00:05:52 -!- kast has quit [Read error: Connection reset by peer] 00:05:54 -!- kats has joined ##crawl-dev 00:09:08 haha, what 00:09:27 attacking with a chaos weapon while standing on a staircase can cause the staircase to move to under the defender 00:09:39 chaos is.. weird 00:11:33 also: "The bush's body twists unnaturally." 00:11:46 "The bush suddenly stops moving!" 00:12:16 "The bush is moving more slowly." 00:18:04 inappropriate chaos(?) messages for immobile monsters (http://crawl.develz.org/mantis/view.php?id=735) by doy 00:23:00 Huh. I wonder what is genning D:$ slaves, when there is supposedly no uniques, no vaults, no random maps, etc. Maybe green's script genned the slaves without Pikel or something 00:27:43 Update on how Kornel appeared in the credits: Even he has no idea. 00:28:06 haha 00:29:04 !tell dpeg what is kornel in the credits for? 00:29:05 doy: OK, I'll let dpeg know. 00:29:26 -!- Ero has quit [Ping timeout: 272 seconds] 00:31:09 -!- pointless_ has quit [Read error: Connection reset by peer] 00:43:08 Twinge: Can't 00:46:58 Weird then 00:47:16 And it's only on D:4, never anywhere else. 00:47:26 Oh, D:4 00:47:28 Might be a vault that's not being reported? 00:47:33 D:$ is a different place entirelyt 00:47:41 sorear: Yeah, typo. 00:47:51 They are not generating in the exit 00:48:25 yeah, i was wondering how things were generating on D:$ 00:54:44 It happens every time; ~35 slaves generated on D:4 over 150 iterations. 00:55:04 how many pikels? 00:55:12 No uniques. 00:55:26 is it filtering out te uniques? 00:55:59 I don't know how green's script works -- but if it was Pikel being jsut ingored, I should have slaves somewhere other than just D:4 00:56:01 oh, only d5 00:56:03 d4 00:56:17 Twinge: Any other level? 00:56:24 AH 00:56:27 It only doesn't report uniques 00:56:30 Slaves aren't considered uniques 00:56:36 Pikel always generates with the same number of slaves 00:57:02 I've genned D:1 - D:27 with no slaves appearing anywhere else, though. Hmm, say, what's the minimum depth for Margery? 00:57:13 Hell knights? 00:57:23 check out dat/des/builder/unique.des 00:57:26 or uniques.des 00:57:30 I should have an abnormally large number of hell knights on that level of my theory is correct 00:57:48 * due checking 00:58:00 D:20 00:58:09 D:8 should get war dogs too 00:58:10 (for grum) 00:58:16 and d:14 hogs for kirke 00:59:30 Yeah, war dogs don't spawn in the dungeon, and there they are sure enough. But oddly only on the respective unique's minimum depth 01:00:18 I guess I can probably delete unique.des and ru the generations without it, too. on top of the other 2 des files I had to delete ;P 01:01:20 !tell greensnark place-pop only filters out uniques -- NOT their bands. Oddly they only show up on the unique's minimum depth. E.g. slaves will spawn on D:4, war dogs on D:8, and hogs on D:14. 01:01:20 Twinge: OK, I'll let greensnark know. 01:06:19 Part of the issue is that unique bands aren't really tagged as such. 01:07:19 why not? 01:07:29 they're MF_BAND_MEMBER 01:07:34 but there's no indication of who the band leader is 01:07:36 except for Pikel 01:07:43 and Kirke 01:09:48 -!- Textmode has joined ##crawl-dev 01:10:07 morning all 01:10:17 Hail! 01:10:33 Heya Textmode 01:10:42 heya due 01:10:48 Sup Texty? 01:11:20 just got up. 01:11:27 ... at 6pm??? 01:11:42 lazy sod :p 01:12:01 I think highlighting was bworking last night, I just want to clean it up and dink with the colors a bit 01:12:06 You must have missed the...Oops. OT. my bad. 01:12:11 and I went to bed at 7 in the morning :P 01:12:20 * Madtrixr scoots in to c-ot to talk to text 01:13:56 Text: Sleep less, nap more! 01:14:17 -!- purge has quit [Quit: zzz] 01:14:26 Madtrixr: missed what? 01:15:54 Super Bowl XLVI. 01:16:30 Ew, American football. 01:16:42 Shush Aussie. 01:17:06 Ew, sports. 01:17:24 quiet code geek. 01:17:27 sorear: <3 01:17:34 Fine to play, boring as hell to watch 01:18:02 shut up...you...twinge...person. yeah 01:18:10 I'm out. 01:18:51 * Madtrixr goes back to his lurk cornar to sulk. 01:19:41 Morning! 01:19:48 Hey Eino! 01:21:31 Ew, football of any kind. 01:21:42 ...I give up. 01:22:11 ??brilliance 01:22:12 brilliance[1/1]: Trunk only. Temporarily increases intelligence, spell power, and provides a wizardry bonus. 01:22:33 does it also give you a brilliant glow? 01:22:51 due: Thanks for the playtesting posts yet again. :) 01:24:16 Keskitalo: Welcome! 01:24:18 * due runs off. 01:24:25 Hrmh. Elf floors are dark grey, so you can't see the spell ranges. :P 01:25:46 heh 01:26:08 * Madtrixr looks around. 01:26:20 Where'd due run off to? 01:26:36 I wonder if green can make me a script to do like 1000 iterations of each dungeon level automatically and then auto-sort them, hehe. 01:40:46 Hmf, I just had a crash.. I was about to spit poison around confusion cloud merriment in Elf.. dunno what was different from previous similar occasions. 01:56:31 Hrrmhrh, this now happened a second time. I wonder if it's Duane. 01:59:39 Hehe, a deep elf knight blocked my splash of poison without noticing me. 02:00:02 -!- Spads has quit [Ping timeout: 248 seconds] 02:00:07 if I want to revert a file to that in the main tree, would the form "$git checkout -f origin/master source/file.cc" be correct? 02:00:39 yes 02:00:51 although "git checkout source/file.cc" should be sufficient 02:02:56 sorry, I didn't specify that I'm *not* in the main tree, I want to revert to a version in a different branch 02:05:11 ah, then yeah, what you said 02:05:30 can stick a '--' in between the revision and the filename if you want to be explicit 02:08:21 I got what I wantted, thanks. 02:08:46 There are some odd associated crashes with k. 02:08:48 kraken. 02:11:14 Slouch also doesn't alert monsters. 02:11:27 Keskitalo: Someone's in an ic ecave 02:11:50 Thanks for the heads up! 02:12:17 -!- Kil2 has quit [Read error: Connection reset by peer] 02:16:00 How goes the stdaaaargh? 02:16:15 haven't heard anything yet 02:18:14 I don't understand Slouch yet, but the word itself implies to me it wouldn't give xp or wake things up. 02:18:34 It should do both. 02:19:19 Slouch is an AoE attack 02:19:29 It seems pretty cheap and powerful, I haven't used it that much, I should experiment spamming it. 02:19:34 it takes every executioner in LOS, and instantly kills it 02:19:52 It kills hasted executioners even more. 02:19:54 Like, double kills. 02:19:57 It kills them hard. 02:24:32 TO THE EXTREME 02:25:21 TO THE MAX 02:26:08 To the nth degree. 02:31:03 -!- Madtrixr is now known as Mad|MAG 02:34:44 Hmm, Scroll mimics always have the same label? 02:38:46 And the potions are always the same too :P 02:58:44 hooray segfault 03:00:22 !tell dpeg http://tozt.net/uploads/images/screenshots/crawl/overview.png 03:00:23 doy: OK, I'll let dpeg know. 03:00:43 What's wrong with it? 03:00:54 nothing, that's what i just implemented 03:00:59 oh 03:01:00 niice 03:03:55 doy: I can't decide if I like that font, or hate it with avengance? 03:04:05 Textmode: i'm a huge fan 03:04:18 which font is it? 03:04:34 the standard 7x14 bitmap font that comes with X 03:05:32 03doy * rc4f35244c027 10/crawl-ref/source/ (branch.cc branch.h ng-init.cc): make the branch depth possibilities a member of the branch struct 03:05:33 03doy * r29b3456b0e88 10/crawl-ref/source/overmap.cc: show branch depths for undiscovered branches in ^O 03:06:21 -!- Spads has joined ##crawl-dev 03:29:18 what a good color for spells favored by your god? 03:30:16 Something semi-subtle that doesn't stand out TOO much, probably. 03:30:54 yellow 03:30:55 reallly? I was thinking something unsuitable, and garish :P 03:31:39 yellow means 'good item' in inventory 03:32:33 yellow 03:32:42 yellooow is good 03:33:52 incorrect branch depth in ^O (http://crawl.develz.org/mantis/view.php?id=736) by doy 03:34:07 Argh. 03:34:13 why does linking take a million years? 03:34:26 Communist plot imo 03:34:26 oh, right...I changed defines.h... 03:35:18 I'm messing with snark's auto-gen script, and I'm happy I don't have to recompile every time I try something 03:35:20 (due: I reverted it, I'm trying to see if I can fit the colors used by my code in a lesser header) 03:36:04 also, I do not get why this is currently broken 03:37:06 * Textmode twiddles thumbs 03:37:30 I've never had long linking times, though. its just compilation that takes forever... 03:38:05 the xom and mtwister files should be merged :P 03:50:54 -!- scarf has joined ##crawl-dev 03:55:43 http://210.4.224.236/spl-hlight001.png 03:56:05 As always, I shall beg Enne for help. 03:56:08 (the only color missing is god-forbidden) 03:56:11 I somehow managed to break tiles. 03:56:15 Go me, go me! 03:56:29 Useless should be DARKGREY,btw. 03:56:34 I meant to mention this earlier. 03:56:46 it was only brown for testing. 03:56:54 Image not loading :( 03:56:56 as you can see in the screen, its dgray 03:57:02 I can't see. 03:57:05 hmm, ah...right. just a sec 03:57:07 :(( 03:57:08 :(( 03:57:36 try now 03:57:55 There we go 03:57:55 fortgit to open the port :P 03:58:04 What's the brown stuff? 03:58:20 out of range, for the most part. 03:58:32 I'd use DARKGREY for that as well. 03:58:58 you certain? i figured I should make a distinction... 03:59:29 What distinction? 03:59:32 A useless spell is useless. 03:59:53 fair enough. 04:00:28 the same for spells you can't afford to cast? (not enough mana) 04:00:52 Yup. 04:05:32 and thus, the spellcasting menu function becomes even shorter :P 04:05:51 I was too quick to accuse myself of stuff. 04:06:57 hmm? 04:07:02 Or maybe not. 04:08:53 -!- ogaz has quit [Remote host closed the connection] 04:11:20 are "//todo:" "//fixme", and "//XXX:" comments considered to mean different things? 04:11:31 kind 04:16:25 03by * ra3b5b854c58b 10/crawl-ref/source/exclude.cc: Annotate exclusions based on map knowledge. 04:17:54 Textmode: todo is a "it's working, but needs to do other things too", "fixme" is usually "hi im broken", "xxx" is "this is pretty nasty, naff and hacky". 04:18:28 Is tiles working for anyone else? 04:18:36 * due pokes Keskitalo. 04:19:14 ...Bleh. I guess switching to make qizard requires a full rebuild. I'll have to figure out how to run a debug copy without debug spam next time I think :P (I think dub gave something that was supposed to do this for the crawl.rc file but that didn't work) 04:19:51 debug is better anyway 04:20:02 qizard sounds like a cool name for a monster. 04:20:18 or a pokemon. 04:20:26 Yes, but debug isn't very *playable*. 04:20:49 sure 04:21:40 message_color = mute:diag:.* 04:21:46 I was going to play with my adjusted mob depths and see how it felt in-game. (See if I get destroyed by mites and centipedes, hehe) 04:21:49 due: thanks 04:23:18 sorear: I'll try it after it compiles 04:31:14 Any objections to me moving _spell_no_hostile_in_range(spell, range), and promoating it from internal function to a support function? 04:33:11 nope 04:33:40 inline functions are usually only inline because they're only needed in that file and the person who wrote it couldn't be arsed to futz around with headers and recoompile stuff. 04:33:50 heh 04:35:46 I like the way leaving is considered a death... 04:36:54 sorear: I get a syntax error adding that to crawl.rc 04:37:25 03dpeg * r78d8ab0606f4 10/crawl-ref/source/ (30 files): s/targett/target/ 04:39:57 :o 04:40:03 dpeg, hitting my source files!P 04:42:10 hehe 04:42:37 command.h :( 04:42:42 hihi, spell-checking source files 04:43:24 with search-and -destroy commands? brave man, sorear :P 04:43:54 bah, not sorear... 04:43:58 anyway... 04:44:02 * Textmode wanders off 04:45:20 in some versions of English "targetting" is surely a correct spelling :D 04:45:37 733,000 google hits can't be wrong! 04:48:37 I'd consider both "targetting" and "targeting" correct in the UK, although my spell-checker doesn't like the first spelling 04:49:34 targetiing is correct, imho 04:49:38 -!- Giomancer has joined ##crawl-dev 04:51:10 ah yes, quite. its no longer static indeed. 04:51:37 due: 'targetiing'? :) 04:51:44 Textmode: shut up :) 04:51:55 sir, yes sir! 04:51:57 :P 04:52:28 -!- by has joined ##crawl-dev 04:52:48 I prefer the Dutch "taargeting" 04:52:50 hi 04:52:50 by: You have 2 messages. Use !messages to read them. 04:52:54 !messages 04:52:54 (1/2) dpeg said (11h 44m 2s ago): IOOD feedback at http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:magic:spell:iood 04:52:58 !messages 04:52:58 (1/1) due said (2h 40m 39s ago): I espy you dying to a hydra simulacrum in Swamp. Well done! I think you're the first to die to that ending. :-) 04:53:43 due: that death was just slightly unfair: I could have seen the simulacrum before going up 04:55:16 now I know to fear the hydra simulacrum 04:55:57 :) 04:56:09 YES 04:56:12 er, yes 04:56:14 @??hydra simulacrum 04:56:14 large simulacrum (12Z) | Speed: 8 | HD: 13 | Health: 21-58 | AC/EV: 0/0 | Damage: 1412(cold) per head | Flags: 07undead, evil | Res: 06magic(6), 12cold+++, 03poison | Vul: 04fire | XP: 276. 04:56:25 they're wimpy, but af_cold * heads? naasty. 04:57:02 can hurt in the right situations 05:01:15 right = all 05:01:24 what, fish still flee? 05:02:34 how many heads does that simulacrum have? 05:02:41 mine had 5 05:03:15 so up to 70 damage, ouch 05:03:21 that thing could one-shot /anyone/ 05:03:58 scarf: it does 14 pure damage, and additional 2*HD cold damage 05:04:00 !lg * killer=~hydra simul 05:04:02 ??af_cold 05:04:10 by: ouch 05:04:20 !lg rob killer=~simul x=dam,hp,mhp 05:04:28 6. rob the Destroyer (L13 CeCj), worshipper of Vehumet, demolished by a five-headed hydra simulacrum on Swamp:5 on 2010-02-03, with 46581 points after 38216 turns and 3:00:08. 05:04:28 af cold[1/3]: Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC) 05:04:29 3. [dam=40;hp=-16;mhp=90] rob the Destroyer (L13 CeCj), worshipper of Vehumet, demolished by a five-headed hydra simulacrum on Swamp:5 on 2010-02-03, with 46581 points after 38216 turns and 3:00:08. 05:04:40 I don't think it used all of its heads 05:05:01 those 40 are just the cold damage of the last head that hit me I think 05:05:07 Yeah. 05:05:13 Goodbye yellow brick centaur. 05:05:58 it would seem to have a maximal damage of around 270 05:06:04 Delightful! 05:06:44 -!- SiberSchool has joined ##crawl-dev 05:07:04 hmm, I note that it is a) slower than any non-slow player, and b) has no ranged attack 05:07:47 Hence the ice dragons. 05:09:10 yep, it's only kitable in a vacuum 05:09:40 -!- Siber has quit [Ping timeout: 252 seconds] 05:37:52 -!- by has quit [Ping timeout: 265 seconds] 05:39:15 -!- by has joined ##crawl-dev 05:40:29 03dpeg * r3b7463e6ddf4 10/crawl-ref/source/command.cc: New targeting help screen (x?). 05:47:09 -!- Mu_ has joined ##crawl-dev 05:47:48 hey neil, rob 05:54:52 -!- dpeg has joined ##crawl-dev 05:55:02 cheers 05:55:02 dpeg: You have 3 messages. Use !messages to read them. 05:55:09 !messages 05:55:09 (1/3) greensnark said (17h 9m 35s ago): Yaks need a chew-cud ability. 05:55:12 !messages 05:55:12 (1/2) doy said (5h 26m 7s ago): what is kornel in the credits for? 05:55:20 doy: here? 05:55:22 The ploog himself! 05:55:22 !messages 05:55:23 (1/1) doy said (2h 55m ago): http://tozt.net/uploads/images/screenshots/crawl/overview.png 05:56:38 Hi Jude! 05:57:03 I am on my way to Shoals splat, gotta be careful that greensnark ain't watching. 05:57:13 Enne resolved a tiles issue earleir... 05:57:20 Still trying to solve a current badly-hacked-together issue. 05:57:25 And then there's slow-down. 05:57:29 But tiles seems to be coming along nicely. 05:57:38 !tell doy Kornel set up the Crawl wiki page. In my opinion, this is enough to warrant inclusion in the credits (Crawl infrastructure, if you want). 05:57:38 dpeg: OK, I'll let doy know. 05:57:56 due: sounds hot. Branch? (y/y) 05:58:37 I think we should branch soon. 05:58:45 But we seem to be mostly focusing on bug fixes at the minute, rather than features. 05:59:23 Still need to fix troves... debating playing with it now. 05:59:31 yes yes 05:59:42 due: what is missing? 06:00:32 for troves? 06:00:36 yeah 06:00:41 weapons, armour and jewellery working 06:00:46 well, weapons specifcially 06:00:51 i've made some changes that i need to test. 06:01:05 -!- syllogism has joined ##crawl-dev 06:01:32 stash tracker confusion strikes again! 06:01:50 !tell doy So beautiful! Few comments: (1) For the not yet found branches, don't list their length. E.g. "Shoals: Lair:3-6" or "Shoals in Lair:3-6" rather than "Shoals (0/5): Lair: 3-6". (2) Don't display the unfound branches among the others; rather, group them after the found branches and display "Shoals in Lair:3-6" all in darkgrey, just as the unfound gods are darkgrey- 06:01:51 Maximum message length is 300 characters. Eschew verbosity, Gladys! 06:01:55 grrrr 06:02:26 Gladys! 06:02:40 !tell doy So beautiful! Few comments: (1) For the not yet found branches, don't list their length. E.g. "Shoals: Lair:3-6" or "Shoals in Lair:3-6" rather than "Shoals (0/5): Lair: 3-6". The length of the unfound branch is irrelevant at this point. 06:02:40 dpeg: OK, I'll let doy know. 06:03:16 !tell doy (2) Don't display the unfound branches among the others; rather, group them after the found branches and display "Shoals in Lair:3-6" all in darkgrey, just as the unfound gods are darkgrey. In your screenshot, it is a tad harder to distinguish between found and unfound branches. 06:03:16 dpeg: OK, I'll let doy know. 06:04:47 -!- by has quit [Quit: Lost terminal] 06:05:28 Dropping different books into stash pile shows as incorrect book item in stash (http://crawl.develz.org/mantis/view.php?id=737) by Gavin 06:07:19 Henzell: you missed "assiduously" 06:10:51 -!- Henzell has quit [Ping timeout: 276 seconds] 06:17:05 Nooo, HENZELL <333 06:17:23 maybe it went off to look up what "assiduously" means 06:17:36 :/ 06:20:32 Tile page generation or subsequent use misaligned with offset. (http://crawl.develz.org/mantis/view.php?id=738) by bookofjude 06:37:31 !tell henryci Hi! Jesse went ahead and did the branch depths ("Temple: D:4-7"). I hope you didn't invest a lot of time into this already. Let me thank you again for the Ctrl-O work, your two predecessors flaked out :) 06:37:37 grrr 06:38:21 Henzell went bye bye. 06:38:33 dpeg: 06:38:43 There is a foul-smelling imp just inside the portal. It says,"I can lock this portal here for 1708!". 06:39:02 This portal wants a +0, +0 short sword! 06:39:08 The portal accepts your payment! You are now empty-handed. 06:39:12 * Spads feeds immortal soul to portal. 06:39:47 due: yippie! 06:39:56 So, plain swords work. 06:40:04 Only that locking fee and quest fee seem juxtaposed :P 06:40:25 dpeg: Documentationn can be fixed. 06:40:36 But yeah, fee is too high. 06:40:37 lock? as in make it permanent? 06:40:41 syllogism: yes. 06:41:29 syllogism: so you can safely collect whatever the trove wants. 06:41:49 Which is usually something near and dear. 06:41:52 This should be a not so high amount of gold. 300 early on, perhaps 600 deeper down. 06:42:12 dpeg: Yes, capping the fee at 1000 for deepest. 06:43:14 due: sounds good 06:51:23 Woohoo, artefact swords work too. 06:53:41 I should let it take items that are enchanted more than the object requested. 06:53:51 So you can give it a +5 robe if it asks for a +4 one. 06:53:52 Yeah? 06:54:54 what if it asks for a +4 sword and you give it a +7,+3 one? 06:55:03 Spads: Exactly. 06:55:15 would that count? 06:55:34 * Spads doesn't know if there's a metric for overall enchantment rating 06:56:38 That wouldn't count 06:56:43 but a +7,+4 would 06:56:47 Anyway, will fix that up tomorrow. 06:56:50 dpeg: CLOSE! so close! 06:57:09 due: yes, higher enchantment should be okay 06:58:17 -!- Zaba has quit [Ping timeout: 246 seconds] 06:59:03 due: okay, cool 06:59:19 Okay 06:59:41 Gonna limit it to rings, randart expensive books, epxneisve weapons and armour, robe of resistance, GDA, and consumables. 06:59:47 But it seems to be perfect, I just need to tweak stuff. 07:00:10 annihilation and such should be fine 07:00:15 yeah 07:00:16 exactly 07:00:20 er 07:00:22 thought you meant just randarts 07:00:25 YEah 07:00:28 I'm tired, it's late 07:00:34 syllogism: randarts too. If they have to be bought at a shop, that'S like asking for gold, only cooler. 07:01:02 -!- Zaba has joined ##crawl-dev 07:01:02 -!- Zaba has quit [Changing host] 07:01:02 -!- Zaba has joined ##crawl-dev 07:01:09 dpeg: We need to discuss descriptions. 07:01:26 But 07:01:27 can it ask for an unidentified item 07:01:29 Sleep, so that can be for later 07:01:34 syllogism: I'm still undecided. 07:01:39 syllogism: I'm leaning towards no. 07:01:53 It will ask for any artefact that has its name identified 07:02:51 (It actually says "wants the robe of Misfortune", rather than "the -5 robe of Misfortune". 07:07:35 * due sleep. 07:08:10 night Jude 07:09:22 -!- yobbo has quit [Quit: Ex-Chat] 07:09:31 syllogism: but if I understand correctly, it can ask for 20 scrolls of identify, even though there are not enough available right now. 07:10:31 it should 07:12:23 needles of sleeping? 07:12:23 -!- by has joined ##crawl-dev 07:16:02 Textmode: yes 07:17:14 Has anyone tried running crawl through valgrind or something? I keep getting out of memory errors on CAO and it looks like it's crawl processes. 07:17:45 I tried running crawl through valgrind once, but I was looking for illegal memory accesses rather than leaks 07:18:43 zelgadis seems to do that regularly 07:19:01 Is it possible there are patches I don't have? 07:19:07 (to 0.5?) 07:20:54 http://git.develz.org/?p=crawl-ref.git;a=shortlog;h=refs/heads/stone_soup-0.5 07:21:02 Hahahaa you said git. 07:21:20 there've been a couple of changes since 0.5.2, but nothing that looks like a memory fix 07:21:21 So 0.5 isn't supported on svn, even? 07:21:33 I have no idea 07:21:59 *nods* Well, I'll take a look at it when I have time, but I'm thesing, so. :/ If there aren't memory fixes, it's probably something else. 07:22:09 It's less likely but possible that it's a bad interaction with Xen somehow. 07:23:05 it's likely that greensnark's cpu pegging fix (last but three) was applied to cao already, I guess 07:25:08 Really I need to get some more diagnostic and logging structure in place but oh my god the hosed. 07:25:16 Hi rax! 07:25:22 Hi dpeg. 07:25:58 could one get at such a memory hogging process in gdb? 07:29:45 if you had a memory limit so that there was enough remaining space to run gdb, I don't see why not 07:31:09 then would come the question whether gdb would help 07:33:07 -!- Henzell has joined ##crawl-dev 07:38:39 by: can you watch me? I get crashes in a fight with an elf knight. Twice now. 07:39:28 did you see? 07:39:33 I have no idea what's causing it. 07:39:43 odd 07:40:02 I think I'll take a break and file. 07:41:07 poison brands don't work with slings? 07:41:56 I think they do; for the record, I don't like it. :) 07:42:24 strange, I tried it earlier and it didn't seem to do anything... 07:42:34 Keskitalo: what's the problem? 07:42:41 and imho, if it doesn't do anything it should simply fail... 07:42:51 My RC proposal allowed poison brand on all launchers. 07:43:00 It Just Feels Wrong. (bikeshed) 07:43:04 instead of branding the weapon and making think it works... 07:43:28 Keskitalo: please specify your problem! 07:43:53 I could go either way, its simpler if it just works on everything, but it also makes sense if some combinations don't work. 07:44:15 Also (but probably secondarily), slings are available in plentiful and are easy to use (esp with shields), poisoned ammo is pretty good, so it would be interesting to not make poison available to them. 07:44:48 If you don't tell me precisely what the issue, there won't be any changes :O 07:44:53 *is 07:44:57 dpeg: Well, I expect sling ammo to deliver blunt damage and the poison to need a cut. 07:45:09 Keskitalo: what do you want to work which is not working right now? 07:45:32 I know that you have an issue related to slings and poison, but it's not precise. 07:45:53 Some action of an elf knight causes crash. (http://crawl.develz.org/mantis/view.php?id=739) by dpeg 07:46:03 dpeg: Right; I don't like poison branded slings, spell included. 07:46:15 Keskitalo: there are contact poisions, absorbed through the skin 07:47:02 dpeg: More importantly, I had crashes in Elf too. I was trying to spit poison, it crashed when I pressed 'f'. But I did that a lot, it seemed to do that on a specific level. 07:48:01 Keskitalo: did you file? 07:48:04 I'd guess the crash in your report is a different crash though, as it's the knight's action that triggers it.. 07:48:18 dpeg: Not yet.. 07:48:24 Bad Eino :) 07:48:25 Didn't spare a save. :P 07:48:28 Very bad, yes. 07:48:36 are creatures respawning more quickly now? it seems I never get anywhere close to clearing a level... 07:48:42 don't file without save, nothing will come out of it 07:48:43 dpeg: Don't mind the sling thing really. :) I accept Textmode's explanation. :) 07:49:19 Keskitalo: well, my stance is simplicity of design: the branding spells (fire, poison, frost) work universally with all launchers. 07:49:29 *nod* 07:49:35 Textmode: the spawning rate decreases and completely stops eventually 07:49:56 it might initially be marginally faster than it was, not sure if greensnark changed it 07:50:20 maybe theres just a lot of patrols... 07:50:34 I have yet to see all the horrible OODs that are mentioned all the time on the channel :) 07:50:36 are ogres part of orc packs? 07:50:43 no 07:51:12 hmm, all the ogres I've seen so far have been mixed with orcs... 07:51:25 (which I do not appreciate :P) 07:51:30 Oops; when running update-mings-tiles.sh: 07:51:31 Refreshing public repository: 07:51:31 ----------------------------- 07:51:31 fatal: refs/remotes/sourceforge/tileswater: not a valid SHA1 07:51:32 Nothing new to pack. 07:52:33 dpeg: what were you trying to cast at the crash? 07:52:48 The build seems to continue on alright. 07:52:56 Napkin? ^ 07:53:45 hmm? 07:53:59 it got removed? 07:54:10 jarpiain: my casts always worked, as far as I remember. 07:54:26 I've been using Sticky Flame and Throw Fire. 07:54:41 Napkin: So it's not to worry about? 07:55:14 the traceback in the crash log comes from your_spells() -> choose_direction() -> describe_cell() -> print_target_monster_description() 07:55:41 checking, Keskitalo 07:55:57 did you compile use a recent version? 07:56:00 *your 07:57:12 jarpiain: Okay, that sounds like my crash as well - crashing right after I pick the spit poison ability 07:57:53 ...did I just miscast poison weapon and...levitate? 07:57:53 fixed - thanks, Eino :) 07:57:59 Napkin: 3b7463e 07:58:08 Napkin: Thanks! 07:58:42 and no - nothing stopping the show - only that branch got removed and couldn't be mirrored anymore 07:59:20 okay, good to know! :) 08:00:18 jarpiain: would you add that to the bug report? 08:00:23 :) 08:00:35 Keskitalo: and you should then comment as well :) 08:04:35 I'll do that. 08:10:22 the bots need to let you annotate a cause of death being "stupidity", rather than whatever actually offed you. 08:10:52 oh well, I should be coding anyway... 08:10:58 Textmode: that is simple: IF XL>6 THEN "stupidity". 08:11:05 heh 08:11:23 ELSE "Xom" 08:11:30 exactly 08:11:37 Textmode: yes, we need your spell colours! Did you see the comments in the Mantis itemß 08:12:02 but if I turn in my patch, then you won't need me any more :P 08:12:27 Textmode: you could simply write another one :) 08:12:35 heh 08:13:31 Ooo 08:17:01 lets see, where was I...ah right, the range check... 08:17:24 hmm...whats the best way to get range info to the is_useless function... 08:44:43 aaaand there goes my good work in not touching defines.h... 08:51:24 ew...its in the tiles code... 08:54:19 -_o 08:54:27 wha... 08:54:42 ...its okay, i have more rum... 08:54:53 What are the build-deps for tiles? 09:04:57 * Textmode isn't happy 09:09:07 -!- kast has joined ##crawl-dev 09:09:22 back 09:09:52 wibble 09:10:28 is yobbo/doy's mprf fix live on cdo yet? 09:11:10 what was wrong with it? 09:11:28 nothing? 09:11:38 -!- kats has quit [Ping timeout: 246 seconds] 09:11:49 then why did it need a fix? 09:13:23 Napkin: the crash bug fixed 189aaad1 appears to affect cdo, too; update would be nice 09:13:36 s/fixed/fixed in/ 09:14:54 -!- Cryp71c has joined ##crawl-dev 09:15:17 installing now, by 09:15:22 yay, thanks! 09:16:44 wow, my patches seem to be doing nothing for tiles at all... 09:19:53 Is there somewhere you guys are taking feedback for the new message quashing implementation on trunk? 09:19:54 Cryp71c: You have 1 message. Use !messages to read it. 09:19:58 !messages 09:19:58 (1/1) dpeg said (1d 2h 48m 30s ago): Thanks for the patches. The Sticky Flame nerf has to wait until after 0.6 release. The macros patch could go in, but would need a dev to review the code. (I can't!) 09:21:03 Cryp71c: yes, there's a page on the wiki, linked from the message window anomaly issue 09:21:13 k, thanks. 09:21:17 Poison not going away? (http://crawl.develz.org/mantis/view.php?id=740) by GrimmSweeper 09:23:23 by, I've found the mantis item, but there's no link: http://crawl.develz.org/mantis/view.php?id=506 09:23:45 then search the wiki, it's there somewhere 09:25:03 I already have, or else I wouldn't be here. Sigh, I'll look back through again. 09:25:30 http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:interface:messagewindow 09:25:38 dammit, I should have tested tiles earlier... 09:30:42 Master branch on CDO updated to: 0.6.0-a1-3221-g3b7463e (16.5) 09:33:20 dpeg: some nice "Step From Time" action coming up on termcast soon, I hope 09:35:03 by: when? 09:35:12 don't know exactly unfortunately 09:35:15 -!- B0RG1N has joined ##crawl-dev 09:35:19 soon 09:35:26 francis has appeared 09:35:35 I was saved from a hydra on L:8 earlier by Step From Time. 09:35:49 I think the ability is god as it is 09:36:06 by: which termcast channel? 09:36:13 footv 09:37:46 -!- B0RG1N has quit [Client Quit] 09:37:58 -!- B0RG1N has joined ##crawl-dev 09:38:16 saw it ;( 09:38:19 erm, :) 09:38:43 is the display also broken for you? (no dark grey) 09:38:46 does SfT fast forward but actually show turns, or does that depend on your option? 09:39:00 yes, no darkgrey 09:39:03 hmm 09:39:17 not sure about the step from time interface, there were some strangenesse 09:39:48 you are not there, so you can't observe 09:40:04 it just flashes colour, does a delay then puts you back in 09:40:40 maybe it didn't clear the message window or something 09:41:08 I remember some delayed messages, but that may have changed 09:41:23 !lm * src=cdo -tv 09:41:31 !lm src=cdo -tv 09:41:40 117229. capslocke, XL3 HOFi, T:2246 (milestone) requested for FooTV. 09:41:40 1636. rob, XL13 DEHu, T:32070 (milestone) requested for FooTV. 09:41:44 -!- B0RG1N has quit [Client Quit] 09:42:34 kilobyte: but it would be cool if we could observe 09:42:43 could be all in darkblue if we want 09:45:30 there's no action but monsters walking 09:45:43 yes, but it'd be cool to see this in fast forward 09:45:49 no messages, just monsters moving 09:45:50 turn ends are pretty meaningless 09:46:02 this is why I suggest to have a colour filter, a la berserk 09:46:20 I mean, we would have to add a delay at the end of every turn 09:46:58 the delay can be either short (and then you won't really see anything) or long, and in that case you'll have to wait several minutes with invo 27 09:46:59 couldn't it be like autotravel? 09:47:13 autotravel does have a delay every turn I think 09:47:29 yes, but it is counted in milliseconds 09:47:34 should use something similar 09:47:43 kilobyte: plus a key to jump to the end of it 09:47:50 Esc 09:48:36 you could make it accelerate in the beginning, then decelerate before you return :) 09:49:23 yo dpeg, sorry I have been unresponsive 09:49:50 I got discouraged with the monster descrips when I realized I didn't really know how half of them fought :/ I should have just skipped to the ones I did understand 09:51:40 Vandal: yes, simply restrict to monsters you like. 09:51:44 by: good thinking. 09:52:04 Heh, it isn't about if I like them or not 09:52:08 I just haven't fought half of them 09:54:48 It seems I can't use 'x' to determine what the clouds are unless there's a creature in them. 09:55:18 Keskitalo: tell Haran! 09:55:27 He needs to know. 09:56:23 oh I noticed that too with magical condensation clouds 09:58:20 -!- eith has joined ##crawl-dev 09:58:37 the spore trails seem to work well 09:58:41 You destroyed the fungal colony, you feel a bit more experienced. 09:58:49 by: nice 09:58:51 Having destoryed the fungal colony, ... ? 09:58:59 sounds better 09:59:07 or two messages, I guess 09:59:13 no, one :) 10:00:05 I wonder if jellies eat the mold 10:00:18 "Having destroyed the fungal colony, you feel more experienced." sounds good to me. 10:00:52 isn't "a bit more" used elsewhere. Or does "a bit" signify an ally kill 10:00:58 Vandal: sure. Simply describe those you know! 10:01:25 syllogism: don't know off hand. 10:01:48 dpeg: Haran reads the mantis right? It's mentioned in the T&F item. 10:01:58 "a bit" is for monsters dying out of LOS 10:02:13 Keskitalo: okay. Yes, he reads Mantis. 10:02:33 Allritey. :) 10:03:26 The new slime creatures are so much fun. I never quite know what to do with them, but if I see just one, I just have to chase it down. 10:08:05 Cryp71c: thanks for the message feedback 10:08:20 NP, I'm playing a bit this morning, continuing to see if I find anything unusual. 10:12:15 it seems my "broken" ttyrecs are those recorded with urxvt and played back with xterm 10:15:45 Did Jiyva get removed from Trunk? 10:16:31 Ballistomycetes are not listed on the monster list (http://crawl.develz.org/mantis/view.php?id=741) by 78291 10:17:00 rob? could you look into why the new targeting system clears the message window? pretty please :)) 10:17:18 I rather like that. 10:17:35 Napkin: it's because there's a mesclr(force) in there 10:17:59 oh.. is that desired on clear_messages = false? 10:18:34 it puts out new messages each time the prompts change, so otherwise your window will be full of the prompts 10:18:46 Anyone have any idea if Jiyva was removed from trunk? Ctrl + o doesn't show him anymore. 10:18:55 (Though I'm not sure if it showed him in the first place) 10:18:57 hmm, pity 10:19:06 Cryp71c: it never did before you found a temple 10:19:22 Oh ok, I thought it showed all gods and then grey / white based on if you had found him. 10:19:26 doesn't fit so well to clear_messages being off 10:20:12 nice 10:20:20 76 EV Sp with maxed out resistances can just run straight for the orb 10:20:21 :D 10:27:33 this sea snake skeleton is coloured green, since when did that happen? 10:35:19 I had cyan covered "bloody" floor squares 10:35:25 (from a giant spore) 10:35:27 is that a bug? :D 10:36:06 N78291 had sewer water color changed at the last update 10:39:37 cbus: they should be moss-covered I think 10:39:49 yeah, but it said blood :) 10:52:45 ...hell *hog*? 10:55:19 Text: also, death cobs! 10:56:15 right... 11:11:05 -!- Twinge_ has joined ##crawl-dev 11:14:10 -!- Twinge has quit [Ping timeout: 256 seconds] 11:18:05 -!- Twinge has joined ##crawl-dev 11:18:16 -!- Twinge_ has quit [Ping timeout: 256 seconds] 11:22:03 -!- kats has joined ##crawl-dev 11:25:15 -!- kast has quit [Ping timeout: 252 seconds] 11:30:42 -!- kast has joined ##crawl-dev 11:33:40 Are greps for 'Ettin' enough to check if they are used speciality in any vaults or such? I'm looking at overhauling them since they're identical to two-headed ogres right now, want to make sure I don't break anything 11:33:42 -!- Giomancer has quit [Quit: Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day] 11:35:12 -!- kats has quit [Ping timeout: 276 seconds] 11:56:20 @whereis Grimm 11:56:21 Grimm the Priest (L5 HOPr), a worshipper of Beogh, saved on D:1 on 2010-02-08 after 2236 turns. 11:56:42 Keskitalo or Napkin: could you copy Grimm's save please? (re #740) 12:01:36 sure, 1s 12:01:59 http://crawl.develz.org/saves/Grimm-de215a2-100208-1901.tar.bz2 12:02:33 Hum. Any super-easy way to get a ready compiled debug version? I need to run a script on current trunk versus my changes, but don't want to keep switching my source version back and forth awkwardly 12:03:05 don't you have your changes in a branch, Twinge? 12:04:25 No, I have no idea how the branching stuff works. I'm just editing the files and recompiling right now. 12:04:49 oh, it's worth it - especially if you have changes of your own 12:05:25 message me, if you need help setting it up 12:05:54 it's just one or two commands 12:06:19 by/rob, there's the savegame 12:06:42 -!- Spads has quit [Ping timeout: 240 seconds] 12:09:10 Napkin: thanks! 12:09:25 no sweat :) 12:18:46 03by * r68d1ef5ca1e9 10/crawl-ref/source/mon-abil.cc: Tweak wording in fungal destruction message. 12:18:50 03by * rfb1a8b72e8d3 10/crawl-ref/source/ (message.cc message.h): Redo handling of temporary messages. 12:18:51 03by * rf0f687b9e797 10/crawl-ref/source/directn.cc: Use temporary messages instead of mesclr(force) in direction(). 12:20:16 Napkin: this should fix the message clearing; hope it's not buggy :) 12:20:23 \o/ 12:20:31 thanks! will try very soon :) 12:24:31 by: while you're at it, can you change the two reinterpret casts in tilesdl.cc to dynamic casts on lines 159 and 177 12:25:02 I've no clue why I used reinterpret there and not something... safer ;) 12:25:48 reinterpret might not even work in some contexts where dynamic does, in theory 12:26:00 but pretty much all architectures Crawl is likely to run on will only have one sort of pointer 12:26:14 it's a simple inheritance cast 12:26:36 from a generic container to what it really is 12:27:19 felirx: sorry, got to go now 12:27:39 -!- by has quit [Quit: leaving] 12:29:09 yep, you want dynamic there 12:29:48 even static might work but iirc there's virtual thingies abound on that bit 12:29:48 -!- scarf has quit [Remote host closed the connection] 12:33:00 Napkin: can you make a copy of the dpeg save? 12:40:29 03dolorous * r107302b55589 10/crawl-ref/source/mon-abil.cc: Add spacing fix. 12:42:40 !seen Napkin 12:42:40 I last saw Napkin at Mon Feb 8 18:20:31 2010 UTC (22m 9s ago) saying thanks! will try very soon :) on ##crawl-dev. 12:43:31 !tell henryci Hi! Jesse went ahead and did the branch depths ("Temple: D:4-7"). I hope you didn't invest a lot of time into this already. Let me thank you again for the Ctrl-O work, your two predecessors flaked out :) 12:43:31 dpeg: OK, I'll let henryci know. 12:46:43 sure 12:47:33 dpeg: http://crawl.develz.org/saves/dpeg-de215a2-100208-1947.tar.bz2 12:47:40 thanks! 12:47:52 no sweat :) 12:49:38 by, are you here? 12:52:22 dpeg: did you mean "computer game" or "(computer|console|video) game" in the poll? 12:52:50 bhaak: the latter I think 12:52:54 by is gone 12:53:44 I though so. Another point for poll 1.1 :) 12:54:13 pfff 12:54:19 I won't help you anymore :P 12:54:41 help? what help? :-D 12:55:00 -!- bhaak was kicked from ##crawl-dev by dpeg [bhaak] 12:55:14 -!- bhaak has joined ##crawl-dev 12:55:27 I should curse you for setting this idea into my mind! 12:56:32 But the numbers are interesting! 12:56:36 at least I'm at the last question. and a interesting one again 12:56:57 the "did you recommend nethack to someone" was BORIIIIING 12:57:21 bhaak: you could have chosen to drop some questions. 12:57:34 I admit that I should have spent more time thinking about the questions. 12:57:47 afterwards, you're always wiser :) 12:58:03 I did ponder the question at some point, so that's why it's not a full debacle. But a lot of questions were added and phrased in a hurry :/ 13:00:11 if you don't have any questions, you don't have any answers to skew. Old statistics saying :) 13:00:12 -!- Ero_ has joined ##crawl-dev 13:03:19 How do I set my starting directory in msysgit? 13:08:17 dpeg: more than 50 people played NO other game during that 3 month period, ~30 Crawl, ~20 Dwarf Fortress, 12 various, Team Fortress 2, Kingdom of Loathing, Civilization IV and WoW 13:08:25 Adding a cd command to the end of the batch file that starts it doesn't work :/ 13:08:26 although that's including quitters 13:09:57 bhaak: I forgot how many Crawl-only players we had, but there was a bunch of them. 13:10:50 Also... do I have to do a full recompile every time I switch branches? :( 13:12:33 dpeg: all of the games mentioned in your poll results also appear in mine :) 13:12:49 bhaak: funny, even the odd ones? 13:13:32 dpeg, did you see my zot with 90EV Sp? 13:13:51 cbus: no. It was hilariously overpowered? 13:13:58 nah 13:14:01 dunno :D 13:14:10 dpeg, !lm pingpong type=orb -tv 13:14:38 you'll get to judge 13:15:16 does not play? 13:15:17 dpeg: which are the odd ones? :) something like Solitaire, Hearts or Chess? 13:15:32 bhaak: no, some games were much weirder 13:15:34 dpeg, watching termcast? 13:16:02 oh, Homeworld, Dominion and Swords of the Stars doesn't appear. Pity, Homeworld is a great game. 13:16:59 cbus: yes, which channel? 13:17:05 I have 5 mentioning ADOM, but 2 are quitters 13:17:08 footv 13:17:10 let me know when to start it 13:17:17 I am there! 13:17:28 should be coming up now 13:17:31 that ADOM still has followers is somewhat more surprising than nethack, if you ask me 13:17:38 Dominion? Including board games too? 13:18:01 dpeg, remember, this is with maxed ev, and all skill updates pumped into dex (except to get str to 9) 13:18:04 probably Dominions 13:18:08 8 wasn't enough since Sp are so futile at carrying potions 13:19:02 dpeg, the EV should get coloured differently when using a potion of agility imo 13:19:36 cbus: impressive! You haven't been attacked once?! 13:19:44 I did 13:19:45 like once or twice 13:19:51 but most of them were not reacting 13:19:54 (high stealth) 13:20:32 Twinge: you can't force people to answer your questions like you intended to. Otherwise, Chess wouldn't be a valid answer either :) 13:20:33 cbus: I think that high EV is as overpowered as high AC. But I can live with the current state for 0.6. 13:20:44 dpeg, http://crawl.develz.org/morgues/trunk/pingpong/morgue-pingpong-20100208-162346.txt 13:20:46 no one answer Go, btw 13:20:47 thats the dump 13:20:51 cbus: yes on !agility. FR! :) 13:20:59 bhaak, long live go 13:21:43 dpeg, + Level 22 Stealth 13:21:44 cbus: long live bhaak, so that he might one day learn it properly! 13:21:52 dpeg, that might explain why nobody was interested in my Sp 13:21:52 :D 13:22:02 bhaak: Hehe. Dominion is a great board game though! Recent, but reasonably widespread for a hobby game, so it was possible... 13:22:22 bhaak, hehe, what rank did you reach? 13:22:23 bhaak: time invested in Go is time spent well =) 13:22:39 I agree with dpeg 13:22:50 go is good brain excercise 13:23:42 I'm not even that far to get a rank. 13:24:24 bhaak, http://playgo.to/iwtg/en/ 13:24:32 Go is a great game that I respect, but have little interest in playing. It feels like to be worthwhile I'd have to play it a lot and somewhat dedicate myself to it, and I'd rather play hundreds of different games instead 13:24:35 try to get into it every other year, but something always distracts me 13:25:02 I think, I'll have to wait till I got kids that I can force to play Go with :) (as $gf doesn't want to) 13:25:06 Even other 2-player abstracts like TZAAR or GIPF 13:25:32 bhaak, play online :) 13:26:38 cbus: I'll try to have a life again, when nethack-de is done (and even there unnethack intervened!) 13:26:48 :D 13:29:26 -!- MarvinPA-2 has joined ##crawl-dev 13:31:47 Twinge: I'm finnish 8th kyu on go and can say that I haven't a clue 13:31:58 swedish unranked 13:32:00 KGS 11k 13:32:00 :D 13:33:00 -!- MarvinPA has quit [Ping timeout: 256 seconds] 13:33:13 I'd rather just thrown down on some Caylus, Agricola, or Reef Encounter or something if I wanted heavier strategy 13:34:48 gnith all 13:34:55 night* 13:35:33 -!- Textmode has quit [Quit: Leaving] 13:35:59 -!- kats has joined ##crawl-dev 13:36:13 -!- Spads has joined ##crawl-dev 13:37:48 -!- kast has quit [Ping timeout: 252 seconds] 13:42:48 I would not recommend playing (only) online. To me, playing with a good opponent (and taking time) is culture. 13:43:30 Master branch on CDO updated to: 0.6.0-a1-3225-g107302b (16.5) 13:43:33 yay 13:55:15 dpeg, yeah, playing on a board is more fun and easier to read (atleast according to me) 13:55:18 not as hectic 13:55:23 I joined the local go club btw :) 13:55:59 very good 13:56:10 by/rob - it's working like a charm! thanks a lot :)) 13:57:59 -!- raydarken has quit [Read error: Connection reset by peer] 13:58:35 -!- raydarken has joined ##crawl-dev 14:00:07 Napkin: I guess I have to do a full recompile any time I switch branches? 14:01:08 fucking shit :) 14:01:19 i don't blieve so 14:01:53 it should be able to re-use some objects, unless you modified headers? 14:02:28 How else to go about it, then? If I just switch branches and run the script, it'll give the same reuslts as the previously compiled version. Maybe it re-uses some, but it certainly compiles a lot more than just what is changed, heh 14:02:29 dpeg, rare sight to see you cursing :) 14:03:47 which script? 14:03:57 cbus: usually I don't mind dying, but I feel I owe pointless a Fedhas win. :) 14:03:57 don't you just do a "make" ? 14:04:18 dpeg, ahh, so that was why, I thought it was a rather extreme reaction to "it compiles more than it should" 14:04:25 (which was the line above) :) 14:05:31 Napkin: make debug, yeah. But normally when I do that it just does the modified files; when switching branches it does a ton more than just those (but probably not all I guess, it only took a year to compile not 500 years) 14:05:52 cbus: :P 14:06:10 hehe 14:06:19 you are using msys, right? 14:06:23 mingw in windows? 14:07:18 is there ccache available? that would help a lot 14:08:17 -!- TGW has joined ##crawl-dev 14:09:05 Yeah, msys 14:10:38 Do you mean the ftccache files? 14:17:58 is armour useful for dodging chars? 14:18:15 yes 14:18:19 no, probably not, Twinge 14:18:29 what does it do? 14:18:46 it's this, Twinge: http://ccache.samba.org/ 14:19:18 due here? 14:19:26 cbus: less damage 14:19:28 http://code.google.com/p/ccache-win32/ <- windows version of it 14:19:31 TGW: no 14:19:49 ok 14:21:22 -!- Cryp71c has left ##crawl-dev 14:21:29 -!- Cryp71c has joined ##crawl-dev 14:21:35 What's the GDR for tough skin? 14:21:53 0 14:22:33 well okay you might get some if your armour skill is high 14:23:04 ..the entire purpose of Tough Skin is +ac and GDR, though..isn't it? 14:23:09 +ac yes 14:23:17 don't worry about gdr 14:23:20 it's not important 14:33:59 What would you guys think is the comparative value between SH and AC? 1SH = 1AC or 2SH = 1AC? etc? 14:34:35 all figures are very similar 14:34:43 defenses* 14:35:03 I'm guessing SH is a bit more powerful than AC is a bit more powerful than EV 14:35:14 but they're more or less comparable one for one 14:35:16 not really and it depends on what you are fighting 14:35:42 generally ac > ev > sh 14:35:43 Well I was referring to if you had to make a broad, sweeping value on their weights when considering the whole of crawl. 14:36:35 1:1:1 14:36:53 Here's another tough one, what about between AC and HP? 14:37:06 Obviously that's a much tougher comparison to make, since its several degress more subjective 14:37:55 Then you're really getting into degrees; Enough AC and EV will make HP much less important, and vice versa 14:38:40 high ev actually makes hp more important :P 14:39:00 as in at 50 ev I would rather take 10 hp than 10 ev 14:39:42 of course that also depends on your current hp max 14:40:17 right, since +10HP early on would be huge, but later on has a much less pronounced significance. 14:40:56 it's sort of an impossible comparison 14:41:12 Yeah 14:42:29 since you have to consider the increase relative to the current value for each, but low and high EV are less important, etc 14:43:18 value of hp varies with defenses... it's a mess 14:43:47 -!- kats has quit [Ping timeout: 246 seconds] 14:46:01 -!- Ero_ has quit [Ping timeout: 264 seconds] 14:49:19 TGW: why is that bad? It's good if there are no clear cut answers. 14:49:55 I have made no posit 14:50:29 -!- dpeg has quit [Quit: sleep] 14:50:44 sorear, yo Sorear, you there? 14:53:44 nvm 15:01:17 -!- kats has joined ##crawl-dev 15:05:19 -!- by has joined ##crawl-dev 15:06:38 Cryp71c: actually, increasing your defenses makes each point of HP worth *more* 15:06:53 there aren't too many situations in crawl where you're losing AC/EV/SH to gain HP 15:15:38 -!- syllogism has quit [] 15:19:06 -!- MarvinPA-2 is now known as MarvinPA 15:26:54 @?? giant mite 15:26:54 giant mite (04s) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 1/7 | Damage: 508(poison) | Res: 06magic(2) | Vul: 09poison | Chunks: 09poisonous | XP: 10. 15:27:17 mmm, my MfIE game on an hour old build shuts down every time I enter ecutemple 15:35:02 felirx: how does it shut down? do you get a crash log? 15:38:06 where are the logs saved if any are produced? 15:38:24 in the morgue directory 15:38:24 it doesn't assert or anything 15:38:27 just shuts down 15:38:40 crash-* 15:38:45 not on windows though afaik 15:39:02 nothing on morgue that is dated for today 15:39:08 win-tiles build 15:39:37 going to try to replicate it as soon as this wizmode compile finishes 15:41:16 ok; otherwise, file a bug and upload the save? 15:41:35 if I can replicate it 15:41:48 if it's a savefile corruption from "older" build don't see the point 15:44:29 I guess there could be a problem if the maps changed between game start and entering the temple, since the temple map is chosen at game start 15:44:39 yep 15:45:31 last change to temple maps that I can see is from friday 15:46:04 It's a week old save atleast I think 15:46:18 ah, then that's probably the cause 15:46:35 it should probably fail in a different way, though L) 15:46:47 s/L)// 15:46:55 some kind of error message or something could be... useful 15:47:00 instead of flat out clean shutdown 15:47:30 03by * r873583f56d3d 10/crawl-ref/source/tilesdl.cc: Change two reinterpret_cast to dynamic_cast (felirx). 15:47:32 03by * r1909616b6378 10/crawl-ref/source/tilesdl.cc: Break some overly long lines. 15:48:09 felirx: those casts the ones you meant? 15:49:04 there were only 2 reinterpret casts in the whole file so I'd assume so 15:50:44 on unix, I get a message at least: Unable to place Temple vault 'triangle_temple' 15:52:28 there's a call to end() from stuff.cc 15:55:29 clean save works fine 16:03:37 -!- by has quit [Quit: night] 16:19:33 -!- kast has joined ##crawl-dev 16:21:43 my Yred-given wraith won't take up any equipment, right? 16:22:08 wraiths don't use items 16:22:17 other yred servants can and will 16:22:20 -!- kats has quit [Ping timeout: 260 seconds] 16:22:27 wights, skeletal warriors, vampires, etc 16:22:30 cool, thanks :) 16:22:45 !lg * ktyp=winning 16:22:45 2227. Mong the Swashbuckler (L27 KoEE), worshipper of Sif Muna, escaped with the Orb and 4 runes on 2010-02-08, with 1379255 points after 186220 turns and 12:33:20. 16:22:48 !lg * ktyp=winning -2 16:22:48 2226. Mong the Swashbuckler (L27 KoEE), worshipper of Sif Muna, escaped with the Orb and 4 runes on 2010-02-08, with 1379255 points after 186220 turns and 12:33:20. 16:23:06 sorear: looks like there's two Henzell processes tailing the logfile, or something 16:23:34 jarpiain: my access is extremely limited, I can't affect Henzell 16:27:13 !tell dpeg hmmm, i actually like how it looks currently, where the actual formatting doesn't change based on whether you've found the stairs or not... parallel to how it works for the god section 16:27:14 doy: You have 3 messages. Use !messages to read them. 16:27:14 doy: OK, I'll let dpeg know. 16:28:03 !tell dpeg but i'm not going to have time to work on it until tomorrow at the earliest, so i'll look into it more later (there are a few other bugs i need to take care of with it too) 16:28:03 doy: OK, I'll let dpeg know. 16:28:07 !messages 16:28:07 (1/3) dpeg said (10h 30m 29s ago): Kornel set up the Crawl wiki page. In my opinion, this is enough to warrant inclusion in the credits (Crawl infrastructure, if you want). 16:28:08 !messages 16:28:09 (1/2) dpeg said (10h 25m 29s ago): So beautiful! Few comments: (1) For the not yet found branches, don't list their length. E.g. "Shoals: Lair:3-6" or "Shoals in Lair:3-6" rather than "Shoals (0/5): Lair: 3-6". The length of the unfound branch is irrelevant at this point. 16:28:12 !messages 16:28:12 (1/1) dpeg said (10h 24m 56s ago): (2) Don't display the unfound branches among the others; rather, group them after the found branches and display "Shoals in Lair:3-6" all in darkgrey, just as the unfound gods are darkgrey. In your screenshot, it is a tad harder to distinguish between found and unfound branches. 16:28:30 i forgot our wiki was on chaosforge 16:30:19 !seen dpeg 16:30:19 I last saw dpeg at Mon Feb 8 20:50:29 2010 UTC (1h 39m 50s ago) quitting with message Quit: sleep. 16:31:06 !tell dpeg can we retire the DOS port yet? (c.f. rgrm) 16:31:06 sorear: OK, I'll let dpeg know. 16:32:23 yes, *please* 16:32:33 i don't understand why there is resistance to ths 16:32:34 this 16:32:57 (what's happening on rgrm?) 16:33:07 Silver and steel darts tiles (http://crawl.develz.org/mantis/view.php?id=742) by LoginError 16:33:14 doy: ye old "spells cost 0mp in 0.5.2 DOS" bug 16:33:32 -_- 16:42:49 -!- kats has joined ##crawl-dev 16:45:40 -!- kast has quit [Ping timeout: 260 seconds] 16:48:08 -!- pointless_ has joined ##crawl-dev 16:49:12 -!- MarvinPA has quit [] 16:58:51 -!- MarvinPA has joined ##crawl-dev 17:06:30 -!- Cryp71c has quit [Read error: Connection reset by peer] 17:08:40 -!- Twinge_ has joined ##crawl-dev 17:09:54 hm? 17:10:06 -!- Twinge has quit [Ping timeout: 252 seconds] 17:11:10 -!- purge has joined ##crawl-dev 17:13:14 -!- Twinge has joined ##crawl-dev 17:14:51 morning 17:15:06 hey purge, Twinge :) 17:16:16 -!- Twinge_ has quit [Ping timeout: 256 seconds] 17:16:52 sup Due! 17:16:59 hey due 17:17:06 -!- Twinge_ has joined ##crawl-dev 17:17:15 looked at the vault at all? 17:17:19 no :) 17:17:26 :) 17:18:06 -!- Twinge has quit [Ping timeout: 245 seconds] 17:19:47 Good morning, due sir ;) 17:20:22 -!- Twinge has joined ##crawl-dev 17:22:57 -!- Twinge_ has quit [Ping timeout: 276 seconds] 17:26:44 -!- dpeg has joined ##crawl-dev 17:26:54 Hi Jude! 17:26:54 dpeg: You have 3 messages. Use !messages to read them. 17:27:04 !messages 17:27:04 (1/3) doy said (59m 50s ago): hmmm, i actually like how it looks currently, where the actual formatting doesn't change based on whether you've found the stairs or not... parallel to how it works for the god section 17:27:13 doy: you here? 17:27:19 !seen doy 17:27:19 I last saw doy at Mon Feb 8 22:32:57 2010 UTC (54m 22s ago) saying (whats happening on rgrm?) on ##crawl-dev. 17:27:30 hi 17:27:48 apparently my local build of tiles is broken :( 17:28:25 -!- dpeg is now known as deepegg 17:29:28 due: did you make changes to tiles? 17:29:33 No :( 17:29:46 so you can simply checkout a fresh tiles trunk? 17:29:59 deepegg: I tested a few more trove-y things last night, and it looks pretty good. I just need to make sure that everything works (still a few things to test), work on flavour and messages, and then make sure that the item picker picks only from a certain set oof subtypes... 17:30:21 I think there's something local that I've got that's keeping it from woorking properly 17:30:38 due: if you want, you can give only one message and let me add more. 17:31:21 (: !doy! !doy! :) 17:32:49 !messages 17:32:49 No messages for deepegg. 17:32:52 grrr 17:32:55 -!- deepegg is now known as dpeg 17:32:58 !messages 17:32:58 (1/2) doy said (1h 4m 55s ago): but i'm not going to have time to work on it until tomorrow at the earliest, so i'll look into it more later (there are a few other bugs i need to take care of with it too) 17:32:59 * due fetches mouse blood, sticks, performs rite of doyshkente 17:33:15 RNG = really nice guy! 17:33:17 due: May I suggest to sacrifice a sheep? 17:33:29 dpeg: that would bring the RPSCA down on me. 17:34:45 due: okay, sacrifice virgins instead. 17:35:03 isn't thatt kiku's schtick? 17:35:25 Kikubaaqudgha is a good leader. 17:35:40 hey, you have one message left :( 17:35:47 just a moment :) 17:35:53 !messages 17:35:54 (1/1) sorear said (1h 4m 48s ago): can we retire the DOS port yet? (c.f. rgrm) 17:36:01 sorear: I say yes. 17:36:16 That would require a mail to the list, of course. Shall I? 17:36:49 someone with a little more weight than me, at least 17:36:59 * due does not read rgrm :o 17:37:01 * due investigates. 17:37:02 I think you carry considerable weight. 17:37:16 due: not worth it. Someone found out again that the DOS port is broken. 17:37:29 Yes, but only because I use those weird Yankee half-kilos 17:38:05 hehe 17:38:25 ok, I'll send it then 17:39:29 !seen greensnark 17:39:29 I last saw greensnark at Sun Feb 7 21:12:17 2010 UTC (1d 2h 27m 12s ago) quitting with message Quit: Nighty night. 17:39:53 Is he still pretending to be on hiatus? ;) 17:40:15 sorear: I have one written right now 17:40:23 Twinge: he is a Crawl freelancer 17:40:46 Hi folks, 17:40:46 someone reported on r.g.r.misc that the DOS port of 0.5.2 is broken. In 17:40:46 his case, spells don't cost MP. 17:40:46 Since nobody in the devteam seems capable (technically or time-wise) to 17:40:46 take care of the DOS port, Stefan and I suggest to abandon it. 17:40:49 Yes, there were reasons to keep it (often mentioned is its universatility, 17:40:51 in the guise of DOS emulators), but with nobody to take care of, it won't 17:40:54 do us any good. 17:42:49 sorear: okay, or you're gonna write something better? 17:43:28 !tell doy Well, having fixed positions for the branches is *one* similarity with the gods listing. But having undiscovered ones appear in darkgrey is *another*, and one I value higher. Ultimately, this is a matter of taste, and you are the coder... But I feel that unfound branches should be inobtrusive and separate. 17:43:28 Maximum message length is 300 characters. Eschew verbosity, Gladys! 17:43:36 :)) 17:43:46 kick Gladys 17:44:35 dpeg: I wrote something related alreadyt 17:44:40 good, though 17:44:53 Who is sending? You can fire away. 17:44:55 @??pikel 17:44:56 Pikel (02K) | Speed: 10 | HD: 6 | Health: 40 | AC/EV: 4/12 | Damage: 9 | Res: 06magic(24) | Chunks: 09poisonous | XP: 651. 17:45:06 I've already sent 17:45:10 :/ 17:45:17 dpeg: oh, if you just mean that undiscovered branches should use darkgrey rather than brown and should be sorted afterwards, that would be fine probably 17:45:30 dpeg: i was mostly talking about the formatting, with the branch depths and such 17:45:31 doy: yes, taht is exactly what I mean 17:45:41 it looks nicer if the formatting doesn't keep changing between stuff 17:46:51 doy: most important to me is this: The Branches section of Ctrl-O should have two parts: one (on top) for the known branches, as now with yellow (!) branches. And a second one (below), with darkgrey branches and giving their depths in the mother branch. 17:47:20 dpeg: okay 17:47:21 sorear: Stephen NOONAN :P 17:47:28 i'll look into that tomorrow or wednesday 17:47:31 aweomse 17:47:36 osewame 17:47:45 only 7! possibilities 17:48:00 hah, even less, 7!/2 17:48:06 What did I say, Nanoon? 17:48:15 (SF hasn't bounced my mail yet for some reason) 17:48:18 Nonnan 17:48:31 also, I always find it slightly rude to just use last names 17:48:47 but that may be my traditional upbringing, coupled with old age 17:49:19 don't move to japan! 17:50:00 Yes, purge-san. 17:53:01 pointless_: here? 17:53:09 yes 17:53:25 My HEWz died, I don't I will be able to get another F guy that far :/ 17:53:37 oh well 17:53:40 Plants saved my life in Shoals:5 :) 17:53:41 !whereis dpeg 17:53:44 880. dpeg the Destroyer (L18 HEWz), worshipper of Fedhas, shot by a deep elf master archer (glowing elven arrow) on Elf:7 on 2010-02-08, with 208739 points after 104694 turns and 9:26:45. 17:53:46 SpVm + Fedhas = love. 17:54:06 level 18 elf:7 is pretty aggressive 17:54:14 I might try SpNe + Fedhas sometime. 17:54:32 sounds like a suicide 17:55:06 Why? 17:55:07 pointless_: nah, IOOD :) 17:55:22 ah 17:55:32 the spell is insanely overpowered 17:55:32 felirx: Fedhas just dislikes corpse-violating stuff now, not all necromancy. 17:55:38 ah 17:56:22 dpeg: should mention that on the 0.6 wiki page 17:56:24 you probably need to change lu's gift to fedhites :\ 17:56:35 why? 17:56:38 what is it? 17:56:45 doy: isn't it there already? 17:57:44 dpeg: "IOOD balance" is listed under the feedback section 17:57:55 ah, should move it up 17:58:22 yeah 17:58:28 okay, work 18:01:17 I am not sure the distinction between Feedback Required and Finished on the 0.6 page is of any use. 18:01:34 probably not 18:01:50 -!- SiberSchool has quit [Quit: Whoa! Partial hit!] 18:08:32 Dead tree tiles submission (http://crawl.develz.org/mantis/view.php?id=743) by purge 18:11:14 updatd 0.6 wiki page 18:15:39 Hmm, in a lua script, anyone know how I'd go about finding a monster by its actual type rather than its current name? e.g., instead of showing 'glowing spear' show 'weapon mimic' or 'dancing weapon' as appropriate. For shifters snark used 'mons.shapeshifter' to cover both normal and glowing ones, but I can't figure out a way to make that work for dancers or mimics 18:16:47 I can fake it with armor mimics by simply checking for 'robe' 'armour' 'hide' etc., but I don't know any way to differentiate dancing weapons and weapon mimics 18:28:38 Runed amunition tiles submission (http://crawl.develz.org/mantis/view.php?id=744) by LoginError 18:31:51 Twinge: sorry, I don't know 18:46:23 -!- Enne has joined ##crawl-dev 18:49:33 nights 18:52:41 -!- dpeg has quit [Quit: leaving] 18:55:34 Hi Enne 18:56:00 Hey, purge! :) 18:57:41 * purge pokes due 19:44:29 Hi! 19:45:09 Enne: I still haven't been able to get tiles to work properly. :/ 19:45:46 Enne: I've done a full recompile twice, emptied my ccache cache, remove saves/, everything generated in dat/tiles... 19:46:34 I wish I knew what to suggest? I pulled, and it still works fine for me. 19:46:51 I can't work out what the issue could be. 19:46:58 I think I'll try a new checkout somewhere else. 19:47:14 That seems reasonable. 19:47:16 Enne: But the code worked? :o 19:47:22 It seemed to! 19:47:28 Oooh! How exciting! 19:47:33 Secret doors looked like black stone in Tukima's whatchmathinger. 19:47:44 Studio! (Isn't that posh?) 19:47:56 -!- yobbo has joined ##crawl-dev 19:47:58 Shouldn't Tukima be able to afford more than a studio? 19:48:00 Okay, so it must just be this stupid "off-by-one" problem that I'm having. 19:48:12 Hehehehehe, it's a Dance Studio! 19:48:19 Like ballet! 19:48:19 I mean, it really sounds like a stale tiledef header. 19:48:24 ...or something? 19:48:29 Yeah. 19:48:44 I mean, it's possible there's something hinky, where rltiles can't overwrite a tiledef header, but doesn't spit out an error for it? 19:48:49 ...*and* those files are ignored by git? 19:48:53 -!- eith has quit [Read error: Connection reset by peer] 19:48:55 Hm 19:48:57 I suppose that is possible 19:49:00 I think your plan of a clean pull is a good bet. 19:49:12 Yeah, if *that* works, then I know it's an issue with my current checkout. 19:49:19 -!- eith has joined ##crawl-dev 19:49:21 If that doesn't work, I'll resort to tears. :) 19:49:48 oh, interesting 19:49:59 Or not. 19:50:41 My code didn't touch any of the stuff involving offsets, did it? 19:51:28 I didn't see any issues when I used your code, either. 19:51:52 Okay, so it's purely a me-thing. 19:52:05 purge: !!! Dead tree tiles are aweosme! 19:54:01 Runed stones are excessively cute. 19:54:10 I want one as a paperweight. 19:55:39 die / Enne: How well do you guys know lua stuff? I'm trying to figure out how to check a monster by its actual type (or possibly by a flag?) instead of by its name (which is bogus for dancing weapons, mimics, etc.) 19:56:19 * due dies :9 19:56:29 I know the Lua stuff very well, and Enne wrote half of it. 19:56:54 * Enne "not a guy"s. :3 19:57:12 Enne: the subvault code? I still find that amazing.. 19:57:36 And, half is an overstatement, due. :P 19:57:46 Twinge: What exactly are you looking for? Direct access to MONS_DANCING_WEAPON, etc? 19:57:50 Enne: Hah, I was just thinking that might be the case actually, though 'you guys' is not that gender specific imo. 19:58:08 Gender neutral collectives for the win! 19:58:45 "Y'all" 19:59:27 So I'm working with greensnark's place-population.lua file, which is a script to auto-gen dungeons and reort monster spawns. I want to get 'weapon mimic' or 'dancing weapon' instead of 'glowing spear'. snark already did this for shapeshifters by checking 'mons.shapeshifter', but I can't figure a way to make that work for mimics/dancers 19:59:31 s/half/a large percentage of code that looks amazing and that I still don't really understand/. 19:59:54 Ah, so this is dlua stuff. 19:59:58 Twinge: Well, I can tweak the wrapper to have a "mimic", "dancingweapon" option. Would this be enough? 20:00:04 I can fake it for e.g. armour mimics by checking for a list of robe, hide, armour, etc. but weapon mimics and dancers could overlap 20:00:17 Do we have weapon mimics? 20:00:21 Yes. 20:00:24 Oh, we do. Wow. 20:00:48 Mimic should be easy 20:01:12 As for being enough, probably? I am not at all familiar with lua. If I can check 'is this a mimic' or whatever, that'd be plenty good enough 20:01:28 And if I can get mimics I can probably just hack dancing weapons if needed 20:01:34 well, "mons.mimic == true | false", would that suffice? 20:02:06 I tried thaqt, doesn't work now. But if you mean adding that, similar to the shapeshifter check, then it'd work perfectly 20:02:12 Yeah, adding 20:02:49 I don't have time to compile and test at th eminute 20:02:54 http://sprunge.us/BCiK 20:03:00 But you should be able to apply that patch and it should work :) 20:03:27 Enne: Clean pull seems to be compiling okay, fingers crossed that it works. 20:03:32 Mmm...don't we have other kinds of mimics, other than gold? 20:03:50 I'm pretty sure they all use MONS_GOLD_MIMC as their genus, though. 20:03:57 Ah, ok. 20:03:59 Yeah, looks like they do. 20:04:09 Those types should probably get condensed anyway. 20:04:13 Yeah, I was dreading a ye bigge OR'd if statement. 20:04:29 if mons->type == MONS_POTION_MIMIC || mons->type == MONS_WEAPON_MIMIC, blech. 20:04:30 Good deal, I'll give it a try. I was about to ask about the gold mimic thing but yeah, they are the same. 20:04:32 Thanks. 20:04:50 I think gold mimics are special-cased in some manner? 20:05:02 due: Haha, that's how it looks right now for checking armor, "string.find(mname, 'armour$') or string.find(mname, 'hide$') or string.find(mname, 'robe$') or string.find(mname, 'shield$')"... ;P 20:05:03 I know kilobyte was talking about combining them but hit some sort of snag. 20:05:13 Twinge: hah! 20:05:26 Twinge: Did you still need a band-member check? 20:05:32 Might help re: slaves, etc? 20:06:09 Hmm. I don't think so; I can just remove the appropriate des files and run the script without them for now 20:06:18 ...You know, this probably isn't the time or place for it, but have you guys ever seriously considered doing away with the Temple entirely, instead upping the instances of altars in the dungeon? Is that what I'm seeing in trunk with the greater number of altars? That sure would do a lot to shake things up. <-- out of the mouth of c-r-d. :) 20:06:58 *i* think that could be a fun idea, but nobody seems to agree with me (especially dpeg) 20:07:03 well 20:07:12 i guess dpeg was more against doing it suddenly 20:07:13 I was really against it to start with 20:07:19 But seeing how overflow altars are currently working? 20:07:23 I am pretty much for it. 20:07:35 Could be interesting. I definitely though random altars in 0.5.2 were pointless and silly. Less so in trunk, but still kind of silly with the temple 20:07:42 Twinge: Agree. 20:07:49 Temple portal vaults would also be interesting. 20:07:49 overflows are really really awesome 20:07:54 at the least temples should decrease in size 20:07:55 I think having a smaller, themed Temple (e.g. "all good gods") might be good too. 20:07:56 due: sup 20:08:00 enne: sup 20:08:01 TGW: shut up. :D 20:08:18 :P 20:08:35 temple could also spawn deeper slightly, perhaps. Make the decision of finding an altar on D:2 'hmm, maybe this god is good enough, do I want to wait for Sif?' 20:09:02 There's a lot of ways to approach it really 20:09:29 Yeah, "axing temple completely" was a suggested option, but at that point in time overflow altars hadn't been in trunk and hadn't been played, so there was a bit of oppositoin. 20:09:45 I think with the current overflow altar setup, though, it would work nicely, and it would also prioritise altars in portal vaults. 20:09:56 I could make a bunch of smaller temples right now 20:09:59 IE, the sewer altars, ossuaries with altars for evil gods. 20:10:01 if that would help 20:10:05 6, 8 20:10:33 Enne: Fingers crossed, linking! 20:10:42 I think it should never be axed completely, probably, but could instead be a semi-rare portal (or even just semi-rare dungoen branch) rather than something you could count on 20:11:15 twinge: however, moving the temple doesn't seem like the next step 20:11:39 the guy who gets fourteen altars on D:10 is not going to have a good time 20:12:14 Enne: And this one works perfectly, blech. 20:12:33 due: diff your dat/tiles/*.png files with your non-working one? 20:13:02 TGW: No, not without also increasing random/overflow generation. 20:14:57 Enne: Apparently no difference... 20:15:09 due: What about the tiledef-*.h files? 20:15:13 * due just testing those. 20:15:16 I'm just so confused! 20:15:58 Me too. :/ 20:17:14 No difference in tiledef-dngn.h/cc apart from the basetile stuff, which I just compiled with the new pull and (hooray it works perfectly!!!). 20:17:29 * due does a "it works!" dance. 20:17:38 Well, I'm glad you have something working! 20:18:32 Hm, though it doesn't seem to work in the Wucad map. 20:18:58 Possibly because it's a triple door. 20:19:21 How does that work for non-tiles? 20:19:53 Fine... but manually coloured. 20:20:01 Okay, that's weird. Using magic mapping, it shows up as the correct tile. 20:20:07 But when I actually move next to it, it doesn'tt. 20:20:25 What if you put a secret door gate in the middle of some non-wall feature? 20:20:30 ...without any explicit coloring. 20:21:22 (Oh, the other thing I've noticed is that using dgn.terrain_chanced to convert a wall to a door doesn't seem to initialise its tile properly, meaning that it shows up as half of a gate.) 20:22:24 -!- Iainuki_ has joined ##crawl-dev 20:22:40 (Yeah, that seems to happen with &L as well.) 20:23:01 (There's a pass that converts doors to the right tile that just isn't happening for that sort of thing.) 20:23:05 I think it might need some code to set .special, perhaps? 20:23:06 Ahhh. 20:23:30 It works for doors and gates that are there during level creation. 20:24:18 This is crazy; it doesn't even work for a single door in the Wucad Mu map, but it does for the single doors in the Tukima map. 20:25:11 ... 20:25:13 ... 20:25:32 Now the recompile I just did in my main directory doesn't have any weird offsetting problems. 20:25:35 ARGH. 20:25:50 Heh. 20:27:30 Perhaps I'm just going off my trolley? 20:29:01 So what's the best way to apply a patch easily? I could just do it manually but I guess I should learn how to do it properly ;) 20:29:13 use the 'patch' command 20:29:18 unless it's a git patch 20:29:30 git apply "file" 20:29:33 due: no 20:29:34 also, that patch I upload has a typo 20:29:35 git am "file" 20:29:36 git am file 20:29:37 should be MIMIC 20:29:52 doy: for the output of git diff > blah? 20:30:02 due: don't do git diff > blah 20:30:04 d: 20:30:10 Why not? 20:30:12 git apply for git diff, git am for git format-patch 20:30:15 git format-patch 20:30:17 because it loses all the metadata 20:30:30 git diff erases who wrote what when and why 20:30:33 git format-patch doesn't 20:30:55 git format-patch also lets the patcher keep their commit applied, and then just pull 20:30:58 doy: I'm not going to git format-patch for a quick hack that I don't even have time to commit to the repository :) 20:30:59 there are 2 reasons to use git diff 20:31:00 since the commit will be the same 20:31:02 1. casual perusal 20:31:25 2. interoperability with legacy tools that can't grok git 20:31:34 -!- eith_ has joined ##crawl-dev 20:31:36 due: committing locally takes like 2s 20:31:46 due: git commit && git format-patch -1 --stdout 20:31:55 could even make an alias for it 20:31:55 sorear: I couldn't compile to confirm it was working because I was in the midle of compiling tiles. 20:31:55 (: 20:32:22 Enne: I'm going to commit the basetile stuff, then, as it seems to work. 20:32:34 due: Did you sort out Wucad Mu? 20:32:43 No, not yet, but my lunch break is almost over. 20:33:04 $ git am "mimic.patch" 20:33:04 Patch format detection failed. 20:33:05 Hm, I might just leave it 'til tonight. 20:33:35 -!- eith has quit [Ping timeout: 258 seconds] 20:33:41 -!- eith_ is now known as eith 20:33:42 Twinge: I just pushed the mimic stuff anyway. 20:33:57 03due * r9b7644ee373b 10/crawl-ref/source/l_mons.cc: Mimic, dancing weapon wrappers for dlua Monsters (Twinge). 20:34:12 Alrighty, that works too 20:36:27 Still dunno why these vcproj files are hounding me 20:37:44 -!- kats has quit [Read error: Connection reset by peer] 20:37:50 -!- kats has joined ##crawl-dev 20:38:29 Enne: I spoke too soon, Tukima now doesn't work. O_o 20:39:22 ...And now this vcproj garbage is preventing me from rebasing. Bah. 20:39:28 Twinge: "git stash" 20:41:45 if you ever get any complaining about modifications preventing rebase, "git stash && && git stash pop" will make it work 20:43:18 $ git stash pop 20:43:19 Cannot apply to a dirty working tree, please stage your changes 20:43:27 $ git checkout monster_depth 20:43:27 error: You have local changes to 'crawl-ref/source/MSVC/crawl.vcproj'; cannot sw 20:43:27 itch branches. 20:43:35 :| 20:43:44 Oh 20:43:49 Git stash, you pop later. 20:44:11 Ogre hunter starts with a hand axe (http://crawl.develz.org/mantis/view.php?id=38) by purge 20:44:26 I did stash alone earlier, seemed to work, but still couldn't pop or switch 20:44:31 $ git stash 20:44:32 Saved working directory and index state WIP on master: 9b7644e Mimic, dancing we 20:44:32 apon wrappers for dlua Monsters (Twinge). 20:44:32 HEAD is now at 9b7644e Mimic, dancing weapon wrappers for dlua Monsters (Twinge) 20:45:00 -!- Enne has quit [Quit: zzz] 20:45:04 is msvc still open? 20:45:15 it might be autosaving or something dumb 20:45:27 Oh, you'r eactuaally using msvc? fun! 20:45:33 doy: I don't HAVE MSVC. 20:45:36 oh 20:45:42 well, that's pretty confusing then 20:45:52 But it constantly thinks these 2 files are being altered, every time I do anything 20:45:55 Just commit -a then? 20:47:07 Any time I try commiting them, or reverting them, or deleting the files they still continue to hound me, allowing progress for only one action (e.g. checkout, or fetching from origin, etc.) 20:47:28 :)) 20:47:32 * due gives up on tiles for the minute. 20:48:33 Hey, I just made a quick patch for a mantis issue 20:48:34 Also, I seem to be stuck n the middle of a half-finished rebase right now or something. 20:48:43 If i just attach the patch to the issue will it get looked at? 20:49:18 e.g. http://pastebin.com/d564cae5d 20:49:28 yobbo: It will be eventually, yes. Sometimes takes a while 20:49:36 Sometimes applied in 10 minutes 20:49:38 Hehe 20:50:04 sometimes applied in three years 20:50:26 alright :). Any good ideas for other easy issues to fix or should i just trawl the tracker? 20:50:50 Add more Xom stuff ;D 20:51:33 arr, Xom hates me D: 20:51:43 But yeah, how should I break out of this rebase, or finish it or whatever? I'm tempted to jsut clsoe the window and reopen it, not sure if that's a good idea :P 20:52:00 git rebase --abort 20:52:58 That works. Though when I try again, vcproj is still screwing me over 20:53:05 error: Your local changes to 'crawl-ref/source/MSVC/crawl.vcproj' would be overwritten by merge. Aborting. 20:54:26 I have so much hate for MSVC now, and I've never even used it 20:55:43 delete the file? 20:55:45 or 20:55:50 git checkout MSVC/crawl.vcproj 20:56:30 I deleted it, compiled I had uncomitted changed. Commited, tried rebasing again, some thing. I'll try that now... 20:56:53 03due * ree8845d80c68 10/crawl-ref/source/rltiles/tool/ (tile_list_processor.cc tile_page.cc tile_page.h): rltiles: tile_*_basetile function. 20:57:05 Oh bah,didn't mean to push that just yet. 20:57:08 But it works, so 20:57:14 My recycle bin right now is 16 vcproj files ;O 20:58:55 $ git checkout MSVC/crawl.vcproj error: pathspec 'crawl-ref/source/MSVC/crawl.vcproj' did not match any file(s) known to git. (Yes, I undeleted it and it IS there in that directory.) 21:00:07 add *.vcproj to the .gitignore file? 21:01:08 Ooh, sounds good, I'll try that 21:01:30 Anyway, I have to get back to work. 21:01:31 Byeee. 21:02:28 Damnit! Still complains about my supposed changes I care nothing about getting killed. Thanks anyway. 21:03:17 yobbo: your patch gives a club to all of md, dd, ho, ce, og 21:03:30 all except og should continue to get a hand axe 21:05:11 I'm thinking changes to these files are stuck in my patch or something, maybe, so it is persisting. Like a virus. Is it stored in a file somewhere that I can go in and manually delete it out? (local commited branch patch I mean, not external one) 21:09:01 03pointless_ * r2e6ab6c3a392 10/crawl-ref/source/ (beam.cc godconduct.cc mon-abil.cc): Make friendly giant spores place friendly ballistos 21:09:06 03pointless_ * rf05ae9dac7c5 10/crawl-ref/source/mon-abil.cc: Suppress ballisto activation for Fedhas worshipers 21:09:07 03pointless_ * r9c9e0cda9027 10/crawl-ref/source/ (mon-info.cc view.cc): Make active ballistomycetes show up in mlist and interrupt travel 21:22:59 doy: aargh you're right that was sloppy of me... i fixed it and reuploaded 21:29:09 03yobbobandana * rca541e386bcb 10/crawl-ref/source/newgame.cc: Ogre hunters start with a club and a knife in stead of a hand axe (issue #38). 21:29:10 03doy * r8c8e3723f8aa 10/crawl-ref/git-hooks/crawl-ref-cia: add cia alias for yobbo 21:39:24 Fedhas oversights (http://crawl.develz.org/mantis/view.php?id=745) by OG17 21:43:20 hey, doy, we basically posted the same thing on that one 21:45:09 well, we both participated in the discussions where these issues were beaten to death, so 21:45:12 (: 21:45:19 Indeed! 21:47:12 Well I'm probably going to forbid bone shards, because it's either that or allow animate skeleton and some uses of animate dead--and I don't care to deal with counting some uses of a spell as conduct violation and some not 21:48:46 pointless_: what? 21:49:04 right now animate skeleton is forbidden and that only affects skeletons right? 21:49:18 animate skeleton prevents skeletons from decomposing 21:49:21 bone shards doesn't 21:49:28 Abominations are inconsistent (http://crawl.develz.org/mantis/view.php?id=746) by OG17 21:49:32 oh I forgot skeletons decompoesd 21:51:13 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:51:33 fedhas should like bone shards 21:51:44 atomizing bones helps the phosphorous cycle 21:51:45 no 21:52:21 no? 21:53:55 I'm struggling to come up with another explanation 21:55:52 but I think it feels better if fed just doesn't like you messing with carrion 21:56:36 I think it's cool for a god to have very specific rules rather than something general for a change 21:56:52 TGW: as opposed to fedhas prayer? 21:56:59 Honestly I think the point about bone shards is obtuse, players will assume no messing with corpses will include not messing skeletons particularly since we forbid animate skeleton, and we should prioritize reducing player confusion at least to some extent 21:57:59 composting is slightly different than vaporising skeletons 21:58:12 well, it's obviously not vaporising 21:58:19 otherwise there wouldn't be 'shards' 22:00:14 yawn 22:00:16 pointless: It will all be color coded, so confusion shouldn't be high 22:00:29 -!- Iainuki_ has quit [Quit: Iainuki_] 22:00:37 we'll get FRS every 2 months about how bone shards should be forbidden 22:00:43 Why don't we allow animate skeleton? 22:00:49 Am I going to get a lot of whining if I forbid bone shards? 22:00:53 pointless_: No. 22:00:57 pointless_: I think we should either forbid that 22:01:01 pointless_: Or allow animate skeleton. 22:01:11 21:49 <+doy> animate skeleton prevents skeletons from decomposing 22:01:11 21:49 <+doy> bone shards doesn't 22:01:26 also, if you allow animate skeleton, you should allow animate dead on skeletons 22:01:51 TGW: but you shouldn't allow animate skeleton in any case, so it doesn't matter 22:01:51 but animate dead on zombies is still bad and distinguishing between uses of a spell is messy 22:02:00 doy: Is that at yes, you are going to complain if I forbid bone shards or was that for due's benefit? 22:02:05 I can't believe we're debating the allowing/disallowing of the most worthless spell in the game. :) 22:02:10 mostly for due's benefit 22:02:20 i've never really cared very much about this whole topic 22:02:45 we need a god that forbits silver hammer 22:02:48 forbids 22:02:50 sorear: Do you strongly object to forbidding bone shards? 22:03:28 due: I have a buff proposed for bone shards! 22:03:34 Twinge: I know! :) 22:03:49 how many temples are there? 22:04:00 it looks like somewhere between a lot and two lots 22:04:09 even if its disallowed for now does not mean its closed to debate :) 22:04:10 pointless_: no 22:04:10 (It still needs the interface fixes, but a simple damage buff at least makes it useful, if still annoying to use) 22:04:26 sounds like a simple enough thing to turn on/off 22:04:58 -!- eith has quit [Ping timeout: 252 seconds] 22:06:30 dpeg will probably have the final say anyways 22:07:05 22 temples 22:07:06 huh 22:08:08 Is there a block comment for lua? 22:09:06 no 22:09:19 yes 22:09:29 --[[ ... ]] 22:09:35 Oh really? 22:09:41 bugger me, that makes life easier... 22:09:47 (: 22:09:55 Good think I asked then! 22:10:12 --[=[ ... ]=] where '=' is any character works too 22:10:26 since block comments don't nest 22:14:34 More displayed status effects (http://crawl.develz.org/mantis/view.php?id=747) by OG17 22:26:29 0.11% | hand axe 0.09% | short sword 0.03% | glowing dwarven battleaxe Dagnabit, why isn't the dancing weapon recognition working... Hmm. 22:26:56 it should 22:28:07 I formatted it like the shapeshifter code instead of what you had, but neither seems to be working. Mimic formatted that way works fine (though doesn't differentiate between mimic types which is bad) 22:28:33 be back in 25m anyway. 22:30:04 * due wanders off again 22:31:32 -!- TGW has quit [Read error: Connection reset by peer] 22:51:32 03pointless_ * rfcca9c6588f8 10/crawl-ref/source/ (religion.cc spl-data.h): Make Fedhas forbid bone shards 22:53:58 so what's the current fedhas necro prohibitions, then 22:54:20 Anything that violates corpses. 22:54:38 (except decomposition) 22:55:15 Which doesn't really violate corpses, in my opinion. 22:55:24 animate skeleton, bone shards, animate dead, cigotuvi's, sublimation, necromutation, simulacrum 22:55:25 It makes tthem decay much much faster, but not as well as Fedhas does it. 22:55:29 sure, depends on the definition of 'violates' 22:55:36 fulsome 22:55:41 citovugi's? why? 22:55:45 twisted 22:56:08 citoguvi's is a grey area 22:56:09 I odn't know, it was on a list someone pasted me. Pulsating lumps do have 0 corpse wieght, so I presume the argument is that they are useless to fedhas 22:56:19 ah, didn't know that 22:56:23 yeah 22:56:27 the other solution was to give them corpses 22:56:41 @?? pulsating lump 22:56:41 but I'm assuming that, as they're just pulsating lumps 22:56:41 pulsating lump (05J) | Speed: 5 | HD: 10 | Health: 30-80 | AC/EV: 2/6 | Damage: 1309(mutation) | Flags: sense invisible | Res: 06magic(40), 03poison, asphyx | XP: 52. 22:56:44 when you kill them they fall apart. 22:56:49 so... 22:57:02 Yeah, that's what we decided on 22:57:04 pulsating lumps are only 52 xp? 22:57:06 how about making decomposition kill pulsating lumps like it kills other things? 22:57:11 that seems a bit low 22:57:23 seeing as they're just flesh. 22:57:39 Maybe, but I'm done for the night 22:57:59 Oh, I didn't mean it had to be done 22:58:02 doy: Maybe. How bad is the mutation attack? 22:58:02 but whether it was a good idea? 22:58:23 due: I meant I'm done discussing things in addition to coding for the night :P 22:58:27 Twinge: i actually have no idea, pulsating lumps are pretty rare 22:58:40 doy: Extremely rare as far as normal spawns go. 22:58:45 Dunno about vaults 22:58:47 Ah :) 22:58:57 They're very common in the cigotuvi vault. 22:59:01 and they show up occasionally in slime. 22:59:05 do they? 22:59:18 I thought they did... 22:59:27 Yeah, 20 weight in slime; rare but not uber rare 22:59:27 i don't remember ever seeing them in slime 22:59:33 same as giant orange brains 22:59:35 might have just never cared 22:59:45 since they die pretty easily by the time you do slime 23:01:06 They're 2 weight in the main dungeon, which is like 7 times rarer than gargoyles spawning in the main dungeon 23:01:44 you can also turn monsters into them with a spell 23:01:47 only 7 times? 23:02:01 should be more like 14 23:02:37 what is even the point of monsters with weight 2 23:03:16 Nemelex decks sometimes turn things into them, i saw a few as a low level artificer 23:07:25 there's a lot of reuse of effects in Crawl 23:07:39 ornate pain cards, for instance, simply cast Citovugi's Degeneration 23:16:17 Vitriol card uses acid and degeneration. 23:16:22 doy: Extremely rare surprises! Same point as really rare Xom effects or vaults or what-have-you 23:24:40 SURPRISE! 23:24:47 You just got a lumpy piece of flesh. 23:24:50 Don't you feel special? 23:29:05 Or a toenail golem! 23:35:43 A lumpy pile of toenails! 23:35:47 Don't you feel special? 23:36:14 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 23:36:16 Yes. Yes I do. 23:37:48 ... ohhhhh. 23:37:53 Hmmm. 23:37:56 I think I've worrked it out. 23:38:00 Bugger, bugger, *bugger*. 23:38:16 Aaargh, yes. How could I have been so stupid? 23:40:25 i don't know, how *could* you? 23:40:26 d: 23:52:55 Hmm, still can't get dancing weapons to identify. It should work exactly the same as the mimic one since they're both checking genus. Hum. 23:54:26 OH. You had a 2nd typo, due ;P 23:54:40 in the definition part, "dancing_wepaon", hehe 23:56:21 -!- Ero has joined ##crawl-dev 23:56:58 ...But it still doesn't work? D: