:32 -!- by has joined ##crawl-dev 03:55:42 hello 03:55:42 by: You have 1 message. Use !messages to read it. 03:55:51 !messages 03:55:51 (1/1) due said (4h 2m 35s ago): What do you think about unlinking items and item_def for Lua, and using an item_info, similar to mon_info? 03:56:15 due: short term? for clua? 03:56:33 yeah 03:57:21 what are the issues currently? 03:57:47 apart from the ones you and greensnark highlighted the other night, I'm not aware of any. 03:58:15 as in, what are the issues that require a short-term change 03:58:21 ah 03:58:30 * due can't really remember 03:59:49 not for 0.6 03:59:49 so not short-term? :) 04:00:10 03doy * r0eb8030b0e1c 10/crawl-ref/source/mon-cast.cc: friendly monsters shouldn't cast self-enchantments at the player 04:00:12 yes, sorry, varying understanding of what "short-term" is :) 04:00:13 alright 04:00:27 all of those dumb bugs with friendly monster spellcasting should be fixed 04:00:35 yay 04:00:39 -!- ktas has joined ##crawl-dev 04:01:10 hooray! 04:01:42 damn it 04:01:43 due: the item_info might a good thing to have; the only write-access that clua appears to need is adding inscriptions 04:02:14 this code makes no sense 04:02:21 the cacodemon dig bug, the blue death teleport other bug, and the aizul sleep bug were actually three separate bugs 04:02:26 which is ridiculous 04:02:27 doy: excellent! 04:02:32 get_artefact_name in artefact.cc 04:02:34 it would be nice in principle if any code that interfaced with the user went through item_info/monster_info 04:02:44 can anyone tell me why both calls to artefact_name are setting "appearance" to false? 04:02:51 by: yes, that would be nice 04:03:27 I don't really understand artefact code, but I'm assuming the latter call should be "true" to "appearance". 04:03:54 -!- kats has quit [Ping timeout: 240 seconds] 04:04:52 ahhhhh 04:04:58 artefact.h is included iin 114 files??? 04:05:08 feh 04:05:14 what possible need could they have for it? 04:05:52 probably for the enums 04:06:15 it's included in fight.h and goditem.h 04:06:21 -!- Textmode has joined ##crawl-dev 04:06:41 morning all 04:06:55 alright, 49 open bugs tagged as 0.6 target 04:07:02 yay? 04:07:07 let's see how many of them we can get closed 04:07:07 (: 04:07:21 oh man, it's 4am 04:07:23 i have to sleep 04:07:30 doy: go to bed! 04:07:43 due: finish up the troves stuff, i want to branch! 04:07:43 (: 04:07:43 do any ove those have to do with slow causing a crash? 04:08:00 s/ove/of/ 04:08:01 Textmode: there is a search feature d: 04:08:07 :P 04:09:25 2202 unread messages :D 04:10:05 dpeg: oh, i fixed up the ^O screen some more, you should check it out 04:10:24 doy: okay, will do 04:10:44 doy: I'm getting there 04:10:46 doy: branch now 04:10:50 doy: I can merge when it's done 04:10:54 buut i'll be another few hours 04:11:01 due: i'm going to bed now d: 04:11:08 fiine 04:11:10 branch tomorrow 04:11:10 i'll branch tomorrow evening 04:13:36 let's have a branch 04:15:50 this gcc gives me warnings for implicitly casting double to int 04:16:23 where's that? 04:16:30 -!- raydarken has quit [Quit: Leaving.] 04:16:59 a number of places, some of which I fixed by static_cast some time ago, but haran removed these recently; and more up-to-date gcc's don't seem to warn 04:17:32 question: should I try to fix the makefiles to quiet that warning, or to make modern gcc warn also 04:22:50 i thought doy was sleeping? 04:23:24 is he on the tracker? 04:23:30 doy: looks very good. I still think that the unknown branch names should be darkgrey, not brown, but that's a very minor point (also easy to change). Many thanks! 04:23:35 oh, that was 20 minutes ago 04:23:57 doy was not sleeping 12 minutes ago 04:24:09 okay 04:24:13 doy should be sleeping 04:24:23 okay 04:24:24 this is true 04:24:25 next wrapper! 04:24:33 "do grammar" ): 04:24:35 *:) 04:24:35 !tell doy Looks very good. I still think that the unknown branch names should be darkgrey, not brown, but that's a very minor point (also easy to change). Many thanks! 04:24:35 dpeg: OK, I'll let doy know. 04:25:28 oooh there already is one 04:25:45 how excellent 04:27:09 Hmm, I can't re-create that crash I had last night casting haste on myself...hopefully it was just my test character dying the death of a thousand rebuilds... 04:27:16 bah 04:27:19 casting *slow* 04:27:26 Textmode! lua expert! 04:27:33 Hmm? 04:27:38 how do I do "string startswith a number" asides from a regexp with find? 04:28:09 (string.find(blah, "^[0-9]+") 04:28:40 %d 04:29:57 "^%d+", if you actually *want* the number "^(%d+)" 04:30:06 nah 04:30:21 hm, doesn't work... 04:30:55 does for me :/ 04:31:07 whats the exact line you are tying to make work? 04:31:28 or at least, the line you are trying to parrse 04:34:45 I've written the kernel of a text-adventure, and recreated Learndb in lua. I think I can figure out a pattern :P 04:34:57 ah 04:35:04 not the pattern, sorry 04:35:10 something else wasn't working 04:35:29 ah 04:35:46 so you didn't need my skills after all ;_; 04:36:13 * Textmode wanders off in search of breakfast 04:41:21 03by * rcb7da3daad41 10/crawl-ref/source/ (externs.h fight.cc fight.h melee_attack.h mon-act.cc): Split out melee_attack from fight.h. 04:41:23 03by * r5bec8c1d40f2 10/crawl-ref/source/ (goditem.cc goditem.h mon-util.cc monster.cc): Remove artefact.h #include from goditem.h. 04:41:44 thanks 04:42:08 $ grep '^#include "' *.h | wc -l 04:42:08 215 04:43:27 -!- stabwound has quit [Ping timeout: 252 seconds] 04:44:50 Wow 04:44:58 I think my simple code is working much better 04:46:43 ! 04:46:45 03due * ree0ab656d2b6 10/crawl-ref/source/ (artefact.cc artefact.h l_item.cc): Artefact name wrapper for dLua items. 04:46:48 congrats 04:46:51 Naughty greensnark closing tickets but not online. 04:46:57 hehe 04:47:10 -!- MarvinPA has quit [Ping timeout: 272 seconds] 04:47:11 I... think I could be done/ 04:47:17 dpeg: I'm done :o :o :o 04:47:24 and it... it works! 04:47:24 * Textmode huggles due 04:47:31 -!- stabwound has joined ##crawl-dev 04:47:44 * due hugs Textmode. 04:48:01 (I'm doing your spell colouring patch soon. However, if you want to combine it into one commit... ;)) 04:48:22 http://sprunge.us/BAPC 04:48:32 headers sorted by number of dependencies 04:49:53 store.h :( 04:50:06 some of them aren't tooo bad. 04:50:11 it goes through externs.h 04:50:13 fprop.h is surprising 04:50:16 I'm half wondering if I should add a "risky" brand, for things like Rage, alter-self, and so forth... 04:50:24 Textmode: don't :) 04:50:28 we don't need handholding. 04:50:49 anything that brings you below 10 mp would have to be risky :) 04:50:51 yes, less is more 04:51:02 it wouldn't be too far off from brands the inventory coloring does 04:51:04 alter self already has measures in place to stop you killing yourself 04:51:11 inventory colouring is slightly different 04:51:19 but whatever, the framework is there, thats the important part. 04:52:16 -!- kats has joined ##crawl-dev 04:52:26 and I cleaned up the spellcasting menu too, so thats nice. 04:52:32 (the code, I mean) 04:53:02 dpeg: I need a good formula for locking fee, thoughts? 04:53:12 btw, how does nemelex work out for non melee (high str chars)? 04:53:16 I mean weight on decks 04:53:27 cbus: no different? 04:53:35 the weight code got changed 04:53:38 Sp can barely carry stuff 04:53:41 oh 04:53:47 heh, fun. 04:53:53 47 open 0.6 targets, 0 assigned to me :) 04:53:54 yeah. why *are* decks so heavy? 04:53:57 SpTm get burdened by D:3 according to syllogism 04:54:02 :) 04:54:09 That's the price you pay for playing Spriggan. 04:54:12 or it might've been n78291 that said that (I always mix em up) 04:54:15 yeah 04:54:29 but I'm thinking that ANY kind of caster will have fairly low str (even though the race changes alot) 04:54:47 so? 04:54:53 that's the price you pay. 04:55:08 my SpAs could only carry like 3-4 wands and 5-6 potions into zot 04:55:17 without getting burdened 04:55:36 -!- ktas has quit [Ping timeout: 245 seconds] 04:55:39 it really cripples the char, any other race will bring 5-6 different potion types 04:55:44 the Sp can only carry 5-6 potions 04:56:04 then increase your strength. 04:56:20 it's not *that* difficult. 04:56:23 I did, but kinda needed to focus it on other stuff 04:56:27 you don't get enough stat points to do it 04:56:29 i reiterate 04:56:35 that is the price you pay, you have to compromise. 04:57:01 Oh 04:57:05 Can we make berserk monsters pushers? 04:57:24 I used a newt to block Duvessa in a corridor to prevent her from attacking me. 04:57:30 It made me feel dirty. 04:57:44 yeah, that sounds like a good idea 04:59:10 due: Is there such a thing as a "Bazaar" dungeon level (i.e. has a bunch of shops)? 04:59:32 Cause I found a level where there's like 4 or 5 shops strewn around. 04:59:36 due, isn't that "tactical advantage"? 04:59:49 due, berserked monsters shouldn't have "much brain" to figure out how to pass stuff :D 05:00:16 cbus: newt. *NEWT* 05:00:31 maybe she had great respect for the newt 05:00:35 maybe it was a noble newt ;) 05:00:43 the king of all newts! 05:00:56 ... 05:00:58 Madtrixr: I've seen levels like that, usually with the shops all around the perimiter (roughly speaking) 05:01:07 I'm pretty sure they are intentional 05:01:21 Yeah, they're sort of strewn about in a ring. 05:01:24 -!- ktas has joined ##crawl-dev 05:01:24 I like it. 05:01:45 I found a food emporium, and I'm a spriggan, so I'm good for a while. 05:01:49 yeah, its always a fun find, even if you can't really afford anything, its nice to know that its there. 05:02:25 03by * rcb15cc83e058 10/crawl-ref/source/abl-show.cc: Makes Che's ponderousify ability MP and failure-free. 05:02:50 cbus: No, they should shove past. 05:03:04 Oddly enough, I found the entrance to the Eucenimal, or whatever the place with all of those altars is called. 05:03:05 Madtrixr: And yes, you can get shopful levels. 05:03:10 Ecumenical Temple. 05:03:19 There we go. 05:03:42 (I'm a word person, but I'll never get that right) 05:03:44 due: 100 + d( 100 * absdepth ) / 3; expected values: depth 1 => 106, depth 10 => 266, depth 27 => 550 05:03:51 dpeg: Awesome. 05:03:56 besides, shoving doesn't require brains, it requires being an angry brute. that sounds about right for someone who's berzerk... 05:04:02 Textmode: Exactly. 05:04:06 dpeg: Berserk monsters shove. Yes? 05:04:27 Also, wights shouldn't drink potions, should they? 05:04:44 ??wight 05:04:44 wight[1/1]: Terrifying early monster with a draining attack. If you value your XP, you shouldn't engage him in melee. 05:04:56 A wight 05:04:56 An ancient warrior, kept in a state of undeath by its will to live. 05:04:58 are they corporial? 05:04:58 all in favor of berserk monsters being able to shove say aye. 05:05:01 Aye! 05:05:10 aye 05:05:11 due: no changes to raging monsters right now :) 05:05:18 aw... 05:05:23 dpeg: Not even for cheap tricks like that on Duvessa? 05:05:25 -!- kats has quit [Ping timeout: 240 seconds] 05:05:33 due: can also use half of that, if you like 05:05:44 it's a two-line fix, also. 05:05:54 due: the shoving? :P 05:05:57 yeah 05:06:09 if (m->berserk()) return (true); 05:06:10 players should be able to show when in berserk:D 05:06:17 show through enemies to get to other enemies :) 05:06:21 you mean shoving or displacing? 05:06:21 shove 05:06:29 displacing 05:06:38 they will displace other monsters to get to you. 05:06:57 due: it is okay for Duvessa 05:07:11 its a start. 05:07:14 I don't really like hard-coding it for her. 05:07:15 But usre. 05:07:17 *sure. 05:07:23 due: or wait until 0.7 :) 05:07:34 Why wait until 0.7? 05:07:38 due, make a patch for the full deal for the rest of us. 05:07:43 I'll be using it :) 05:08:02 You can use a goblin to block a berserk monster in a corridor, and then just hit . until the berserk runs off, kill the goblin, and take advantage of the slowed creature. 05:08:49 due: it is a design decision that we should not rush into 0.6 without discussion 05:08:52 Feh. 05:09:09 by: Thoughts? ;) 05:09:18 You are playing on the roguelike trope of "why can a rat block a dragon?". 05:09:36 // Somewhat arbitrary: giants and dragons are too big to get past anything, 05:09:39 // beetles are too dumb (arguable), dancing weapons can't communicate, eyes 05:09:48 ;) 05:10:08 don't dancing weapons float? 05:10:13 -!- kats has joined ##crawl-dev 05:11:59 due, better formula: 50 + 10 * d( absdepth ) 05:12:36 okay, thanks 05:12:51 can be tweaked later, but best to start simple 05:12:56 Maximum cost of 320 for D:27? 05:13:16 That's $160 on D:11, which is maybe a bit low. 05:13:31 -!- ktas has quit [Ping timeout: 245 seconds] 05:13:40 I suppose that works. 05:13:52 -!- ktas has joined ##crawl-dev 05:15:42 -!- kats has quit [Read error: Connection reset by peer] 05:16:23 -!- kats has joined ##crawl-dev 05:17:28 half my screen if full with kats/ktas blurb 05:18:00 Berserking monsters should shove past other monsters. (http://crawl.develz.org/mantis/view.php?id=766) by bookofjude 05:18:02 dpeg: I filed an FR instead, you'r eright, it's actually a bigger change than I realised. 05:18:26 due: should a berserk rat shove past an ogre, for example? 05:18:39 Well, berserk uniques should shove past anything. 05:18:55 by: I agree it shouldn't go in 0.6 05:18:55 due: you could abuse this using needles of frenzy 05:18:57 Intelligence and size could also be looked at. 05:19:01 s/by/due/ :) 05:19:07 it's bit a trivial matter 05:19:21 -!- ktas has quit [Ping timeout: 245 seconds] 05:19:23 due: I smell a complex proposal by Eronarn 05:19:26 Abuse how with needles of frenzy? 05:19:35 Easy solution: make berserking uniques shovers. 05:20:15 by: talking to yourself again? ;) 05:20:24 due: you have a wyvern zombie in view and Terence, the zombie will get you... but you frenzy Terence 05:20:38 why did /ignore ktas not work? 05:20:43 You would have a berserk Terrence attack you. 05:20:56 @??terence 05:20:56 Terence (11@) | Speed: 10 | HD: 1 | Health: 20 | AC/EV: 0/10 | Damage: 5 | Res: 06magic(4) | Chunks: 07contaminated | XP: 6. 05:20:59 @??wyvern zombie 05:20:59 wyvern zombie (07z) | Speed: 13 | HD: 5 | Health: 32-53 | AC/EV: 3/5 | Damage: 16 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 152. 05:21:15 Somehow I imagine a berserk terence is possibly as scary as a berserk wyvern zombie. 05:21:24 sorry, i will leave until i have rotated my desk and gotten things better sorted out 05:21:29 -!- kats has left ##crawl-dev 05:21:45 It is a matter that requires thought and time and as of now, I am not convinced. 05:22:17 That one is easily solved anyway, by making neutrals not shove past hostiles if berserk. 05:22:25 which I think is the case currently, regardless of berserkness. 05:22:52 anyway 05:22:57 by: also remove food cost from ponderous? 05:23:34 it costs food/ 05:23:47 food cost seems strangely appropriate, imho 05:24:52 I'm... wow, almost ready to push this to master :o 05:25:25 50 + 10 * d(absdepth) 05:26:03 dpeg: it didn't ever 05:26:22 hm 05:26:22 oh, ok 05:26:29 03by * rd2511db00d69 10/crawl-ref/source/itemname.cc: Mark gourmand useful for non-full saprovores. 05:26:30 03by * r7d97ca2db3ec 10/crawl-ref/source/itemname.cc: Formatting of boolean expression. 05:26:34 due: change the numbers, apart from the 10 :) 05:26:40 is it possible to change an overmap note at a laterdate? 05:26:57 dpeg: I'll make it 100 instead of 50, will do for now. 05:27:05 *overview 05:27:41 currently on the level itself 05:27:49 this should be changed, but is not urgent 05:29:33 bah 05:29:38 Who changed overview to overmap? They missed stuff. 05:29:48 due: doy :) 05:30:06 * due eats doy. 05:30:09 delicious. 05:30:18 er, overmap to overview. 05:30:33 -!- kast has joined ##crawl-dev 05:32:18 -!- kast has left ##crawl-dev 05:34:45 my /ignore doesn't work :/ 05:34:58 :/ 05:35:07 dpeg: You need to just ignore joins and parts. 05:35:09 /help ignore 05:35:36 -JOINS, -PARTS probably. 05:38:54 dpeg: CLOSE! :D 05:39:04 141 | trove | You paid a toll of 110gp portal to enter a treasure trove. 05:39:07 142 | trove | You paid a toll of 5 potions of healing portal to enter a treasure trove. 05:40:21 03by * ra1e8f00a3d68 10/crawl-ref/source/itemname.cc: Mark gourmand usefull for ghouls. 05:43:21 Okay, so it just needs flavour 'n stuff. 05:43:32 Troves will no longer work with the shopping list. I think this is okay. 05:46:56 Testing time! 05:47:12 Need... art and non-art versions of everything. 05:50:19 I just thought ?torment was broken for ghouls, but I tested it on monters with <= 2 hitpoints :) 05:50:31 :) 05:52:10 alright... I would have backup space now 05:55:11 -!- Napkin changed the topic of ##crawl-dev to: DCSS development channel! | CDO: Down for maintenance on 2010-02-12 | Logs: http://tozt.net/crawl (new and improved! and possibly buggy... let doy know) | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Welcome to va_aaaaaargh hell! Please leave your compatability at the door. 05:55:51 yay 05:56:01 -!- due changed the topic of ##crawl-dev to: DCSS development channel! | CDO: Down for maintenance on 2010-02-12 | Logs: http://tozt.net/crawl (new and improved! and possibly buggy... let doy know) | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki 05:56:14 va_copy stuff seems to have been resolved relatively painlessly. 05:57:13 dpeg: how is aptitudes.txt generated? 05:57:48 ah, gen-apt.pl 05:59:44 -!- Spads has joined ##crawl-dev 05:59:47 interesting 05:59:58 argh 06:00:48 so, all ready to have wiki and mantis down tomorrow, please? 06:00:53 yup 06:00:58 excellent :) 06:01:02 Well, I am 06:08:00 moin 06:09:42 hey zaba 06:10:06 hi due, what's up? 06:10:25 03by * rff094fba5070 10/crawl-ref/docs/template/apt-tmpl.txt: Make aptitude table a little wider. 06:10:27 03by * r4bb5b31a99e9 10/crawl-ref/source/effects.cc: Formatting fix. 06:15:58 hm 06:16:49 -!- syllogism has joined ##crawl-dev 06:18:03 Argh 06:22:35 dpeg: Troves can sometimes ask for a book of annihilations, if it's in a shop :D 06:28:00 back 06:28:03 due: that's good 06:28:04 wb 06:28:08 I think we're done 06:28:13 it's just flavour messages that need tweaking. 06:30:11 Also, 5 potions of healing are nowhere enough :) 06:30:33 No? 06:30:40 that's the base 06:30:48 5 + random2(40 06:30:54 er, random2(40 06:30:56 ... 06:31:04 I'll make it 8. 06:31:19 Less scrolls, though. 06:31:33 random(40) ??? 06:31:40 no, random2(4) 06:31:42 but don't worry, just commit 06:31:45 My finger kept slipping off the shift key 06:31:56 I will have a look at your formulas :) 06:32:10 :) 06:35:45 03due * rc0bc11901d75 10/crawl-ref/source/l_item.cc: Fix artefact_name dLua wrapper. 06:36:15 !source mons_is_confused 06:36:22 Lines pasted to http://pastebin.com/m3f99f4d5 06:36:36 can someone tell me what class_too is supposed to mean, and whether it does what it's supposed to do? 06:41:10 ok, it seems monsters::confused() is false for class-confused monsters... 06:41:29 batty monsters? 06:41:46 possibly.. 06:43:05 dpeg: pushed. 06:43:09 hmm 06:44:01 argh 06:45:26 My commit didn't show up? 06:45:35 Oh well, it's in. 06:45:37 03due * rf7f503cc5c3c 10/crawl-ref/source/dat/clua/lm_trove.lua: Fix TroveMarker. 06:46:03 !tell doy Troves are in master; may need bugfixing, but I've tested every permutation I can so far. 06:46:03 due: OK, I'll let doy know. 06:46:56 * due poke dpeg. 06:46:56 due: yippie! 06:47:02 Will test them tonight. 06:47:34 Bah, forgot to put scrolls of blinking in 06:47:40 it should be eeasily done? 06:47:45 yes 06:47:55 It's just a matter of adding it to the table 06:47:57 due: why restrict shop items to values <1000 ?? 06:48:05 no 06:48:13 1000> 06:48:25 that was unclear 06:48:59 surprisingly enough, most people don't really get that many shops 06:49:12 so asking for really expensive items is difficult because they don't actually exist 06:49:19 i've also got a further limtiation on the item being identified. 06:49:33 yes 06:49:56 1000 is quite high, too, but good! 06:50:00 that is the lower end, though, thereis no cap 06:50:07 yes 06:50:07 it could ask for a 5600gp item :) 06:50:34 -!- stabwound has quit [Ping timeout: 252 seconds] 06:50:41 I think it's completely acceptable that you unlock a D:5 trove only to spent the rest of the game hunting/collecting what it wants. 06:50:48 *spend 06:50:59 Sure, we could inscrease consumable stacks more. 06:51:09 The values should be easily tweaked 06:51:46 Oh, do you wannt them announced? 06:51:48 due: there were also other ideas, e.g. showign a rune. We should add these to the portal vaults wiki page, so that the Mantis item can be closed some time. 06:52:02 I've already closed it ;) 06:52:04 due: no, I don't think they should be announced. 06:52:05 :) 06:52:09 I dislike showing a rune. 06:52:19 the idea is not so bad, good enough to rest on the wiki 06:52:23 sure 06:52:32 due: what is the duration of the unlocked trove? 06:52:41 previous duration 06:52:58 can shorten that now 06:53:04 yeah 06:53:30 items are also picked before the player even knows the trove is there 06:53:50 that took me almost five hours :) 06:53:51 that's okay 06:54:14 I think items being picked before the player knows is essential 06:54:22 That way they have no way of influencing it 06:54:27 can it be scummed otherwise? 06:54:28 not that they currently do 06:54:32 Nope 06:54:44 Only by buying 1000> items in shops whenever you see them 06:54:48 but yes, it's better 06:54:51 which is bad anyway, because then you'll just have to give up items 06:54:53 er 06:54:55 scrolls or potions 06:54:55 yes 06:55:30 -!- stabwound has joined ##crawl-dev 06:55:36 (most of the time taken was rewriting it to work in a sane manner) 06:56:01 no more inscribing a banana with {"+4 robe of resistance"} 06:56:18 bah 06:56:26 I'm doing grinder just as soon as 0.6 is branched :) 06:56:38 ah, the perils of comparing strings... gotta remove the inscription 06:56:49 i went the other way 06:56:55 I don't even look at the name now 06:57:03 a player with SH < 0 gets that value improved when confused 06:57:04 it looks at nothing the player can touch or influence 06:57:10 by: how cool 06:57:36 coode reduces SH to 0 when nconfused, right? 06:58:05 yes 06:59:09 huh 06:59:18 The orc warrior looks frightened! The giant cockroach looks frightened! 06:59:22 I don't see an orc warrior 06:59:51 http://crawl.develz.org/saves/bookofjude-2d53975-100211-1359.tar.bz2 07:00:46 there it is 07:00:48 it was around the corner 07:01:05 LOS bug :( 07:01:11 I think so, by? 07:01:57 * due sleep. 07:02:47 sleep well 07:06:52 due: no idea, can you reproduce this? 07:20:09 Clicking overlayed message window first shows message history, then travels to square (http://crawl.develz.org/mantis/view.php?id=767) by evktalo 07:23:57 -!- purge has joined ##crawl-dev 07:24:16 -!- greensnark has joined ##crawl-dev 07:24:29 hi greensnark! 07:24:34 Good evening 07:24:35 Eeek! 07:24:41 Hide the cats! 07:24:44 8:24am here :O 07:24:45 Hey, it's the cat allergic lobster :P 07:25:04 heya snarky :) 07:25:17 branching count down: 20 hours to go 07:25:24 It's Textmode in a tutu! 07:25:35 lol 07:26:32 Do we have the artefacts of branching 07:26:42 viz. the candelabrum, the Book of the Dead and the Bell of Opening? 07:26:45 Er, Bell of Branching 07:26:47 branching, brunching and breaching 07:27:34 by and doy and due have been fixing bugs, restlessly 07:27:44 relentlessly sounds more like it 07:27:49 brunch sounds good, I can get with brunching. 07:27:50 :) 07:27:55 reluctantly? 07:28:13 -!- Vandal has joined ##crawl-dev 07:28:15 anyway, dead bugs 07:28:27 I have also other code names to propose. For example elfenbeinwarzenentfernungsschaber 07:28:51 Can we have names that don't sound like a Pan lord orgy 07:28:53 This is not a ward. 07:28:53 bhaak: sounds perfectly memorable 07:28:56 *word 07:29:04 greensnark: :) 07:29:31 dpeg: sure it is. Ask any german what it means and he can tell you what it is 07:29:42 * dpeg is not a German. 07:30:15 dpeg will be denying he's allergic to cats next. 07:31:26 maybe. But we know he's lying 07:34:56 And what does "elfenbeinwarzenentfernungsschaber" mean 07:35:16 * bhaak fires up a dictionary 07:35:29 I thought you proposed that word :P 07:35:41 Yeah, but the English translation is not that easy 07:35:41 Or should I call it that abomination stitched together from the corpses of many words :P 07:36:19 is "a wart removal scraper made of ivory" understandable? 07:36:30 ivory-removal-scraper 07:36:31 bah 07:36:47 Hehe 07:37:01 could still specify which warts are to be removed 07:37:21 ivroy warts, obviously. 07:37:26 ivory* 07:37:41 elfenbeinschwarzdrachenschluepflingswarzenentfernungsschaber 07:37:55 of black dragon hatchlings of course! 07:38:01 bhaak: not good enough, its not wrapping to a second line yet. 07:39:17 kraftfahrzeugshaftpflichtversicherungsgesellschaft 07:39:27 damn 07:39:32 kraftfahrzeughaftpflichtversicherungsgesellschaft 07:39:46 We need illustrated manuals for these words 07:40:04 To a German, words are not tools but weapons. 07:40:05 With arrows indicating the various landscape features of interest 07:40:14 "Manual of kraftfahrzeughaftpflichtversicherungsgesellschaft" 07:40:28 kraftfahrzeughaftpflichtversicherungsgesellschafthandbuchillustrationen 07:40:33 ... 07:40:45 Can we add black dragons to that last effort 07:40:51 can the game even handle such words? 07:40:52 I would vote for it if it mentioned black dragons 07:41:44 the question, should it be a car of black dragons, an insurance of black dragons, or an illustration of black dragons? 07:41:55 The placing of Schwarzdrachen depends on this. 07:42:15 An illustration by black dragons 07:42:26 I thought this was obvious 07:42:29 by black dragons for black dragons 07:42:38 cbus' suggestion is good 07:42:55 an illustration of black dragons by black dragons for black dragons 07:42:57 even 07:43:25 I think for that we would need to go with finnish or an african language 07:43:26 Sounds like something from my basic Civics classes 07:43:39 schwarzkraftdrachenhaftschwarzpflichtdrachenversicherungsschwarzgesellschaftdrachengesellschaftschwarzhanddrachenbuchschwarzillustratoren 07:43:44 damn 07:43:47 schwarzkraftdrachenhaftschwarzpflichtdrachenversicherungsschwarzgesellschaftdrachengesellschaftschwarzhanddrachenbuchschwarzillustrationen 07:43:48 * greensnark claps. 07:44:28 I'm going to frame that word on my wall 07:44:35 and I forgot half of it! 07:44:43 awesome 07:44:54 fake scottish 07:44:55 schwarzkraftdrachenfahrschwarzzeugdrachenhaftschwarzpflichtdrachenversicherungsschwarzgesellschaftdrachengesellschaftschwarzhanddrachenbuchschwarzillustrationen 07:44:55 can we add that to the topic? :P 07:45:00 hochenlochendochen 07:45:08 03due * rc0300664c1a7 10/crawl-ref/source/dat/ (4 files in 2 dirs): Overhaul of Troves, they now accept items. (dpeg) 07:45:18 oh, this took a while 07:45:40 We should add a Word of the Day section to the crawl-ref site 07:45:42 dpeg, the fix for colouring amulet of gourmand for Gh got fixed 07:45:48 took like a month or something :) 07:45:50 nice 07:45:56 cbus: not that it was really urgent 07:46:00 could also waited another yea 07:46:01 r 07:46:06 nah, but I guess its an easy fix anyway 07:46:20 fixes that take like 2 min might aswell be fixed asap :) 07:46:28 "just to get em off the list" 07:48:28 important note: schwarzfahrerdrachen != schwarzdrachenfahrer 07:48:44 :D 07:48:44 You should add that to the manual 07:49:09 schwahahrenhahrerdraherschahrahs 07:49:16 ^ non-german perspective 07:50:14 and schwarzdrachenfahrer can mean a "dragon driver that is black" or a "driver of a black dragon" 07:50:28 Z is a very strong sound which is lacking in English. 07:50:34 I want to drive a black dragon 07:50:38 Does Toyota sell them? 07:50:39 you wonder how that language got the stigma of being precise 07:51:05 bhaak: the umlaut comes to the rescue! 07:51:12 bhaak, african american driver of an african american dragon 07:51:19 ;D 07:51:27 * greensnark slaps cbus with a trout. 07:51:27 dpeg: umlauts where invented for heavy metal, didn't you know? 07:51:42 Mötörhäd ? 07:52:09 Umlauts were invented by physicists to denote derivates. 07:52:11 yes and for ice cream companies 07:52:24 Langnäse? ;> 07:56:38 if you want less silly codenames you could go with isograms. Words without a repeating letter 07:56:46 http://en.wikipedia.org/wiki/Isogram 07:57:19 german offers: Heizölrückstoßabdämpfung, Boxkampfjuryschützlinge, Zwölftonmusikbücherjagd 07:57:21 German is good for this: umlauts and we can chain nouns :) 07:57:34 yay 07:57:34 dpeg, sch 07:57:35 :D 07:57:38 schw even 07:57:58 Heizölrückstoßabdämpfung is so sexy, a word to die for. 07:58:13 schmätterling 07:58:24 sounds like a bomb :D 07:58:29 yes 07:58:44 although I used that one already in unnethack (stripped of vowels as unidentified scroll name) 07:58:57 Schmetterling == something small that sings loud or shatters; butterfly == a fly in (or made from) butter 07:59:09 bhaak: which one? 07:59:38 Heizölrückstoßabdämpfung -> HZLRC KSTSBD MPFNG 07:59:48 -!- Spads has quit [Ping timeout: 252 seconds] 07:59:56 oh, that makes me almost want to play Nethack again :) 08:00:01 haha 08:00:01 :D 08:00:09 dpeg, remember price iding 08:00:10 ugh 08:00:26 ha! ha! doing things by hand the UI could do for you! 08:00:43 The cool part of the word is Heizölrückstoß. Will always remember it from now on. 08:01:50 -!- Spads has joined ##crawl-dev 08:02:36 oh, "oxydschmelzpunktfarbig" is also cool. that might be usable in nethack-de :) 08:02:54 Neue Schreibweise ist Oxid, glaube ich. 08:04:46 http://canoo.net/services/Controller?input=Oxyd&service=inflection doesn't say so and they're usually spot on 08:04:57 -!- MarvinPA has joined ##crawl-dev 08:05:40 * elly does not speak your bizarro-language 08:06:18 Oxydierung: 6740 hits, Oxidierung: 16400 hits. 08:06:37 pff, who believes google? 08:06:39 elly: Guten Tag! Möchten Sie eine Tasse Kaffee? 08:06:55 still don't speak it :P 08:07:01 Good Day! 08:07:03 however, I would love some coffee 08:07:07 :) 08:07:10 hehe 08:07:11 also, horribly OT 08:07:15 s'ok 08:07:18 ##crawl-dev-ot? :P 08:07:26 lol 08:07:27 I won't ban you if you don't ;) 08:07:31 I'd be up for that. 08:07:50 ##crawl-devot <3 08:07:52 These Germans are crazy :P 08:08:01 don't call me German :) 08:08:24 crazy Austrians... 08:08:27 :P 08:08:29 Visigoths, Ostrogoths, or any other kind of goths! 08:08:33 don't call me Austrian :) 08:08:53 Few people know that bhaak has a bunch of first names (this sometimes happens in Germany), among them Fritz Heinrich Gerhard Rudolf Ulrich. 08:08:54 crazy bhaaks..! 08:09:16 darned Swiss... 08:09:18 I suppose when neighbours run out of first names for their children they can pop in to bhaak's and borrow some 08:09:29 only for male names 08:09:37 Madtrixr: close enough :) 08:09:43 Oh? 08:10:09 Can I get a Nethack-De in Fraktur font? 08:10:15 Madtrixr: we're only Swiss since 200 years and we were forced to 08:10:36 ...Who? 08:10:43 Madtrixr: napoleon 08:11:14 napoleon? 08:11:23 * Madtrixr is still confused. 08:11:28 Madtrixr: European history? 08:11:37 dpeg: that's a client issue (OTOH I think I've seen somewhen that terminals can be switched to fraktur) 08:11:53 Oh, well yeah, I know about him, but what does he have to do with Switzerland? 08:12:11 Madtrixr: oh, I thought you asked "who forced us". "Grisons" would then be the answer to your question 08:12:20 Better. 08:12:28 weakening some German states by forcing to hand over regions to neighbours 08:12:43 Ok, Wikipedia should be able to take it from here. 08:12:47 dpeg: hey, we were a sovereign state 08:12:52 pfff 08:12:57 3 km^2 08:13:02 key word: "were" 08:13:38 yes, but dpeg implied that we weren't :) and it's 7000 km^2 08:14:51 03due * rb5337eb3dc3e 10/crawl-ref/source/l_item.cc: Fix pluses wrapper for dLua items. 08:15:38 due: you're supposed to sleep! 08:16:53 Great Due has been aroused from his timeless slumber in lost R'lyeh 08:17:22 I bet he followed the call of the Heizölrückstoß. 08:17:51 What the devil is this Heizölrückstoß you keep talking about? :P 08:18:02 greensnark: just 'roused', unless you meant to imply somethign naughty :P 08:18:08 Can we use Heizölrückstoß as the codename for the 0.6 release 08:18:28 It has umlauts and dpeg's favourite character, ß 08:18:39 heiß! 08:18:44 Heizöl = heating oil 08:19:13 Rückstoß = rebound 08:20:43 perhaps blowback is better for Rückstoß 08:22:33 or recoil 08:22:56 but all the beauty is lost in the translation, as was expected 08:28:43 Is env.elapsed_time ever set 08:28:48 And if it is set, where is it set 08:38:33 player::init 08:38:40 elapsed_time = 0 08:39:00 and increased by time_taken in main.cc 08:39:22 also, hello 08:39:58 greensnark! 08:40:20 by: Isn't that you.elapsed_time 08:40:25 Where is env.elapsed_time changed 08:40:29 ah, sorry 08:40:36 I missed the env 08:40:36 As far as I can make out, it isn't changed 08:40:48 Which means that time catchup when visiting new levels isn't happening 08:41:44 Also the view redraws when I go to a different level before the time catchup is applied 08:42:02 * greensnark is synchronising tide across Shoals levels 08:42:16 So now when I go upstairs I briefly see the old tide level and then the tide jumps in 08:42:20 Very unsightly :P 08:42:21 yeah, can't find it being written either 08:44:05 that might explain why monsters are falling asleep so easily 08:44:33 -!- Giomancer has joined ##crawl-dev 08:45:01 -!- Giomancer has quit [Client Quit] 08:45:16 greensnark: no, it's working: tags.cc always marshalls you.elapsed_time 08:45:29 but it sometimes unmarshalls to env.elapsed_time 08:46:15 Tricksy, thanks 08:46:36 Wonder why it shows up as zero when I bop between levels in wizmode then 08:49:21 greensnark: How do you feel about reducing D:2 OOD spawns a little bit while leaving the same? I've been told you're the one to discuss it with =) I've already figured out a patch for it - basically changes OOD spawns on initial map generation from 1 in 7 to a little less than 1 in 9. 08:49:34 btw 08:49:40 does pedicure destroy potions? 08:50:07 You can see an old/new result list on my depth page - http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:monster:depth (it also has some of the other tweaks I'm looking at, but you can see e.g. centaurs etc. still show up just less often) 08:50:11 pedicure? 08:52:09 the mummy 08:52:15 menkaure 08:56:34 -!- morik has quit [Ping timeout: 248 seconds] 08:57:09 Twinge: Link to patch? 08:57:28 03greensnark * r7a160c97bd69 10/crawl-ref/source/ (dgn-shoals.cc dgn-shoals.h effects.cc): Synchronise tide levels across all Shoals levels, so that high tide on one level implies high tide on all. 08:57:57 awesome 08:58:32 -!- stabwound has quit [Ping timeout: 252 seconds] 08:59:33 green: It's all combined with all my depth tweaks right now, but I could split it off seperately; gimmie a few moments. (Need to do something else real quick) 09:00:15 will that make the (d:2) ood spawns rarer than they are in 0.5 09:03:25 -!- stabwound has joined ##crawl-dev 09:07:31 I can't say until I see the patch 09:07:58 I think syllogism asked Twinge. 09:08:00 I'm not enthusiastic about injecting the depth tweaks into 0.6 09:08:04 yes 09:08:09 should wait 09:08:29 Reducing D:2 OODs sounds ok, but I will have to look at the patch 09:10:31 due liked the idea of depth tweaks making it into 0.6 =) http://pastebin.com/d692d3711 <-- That's the modified section, just setting fuzz to 0 1/4th of the time for D:2. There might be other ways to do it differently. (I can make an actual patch of course, this was faster for discussion) 09:10:49 Twinge: who will test it? We have two weeks. 09:11:14 due's approach is ... somewhat inclusive. 09:12:04 I doubt if the depth changes will break anything 09:12:16 But the proposals I saw leaned too far in the direction of making the early game too easy for my taste 09:12:17 greensnark: balance? 09:12:20 yes 09:12:20 dpeg: You'll be able to see a good amount of the differences by looking at auto-generated dungeons alone; experienced players can get a solid feel of what impact there'll be by simply looking at such data. 09:12:38 Twinge: well, I am not prepared for the change. 09:13:19 In the end these depth changes are going to be extremely subjective 09:13:20 green: look at and comapre D:1 vs D:2 at the bottom and tell me what you think =) More D:1 gnolls, but fewer come in packs. Fewer rats/goblins/bats; now D:1 quokkas. 09:13:25 Shouldn't this be discussed broadly etc.? 09:13:43 shouldn't gnolls always come in packs? 09:13:49 I've never seen a lone one. 09:13:54 dpeg: To be fair I wasn't truly expecting these to make 0.6, though if some of the auxillery stuff like the D:2 OOD thing make it in that'd be good. 09:13:55 I think Twinge has overall done a very good job evaluating depths 09:14:05 But there are a few differences in value judgements between us :) 09:14:06 greensnark: I am not denying it. 09:14:14 I think depth changes should go into 0.7 09:14:22 I am just warning to use the patch on the sole reason that "it's ready!". 09:14:40 dpeg: Yes, I'm of the same view, but I don't want to diss Twinge's efforts 09:14:48 I'm very grateful for the time spent on this 09:14:50 Yes, can go it right after branching.... everyone will have a lot of time to try to feel the changes. 09:15:25 Agreed 09:15:38 Twinge has been doing a good job, it's more due's fault, for mentinioning it in connection with 0.6 :) 09:15:38 And on gnolls: I like my gnolls in value packs :) 09:15:48 Nod. Right now I'm thinking we can fix skeletons, reduce D:2 OODs, and possibly tweak a few other simple things and leave the full overall balance changes for after 0.6. 09:15:49 A lone gnoll is a sad and terrible thing :) 09:16:04 Twinge: are single gnolls the same code that produces single centaurs? 09:16:17 The skeleton fix looked reasonable to me 09:16:24 But I will suspend judgement until I see a patch :) 09:16:43 green: Hah. Closer to the surface they haven't quite banded together as much. D:3 and later will be the same banding as it is now =) 09:16:47 dpeg: Yes, same idea. 09:16:56 I like D:1 gnoll packs 09:17:00 I would be sad to see them go 09:17:04 green: They are still possible! 09:17:13 Just less common, with single gnolls being more common 09:17:14 But less likely? 09:17:20 Gnolls are themselves so rare on D:1 09:17:45 I remain unconvinced about disbanding gnolls :P 09:18:44 gnoll packs are more acceptable than centaur packs because of speed 10 09:19:03 Yes 09:19:46 -!- Cryp71c has joined ##crawl-dev 09:19:47 True, but they can come with nets sometimes, and are clearly a high D:1 threat. And as I said, they can still come in packs, just less often =) (But gnoll changes would probably be after 0.6 anyway I imagine.) 09:19:56 They're rare on D:1! 09:20:20 You should flee if see you one gnoll, no matter how many others there are. 09:20:22 And yeah, this kind of thing is classic bikeshed :P 09:20:31 03by * rc0a1ffe1702a 10/crawl-ref/source/mon-cast.cc: mons_cast_noise: Change default target to "something". 09:20:35 03by * r0dafd2b85554 10/crawl-ref/source/mon-cast.cc: mons_cast_noise: treat class-confused monsters as confused. 09:20:36 03by * raf0adba01960 10/crawl-ref/source/ (mon-util.h monster.cc): Document confusedness functions better. 09:20:36 The point is that four centaurs on your heels is completely different than one of them. 09:20:38 03by * rf5f0d14e060b 10/crawl-ref/source/mon-cast.cc: Use mons_is_confused in handle_mon_spell. 09:20:39 03by * r6a17bcc02497 10/crawl-ref/source/item_use.cc: Fix tracer giving away unid'ed exploding missiles (#358). 09:20:41 Ergo: gnoll bands! 09:21:10 Removing gnoll bands is also a nerf to players who want nets :) 09:21:17 Cannot allow that nerf to happen. 09:21:19 that exploding dart tracer bug was ugly 09:21:43 bikeshed? 09:22:13 ##crawl-dev's word of the month 09:22:22 okay..? 09:22:24 I believe it is the successor to such worthies as "mulching" 09:22:33 what does it mean? 09:22:41 it means that the time spent on a decision is in inverse proportion to its importance 09:22:51 ah. 09:22:55 nobody wants to alter the plans for a nuclear plant, but everybody has their own opinion on the color of the attached bikeshed 09:23:13 hehe 09:24:11 green: Eh, I don't think its bikeshed. The base idea is to make D:1 a little more varied. Making more gnolls show up in D:1 is one of those ways, but I can't really increase their spawn rate while leaving them to always come in bands. With what I have now, they come in bands of 2-3 only 9% less of the time than they currently spawn in bands. 09:24:52 Twinge: I think the issue is settled. 09:25:12 Gnolls will always be OOD on D:1, so we entitle the player to the full dose should she get lucky. 09:25:54 Twinge: These are fair points, but let's table this for 0.7 09:26:07 More variety in D:1 is good 09:26:16 But not at the cost of reduced difficulty 09:26:20 yes 09:26:33 new monsters (or better, variations of existing monsters) would help 09:26:52 green: Sure, That's fine as I already said. I think D:1 would be about the same difficulty overall - giant mites and quokkas are new increased D:1 threats =) 09:27:10 There are some monsters that fall below the minimum threat theshold :P 09:27:15 hehe 09:27:16 Quokkas are among them 09:27:18 And yes, having 1 more D:1 strength monster would be good, as there's still only so much I can do with exsisting ones 09:27:20 @?? quakka 09:27:20 unknown monster: "quakka" 09:27:24 @?? quokka 09:27:24 quokka (16r) | Speed: 10 | HD: 1 | Health: 3-8 | AC/EV: 2/13 | Damage: 5 | Res: 06magic(1) | XP: 1. 09:27:40 Quokkas are not easy on D:1. 2 AC, 5 damage 09:27:43 clearly, we need a "giant quokka" 09:27:52 5 damage is easy 09:27:56 Giant mites are a little better, but I'd back myself to take one with about 50% of my weakest characters 09:27:59 Quokkas are easy 09:28:34 mites depend a bit on whether you have found anything throwable already 09:29:01 But I think we need to be much more wacky with our monsters... much more 09:29:23 Giant beetles on D:1 09:29:33 giant beetles are strictly boring 09:29:45 Too slow :) 09:29:47 plus, you can get XL 6 by killing them slowly 09:30:20 And even single gnolls are definitely on the hard side for D:1, and there will be mroe of them :) I'll see if I can come up with a short list for 0.6 though, for skeletons/etc. 09:31:16 Gah, the hour is later than I thought. Gotta go. I'll figure out what looks reasonable for 0.6 when I get a chance to. 09:31:33 fulsome got nerfed? 09:31:45 How so? 09:31:50 you can't victory dance it 09:31:51 you can't use it for victory dancing 09:31:57 not sure if jpeg considered that :P 09:32:00 Oh, I thought that was reverted 09:32:01 so getting high level transmutations are impossible 09:32:07 uh 09:32:14 you can victory dance some level 2 spell 09:32:14 Wasn't it? 09:32:23 greensnark, it isn't on CDO 09:32:34 syllogism, more hunger 09:32:38 uhuh 09:32:41 Incidentally, I am still of the opinion that the z/Z duality is confusing and uncool 09:32:43 maybe if you are a troll 09:32:48 or a 12 int MfTm 09:33:03 * dpeg watches greensnark diligently building a bikeshed farmn. 09:33:21 greensnark, yeah, just makes it harder for the player to remacro stuff 09:33:21 I still don't like the new spell memorization interface :P 09:33:30 the new spell memorization is completely randomish 09:33:31 -!- dpeg has left ##crawl-dev 09:33:43 never know where spells are 09:33:43 :) 09:33:53 03by * r72c7dfa8403c 10/crawl-ref/source/beam.cc: Make mimics unaffected by invisibility. 09:34:09 haha 09:34:12 like that matters 09:34:14 nothing is affected :) 09:34:35 was that a comedy /quit or a serious one :P 09:34:42 cbus: the other way round 09:34:42 bah, can't play Tm 09:34:50 fulsome only at very good 09:34:53 and can't practise it 09:34:59 greensnark: I think I seconds that, what exactly is Z/z meant to achive? 09:35:15 textmode, make it harder to macro Z to zap wand :D 09:35:21 down to 40 open bugs with tag 0.6 target 09:35:34 need to file some new ones 09:35:47 cbus: heh 09:36:20 The difference between z/Z and is subtle and confusing :) 09:36:51 Particularly for new players :P 09:36:54 one of them bugs you about not having visible targets... 09:37:01 is...that it? 09:37:15 I pretty much always hit Z... 09:37:16 -!- Mu_ has joined ##crawl-dev 09:38:38 syllogism: I think we pissed off dpeg, yeah :) 09:38:55 You mentioned the memorisation interface :P 09:39:02 The Thing That Should Not Be Named 09:39:04 I've never mentioned it before :P 09:39:08 Ia! Ia! 09:39:18 so it being quirky makes him rage quit? 09:39:34 Well, maybe he just isn't interested in this conversation at this moment :) 09:40:19 * Textmode touched the memorisation mune function for spell highlighting 09:40:41 there should be some toggle that sorts them by spellbook 09:41:08 or even alphabetically 09:41:14 The new memorisation interface is good, because it encourages you to carry less spellbooks 09:41:20 it certainly does that 09:41:29 I am in favour of this! 09:41:39 Plus I usually die before i have more than two books to my name 09:41:51 I mostly notice it when I'm testing stuff since I only carry one or two at most nowadays :P 09:42:04 greensnark: that sounds rather nethackish :) 09:42:16 Good thing dpeg isn't here! 09:42:56 Actually, I haven't had any issues with memorisation, it works pretty well 09:43:17 But I also haven't been swanking around with 52 books in inventory, unlike some people I could name here :P 09:43:25 not me :P 09:43:37 I need that space for decks and jewellery I never use :P 09:43:52 I reverse most of my slots for wands I never use 09:43:56 *reserve 09:44:08 Insert wande A into slotte B 09:44:47 We should do a variant of Crawl that replaces all occurrences of "wand" with "wang" 09:45:08 Like this: http://www.bash.org/?111338 09:45:09 make it an option! 09:45:11 greensnark, it works well but you have to scan through the interface every time since it feels like the order of the spells is completely random 09:45:27 Could sort it alphabetically, certainly 09:45:34 it's sorted by failure rate? 09:45:39 By level I think 09:45:45 Level + alphabet sounds better 09:45:52 or just alphabet 09:45:53 Or maybe it's fail rate, dunno 09:45:53 or bookwise :D 09:45:56 Haven't looked at it 09:46:01 greensnark, haha exactly, its random! 09:46:02 :D 09:46:17 a - Sticks to Snakes Transmutation/Summoning Good 2 b - Dig Transmutation/Earth Terrible 4 c - Ice Form Ice/Transmutation Terrible 4 d - Blade Hands Transmutation Terrible 5 09:46:21 it's sorted by usefulness 09:46:22 seems to be level 09:46:23 :) 09:46:36 and how is sticks to snakes useful 09:46:39 its crap ;D 09:46:56 I thought it was sorted by fail rate 09:46:56 you can get gray snakes :P 09:47:01 it evaluates the memorization order of all games on cao and recommends based on that 09:47:04 syllogism, there are no gray snakes! 09:47:07 its a myth 09:47:10 by: So it's random? :P 09:47:17 greensnark, haha 09:47:23 cbus: its good for getting rid of cursed staffs :P 09:47:33 textmode, it works on cursed items? I thought it got changed :) 09:47:47 You get hostile snakes 09:47:50 and magical staves aren't affected if I recall correctly 09:47:50 :D 09:47:51 cursed items become hostile snakes, last I checked 09:48:00 Best way to get rid of cursed giant spiked clubs is sticks to snakes 09:48:02 Spread the word 09:48:05 you mean ego staves? 09:48:07 greensnark, hahha 09:48:08 never tried. 09:48:13 textmode, I mean magical like staff of fire 09:48:16 the issue is that you're probably wielding that cursed staff because you wanted to make a friendly snake 09:48:22 you should get firedrakes :D 09:48:34 by: I used to use sticks to snakes instead of curse-iding :P 09:48:50 If you get a cursed weapon, just stand on stairs, summon -- the snake will be two squares away -- use stairs 09:48:52 sounds "useful" :0 09:48:55 Was that fixed? :P 09:49:25 and don't get the spell until you get a cursed staff I guess :) 09:49:33 no waste of spell points! 09:49:42 The snakes are tolerably handy :P 09:49:52 should you be able to memorize while wielding a cursed weapon? 09:49:57 Especially at high power levels 09:49:57 greensnark, worst case is that you exchange a scroll of remove curse for teleportation 09:50:07 (tele out if you can't handle the snake) 09:50:31 by: Disallowing that would win awards for arbitrary rules :) 09:50:54 allow it but make it slow, because turning the pages is so difficult 09:51:03 :P 09:51:29 maybe only one finger has to touch the weapon at once 09:51:44 maybe even none, just the palm 09:51:54 this should really be documented somewhere 09:52:57 seems like getting stuff out of your backpack would be difficult as well 09:53:43 Don't get me started on the NetHack change where you can't take stuff out of bags if your two-handed weapon gets cursed 09:53:55 I ranted about it on rgrn and pissed off Pat Rankin :P 09:54:00 eating with no hands 09:54:06 that should take like 10x the time 09:54:14 Oh didn't know nethack had that :P 09:54:18 and you would waste alot of the food 09:54:27 greensnark, hahha 09:54:47 greensnark: links :) 09:54:49 greensnark, the bag of holding in 3x sacks in bag of holding trick? :D 09:54:57 or how many it was 09:55:02 don't recall the exact amount 09:55:52 http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/b368ab5554eae19f/5e0ed702b59817be#5e0ed702b59817be 09:56:08 I think I overreacted a bit :P 09:56:19 But this was in the glorious days of my youth when I was foolish! 09:56:29 I'm frightened by the information that $NEXT_VERSION has a #tip command, which can be used to knock over a box if you're carrying too much to do it by hand 09:56:31 -!- eith has joined ##crawl-dev 09:56:48 bhaak: Oh, I thought #tip was to bribe watchmen in Minetown 09:57:42 cbus: I think I sounded rather like you in those days :P 09:58:08 greensnark, :) 09:58:18 greensnark, nethack is not good for you :) 09:58:21 greensnark: considering their love of word play, it will probably do that to and give you a hint if you're standing on a fortune cookie 09:58:44 greensnark: http://nethack.wikia.com/wiki/Next_version 09:58:48 "tip of the day" 10:00:13 Wait, there's an official CVS repository?! 10:00:39 Ahahahaha, there were people predicting next NH release in 2006 10:00:45 http://nethack.wikia.com/wiki/Wikihack:Next_version_pool <3 10:01:15 Nice touch that person who suggested 2038 10:02:16 August (15 +- 20 days) --Bildramer 10:57, September 5, 2009 (UTC) (Polynomial extrapolation for 3.5.0) 10:02:29 August 2022 that is 10:02:41 hmm, yaeh 10:02:42 possible 10:02:42 :D 10:02:45 :D 10:02:50 they can redo the engine in that time if they like 10:02:51 *nods* 10:02:53 "I agree. I guess they are working on something way too big for them, and either someone else will preemt them or the remaining fan base will be too diehard conservative to accept their work when / if it is released. There should be a wiki page "currently visible development" that tracks all of the variants and how playable they are, together with a note the Devteam hasn't delivered since 2004" 10:03:08 greensnark: it's official as in "it was on the project nethack on sourceforge" but it has only been synced with the internal one after the releases 10:03:16 Ah 10:03:46 -!- by has quit [Quit: leaving] 10:05:48 Rename "wand of healing" to "wand of heal wounds" (http://crawl.develz.org/mantis/view.php?id=768) by tinyrodent 10:06:11 wand of witch doctors 10:06:26 wand of heal wounds sounds weird :) 10:07:13 greensnark, hehe, the nethack talk reminds me of the slashem wand that summons horde :D 10:07:16 or whatever its called 10:07:25 syllogism: although I agree that the nimbus of the devteam would probably suffer if they had visible development, it's just the way you do open source development today. they just drive themselves to irrelevance 10:08:08 They could at least officially state whether they're making progress :P 10:08:37 "Guys, we're sorry, we tried to rewrite the whole thing in Forth and it hasn't worked out" would at least give people a heads up :P 10:09:24 Also: I dig uniques in Orc 10:09:30 when they say something, they say "we're working on it" but that of course is not a proof of progress 10:09:54 I mean, even George R R Martin occasionally posts updates on the progress of his next book! 10:10:12 Like this: http://georgerrmartin.com/if-update.html 10:10:24 he's not the DevTeam[tm] 10:10:34 :D 10:10:57 -!- Twinge- has joined ##crawl-dev 10:14:30 -!- Twinge has quit [Ping timeout: 276 seconds] 10:19:30 -!- Zaba has quit [Ping timeout: 240 seconds] 10:19:46 -!- dpeg has joined ##crawl-dev 10:20:19 I need someone to push Cheibriados over the line. 10:20:26 ? 10:20:35 over the 0.6 line 10:20:43 oh 10:20:46 you could do it :O 10:21:26 If I could code, perhaps :) I do have a plan, however. 10:22:03 aren't you the lead developer? :P 10:22:18 Perhaps. Is there a contradiction? 10:22:21 dpeg: Can you file an issue or multiple issues and mark them as 0.6 targets? 10:22:28 Was it just the ponderousness change? 10:22:35 greensnark: it is all on the wiki page 10:22:43 http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:god:cheibriados 10:22:49 I made an agenda right at the top. 10:23:14 elly: DCSS is big enough to allow non-coding losers in the team. 10:23:22 oh, I see! 10:23:54 I am more like an artist... the big picture :P 10:24:26 dpeg: ah, so you have no intention of learning to code, then? :P 10:24:39 It's not necessary that the Invoc training power should have no piety cost, as long as it's useful, like Okie Might 10:24:44 It's a job called Game designer 10:25:05 it's for people that want to make games but are good in the classical arts and not programming! 10:25:08 greensnark: yes, that's a minor issue. Let it be :) 10:25:33 Textmode: I could code, when I was young. That means ca 1860. 10:25:41 heh 10:25:54 dpeg is a lich 10:25:59 With a cat allergy 10:26:08 greensnark: the most crucial bit is ponderifying --> randart property 10:26:25 Heizölrückstoß 10:26:33 Does it lose ponderousness when removed? 10:26:43 There are several competing proposals there :) 10:26:46 This is something minor. 10:26:54 Doesn'T really matter right now :) 10:27:05 So mainly ponderous == randart prop? 10:27:09 yes 10:27:15 Do we want it as a randart prop or racial flag :P 10:27:19 And the other crucial bit is piety gain to depend on movement speed differences 10:27:22 Darshan! 10:27:35 Oh, ok you note that you prefer the first one 10:27:43 ah, I thought you were teasing me 10:27:48 That's a long list! 10:27:54 two items! 10:28:09 Let me create issues to track them 10:28:13 ok 10:28:19 Long lists are harder to read :) 10:28:40 coders: able to read 1000 lines of code, but helpless vs 10 lines of prose :P 10:28:45 Extra piety for speed diff should be fine 10:28:49 Easily done, I mean 10:28:52 For the randart thing 10:28:53 cool 10:29:01 Is that linked to the n*(n+1)/2 stat boost 10:29:03 Or independent 10:29:07 independent 10:29:11 And should the armour get a name? 10:29:24 That is should it look like a randart in all respects 10:29:25 "of Cheirbriados's eternal and slow grace" 10:29:32 Bit verbose that :P 10:30:01 "of Cheirbriados" would be nice, I think 10:30:07 You might not like it. 10:30:16 :) 10:30:18 But it should be a proper randart, including no more enchanting etc. 10:30:28 I haven't looked at the randart code in a long time 10:30:37 If you want, I can come up with a list of randart titles. 10:30:44 "Snail", "Sloth" etc., 10:30:48 -!- Zaba has joined ##crawl-dev 10:30:48 -!- Zaba has quit [Changing host] 10:30:48 -!- Zaba has joined ##crawl-dev 10:30:57 "Unhurried cat" 10:31:54 Do we want any bonuses to the item, or does it become a randart with identical stats 10:32:00 the latter 10:32:10 it gets ponderous, a name and that's it 10:32:25 otherwise players will do the Che lottery until they're blue in the face 10:32:42 elly: dpeg is a mathematician. You really want to see him code? 10:32:58 I coded before I became mathematician. 10:33:16 thats what they all say! 10:33:23 bhaak: sure! what could go wrong? 10:33:27 obviously not good enough, otherwise you wouldn't have needed to go somewhere easier 10:33:39 elly: division by zero! 10:33:48 that happens anyway! 10:34:02 lim x->0 (5/x)! 10:34:38 that's just mean 10:35:55 Chiebriados piety gain should be increased by speed difference between kill and player (http://crawl.develz.org/mantis/view.php?id=770) by greensnark 10:35:55 Chiebriados' ponderousness should be a randart property (http://crawl.develz.org/mantis/view.php?id=769) by greensnark 10:51:45 -!- by has joined ##crawl-dev 10:56:29 03kilobyte * rb3865e277d52 10/crawl-ref/settings/init.txt: Don't break rest due to Cloud Mage's wizlab clouds. 11:00:35 is fulsome getting changed back to the old behaviour? 11:00:49 by: is it easy to see what the old rock weight was? 11:00:55 I am too clumsy with git :/ 11:01:05 dpeg: where is it saved now? 11:01:16 hm, I have to grep 11:01:25 itemprop.cc 11:01:41 itemprop.cc: { MI_LARGE_ROCK, "large rock", 20, 400, true }, 11:01:52 git log itemprop.cc; search for large rock 11:01:56 by: can you issue whatever you tell ... 11:01:58 thanks :) 11:02:27 f44f2bc6f 11:02:27 doy: You have 2 messages. Use !messages to read them. 11:02:31 you could even just do "git log" and search in the pager -- seems fast enough 11:02:40 git log -p 11:02:43 release manager! 11:02:46 good morning :) 11:02:53 morning(: 11:03:10 600 -> 400 11:03:16 any objections to taking that back? 11:03:22 no, sounds good 11:03:32 okay, *I* would simply edit the file 11:03:35 also, 5cc1ceda7 11:03:37 "git revert f44f2bc" 11:03:42 *you* are always pulling tricjs... ah :) 11:04:46 heh, and aed21b5eb 11:05:26 -!- stabwound has quit [Ping timeout: 246 seconds] 11:05:55 Hmm, the colouring of the ice cave entry vaults is off. 11:06:01 03dpeg * r5b1a0d81d8ab 10/crawl-ref/source/itemprop.cc: Revert "Reduce weight of large rocks, from 600 to 400." 11:06:18 Many thanks! 11:06:29 large rocks used to be 1000, then they were gradually reduced to 800, then 600, then 400 11:06:48 doy: I am willing to go up in the same steps :) 11:07:36 keskitalo: huh? 11:08:10 Keskitalo: console or tiles? 11:08:31 In console, it looks like COLOUR: x = white is not working (anymore?) 11:09:12 Works in 0.5.2. 11:09:13 03j-p-e-g * rff2d9f8f2182 10/crawl-ref/source/ (dat/database/monspeak.txt mon-speak.cc mon-util.cc): mon-speak.cc: For friendly monsters, use player genus for relation check. 11:09:58 Keskitalo: hmmm, perhaps this is why the pan_disco_hall vault isn't getting colored 11:10:40 jpeg's commit messages +1 11:11:00 Looks like it is recentish too, worked in a1-2037 (which is about a thousand commits ago) 11:11:55 a1-2917 works too. 11:11:56 -!- stabwound has joined ##crawl-dev 11:12:36 I've seen coloured troves etc. very recently. 11:12:53 Keskitalo: commit hashes are far more useful than those values 11:14:04 f7f503c doesn't work, cb1ee35 does 11:34:23 -!- bfein has joined ##crawl-dev 11:34:28 -!- bfein has quit [Quit: Adios] 12:00:41 dpeg: Ponderous stuff should only be applied to armour, right? 12:00:51 Excluding things of running, I guess 12:01:42 Should the old ponderous brand be removed altogether 12:04:55 greensnark: Now that your familiar with cheb will your next character be trying him out? ;) 12:05:08 I'm not at all familiar with Che :P 12:05:27 I played one Che game long ago and got terribly confused :P 12:05:34 oh i thought coding the ponderous stuff would make you read through its code 12:07:14 parthenocarpy posted: 12:07:17 Anyone uninstalling the game because of the difficulty in trunk probably isn't smart enough to ascend in a normal release anyway. I've seen gnolls on D1 in a regular release once and you know what I did? I went down the stairs and I survived! OOD spawns are more prevalent in trunk because the developers are testing balance among everything else. They've just reduced the spawn rate of uniques after three appear in trunk now 12:07:24 I like this person 12:07:30 (: 12:10:15 Haha, someone complained that a gecko killed their Mi from full health 12:11:07 "someone is bad at crawl" 12:11:08 "Dropbear posted: Bwahuh? The MdFi I dumped a while ago.. died to a stone giant in a couple of rounds. I've killed golden dragons, a bunch of titans etc. so far, and a measly stone giant? Ugh.." 12:11:12 Bwhahahaha 12:11:17 I love this thread 12:11:35 link! 12:11:39 :D 12:11:50 http://forums.somethingawful.com/showthread.php?threadid=3155652&userid=0&perpage=40&pagenumber=154 12:11:58 ahh :) there 12:12:02 greensnark: exactly (only armour, never running) 12:12:22 dpeg: The existing ponderous brand should be removed? 12:12:47 The brand that could be randomly generated, I mean 12:13:27 greensnark: can still stay 12:13:48 Maybe we should pick a different name for the Che property in that case 12:13:54 greensnark: for the names, add one dummy, I'll do more. 12:14:09 Or it should be ok, same effects in any case 12:14:11 greensnark: do you have a name? 12:14:15 yes, perhaps 12:14:29 I have no idea what "ponderous" feels like to an English ear. 12:15:30 -!- raydarken has joined ##crawl-dev 12:16:18 anything left to say? Gotta catch a train... 12:16:43 I'll have to mess with the code before I have more questions 12:17:04 I'm not familiar with randart props, spadework ahead :) 12:17:09 hehe 12:17:12 This is a fun rant: http://forums.somethingawful.com/showthread.php?threadid=3155652&userid=0&perpage=40&pagenumber=154#post372365095 12:17:14 I can reply in 3.5 hours. 12:17:26 And that person did not even meet an actual OOD :P 12:17:41 03doy * r308721b4f14b 10/crawl-ref/source/show.cc: fix manually specified grid colors 12:20:15 We should invite parthenocarpy to the team. 12:21:12 doy: Thank you! <3 12:21:16 -!- dpeg has quit [Quit: run] 12:25:06 I think I'll make a different clone for ascii and tiles version, so I don't have to do a full recompile whenever I build either instead of the other. 12:28:44 I wonder how many lines of code it would take to exclude gnolls from spawning on the first level of the dungeon. I've never encountered anything more OOD on D1 in the entire time i've played, but gnolls are basically a death sentence when you find one within LOS of the starting staircase. 12:28:48 hahaha 12:29:23 Is that the infamous monsters-in-starting-LOS that was fixed? ;) 12:30:12 sounds like a game of "... escaped" 12:30:27 edit edit: Speaking of Orb of Destruction, beware using them against fast or multiple attack enemies. I had an executioner destroy every orb i cast at it before it could even hit him. Those guys are dangerous again. 12:30:35 maybe we should let monsters attack orbs again 12:30:39 because that sounds awesome 12:30:40 (: 12:31:01 Yeah, it's like an emergent drawback to the spell. 12:31:33 (Although of course everything already favours fast beings (except Che)) 12:31:58 I liked that yaktaurs could shoot down IOOD 12:32:38 But if IOOD damage has been reduced, and it's been made more random in direction, it probably shouldn't be weakened further 12:33:19 greensnark, I got a book with only 1 spell 12:33:28 NH-mode! 12:33:30 greensnark, check ##crawl :) 12:33:35 or pingpong on CDO 12:33:37 -!- by has quit [Disconnected by services] 12:33:38 -!- by_ has joined ##crawl-dev 12:34:03 A thorough guide, it says 12:34:15 Obviously a thorough guide wants to avoid spreading its discussion over too many spells 12:38:19 -!- by_ is now known as by 12:42:16 greensnark: if you're going artefact, I think SPARM_PONDEROUSNESS should go; it's only on the "hat of pondering" which could just get the property 12:42:31 greensnark: also, maybe kill the EV-2? 12:42:37 Yes 12:45:30 the damage wasn't lowered last I saw 12:59:17 -!- Twinge has joined ##crawl-dev 13:02:16 -!- Twinge- has quit [Ping timeout: 265 seconds] 13:04:30 03by * re3fb41cf5551 10/crawl-ref/source/mon-act.cc: Make confused monsters zap wands in random directions. 13:04:35 Yay by 13:04:39 huzzah 13:04:42 whooa! 13:04:43 nice 13:04:43 Some bugs are going to roll 13:04:54 by++ # fixing all kinds of bugs 13:05:13 issuec losed 13:05:22 had like 2-3 bugs repported by me fixed today 13:05:24 good work :D 13:05:47 btw, I'm supposed to close the reports and not confirm right? 13:07:00 ah, btw, greensnark 13:07:07 default macros for some terminals 13:07:20 xterm, rxvt, sun xterm 13:07:38 just numpad stuff - not interesting for you ;) 13:08:01 Ahh, numpad 13:08:03 The great evil 13:08:07 :D 13:08:11 indeed 13:08:18 I believe Sauron put a numpad on the One Ring 13:08:54 there is a numpad with a ring on it 13:08:55 the 0 :D 13:09:19 conspiracy! 13:09:27 and then we have the 8 13:09:28 thats 2 rings 13:09:31 double the evil :D 13:10:29 so.. how do you ancient people do it? do you hit 5 with a finger of the left hand or do you lift your right hand? 13:11:00 voice activation! (just kidding) 13:11:04 i hit 5 with left hand, and macro 0/ins on the numpad to 'o' 13:11:10 left hand 13:11:18 don't use numpad at all 13:11:30 see - i have left hand free for my cup of coffee :-P 13:11:33 Portal vault messages aren't triggered if you fall through a shaft (http://crawl.develz.org/mantis/view.php?id=49) by Eronarn 13:11:33 so i can autoexplore with my thumb and move 13:11:53 having explore on +, rest on -, butcher on / and pray on * :-P 13:12:12 napkin, or you could do it american style 13:12:20 with the "beer helmets" but replace the beer cans with coffee 13:12:20 :D 13:12:44 hehehe 13:12:54 "no hands!" 13:13:10 I wish that the fulsome get fixed, can't play Tm otherwise :) 13:13:34 due made a nice suggestion on how to deal with it 13:13:55 which was? 13:14:30 to us z/Z 13:14:31 what was wrong with it? 13:14:33 *use 13:14:46 and is there any suggestion on removing one of them? 13:14:49 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 13:14:56 actually, I think I posted it :) 13:15:02 oops 13:15:03 :) 13:15:11 see - then they are waiting for you patch! 13:15:19 *your 13:15:25 I don't code :D 13:15:44 -!- stabwound has quit [Ping timeout: 272 seconds] 13:15:57 Bad cbus 13:16:03 You know how to code! 13:16:14 Instead of playing lame DSBe that splat every three dlvls, you could write us a nice patch :P 13:17:45 erm.. snake pit is still guaranteed - isn't it? 13:17:53 No 13:18:02 Two out of Snake, Swamp, Shoals 13:18:15 now that you mention it :D 13:18:25 i'll finally see the new swamp \o/ 13:18:37 -!- Twinge- has joined ##crawl-dev 13:18:40 the ctrl+o display is confusing though 13:18:46 Say hi to the Lernaean hydra if you luck in to that ending 13:18:48 it lists "Snake" 13:18:50 It is an awesome ending 13:19:08 hehe 13:19:09 Yeah, players were suggesting to remove the unlucky branch once the other two are found 13:19:45 i did that last night 13:19:54 Nice 13:20:01 -!- stabwound has joined ##crawl-dev 13:20:10 omg! nobody updated CDO today! 13:20:13 -!- MarvinPA has quit [Ping timeout: 256 seconds] 13:20:18 A whole day without an update! 13:20:22 Napkin: That's terrible. :) 13:20:27 Players will be pining for the fjords 13:20:47 greensnark, /me starts up vim and writes a perl script 13:20:49 due must have had a busy day 13:20:53 nobody updated cdo yesterday either d: 13:20:59 probably already feels like on vacation! 13:21:15 jesus! 2 days?! 13:21:26 -!- Twinge has quit [Ping timeout: 272 seconds] 13:21:36 I admire your dedication to your crawl server. :) 13:21:58 when players don't see the 'would you like to update your save' message every day, it makes them very anxious. 13:22:08 haha yeah :D 13:22:10 * Napkin whispers to rax: I created a script so people with login can update too :D 13:22:35 Ooooh, clever! 13:23:14 had to add locking though ;> 13:23:15 should just add it as a function to gretell 13:23:16 (: 13:23:28 lol - that's evil, doy! 13:23:32 -!- Twinge- has quit [Ping timeout: 258 seconds] 13:23:36 hahah 13:23:52 constant recompilation 13:23:52 ;) 13:24:12 Continuous integration 13:24:14 -!- Twinge has joined ##crawl-dev 13:24:23 Every commit triggers a new build after 30m with no commits :P 13:24:34 lol @ git-hook 13:25:29 Master branch on CDO updated to: 0.6.0-a1-3359-ge3fb41c (16.5) 13:26:01 hah! much less confused - can stop looking for snake now :D 13:26:04 just have a git hook that does "touch needs-recompilation" and a cron job that does "if [[ -f needs-recompilation ]]; then recompile; rm -f needs-recompilation; done" 13:26:07 done! 13:26:10 (: 13:27:05 -!- Giomancer has joined ##crawl-dev 13:27:49 If this script could also regularly brew a fresh pot of coffee, it would be greatly appreciated here 13:28:07 !send greensnark a pot of coffee 13:28:07 Sending a pot of coffee to greensnark. 13:28:13 need one too please 13:28:14 :D 13:28:34 I shouldn't have said the 'C' word, now I have to go make some :P 13:28:40 me too 13:28:41 :D 13:29:39 greensnark: It took me forever to figure out how to simply report mimics correctly, I don't think I can script coffee brewing :) 13:30:08 -!- morik has joined ##crawl-dev 13:31:15 Wait a minute, Twinge, that pot of coffee is actually a mimic! 13:32:03 No actually that was the message for monsters hiding under things in NH 13:32:38 yeah, in crawl it's just "The pot of coffee hits!" 13:32:38 (: 13:33:24 "You feel awake!" 13:33:31 sleep resistance! 13:34:27 or was it "You feel wide awake!"? 13:35:27 This channel is like AA for former NetHackers 13:35:39 haha yeah 13:35:46 what step are we on? 13:35:49 There, there. Try this balanced rogue-like instead. 13:36:05 why is my worthless bug a 0.6 target :P 13:36:10 "To beat my NetHack addiction, I started playing Crawl instead" 13:36:21 That's like doing heroin to quit smoking cigarettes :P 13:36:33 nah 13:36:39 its like switching from ciggarettes to snus 13:36:42 syllogism: which? 13:36:44 and then realizing that snus has like 2x the nicotine 13:36:45 :D 13:36:45 http://crawl.develz.org/mantis/view.php?id=584 13:36:46 hmm - did trog give me a sling of flame because of my throwing skill? 13:36:59 syllogism: because it looked trivial, so why not 13:37:00 (: 13:37:08 napkin, yeah 13:37:30 Trog can give ranged weapons even if you have no skill, I think 13:37:35 yes 13:37:39 but sling/throwing no longer crosstrain 13:37:41 ah, ok then 13:37:41 weapon gifts have a chance of being anything 13:37:42 doy: just looked at it; it's not trivial 13:37:57 by: alright then, feel free to postpone it 13:37:58 (: 13:38:23 should get rid of the enchantment stepdowns 13:38:27 they make little sense 13:38:49 Napkin: chance of getting a weapon from acquirement is (skill + 1) / (total weapon skills + 9) 13:39:08 where weapon skills are sbl, lbl, axes, m&f, polearms, staves, slings, bows, crossbows 13:39:45 I still don't really see why slings aren't just combined with Throwing; they're no more unique and different than blowguns are 13:40:05 although there are situations that skew those probabilities, sometimes pretty drastically 13:40:08 twinge: because it was too powerful 13:40:46 for instance, spriggans tend to not get axes, long blades, or maces much at all, because acquirement-level items from those classes tend to be unwieldable 13:41:08 ok.. so then it's ok he gave me sling even though I have no slings skill 13:41:12 yes 13:41:21 no bug report then :-P 13:41:23 (: 13:41:45 due was complaining yesterday about his spriggan of trog getting showered with lajatangs, when he was a long blades user 13:41:50 we should really fix acquirement for 0.7 13:41:52 purge: Ah. I wasn't aware they were even tried combined. Still feels odd for Blwguns to be part of the same skill as throwing stuff though :P 13:42:19 heh - my unarmed Troll got lajatangs too - so I took that as a hint 13:42:24 (: 13:42:39 i should read more carefull though... suddenly the hydra was growing! 13:57:34 -!- Twinge- has joined ##crawl-dev 14:00:16 -!- Twinge has quit [Ping timeout: 265 seconds] 14:01:56 -!- TGW has joined ##crawl-dev 14:10:42 -!- Giomancer has quit [Quit: A fine is a tax for doing wrong. A tax is a fine for doing well] 14:21:49 -!- Spads has quit [Ping timeout: 260 seconds] 14:29:42 -!- purge has quit [Quit: !] 14:32:53 -!- nrook has joined ##crawl-dev 14:44:34 03by * rd51ffcb59a5a 10/crawl-ref/source/describe.cc: Note Kiku weapon blessing on ^ screen. 14:44:36 03by * r04e1c262be0e 10/crawl-ref/source/describe.cc: Fix spacing in TSO religion screen. 14:47:11 -!- by has quit [Quit: leaving] 14:57:29 kiku blesses weapons? 14:58:07 Textmode: kiku will painbrand a weapon instead of giving you the Necronomicon if you want 14:58:51 Pain branded weapons are more common on the ground than necronomicons... 14:59:19 necronomicons are ridiclously common 14:59:27 you are sure to come across one in a game 14:59:32 :/ 14:59:39 maybe that should be changed? 15:00:00 no, thats the way it should be =p and always was, except when it wasnt, its the same for the other 3 books 15:01:05 the kiku advantage is your gauranteed one early, if you want it 15:07:41 -!- Twinge- is now known as Twinge 15:22:45 * greensnark has never memorised anything in the Necronomicon 15:23:13 -!- stabwound has quit [Ping timeout: 264 seconds] 15:23:28 My idea of elite necro spells starts with vampiric draining/regen and ends with animate dead/dispel undead :P 15:26:38 Hehe. I've got a buff for bone shards made up =) (Not enough that you'd probably add it to your list there, but at least it'd be useable) 15:28:10 -!- stabwound has joined ##crawl-dev 15:28:35 necromancy spells rock 15:29:00 <3 death's door 15:29:05 !lg wasp 15:29:05 831. wasp the Firebug (L4 MDFE), blasted by an orc priest (divine providence) on D:4 on 2010-02-06, with 255 points after 3286 turns and 0:21:13. 15:29:11 @whereis wasp 15:29:11 wasp the Conjurer (L12 DEFE), a worshipper of Kikubaaqudgha, saved on Lair:4 on 2010-02-09 after 22835 turns. 15:29:52 btw, can you still torment the royal jelly without it spawning minions? 15:30:01 likely 15:30:06 There was definitely talk of fixing it 15:30:14 What happened to the corridor trick? 15:31:28 anti summon corridors are so angband... 15:32:07 03j-p-e-g * r8af7f20af747 10/crawl-ref/source/ (enum.h itemprop.cc spells3.cc): Don't autoinscribe items with "was cursed" that you saw getting cursed. 15:32:11 corridor trick still works for the moment, thats for 0.7 15:32:58 corridor trick? 15:33:08 gonna make all monsters merge into a large more dangerous version? 15:33:18 no for the royal jelly 15:33:33 hmm, did fulsome get fixed? 15:33:35 Ok, my first attempt at the ponderous randart change causes all my randarts to be named "of Quantum Leap" 15:33:38 Which is flattering 15:33:41 But not what I expected 15:33:46 weird 15:34:20 the titanic royal jelly (J) | Speed: 16 | HD: 21 | Health: 230 | AC/EV: 8/4 | Damage: 200(acid), 120(acid) | Flags: sense invisible | Res: magic(196), poison, acid+++, asphyx | XP: 20000. 15:34:22 I believe I have triggered most of the asserts in store.cc en route to Quantum Leap status 15:34:40 For a moment I thought that was a real monster 15:35:16 there should be a branch with monsters like that 15:35:37 the "AWWW FU---No carrier" branch? 15:35:53 We need a branch with velociraptors 15:36:00 That can, of course, open doors 15:36:07 :) 15:36:18 "clever girl" 15:37:05 r for raptor, right? Everyone would assume that r coming at them was some weak rat or something... ;) 15:37:27 would have to be at least R 15:37:40 though that does take the fun out of it... 15:37:57 what glyph do the other reptiles get? :) 15:38:05 this reminds me of all the funky raptor strips in xkcd :) 15:38:15 textmode, t for alligators 15:38:26 what about lizards? 15:38:33 l is pretty dense already 15:38:37 with drakes and lizards and such 15:48:17 -!- Kil2 has joined ##crawl-dev 15:51:02 greensnark, know what we need? 15:51:11 greensnark, ditch one of these boring melee uniques and make a Tm unqiue with blade hands 15:51:14 :D 15:51:28 cbus: start coding! 15:51:38 also D form 15:51:40 doy, #define NULL 1 15:52:33 a unique with blade hands, D form, L form, and evaporate would be pretty sweet 15:53:37 lich form should swap out its spellbook for a lich spellbook until the transformation ends 15:53:40 (: 15:53:49 doy, "start coding" :D 15:54:14 i've got 0.6 to worry about for the next couple weeks d: 15:54:26 doy, fix the fulsome stuff that you can't dance it ;) 15:54:35 Tm are almost unplayable without it (atleast with low int chars) 15:55:43 cbus: i'll let someone else take care of that who's actually played recently... sorry if i don't necessarily trust your declarations of "unplayable"(; 15:56:06 doy, try it 15:56:19 doy, training transmutation with a level 2 spell with 11 int 15:56:20 (MfTm) 15:56:22 is kinda hard 15:56:33 especially when the spell is at "Good" 15:56:45 -!- Spads has joined ##crawl-dev 15:57:03 too busy! 15:57:40 I think greensnark was actiing surprised earlier that it hadn't been changed back already. 15:57:51 he was 15:59:18 fulsome is rather critical to early game transmuters. 16:00:17 how is the transmuter thing worse than the current status of crusaders 16:00:31 what happened to crusaders? 16:00:43 they have to train ench using level-2 spells because they have no level-1 ones 16:00:51 same with AM, iirc 16:00:52 oh, yeah, but that's been like that forever 16:01:04 but yeah, crusaders are fine 16:01:08 indeed, but if they can manage, why can't transmuters? 16:01:15 pretty sure my AM had corona. 16:01:24 nrook: this is why i don't want to just jump into reverting it 16:01:24 (: 16:01:43 doy: greensnark's opinion doesn't count? 16:01:44 nrook, worse misscasts 16:02:04 Textmode: sure it counts, but it's not law d: 16:02:16 ?? transmutation miscast 16:02:16 transmutations miscast[1/1]: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 glow, paralysis, or confusion. 3: 3-20 dmg AND 0-34 glow, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations. 16:02:35 ??enchantment miscast 16:02:35 enchantment miscast[1/1]: 1: levitation / random uselessness 2: curse (no decay) / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow 16:02:40 ??fire miscast 16:02:40 fire miscast[1/1]: 1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame 16:02:43 ??necromancy 16:02:43 necromancy[1/4]: Branch of Crawl magic concerned with undeath, unlife, and unholy modification of life. 16:02:49 ??necromancy miscast 16:02:49 necromancy miscast[1/1]: No effect if Kiku** and piety/150 chance. Otherwise by severity: 1: Slowing, (living) 5-19 dmg, rotting. 2: 1-3 shadows, (living) draining, 15-37 damage. 3: Reaper, soul eater, 1-7 statloss, draining, (living) severe rot, or torment. 16:06:00 I have no strong opinion either way on Fulsome Distillation :P 16:06:56 03j-p-e-g * rf57ece8c53ec 10/crawl-ref/source/itemprop.cc: Clear "was cursed" inscription once an item is fully identified. 16:07:04 Although if fulsome doesn't train without a corpse, presumably sticks to snakes shouldn't train without sticks :) 16:07:16 or evaporate without a potion 16:07:25 Yep 16:07:36 So the change feels incomplete either way 16:07:37 z/Z +1 :-$ 16:07:49 g'night guys 16:07:59 yeah, really i think we should just make it consistent 16:08:19 either spells with a material component can always be cast, or only with that component 16:08:22 for all spells like that 16:08:23 Does the xp pool change plan address skill training? 16:08:36 greensnark: in what way? 16:08:37 For skills like transmut that are harder to train than conj 16:09:00 I remember that the xp pool thing is supposed to fix victory dancing 16:09:03 not directly, although it wouldn't be hard to tweak if that was an issue 16:09:08 but why is that true? 16:09:22 Why is what true? 16:09:33 why is tmut harder to train than conj? 16:09:42 Because you use tmut spells less often 16:09:48 hmmm 16:09:59 Generally one transform spell lasts pretty long 16:10:18 yeah, those kinds of tweaks would be pretty easy to make, i'm pretty sure 16:10:21 Unless I work on training transmut, which I rarely bother with, I end up being a monk with a little transmut skill 16:10:28 But it's a tricky thing :) 16:10:29 nothing like that has been proposed yet though, i don't think 16:13:54 greensnark, like a monk with evaporate? 16:14:01 I'm gonna try a semi-high int Tm 16:14:03 (SE) 16:14:06 just finishing a phone call 16:14:20 but its definately very hard with Mf :) 16:14:36 mfcr were overpowered anyway d: 16:14:38 (: 16:15:17 !lg * cv>=0.5 ktyp=winning s=char 16:15:22 861 games for * (cv>=0.5 ktyp=winning): 48xMDFi, 20xMDBe, 19xMiBe, 18xDSBe, 18xMfCr, 17xSpEn, 15xHOPr, 15xDDNe, 13xMDPa, 12xDSCK, 11xMfTh, 11xOgFE, 10xMiFi, 10xDDHe, 9xDDCK, 9xMDCK, 9xHOFi, 9xMiPa, 8xDSFi, 8xTrIE, 8xDDBe, 7xHaNe, 7xHEWz, 6xDDDK, 6xDECj, 6xDrIE, 6xDSFE, 5xMfIE, 5xHEFE, 5xSETm, 5xSpVM, 5xDEWz, 5xKoBe, 5xTrBe, 4xDSWn, 4xNaVM, 4xMfWz, 4xMfCK, 4xMDAr, 4xHuPa, 4xHOPa, 4xSENe, 3xGhCK, 3x... 16:15:23 MfTm 16:15:24 not cr 16:15:35 oh, right 16:16:38 i find MfCr pretty difficult now 16:16:44 what got changed? 16:16:49 i have no clue 16:16:49 Napkin: why? 16:16:59 previously polearms seemed much stronger 16:17:03 hmmm 16:17:11 did trunk buff summoning, or is this a bug?: Last night I had some summons kill kobolds and small snakes (both listed with xp 1), and I got 2 xp per kill (i.e., apparently 200% of normal, instead of 50%) 16:17:17 pretty sure polearms haven't been changed 16:17:19 Crash upon attempting descend stairs to Hall of Blades (http://crawl.develz.org/mantis/view.php?id=771) by Gimpyjoe 16:17:34 @??small snake 16:17:34 small snake (03S) | Speed: 12 (swim: 60%) | HD: 1 | Health: 2-5 | AC/EV: 0/11 | Damage: 208(poison) | Flags: amphibious, cold-blooded | Res: 06magic(1) | XP: 1. 16:17:38 @??kobold 16:17:38 kobold (07K) | Speed: 10 | HD: 1 | Health: 2-5 | AC/EV: 2/12 | Damage: 4 | Res: 06magic(1) | Chunks: 09poisonous | XP: 1. 16:17:53 was using sticks to snakes 16:18:05 on a lvl 2 DsTr 16:18:06 maybe just imagining.. i'm a newbie :) 16:18:19 does cancelling evaporate train? 16:18:27 morik, a demon spawn troll? :) 16:18:30 morik: summoning xp hasn't been changed 16:18:34 err transmuting 16:18:36 transmuter 16:18:40 tm? 16:18:47 not sure what the issue could be 16:19:11 well getting spider form takes alot longer now atleast :) 16:19:16 usually its about castable when you get it 16:19:21 now its gonna be at fair for quite a while 16:19:57 hmm 16:23:04 -!- dpeg has joined ##crawl-dev 16:23:41 Branching! 16:23:48 -!- pointless_ has joined ##crawl-dev 16:24:03 Hi Charles! 16:24:18 Hi 16:24:21 currently at work, and going out to dinner after that 16:24:22 but tonight! 16:24:29 Yay! 16:25:03 morik: if you can reproduce it, feel free to file it on mantis 16:25:06 morik: XP is truncated when Gretell reports it 16:25:14 Actual XP gains vary from monster to monster, based on the HP 16:25:33 rats are 1exp, globins 1.4exp on average, etc. 16:27:52 -!- pointless_ has quit [Client Quit] 16:28:20 ah, so the small snake and the kobold could have been worth 4 each? 16:28:28 -!- pointless_ has joined ##crawl-dev 16:28:59 !tell dpeg Should Cheibriados be able to modify artefacts by adding ponderousness? 16:28:59 greensnark: OK, I'll let dpeg know. 16:31:00 mirk: No. I don't know why the halving was iffy. They will never be worth more than 2. geckos can be worth 3. 16:31:17 s/mirk/morik 16:33:39 * dpeg is busy with itching. Just got a letter from Bangalore full with cat hairs. 16:34:19 !messages 16:34:19 (1/5) greensnark said (1d 10h 35m 31s ago): bhaak proposes the 0.6 release be codenamed "katzenhaarallergiresistenz" 16:34:23 !messages 16:34:23 (1/4) greensnark said (1d 10h 35m 9s ago): This was bhaak's idea entirely, in no way influenced by anyone else on ##crawl-dev, not to mention any names. 16:34:25 !messages 16:34:25 (1/3) bhaak said (1d 10h 34m 33s ago): but it should be correctly written Katzenhaarallergieresistenz, but you should know that :) 16:34:29 !messages 16:34:29 (1/2) dpeg said (1d 5h 3m 51s ago): greensnark is being naughty again. 16:34:31 !messages 16:34:32 (1/1) greensnark said (5m 33s ago): Should Cheibriados be able to modify artefacts by adding ponderousness? 16:34:48 greensnark: any progress on the matter? You can take your time, haha :) 16:36:54 dpeg: You didn't answer the question :P 16:39:58 death by not having spider form :D 16:41:01 cbus: Thank you for these bulletins. They cheer me greatly. 16:41:05 :P 16:41:05 :) 16:42:46 greensnark: answer is no 16:43:20 Ok, that makes things easier 16:43:30 Although I was almost done with allowing him to change unrands :P 16:43:57 no! :) 16:44:23 you can leave the code in case he changes his mind :P 16:44:59 Having to choose between piety gain and randarts is part of my plan. 16:45:29 I'll leave the code disabled :) 16:45:49 Also someone needs to come up with good names for his ponderous randarts 16:45:53 I put in three :P 16:46:00 Which has quite exhausted my creative potential 16:46:14 greensnark: on the train, I collected some 16:46:18 slug, sluggier, sluggiest? 16:46:37 of the Slug 16:46:40 of the bigger Slug 16:46:42 creative :P 16:46:43 of the ultimate Slug 16:46:43 on the Slug 16:46:46 at the Slug 16:46:49 from the Slug 16:46:51 of the Home Premium Slug 16:46:58 Wait, sorry, that was a mistake 16:47:03 * Napkin giggles * 16:47:28 for the Slugmageddon 16:47:42 greensnark: can you make a link to one of our text files, so that we can easily new words? 16:47:54 It's in randname.txt 16:47:56 Pull the slug! 16:48:01 Or it will be once I've checked it in 16:48:01 greensnark: awesome <3 16:48:36 It lets you go berserk. 16:48:37 It slows your movements. 16:48:42 Cheibriados disapproves of the use of such an item. 16:48:45 * greensnark giggles. 16:48:57 how quiant 16:49:19 what will he say if you try to ponderify boots of running 16:49:27 That's disallowed 16:49:44 I suppose he could convert them to regular boots :P 16:49:52 Cheibriados says: "Zing!" 16:49:52 +1 :P 16:50:42 greensnark: the bit with berserk cannot happen? 16:50:55 dpeg: Oh, just testing the unrand code :) 16:51:08 That was the salamander hide armour 16:51:10 Of Inactivity, Of Idleness, Of Sluggishness, Of Sloth, Of Lethargy, Of The Loafer, Of The Slacker 16:51:57 I will add stuff later. Let greensnark code :) 16:52:00 Of the Turtle 16:52:33 Awesome, using ponderousness on a hat of intelligence gives me a permanent int boost 16:59:43 Mm, adding a randart property to the enum will apparently blow up randarts loaded from old saves 16:59:57 blow up? 17:00:06 Well, assert 17:00:10 ahh :) 17:05:30 kilobyte in Shoals I see 17:05:37 He seems to have ... overprepared to some extent :P 17:06:09 probably did tomb first :P 17:06:24 using a big terminal too d: 17:07:04 oh sweet, added a new spellbook :D 17:07:13 is there any way to have a book not named "book of the x"? 17:07:31 greensnark: didn't get Flight until Vaults:8, and Shoals are a hellhole without it 17:07:34 necronomicon? :P 17:07:48 nor even recastable levitation 17:07:55 kilobyte: Looks too easy now :) 17:08:19 Hey, apparently somebody got killed by Saint Roka the shadow dragon 17:08:24 Excuse me while I kill myself laughing 17:08:36 yes, he managed to somehow poly him on first or second try 17:08:36 Amazing 17:08:43 @??saint roka 17:08:43 Saint Roka (12o) | Speed: 10 | HD: 18 | Health: 200 | AC/EV: 3/10 | Damage: 35 | Flags: evil | Res: 06magic(72) | Chunks: 07contaminated | XP: 8385 | Sp: smiting. 17:08:51 it was in Orc too 17:09:00 syllogism: oh, yes, that works 17:09:25 I wonder what Roka could convert into that wouldn't be worse? ;P (esp. considering how much XP Roka is worse) 17:09:37 -!- Cryp71c has quit [Quit: Leaving] 17:10:11 03dolorous * r45ef6e4adcc2 10/crawl-ref/source/dat/database/rand_all.txt: Add randart description entry. 17:10:25 roka ist a tough guy 17:10:33 very 17:13:36 I know. Roka is scary. But so is everything around 18 HD pretty much 17:16:54 @?? elephant slug 17:16:55 elephant slug (15j) | Speed: 4 | HD: 20 | Health: 100-160 | AC/EV: 2/1 | Damage: 40 | Res: 06magic(80) | Vul: 09poison | Chunks: 09poisonous | XP: 464. 17:16:59 that'd be a nice one :) 17:18:37 The elephant slug plainly exists to tempt you to polymorph high HD monsters 17:19:14 what does n(n+1)/2 mean? 17:19:14 TGW: You have 1 message. Use !messages to read it. 17:19:16 !messages 17:19:16 (1/1) Kyrris said (14h 2m 57s ago): ?mapping no longer reveals what is behind hidden doors. Your pillar might have had an interior, after all. 17:19:22 we need poly traps and then some lemuel vaults 17:19:42 TGW: I believe that's the stat boost for each stat where n = number of ponderous items 17:19:48 ah 17:19:53 night all 17:19:55 so, completely nuts at 3 items 17:20:01 no 17:20:11 1,3,6,10,15 17:20:14 1, 3, yeah 17:20:24 do you really get +15 17:20:38 i remember trying it and not getting more than +6 17:20:44 -!- Textmode has quit [Quit: Leaving] 17:20:51 5 pondered items :| 17:21:08 TGW: just use blink to get everywhere! 17:21:16 slime creatures are tough these days 17:21:18 (this may not be the intended cheibriados playstyle.) 17:21:31 definitely making a wr chei now 17:21:34 oh you do, I guess I hadn't recompiled 17:21:55 this may be enough to get me to play Chei :P 17:22:30 "may" 17:22:39 You'll have to finish that Nemelex detox program first 17:24:19 +15 dex is like +20 ev too :P 17:24:20 hehe 17:24:26 more as a small race 17:24:41 dpeg: by suggested removing -2 EV penalty for ponderous items. Do you agree 17:24:46 well, the +15 may be edgy, but I figured it may lure people into the Che livestyle 17:24:57 greensnark: yes 17:25:05 Also: should I remove the ponderous brand for plate mails? They're still generated, and their AC boost may make them interesting 17:25:06 I'll just have to c.blink everywhere :P 17:25:26 remove the ev penalty and I'll play one 17:25:29 * doy waits for the magical explosion 17:25:31 greensnark: why not allow them to be generated? 17:25:38 dpeg: Cool 17:25:49 Yes, removing them is more work :) 17:25:52 there's an ev penalty? 17:25:57 that's the spirit! 17:26:02 euuugh 17:26:17 HEWz of Chei :P 17:26:37 I guess a DS could work with the stat boosts 17:26:46 does chei still get pissed if you get faster? 17:26:49 like with spider form 17:26:51 especially if I get speed 3 :P 17:26:51 not swift 17:29:56 -!- morik has quit [Quit: Adios] 17:31:31 oh you can still get instatele 17:31:38 oh? 17:31:53 yeah 17:33:17 is nutschei on cdo? 17:33:24 nuts chei* 17:39:09 D:2 troll 17:39:12 that doesn't seem right 17:39:42 it sounds pretty awesome to me 17:39:54 you're kidding, right? 17:39:57 "caused by an indirect mummy death curse" <-- what? 17:40:02 That put a bit of spring back into your step. 17:40:02 Cheibriados reduces the support of your attributes. 17:40:02 Damage: -9999; Hit points: 250 17:40:04 wait what 17:40:07 (spiderform) 17:40:16 my stats didn't hit 0 or anything 17:40:25 oh they did 17:40:34 somehow 17:40:46 I guess it first set my str to spider form str 17:40:49 and then deducted 15 17:40:52 naughty :P 17:41:02 spider form doesn't have negative str afaik 17:41:22 @D:2 troll: should that get filed? 17:41:28 actually yes something else did it 17:41:31 -!- Twinge- has joined ##crawl-dev 17:41:33 my int dropped to 6 too 17:41:50 it probably deducted the stats twice 17:42:06 how many were you wearing? 17:42:09 5 17:42:57 my stat total is decreasing by one everytime I cast blade hands :P 17:43:44 What, why? 17:43:59 Oh, Che issues 17:44:16 -!- Twinge has quit [Ping timeout: 272 seconds] 17:44:48 can you ponder shields? 17:45:01 no 17:46:29 what do monsters use for throwing skill with returning weapons? 17:46:33 it seems very excessive 17:47:12 ijyb just got six returns in a row 17:48:03 Huh... I thought comes into play + fire was reduced by by? Wouldn't have thought it still possible for a Kobold to come into view and fire off 2 darts before I do anything 17:48:15 morning all 17:48:25 dpeg: I was asleep, delayed commit message. 17:48:27 greetings due 17:48:42 Morning due on the turf 17:49:17 * due includes dpeg. 17:50:24 chei lowering your stat boni when you are transformed is pretty annoying, I wanted to make a transmuter :( 17:50:55 Did you file a bug 17:51:10 no, but I wasn't referring to the bug 17:51:23 Melded gear? 17:51:28 yes 17:51:34 -!- Twinge has joined ##crawl-dev 17:54:14 -!- Twinge- has quit [Ping timeout: 252 seconds] 17:57:34 due: Hi! Will be testing troves in a moment. Got to tex something first. 18:00:33 The asserts in store.cc are like caltrops 18:00:45 Wherever you go, ouch, that was a store.cc assert 18:02:37 Why exactly does CrawlVector not want its max size changed, ever :P 18:02:44 Cheibriados attribute bonus not deducted properly when gear is melded (http://crawl.develz.org/mantis/view.php?id=772) by syllogism 18:08:23 -!- dpeg_ has joined ##crawl-dev 18:08:54 dpeg with an underscore! 18:09:05 I scored another one! 18:09:43 Hooray, email done. 18:12:20 03greensnark * r063d347c18f7 10/crawl-ref/source/ (17 files in 3 dirs): Che ponderousness: ponderousness is now an artefact property in addition to an ego type, and the Che ability converts the target item into a randart. 18:12:46 now someone just fix the melding bug :P 18:12:48 And that was an unreasonably complicated commit 18:13:13 I do believe I managed to trigger every assert in store.cc 18:13:17 And there are a few of them :P 18:13:18 greensnark: I am sorry. 18:13:34 greensnark: Would have it been easier if ponderousness was a racial traitß 18:13:36 No worries, I know a little more about artefacts now :P 18:13:38 though I guess if he'll still lower attribute support when my gloves meld, I won't bother 18:13:53 Should be enable ponderousness for shields? 18:13:58 *we 18:13:59 yes :P 18:14:12 greensnark: no ponderousness for shields 18:14:27 I wouldn't mind +21 to all stats :P 18:14:33 I expected that =) 18:14:49 And speed 1? :P 18:14:54 only if I move :P 18:15:00 hehe 18:15:04 i can blink around 18:15:10 Statue form. 18:15:19 all my gear will meld 18:15:35 and chei hates that apparently :( 18:15:52 I thought there was no piety hit for melding? 18:16:04 dpeg_: randname.txt! 18:16:09 greensnark: Yeah, just going to add stuff. 18:16:53 due: there's a stat hit :P 18:16:59 is lu's altar a 0.6 target? 18:17:00 syllogism: so? 18:17:06 TGW: not necessarily. 18:17:09 aw :[ 18:17:17 so I lose like 5 str + dex when I cast blade hands 18:17:20 and hence do less damage :P 18:17:32 Should we reuse "of Pondering"? 18:17:43 I like making Gastronok a Cheibriadossite. 18:17:57 replace airstrike with slouch 18:18:05 and slow with time bend 18:18:15 let's make all slow monsters worship Cb 18:18:59 due: I'll do randtext first? 18:19:12 due: later (monsters with gods :) 18:19:16 dpeg_: I've already done nine :) 18:19:48 -!- Rarus has joined ##crawl-dev 18:19:48 eleven... 18:20:01 due: okay, go ahead =) 18:20:13 Dpeg, I've made an account on the mantis wiki, but how do I add a new page for my mutation ideas? 18:20:14 Is prolongment a word? 18:20:18 monster with slow aura that step out of time 18:20:21 sounds evil 18:20:36 Hm, appears to be. 18:21:23 Rarus: is there already a mutation page? 18:21:29 Dpeg: NM. Saw your comment on general chat. No, there is no mutation page. 18:22:52 Rarus: take this one: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:mutations 18:23:07 Rarus: sign your contributions, please. There is a button to do this easily (the right most one). 18:23:46 20 or so 18:23:58 dpeg: there are so many sl;ow-related words beginning with l <3 18:24:16 "of Belated Steps" is my favourite so far. 18:27:16 due: I hope there will be somethign left for me. Johanna loves this thing, too :) 18:28:00 * due loves it more ;) 18:28:29 and prolognment *is* a word 18:28:33 "of Unpunctuality" <3 18:30:22 of Leisurely Lolling :P 18:31:15 already got "of Leissure", not Lolling involved. 18:31:38 03due * rabb49efdff64 10/crawl-ref/source/dat/database/randname.txt: Some randart names for Cheibriados's ponderousness. 18:31:43 "I downloaded the lastest trunk version, and for some reason it doesn't have player.png in the zip. I tried using the player.png from the 0.5.2 tiles, but it doesn't work correctly (creatures show up all wrong). Can someone put up the player.png file up for me to download? " 18:31:51 Keskitalo has been up to mischief! 18:32:22 due, "of the Turtle" 18:32:25 LOL. 18:32:36 "of the Pony without legs" 18:32:39 :D 18:32:43 I wonder what happenned 18:32:49 greensnark: Where was that? 18:32:53 SA 18:33:00 That's *weird* 18:33:08 This is cool: http://forums.somethingawful.com/attachment.php?postid=372392681 18:33:40 The merfolk reflects your orb of destruction with its shiny dwarven large shield of reflection! 18:33:40 Ouch! That really hurt! 18:33:40 You die... 18:34:00 who did it happen to? :D 18:34:04 haha 18:34:05 some guy on SA 18:34:08 nice 18:34:14 well, he probably played tiles 18:34:16 so he deserved it 18:34:16 :D 18:34:19 :P 18:34:30 greensnark: What's cool about it? That's the standard player.png :o 18:34:37 I'd never seen it! 18:34:42 oh, speaking of sa 18:34:43 dpeg: 18:34:46 12:30 <+doy> edit edit: Speaking of Orb of Destruction, beware using them against fast or multiple attack enemies. I had an executioner destroy every orb i cast at it before it could even hit him. Those guys are dangerous again. 18:34:47 greensnark: Really? :o 18:34:50 12:30 <+doy> maybe we should let monsters attack orbs again 18:34:53 12:30 <+doy> because that sounds awesome 18:35:28 due: No, I've only ever looked at the individual tiles :) 18:36:40 wait ponderified items dont keep their ego? :( 18:37:06 syllogism: they should 18:37:11 oh wait 18:37:13 they should now 18:37:14 They do... I think 18:37:15 but probably not on cdo 18:37:16 :) 18:37:23 unless greesnark updated it 18:37:24 tried with helmet of int and preservation 18:37:48 I might have broken it with my last minute scrobbling, let me check 18:38:15 Oh bleh 18:38:22 SHAME ON YOU DARSHAN. 18:38:25 I forgot to copy brands into the randart :P 18:38:42 Too much time spent with unrandarts :P 18:38:55 greensnark: randart armors can't even have brands, no? 18:39:18 Are we calling it "ego" this weekend 18:39:23 One of them fancy labels 18:39:34 i recall the support was added at one point 18:39:50 Yeah, I was supposed to enable it 18:40:08 Right after I answer these emails I have lined up 18:40:45 greensnark: Did you see the magic I had to do to get troves to work sanely? 18:40:55 greensnark: I remembered you saying about inscribing items "poisoned" and poisoning monster with them. 18:41:04 greensnark: And realised that you could inscribe an item with what the trove wwanted and it would accept it. 18:41:10 Oh, nice 18:42:15 Yess. 18:42:19 I laughed and then cried. 18:42:37 And spent five hours writing base_type, sub_type and ego_type for Lua items (dlua restricted) and dumped ever using the name at all. 18:44:29 I believe it not 18:44:36 dlua? 18:44:50 The first requirement "enable web services" was vague, so I request clarification 18:44:50 Okay, I should be able to get up a few dozen mutation ideas in the next day or so...thanks, dpeg. 18:44:56 And the customer comes back "XML-based web services" 18:45:04 * greensnark feels a rising hatred. 18:45:28 Three beautifully composed paragraphs ignored by the top-posting twerp 18:45:48 Well, it uses artefact names for comparisson of artefacts. 18:46:23 Rarus: go for it! 18:46:27 elly: dlua is Crawl's Lua state used for internal stuff 18:46:33 As opposed to clua which is used for user scripts 18:46:43 And the names are chosen to be obviously understandable :) 18:48:21 due: commit! 18:48:32 dpeg: Commit what? 18:48:36 * due commits dpeg. 18:48:42 * due pushes dpeg through to sourceforge. 18:48:46 ah, I see :P 18:49:14 I remember it as dungeon lua and config lua 18:49:25 I always remember as dungeon lua. 18:49:27 And client lua. 18:49:28 Probably has nothing to do with reality, but I don't care 18:49:31 that's a good idea, actually 18:49:34 (separate lua states) 18:49:37 * elly files that idea away for later 18:49:39 dlua was indeed intended to be dungeon Lua 18:49:49 As for clua, I was thinking "Crawl Lua, clua, durr!" 18:51:40 -!- dpeg_ has quit [Quit: leaving] 18:51:44 Apparently I also neglected to autoinscribe Che's ponderous things 18:51:54 My sins are legion 18:52:07 Probably has nothing to do with reality, but I don't care 18:52:11 blah 18:52:18 :P 18:52:44 * due beats greensnark with a sack. 18:55:20 Can I define stuff like @slow_animal@ in randname.txt? 18:56:01 03greensnark * ree63a9aacc97 10/crawl-ref/source/artefact.cc: Fix Che-touched armour losing its brand (syllogism) and autoinscribe. 18:56:29 hmm DS or HE :P 18:56:43 dpeg: You mean define a list of slow animals yourself, or do you mean the game should generate such a list? 18:56:45 I know I'll lose the will to continue if I get some worthless mutation :P 18:56:52 LOL horns 18:56:55 Sorry 18:56:59 I want horns 18:57:02 greensnark: define myself 18:57:07 if I get claws I cant ponderify gloves 18:57:08 it should work 18:57:13 LOLclawz 18:57:31 syllogism: but you can't ponderify a helmet with horns! 18:57:37 but I can find a hat 18:57:48 gastronok will probably provide one :P 18:57:51 Does any existing description file do this? 18:58:40 greensnark: the armour and weapon randart names are full of this 18:58:49 %%%% 18:58:50 power_or_anger 18:58:50 @power_name@ 18:58:50 w:7 18:58:50 @conflict_name@ 18:58:52 w:7 18:58:55 @anger_name@ 18:58:58 %%%% 18:59:00 power_name 18:59:03 Power 18:59:05 Might 18:59:29 Oh, try it, it should work in that case :) 18:59:32 due: look at trucutru in ##crawl 18:59:41 I thought dpeg fixed the ossuary entrance 18:59:52 TGW: I fixed one. 19:00:03 the diamond-shaped one? 19:00:25 yes, I think so 19:00:30 !log 19:00:32 9587. TGW, XL4 HaWr, T:2992: http://crawl.develz.org/morgues/trunk/TGW/morgue-TGW-20100212-005926.txt 19:00:32 there was a bug with colouring 19:00:43 oh 19:01:55 fixed very recently 19:03:48 -!- TGW has left ##crawl-dev 19:03:49 dpeg: Looks like you can do what you propose with slow_animal 19:04:09 It should all Just Work 19:04:13 yay :) 19:04:23 due: also, lexicographic ordering <3 19:04:28 database.cc will soon make the .txt files Turing complete. 19:04:33 dpeg: lexicographic ordering where? 19:04:40 -!- TGW has joined ##crawl-dev 19:04:53 due: should I FR the warper thing? 19:05:00 Oh wait, it already allows you to embed Lua 19:05:02 ... warper thing? 19:05:11 greensnark: they're already context-free-complete? 19:05:13 Crawl haz Turing-complete monster descriptionz!11!! 19:05:14 due: bow/stealth choice 19:05:27 instead of weapon 19:05:35 yes, but 0.7 19:05:43 yeah, of course 19:06:40 due: in the randname file. 19:06:44 of Dwindling Hours and Tolling Bells! 19:06:54 I got it without it, but it would have helped =) 19:07:05 03due * r96954216e8c0 10/crawl-ref/source/dat/clua/lm_trove.lua: Fix Troves. 19:07:13 Also: Cheibriados is the very devil to type :P 19:07:31 Cheibriados, what's so difficult about it? 19:07:39 easy really 19:07:43 It's like a sobriety test 19:07:44 http://en.wikipedia.org/wiki/Lexicographical_order <-- ??? Makes no sense. 19:08:30 greensnark: do you know your Kikubaaqudgha? 19:08:39 Kiku is easy 19:08:53 due: all these words in your list.... it'S easier to added if they are sorted by the alphabet 19:08:54 I'm going to stick to pet names from now 19:08:56 Che, Kiku 19:09:24 greensnark: hint: the first letter suffices! 19:09:40 Well, someone didn't want the ^O screen to have only the first letter :P 19:10:17 Che is a cool abbreviation 19:10:30 gotta apply my manual bubble sorting skills at due's 250 words 19:10:39 greensnark: yes, I chickened out 19:10:47 It will be useful some day! 19:11:01 dpeg: You can probably remove the w:2 too 19:11:06 use the first three letters 19:11:15 it's like the first letter but I can read it! 19:11:16 Oh, due did use real weights 19:11:22 greensnark: I am doing exactly that. 19:11:30 what's wrong with my weights? 19:11:55 I'd just used w:2 everywhere; I didn't know you'd used actual weights 19:12:17 I assume w:2 was standard and weighted some stuff higher and lower. :) 19:12:39 due: there are too many w:2's around 19:12:49 Okay, new crawl tiles up. 19:12:49 so I will use higher weights somewhere else 19:13:00 Comeplete with player.png. 19:13:03 which makes the whole thing easier to read, but does not change anything else 19:13:13 Haha, I accidentally put the Che section in the middle of the unided randart description section 19:13:24 dpeg: Can you move it before the unided randart descriptions? 19:13:44 Before the '# Library of randart APPEARANCE (un-identified).' 19:13:50 so after Xom jewellery? 19:13:54 Yes 19:14:19 Or anywhere that it looks appropraite 19:14:52 yes, fits better there 19:16:09 Does "scale mail bearing a slug" sound sensible? 19:16:46 -!- syllogism has quit [] 19:16:58 It will be "the scale mail bearing a slug" in full 19:17:43 Maybe "emblazoned with the Slug of Antioch" instead of "bearing a slug" 19:18:19 'the scale mail bearing the strange device, "Excelsior"' 19:18:25 Dpeg, I recall you saying something about how current mutations are more developer-oriented than player-oriented...what did you mean by that? 19:18:30 but we could use "bearing" everyelse, and say "of" instead 19:18:32 won't do 19:19:07 Rarus: for a developer, mutations like frail, teleportitis etc are excellent, because they create choices for the player 19:19:14 for players, they're rather unloved 19:19:30 So...you think we should have fewer negative mutations? 19:19:32 -!- morik has joined ##crawl-dev 19:19:52 No!!! 19:19:58 he thinks players think we should have fewer negative mutations 19:20:05 Ah. 19:20:06 and he's right :[ 19:20:20 quick, name some more slow animals... or items. I have: snail, slug, turtle, sloth, glaciers 19:20:32 Trees 19:20:34 Skunk. 19:20:35 Oh, animals 19:20:48 I've seen skunks, and possums, and they're very slow. 19:20:51 mountains? 19:20:56 Tectonic Plates 19:20:58 Monoliths 19:21:00 oh yes 19:21:04 THE WORLD. 19:21:04 we need a skunk master 19:21:07 monster* 19:21:17 New cloud type needed 19:21:25 When Mephitc Cloud just isn't enough 19:21:39 Actually, I think MC would work well. 19:21:47 You call that mephitic cloud? This skunk will show you mephitic cloud! 19:21:52 And yeah, I agree that negative mutations are good, game wise. 19:22:20 dpeg: sea horses 19:23:06 cool 19:23:08 caterpillarß 19:23:10 ? 19:23:22 Yes, that works too 19:23:33 Beetles :P 19:24:00 dpeg: comcast 19:24:35 (if you made "of comcast" a chei randart I would never play another god) 19:24:51 TGW: what is that? 19:25:00 a trashy ISP in the US. 19:25:09 of Telstra 19:25:16 greensnark: Bigpond these days. 19:25:35 Ah 19:25:35 Hmm...think I should run my mutation ideas through here before putting them on the wiki? 19:25:41 Rarus: No. 19:26:28 No. 19:26:34 Ok. 19:26:35 Rarus: just add them there, you will get comments 19:26:54 Is the sharp-s key next to the ? or something? 19:26:59 That typo gets made a lot 19:27:19 dpeg: Iron trolls! 19:27:31 You missed the competition to pick a codename for the 0.6 release 19:27:42 sorear: yes, ? = Shift+ß, and my right Shift key needs a lot of force 19:27:46 The winner was: schwarzkraftdrachenfahrschwarzzeugdrachenhaftschwarzpflichtdrachenversicherungsschwarzgesellschaftdrachengesellschaftschwarzhanddrachenbuchschwarzillustrationen 19:28:18 We'll probably have to put the codename in a tar.bz2 19:28:25 So as not to overload the intarwebs 19:30:39 be careful when moving that word, it's a bit fragile 19:30:54 Try not to lift it by the ends 19:31:18 -!- MarvinPA has joined ##crawl-dev 19:33:56 it's on two lines, it should be sturdy enough 19:35:07 -!- ogaz has joined ##crawl-dev 19:37:36 -!- morik has quit [Quit: Leaving] 19:38:17 -!- morik has joined ##crawl-dev 19:42:08 I'm curious, why were the paws/extra eyes/narcolepsy mutations removed? 19:42:42 those mutations were never in dcss 19:42:57 I saw them in the changelogs... 19:47:28 -!- Iainuki_ has joined ##crawl-dev 19:50:02 narcolepsy, holy shit that's awesome 19:53:09 Summoned allies' kills giving full xp (http://crawl.develz.org/mantis/view.php?id=773) by morik 19:58:10 sigh 20:03:22 dpeg: just close it. 20:03:36 dpeg: when stressed, close everything! 20:03:40 dpeg: run away! sleep! etc. 20:04:40 gotta test my Che words before that :) 20:09:10 So...what was wrong with those mutations? 20:09:36 Rarus: If sorear says they were never in the game, then they were never in the game. 20:09:48 I said they were never in dcss 20:09:57 not that they were never in the game 20:10:00 ah. 20:10:05 narcolepsy sounds like a 3.0 thing 20:10:06 What's that supposed to mean? 20:10:09 Oh. 20:10:12 you need to ask Brent Ross, not dpeg 20:10:22 That sounds...difficult. 20:10:29 p.s if you find Brent Ross, tell us, because we've been trying to reach him for years 20:10:31 Nacrolepsy sounds hideous. 20:10:37 b - the +0 animal skin of the Sea Horse (worn) g - the +0 scale mail of the Possum h - the +0 cap of Lagging i - the +0 cap of Mellow Steps j - the +0 pair of boots from the Tectonic Plate k - the +0 animal skin of Indolence l - the +0 helmet from the Mountain m - the +0 plate mail of the Monolith n - the +0 ring mail of the Tectonic Plate o - the +0 leather armour of Cheibriados 20:10:40 Paws and extra eyes sounds fun. 20:10:43 p - th +0 ring mail of Memllow Steps 20:10:47 dpeg: Mellow Steps <3 20:10:48 -!- morik has quit [Read error: Connection reset by peer] 20:11:27 Mellow Steps should probably be a boot thing. 20:11:35 nah 20:11:38 That actually makes Chei viable for Slime now! 20:11:59 All-randart armour and slouch to kill the creatures faster than you :) 20:12:06 It sounds the removed mutations are popular, with the possible exception of narcolepsy...(though that could be said for all negative mutations.) 20:12:06 @??royal jelly 20:12:07 the royal jelly (08J) | Speed: 16 | HD: 21 | Health: 230 | AC/EV: 8/4 | Damage: 5008(acid), 3008(acid) | Flags: sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx | XP: 15000. 20:14:11 "Use this wisely" is annoying. 20:15:34 due: are you going to commit the spell highlighting patch? I'll do it if you don't want to 20:15:44 pointless_: Sure, I was going to do it last night but I didn't have time with the troves 20:15:50 but feel free, I don't really havve time today 20:15:57 ok 20:17:40 "Use this slowly." 20:17:59 03pointless_ * r553a3c5d5d6c 10/crawl-ref/source/ (directn.cc directn.h godabil.cc): Show the floor description when targeting evolution 20:20:18 Slouch doesn't work through transparent glass? 20:22:25 03dpeg * r2f99e197bfd2 10/crawl-ref/source/dat/database/randname.txt: More words for ponderousified armours. 20:22:56 Have a look how it should look like =) 20:23:23 You got rid of of Crawling :( 20:24:51 not true! 20:27:42 -jewelled 20:27:42 +of Crawling 20:27:42 -ichor-stained 20:28:58 morik actually filed a bug with summons's xp 20:36:30 I think perhaps low-level monsters' XP halving doesn't work so well 20:36:36 -!- ogaz has quit [Ping timeout: 265 seconds] 20:37:29 dpeg: we need "Perpetual Motion" too 20:37:31 due: yes, may be 20:37:37 "of Perpetual Motion" :) 20:37:37 due: you can edit again :) 20:37:46 Okay :) 20:38:06 but later 20:38:33 I have some comments on troves, but it's too late here. 20:38:44 let's add "Bummler" :) 20:38:57 noooo :) 20:39:07 aw :) 20:39:14 also, sleep 20:39:40 -!- dpeg has quit [Quit: zzz] 20:48:22 Xom altar in D1 (http://crawl.develz.org/mantis/view.php?id=774) by Iskandar 20:54:35 -!- morik has joined ##crawl-dev 20:59:12 -!- ogaz has joined ##crawl-dev 21:03:24 -!- raydarken has quit [Read error: Connection reset by peer] 21:04:56 -!- raydarken has joined ##crawl-dev 21:07:16 -!- Rarus has quit [Ping timeout: 245 seconds] 21:08:09 I hope that's an FR to put more xom altaras on D:1 21:09:18 "there is edmund nearby!" sounds really awkward 21:09:24 I'd suggest "Edmund is nearby!" 21:09:38 "A goblin is nearby!" "An orange rat is nearby!" 21:10:01 and the plural could be "there are enemies nearby" or whatever 21:12:13 @??edmund 21:12:13 Edmund (05@) | Speed: 10 | HD: 4 | Health: 44 | AC/EV: 0/10 | Damage: 6 | Res: 06magic(21) | Chunks: 07contaminated | XP: 211. 21:18:29 Zombies tiles submission (http://crawl.develz.org/mantis/view.php?id=775) by LoginError 21:19:01 -!- eith has quit [Ping timeout: 264 seconds] 21:19:18 !lg clouded place=sewer 21:19:18 6. clouded the Ruinous (L5 KoWz), slain by a green rat in Sewer on 2010-02-12, with 359 points after 3619 turns and 0:07:12. 21:19:22 !log clouded place=sewer 21:19:22 6. clouded, XL5 KoWz, T:3619: http://crawl.develz.org/morgues/trunk/clouded/morgue-clouded-20100212-005306.txt 21:19:36 spammals, throw flame, dart, meph 21:19:37 come on 21:38:23 the way ballisto exp is handled is beautiful 21:43:45 03netsdanita * r9bfe7f104a39 10/crawl-ref/source/ (9 files): Continuing with Due's cleaned up version of splColor-patch 21:43:49 03netsdanita * r3d65112467b3 10/crawl-ref/source/ (7 files): RC1 of spell highlighting 21:43:52 03netsdanita * rba6d5a0b07a5 10/crawl-ref/source/spl-book.cc: improve highlighing in read spellbooks 21:43:55 03netsdanita * rc8c1e118d7e8 10/crawl-ref/source/ (spl-util.cc spl-util.h): Improve useless/useful identification of spell 21:43:56 03netsdanita * r925c91542e09 10/crawl-ref/source/spl-util.cc: remove debug statements 21:43:57 03netsdanita * r060568fd50d1 10/crawl-ref/source/ (religion.cc spl-cast.cc): correct utility selection for gods 21:44:01 03netsdanita * rebbfb3b5fefd 10/crawl-ref/source/goditem.cc: switch god_hates_spell_type in favor of god_hates_spell 21:44:03 03netsdanita * r7c633514f776 10/crawl-ref/source/spl-util.cc: fix teleport_blocking check for spell highlighting 21:44:04 03netsdanita * r961dfa931fa1 10/crawl-ref/source/ (religion.cc religion.h): revise god_hates_spell, change parm order on god_(hates|likes)_spell 21:44:06 03netsdanita * rf7ac0fea9d4a 10/crawl-ref/source/spl-cast.cc: remove unused function _get_mons_distance 21:44:07 03netsdanita * r6ef9324b843b 10/crawl-ref/source/spl-util.cc: correct highlighting of swiftness when levitated (now fly) 21:44:18 03pointless_ * r3fa94e71c73e 10/crawl-ref/source/ (goditem.cc goditem.h): Remove outdated references to god_hates_spell_type 21:44:19 03pointless_ * r8c12a7daa19b 10/crawl-ref/source/spl-book.cc: Adjust highlighting of dangerous to memorize spells 21:44:21 03pointless_ * ra55194f9c0e4 10/crawl-ref/source/dat/database/randname.txt: Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref into spell_highlighting 21:44:23 03pointless_ * rab023f6a494a 10/crawl-ref/source/spl-util.cc: Don't color haste and berserk as 'useful' when slowed 21:44:27 yikes. 21:44:34 what? 21:44:41 haste and berser are useful when slowed 21:44:43 commits :P 21:44:52 TGW: kilobyte complained about it 21:44:53 not you, pointless_ 21:44:58 oh 21:45:00 I'm complaining about kilobyte :| 21:45:07 who's this netsdanita guy? 21:45:12 it's textmode 21:45:51 elly: Aren't they beautiful? 21:46:03 I guess they are 21:48:19 Is netsdanita in CREDITS yet? 21:48:39 I'll take a look 21:49:46 !tell textmode Are you in CREDITS yet? 21:49:46 pointless_: OK, I'll let textmode know. 21:50:01 On second thought I don't necessarily know what name to look for 22:07:54 -!- Iainuki_ has quit [Quit: Iainuki_] 22:19:15 03pointless_ * r87d0030914a0 10/crawl-ref/source/religion.cc: Mention Kiku's miscast protection on ^ again 22:40:18 who's netsdanita? 22:40:26 Textmode. 22:40:34 21:45:07 <+sorear> who's this netsdanita guy? 22:40:34 21:45:12 <+pointless_> it's textmode 22:40:44 It's still on the same window for me, is your irssi screen small? ;) 22:45:35 what, you expect me to actually read things before commenting? 22:45:35 d: 22:45:51 i just saw the flood of commit messages 22:46:18 also, i think that the half xp thing might have a +1 in there somewhere 22:46:26 to keep 1xp monsters from rounding to 0 22:46:39 but it might be keeping 2xp monsters at 2xp 22:48:26 Yeah, I don't think it's very precise 22:48:28 Are you branching soon? 22:48:54 -!- TGW has left ##crawl-dev 22:49:08 yes! 22:49:15 is there anything else that needs to get in? 22:49:29 I've got a fix for TGW's kiku altar, but I'll cherry-pick that later 22:50:29 or make you do so :) 22:51:37 yeah, i'll handle cherry picking and such 22:51:53 Do I just email you a list of commits? 22:53:37 sure, or just mention it in the commit message, or i'll be reading over commits too to see what needs to be picked out 22:59:37 03dolorous * rdc3fb3746d36 10/crawl-ref/docs/crawl_manual.txt: Fix underlining. 23:03:54 Error in description for treasure trove (http://crawl.develz.org/mantis/view.php?id=776) by Pseudonut 23:05:51 doy is fast :) 23:05:59 I have no idea why it... oh, hm. 23:06:12 (: 23:18:12 -!- Ero has joined ##crawl-dev 23:19:19 We really should chance arcane marskmen before 0.6. 23:19:25 The name *sucks*. 23:19:43 Arcane Archer iss such a better name. 23:24:47 noooooo 23:24:56 The kobold throws an exploding glowing dart. 23:24:56 _The exploding glowing dart hits you! The exploding glowing dart explodes! 23:25:06 I AM CURSED 23:25:09 DOOMED FOR ALL ETERNITY 23:25:12 Ero: And it's all *your* fault. 23:26:14 ohgodwhat 23:26:22 You convinced me to add glowing ammunition. 23:26:35 So naturally, when it doesn't work, it's your fault. 23:26:43 what isn't working 23:26:48 glowing". 23:27:00 the kobold threw an exploding glowing dart 23:27:03 then it exploded 23:27:08 is there something wrong with this 23:27:09 It should be glowing exploding dart. 23:27:36 alphabetical order, naturally 23:27:45 you need to find a post-g synonym 23:28:15 kaboom-prone, perhaps 23:28:35 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 23:39:15 Wait, why is it exploding + glowing at all? i thought THAT was what you were complaining about; I thought glowing was unecessary if it was also alreayd tagged with something else 23:39:53 No. 23:40:00 Glowing means that thye are otherwise enchanted. 23:40:07 "glowing war axe of speed". 23:40:17 I see. 23:45:29 Hmm, Yiuf hit me with a 'you speed up' effect, but there is no Haste status showing in the sidebar 23:47:08 Yeah the messaging is borked 23:59:07 Chaos Haste effect Messaging Messed Up (http://crawl.develz.org/mantis/view.php?id=777) by Twinge