00:12:16 @??Edmund 00:12:16 Edmund (05@) | Speed: 10 | HD: 4 | Health: 44 | AC/EV: 0/10 | Damage: 6 | Res: 06magic(21) | Chunks: 07contaminated | XP: 211. 00:38:47 -!- purge has quit [Quit: zz] 01:21:44 Okay 01:21:50 How do I keep my submodules updated? 01:21:58 I keep having to git ubmodule update whenever i change branches. 01:34:40 03due 07wizlab * r11b125342928 10/crawl-ref/source/contrib/lua: Hopefully properly update contribs. 01:59:50 i have a haxy like from a few people in here in ./merge.sh, due 01:59:52 habe a look 02:00:11 btw, 314055 hits on http://crawl.develz.org in January! 02:00:22 more than a quarter million :D 02:01:03 -!- Spads has quit [Read error: Operation timed out] 02:03:49 Napkin: haxy like? 02:03:55 oh 02:04:00 right, yeah 02:04:04 the wizlab branch had the wrong contribs store 02:04:06 i just had to commit it 02:08:38 -!- culcube has quit [Ping timeout: 256 seconds] 02:09:24 heh.. let's try that again: 02:09:33 i have a haxy *line* from a few people in here in ./merge.sh, due 02:09:43 *have* a look 02:39:28 ahh 02:39:32 will do 02:41:53 I'm getting nothing but spam of 02:41:59 -Stealth penalty for armour (ep: 3): 54 02:42:02 in debug mode 02:42:59 !seen greensnark 02:42:59 I last saw greensnark at Sun Jan 31 21:53:23 2010 UTC (1d 10h 49m 36s ago) quitting with message Quit: do widzenia. 02:43:44 I think he's away for a week or two? 02:43:55 someone said so yesterday, yes 02:49:10 due: re wizlab tiles page, these things don't have enough information imho: what colour does the ancient lich need to be? How do the Wucad Mu trees need to be recoloured? What sort of different statues? 02:49:17 Also morning! 02:49:23 My throat hurts. :/ 02:53:25 Keskitalo: Hm, good idea. 02:53:30 Keskitalo: Sorry, it's mostly based off my own notes. 02:53:37 Keskitalo: I seem to forget that most people don't have access to my head. 02:53:56 Keskitalo: Also, frozen archway tile. I am still so in love with it. 02:57:20 Keskitalo: Was everything else okay on that page? 03:01:31 due: Yeah, looks right. :) Yes, the archway is good! I keep meaning to check it out in-game.. 03:08:54 :D it's awesome. 03:10:11 I quite like the idea of making Fedhas object to "disrupting the flow of Nature" or so rather than Necromancy. 03:10:48 As in, specific necromantic spells? 03:11:00 Animate zombie, twisted ressurrection, borgnjor's, necrmoutation, animate skeleton? 03:11:14 Possibly draining, too. 03:11:42 death's door? 03:11:48 fulsome. 03:13:18 degeneration 03:13:24 I'm thinking "anything that uses corpses". 03:14:11 corpse rot may be okay, and bone shards. Those are both kind of middle ground 03:14:52 Corpse Rot I can see being ok, Fedhas's decomposition ability is pretty similar. :) 03:15:41 Corpse rot, yes 03:15:51 That's "letting nature have its way" 03:15:56 bone shards, no 03:15:59 Yeah, Bone Shards too. While Animate Skeletons stops the process of going back to earth, Bone Shards doesn't. 03:16:03 Hm. 03:16:06 I suppose that's true. 03:16:40 bone shards is like a wood chipper, but for bones 03:16:48 would help the decomposition process 03:17:15 Yeah, plus that's like AN AWESOME COMBO with F's piety mechanisms, only if the spell didn't suck. :] 03:18:56 buff it 03:18:57 heh 03:19:00 you're the developers 03:19:03 the power is yours 03:19:14 part of that power is not using it 03:19:38 Sublimation of blood 03:19:58 Okay: Agony, Pain, Lethal Infusion, Excruiating Wounds, Corpse Rot, Control Undead, Dispel Undead, Regeneration, Summon Wraiths, Bone Shards, Symbol of Torment, Vampiric Draining. Bad: Animate Dead, Animate Skeleton, Cig's Degeneration, Death Channel, Fulsome Distillation, Simulacrum, Sublimation of Blood, Twisted Ressurection. Other: Necromutation, Bolt of Draining. 03:20:22 On Necromutation - if that's bad, wouldn't ANY transformation fall in the same category? 03:20:30 if you're going ahead with this, then http://crawl.develz.org/mantis/view.php?id=296 reaaaally needs to be implemented :P 03:20:31 No 03:20:34 Because you're still alive 03:20:36 -!- Spads has joined ##crawl-dev 03:20:45 MarvinPA: Yes, definitely. 03:20:52 MarvinPA: I personally feel that's an 0.6 target. 03:21:02 Fair. 03:21:16 cool, i did have a look at the code and try and add bits of it myself, but it's a little beyond my abilities :( 03:21:29 Necromutation should definitely be a no 03:21:33 Bolt of Draining I'm not so sure about 03:21:48 So Bolt of Draining is the only one left to categorize, unless I'm missing any that were added since 0.5 03:22:10 Petrify? 03:22:33 and Death's Door? 03:22:45 Hmm, yeah I was only looking at Necro spells. But Petrify is temporary, so is it that bad? 03:23:02 True 03:23:09 death channel should be fine 03:23:10 Haunt's fine 03:23:15 ??death channel 03:23:15 death channel[1/1]: Level 9 necromancy spell from the Necronomicon. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which all things you kill come to life as permanent spectral thing friendlies, but leave corpses too. Pretty kickass if you like using pets. 03:23:26 Leave's corpses, so it should be okay 03:23:29 Hmm. 03:23:33 ??death's door 03:23:33 deaths door[1/1]: Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be extended or recast until one turn after expiration. You get an end warning. Any healing effect stops the spell and paralyses you. This includes HP gain from level-up (watch out for draining). Duration is something like 16-27 turns. 03:23:37 Did not realize it left corpses. 03:23:49 death's door possibly as well; it mearly makes you nearly dead 03:23:52 not actually dead (necromutation) 03:23:58 Death's Door is another weird one; it's unnaturalish, but doesn't actually disrupt the flow overall 03:24:05 ??borgnjor's revivificatin 03:24:05 I don't have a page labeled borgnjors_revivificatin in my learndb. 03:24:07 ??borgnjor's revivification 03:24:07 revivification[1/1]: Level 5 necromancy spell that completely restores hp while permanently reducing maxhp between 2 and 11 points depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell. 03:24:20 that should possibly be okay as well 03:24:23 it doesn't use corpses 03:24:40 why don't we just ake it "uses corpses, chunks, or skeletons in a way that prevents them from decaying naturally"? 03:25:18 reviv and door would go hand in hand - they both prevent death, and thus mess with the natural order, but really no worse than a healing spell would. And if they are allowed draining should be too 03:25:55 thing is becoming like the chaos thing 03:26:15 s/thing/this 03:26:18 Channel I'm still a little iffy on, since you're basically stealing the souls of what you kill; that seems pretty disruptive to the natural order to me 03:26:31 why does fedhas care about souls 03:26:43 She doesn't 03:27:27 Okay? Seems like it'd still be relevant to her interests, but maybe I'm making her broader than she's supposed to be 03:27:47 Currently it's too broad 03:27:58 making it just be about corpses/chunks etc being used unnaturally would probably be a bit simpler 03:28:07 MarvinPA: Yeah. 03:28:18 reviv and draining and door shoudl be allowed 03:28:18 Ah. I'm thinking 'disrupts natural order', and I guess you guys are thinking more 'screws with the natural order with relevence to plants and decompisition' ;) 03:28:25 03by * rd8684ff769cc 10/crawl-ref/source/message.cc: Make message_store::flush_prev more robust. 03:28:26 03by * r7eb0a5f510a4 10/crawl-ref/source/message.cc: Unify more-shortcutting. 03:28:28 03by * r70afb1124680 10/crawl-ref/source/message.cc: Update message window todo list. 03:28:34 The message window is robust. 03:30:41 I guess by the full hate of unnatural she'd have to hate on polymorph wands too :) 03:31:10 Yeah, then it's just Zin redux 03:31:11 yeuch 03:31:36 k. focus on corpses and relevence to plants then, that works. 03:32:30 -!- neunon_ has joined ##crawl-dev 03:33:15 So what about degeneration then? 03:34:43 -!- neunon has quit [Ping timeout: 240 seconds] 03:35:13 doesn't leave a corpse? 03:35:35 Oh, it does, hm. 03:35:47 Then it's fine. 03:35:54 It definitely screws with the order, and they currently do not leave corpses 03:36:03 They have weight 0, so no corpse 03:36:11 Oh 03:36:17 Then it does count 03:36:30 Or we could make them leave corpses, whichever makes more sense 03:36:44 nah 03:36:47 them leaving corpses makes no sense 03:36:56 they just leave a slush of flesh 03:36:59 Nod. 03:37:15 So full bad list should be: Animate Dead, Animate Skeleton, Fulsome Distillation, Simulacrum, Sublimation of Blood, Twisted Ressurection, Necromutation, Cig's Degeneration. 03:37:32 Yup 03:38:00 And she probably shouldn't let vampires and ghouls worship her 03:38:04 I think mummies might be okay? 03:38:51 Hum. 03:38:56 -!- neunon has joined ##crawl-dev 03:40:02 Vamps could with a restriction on draining blood from corpses, which would be silly, so might as well be banned. Ghouls and Mummies are both dead things brought back to life and are probably in the same category I'd think 03:40:38 I know you're trying to make it interesting and not just do another blanket 'undead can't worship', but I'm not sure it makes sense 03:41:01 -!- neunon_ has quit [Ping timeout: 265 seconds] 03:41:08 Mummies are skeletons wrapped in cloth though, they've undergone decomposition? 03:41:11 I'm not sure. 03:41:39 -!- neunon_ has joined ##crawl-dev 03:41:51 By that logic animate skeleton would be allowed too though, heh. 03:42:27 True. 03:42:55 oh, reaping brands should be punishable too 03:43:46 They already are 03:44:16 Ah. 03:44:18 -!- neunon has quit [Ping timeout: 256 seconds] 03:45:39 Wonder if it's possible to have a friendly mob that could raise the dead... maybe via enslavement wands. Maybe not worth worrying about anyway 03:47:11 no 03:47:27 enslavement doesn't work on would_anger_player 03:47:30 or whatever it's called these days 03:47:44 mummies, ghouls, and vamps should all be disliked 03:47:45 fedhasites can't use summon imps/demons then? 03:47:57 the whole purpose of mummification is preserving the body 03:48:56 doy: duh, true. 03:49:00 st: They can. Why wouldn't they? 03:49:03 st__: they can 03:49:09 st__: but the monsters that are summoned will always be hostile 03:49:15 (well, for those that raise the dead) 03:49:32 Ah, that reason. 03:50:25 @??shadow imp 03:50:25 shadow imp (065) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 3/11 | Damage: 6 | Flags: 05demonic, evil | Res: 06magic(8), 02cold++, 03poison | XP: 11 | Sp: pain, animate dead. 03:56:51 -!- neunon_ has quit [Ping timeout: 245 seconds] 04:00:32 due: Spammals for TSO (when it had orange rats - it doesn't anymore right?) simply didn't produce orange rats. 04:02:08 Hm. 04:02:16 Might be that it does that, then. 04:02:47 But I think that's because there wasn't a chance of hostility 04:04:26 How about if it (any corpse raisers) would be generated and it would be generated hostile, allow it, otherwise re-roll? 04:05:14 Yeah. 04:05:24 I think that's what happens. 04:11:23 -!- Giomancer has joined ##crawl-dev 04:11:29 who did come up with the addition "Stone Soup" to crawl's name? 04:11:41 "Crawl SS" is just a bad, bad abbreviation 04:12:39 Well, the actual abbreviation is DCSS. 04:12:46 due: It was because I had a promising Summoner of TSO killed off by an orange rat when the spell power grew to summon them. :] 04:13:00 Dungeon Crawl Stone Soup. 04:15:09 unfortunately people don't follow official abbreviations. But I think 'Crawl SS' is fortunately not anymore the more popular abbrev. 04:20:26 Meh. 04:23:32 Oh :) 04:23:37 bhaak: What? 04:23:50 bhaak: It's been stone soup since 0.1. 04:24:09 due: I thought linley called it only "dungeon crawl"? 04:24:31 DCSS is nothing to do with Linley 04:24:35 Hence the different name. 04:24:48 It's an unofficial fork/branch. 04:26:53 due: I know, but I also know how some germans react to certain keywords. One of my german friends still jumps every time soccer results are announced (the common abbreviation of the national league closely resembles the articulation of nazi :) 04:27:13 I was just wondering who came up with "Stone soup" 04:34:29 http://en.wikipedia.org/wiki/Stone_soup 04:35:10 well, people need to start dealing with it. I personally never use SS.. but I'm also not interpreting it in a bad way when other's do. 04:35:20 I use DCSS or crawl 04:35:29 Or stone soup, very, very occasionally, if I need to clarify context. 04:35:33 it's particular german problem - not crawl's :D 04:35:38 -!- Zaba has quit [Ping timeout: 265 seconds] 04:35:59 Quite a few people in our dev team/community are German and have never expressed a concern about it that I've seen. 04:36:11 (More like half, actually.) 04:36:16 Hmm. Bone Shards should probably get a buff, especially with really heavy stuff. Even with a friggin Gold Dragon skeleton and max skills you can only achieve at most 3d20 damage. A hippogriff (a pretty heavy corpse itself) caps at 3d12. Orc at mid-level is 3d7; Mystic Blast for some comparison is 2d16 at the same level and doesn't require a corpse (and caps at 2d27 with max skills). 04:36:18 Or polish. 04:36:26 Or Eastern European. 04:36:33 Or Western European. 04:37:26 morning 04:38:53 due: you forgot middle european ;) 04:39:07 bhaak: screw 'em ;) 04:41:41 -!- Zaba has joined ##crawl-dev 04:41:48 wb Zaba 04:41:50 That's how it is over at Choasforge: Everyone is either Polish or Austrailian. No idea why. 04:41:59 *Chaos 04:42:09 'cos we're Awesome. 04:42:14 Awestralian, etc. 04:42:36 There's a few others mixed in, but really... 04:42:47 See?!? Another Aussie! 04:42:55 :p 04:43:14 (BTW Yeah, you guys are totally awesome, except for video games. 04:43:17 ) 04:43:21 or films 04:43:27 or internet 04:43:44 there are quite a few aussies on http://roguetemple.com/map/ 04:43:49 Specifically video games for me. 04:44:00 I actually feel sorry for you guys on that front. 04:48:51 How does "new dicedef_calculator<3, 2, 1, 250>" actually work? 04:49:39 lots of censorship? 04:49:40 I do not know. 04:52:46 Y'know, it occurs to me that you could remove the healer class and add Ely to the priest gods? 04:53:04 Wrong way. 04:53:11 We'll remove Yred from Priests and make it Zin only. 04:53:30 huh? 04:53:35 Whyfor? 04:53:42 Where will Yred go? 04:53:44 Death Knight already exists. 04:53:51 Something similar to this 04:53:59 ah 04:54:07 You could do both. :P 04:55:03 We want more classes with less choices, I think, is a general aiim. 04:55:15 Oh 04:55:31 Twinge: Additionally, Bone Shard's interface sucks. :) It sure could use a wiki page. There's some SF pages.. I might have the links somewhere. 04:55:35 due, no beogh? 04:55:50 cbus: Apart from that. 04:55:57 There was an idea that HO priests would only have Beogh. 04:56:00 The itnerface sucks? As in, making you weild the skeleton? 04:56:22 Thank god it's not a cockatrice skeleton. 04:56:37 Twinge: Yeah, that is generally considered bad. (Well. I should say the general consencus seems to be it sucks, but I'll admit I have no problem with sticks to snakes..) 04:56:45 Reagents are okay. 04:56:49 Sublimation, etc. 04:57:07 People wouldn't find it so much of an issue if it actually did stuff (bone shards). 04:57:18 There are niiice loong SF tracker items on this issue (wielding reagents) :) 04:58:10 :) 04:58:14 Bone Shards and Sublimation are worse than S2S imo because you need to do some processing and track keeping of the corpses and chunks. 04:58:26 There's no reason it can't just use a chunk in your inventory. 04:58:30 We *can* code that. 04:58:32 due: Yeah. 04:59:01 Actually: http://dcss-frs.wikidot.com/spells-with-components 05:00:24 Where'd that come from? :o 05:00:36 Fulsome Dist is fine. 05:00:49 Especially without the stupid prompting. 05:01:21 Fuslome is fine as soon as it doesn't prompt anymore on single corpse, which I think is already in 05:02:40 keskitalo, I do 05:02:46 keskitalo, impossible to wield some sticks :) 05:02:50 keskitalo, like GSC 05:05:11 * due being naughty and only making variations when needed. 05:05:34 * Madtrixr shakes fist at due 05:05:53 * due lazy. 05:07:32 Keskitalo: Still haven't come up with a solution for the secret door thing--I think I managed to drop you and Johanna from the last round of emails with Enne. 05:10:03 * Madtrixr understands due being lazy 05:10:21 Bone shards might be interesting if you could make friendly skeletons explode, people might actually learn animate skeleton then 05:10:30 st__: I like that. 05:10:46 Corpse Explosion! 05:10:59 Do Eet. 05:12:06 still the little "no skeletons to another level" issue :) 05:12:13 -!- Mu_ has joined ##crawl-dev 05:12:29 Excuse me, but what's "Bone Shards"? 05:12:42 A terrible spell. 05:12:50 Oh. 05:14:32 is it intentional that when xom revives a dead player they retain all of the positive/negative status effects that were effecting them when they died? 05:14:55 ?? bone shards 05:14:55 bone shards[1/2]: Level 3 pure necromancy spell. Wield a skeleton and cast the spell to shoot bone fragments at your enemies. Note that skeletons count as two handed weapons. The heavier the skeleton, the more damage done. 05:15:13 I'm working on tweaking it now, I've figured out what the numbers mean 05:15:19 ?? bone shards[2] 05:15:19 bone shards[2/2]: Skeletons are two-handed! Damage isn't really worthwhile. 05:15:24 ?? bone shards[3] 05:15:25 I don't have a page labeled bone_shards[3] in my learndb. 05:15:55 O_o Weirdest spell I've ever seen. 05:16:14 -!- Zaba has quit [Ping timeout: 265 seconds] 05:16:17 Mu_: Pretty sure. 05:16:25 Mu_: that's what brings the funny, yeah? 05:17:02 -!- Zaba has joined ##crawl-dev 05:17:05 i guess 05:20:53 * due making borgnjor look pretty 05:22:50 i gave up on ceku 05:24:32 :(: 05:24:42 Even after snarky made it work? 05:25:22 it's still kinda buggy :p, but mainly the map just ends up boring 05:26:58 :( 05:27:19 due: Hmm, how about if my orc example above went from 3d7 -> 3d9, hippogriff from 3d12 -> 3d16, and golden dragon from 3d20 -> 3d26 ? 05:27:40 Your example above? 05:27:55 just changing numbers wont make people want to use it 05:28:01 st__: Yeah. 05:28:02 Even with a friggin Gold Dragon skeleton and max skills you can only achieve at most 3d20 damage. A hippogriff (a pretty heavy corpse itself) caps at 3d12. Orc at mid-level is 3d7; Mystic Blast for some comparison is 2d16 at the same level and doesn't require a corpse (and caps at 2d27 with max skills). 05:28:05 Ah. 05:28:13 Maybe, but it's a start 05:28:20 Using skeletons in inventory is also good. 05:28:55 Yeah, just bring up a list if there's more than one, or auto use if there's only one 05:29:02 Saves 1 or more keypresses 05:29:16 Or auto-use the heaviest. 05:29:22 aybe not. 05:30:04 Probably not; theooretically situations like 'i wanna blast the medium mob to death with these 2 orc corpses, then blast the big threat with heavy corpse' 05:31:55 True. 05:32:18 Are there any other level 2-4 basic direct target damage spells to compare to besides mystic blast? 05:33:56 stone arrow, throw icicle 05:35:47 venom bolt? 05:36:32 Venom Bolt is 5 isn't it? 05:36:42 Throw Forst is 2, forgot that. 05:37:23 And throw flame, of course 05:37:38 st: Thanks. And wow Icicle does more damage than I expected it to, hehe 05:38:04 I think Bone Shards calls for an even further buff than I'm looking at now, it is REALLY weak right now 05:38:12 Even considering it's monoschool 05:38:33 Having to lug around skeletons to use it is pretty big too 05:43:17 cbus: No S2S'd GSC for Spriggans is certainly intended. :] 05:43:35 keskitalo, it is? :) 05:44:37 due: As to where'd that come from, it's a wiki I started for combining FRs shortly before CDO Mantis and Wiki started coming together. (Well, the Mantis was already planned a lot eariler) 05:45:08 due: I think I should post that page on to the new wiki? 05:46:27 Alright, weakest monsters at low skill 3d5 (e.g. giant newt), orc at mid (6ish) skill 3d7 -> 3d10, orc at higher skill (11) is 3d12, hippogriff (max skill) from 3d12 -> 3d18, and golden dragon from 3d20 -> 3d29. 05:47:42 Throw Icicle at max skill is 3d20, stone arrow is 2d12, mystic blast is 2d28, throw flame/frost is 2d9. 05:48:40 So Mystic Blast and Icicle are generally better even if you have a good corpse, but they're 1 higher level 05:49:18 due: I agree about FD being better now. 05:50:34 Keskitalo: Probably would be a good idea. :) 05:50:50 Twinge: Increasing the level if the power is also increased is fine. 05:50:51 -!- Giomancer has quit [Read error: Connection reset by peer] 05:51:26 I just don't think it's a useful spell by the time you get it 05:51:42 It could also do with being available earlier. 05:53:12 giving necro death knights a different starting book from necromancers and putting it in with the branding spells could work 05:53:15 It seems fine as level 3 05:55:17 -!- Anym has joined ##crawl-dev 05:56:10 st__: Like pain brand? 05:56:20 I rather like that idea. 05:56:58 pain branding in a starting book would probably be too good, but lethal infusion at least 05:57:25 ??excruciating wounds 05:57:26 excruciating wounds[1/1]: Bestows a temporary, unaffixable {pain brand} on a weapon. Level 5 nec/ench. 05:57:30 it's an XL5 spell 05:58:04 ?? lethal infusion 05:58:04 lethal infusion[1/1]: Places the "of draining" brand on a weapon temporarily. (Necromancy/Enchantment 2) 05:58:05 true, but it makes kiku's branding a lot less attractive 05:58:21 st__, but draining is pretty unsexy :) 05:58:22 death knights are the only ones who want that pretty much 05:58:42 -!- raydarken has quit [Quit: Leaving.] 05:59:48 it's temporary 05:59:49 http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:reagent_interface 05:59:58 http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:magic:spell:boneshards 06:00:38 I would actually like it to not have the swap-cast-swap delay, I think 06:00:45 Thanks! 06:01:11 Like the idea of being able to cast it from allies skeletons 06:02:01 Have their been any changes to the targeting interface or spell ranges in trunk? 06:02:23 Interlinked them. 06:02:36 Anym: Yes to targeting interface in general. 06:03:22 I'm unable to list the changes though. 06:03:48 So, is playing a caster who's main attack spell has a range that is shorter than the line of sight less cumbersome? 06:05:18 -!- scarf has joined ##crawl-dev 06:05:22 I have no idea, I haven't played much casters ever. 06:05:29 OK, thanks. 06:05:53 Or I should say conjurers, as I've played transmuters and summoners. 06:06:43 Pain and sting ar all shorter than LOS. 06:06:50 It's not cumbersome at all, just erquires more thought. 06:06:51 and dange. 06:08:01 Well yeah, naga spit and evaporate have shorter than LOS range in my current game. It's hard to tell before checking if the critters are exactly in the maximum range. 06:08:43 I think it'd be easier if LOS and the attack ranges used the same metrics (if that's the word), i.e. both were either square or circular-ish. 06:09:47 Hehe, in tiles you could draw the ranges of your ranged attacks to the screen always. 06:11:40 03due 07wizlab * rd5293d6eb597 10/crawl-ref/source/ (dat/des/portals/wizlab.des rltiles/dc-dngn.txt): Make Borgnjor's lab look pretty in tiles! 06:11:41 03due 07wizlab * rb58e4f8ef0aa 10/crawl-ref/source/ (3 files in 3 dirs): Iskenderun's colours and tiles; brown metal wall tile (for recolouring). 06:14:30 Hopefully I did it right. 06:14:36 WizLab polish coming along nicely! 06:14:44 Good! 06:14:59 Still need to finish Troves, blech. 06:15:39 The item requirement sounds fun though. Does it include runes? :) 06:15:53 Not, very psecificlaly doe snot. 06:15:57 -!- B0RG1N has joined ##crawl-dev 06:16:58 due: Aww. My favourite part was the idea where you would have a number of turns to fetch some rune so you could enter the Trove. But what's the actual plan that's going in? 06:16:58 -!- B0RG1N has quit [Client Quit] 06:20:14 Keskitalo: Heh, you hav eunlimited turns to provide a stack of consumables, or something near and dear; alternately, you have the full allotment of time to collect the requisite gold. 06:20:23 But you don't know what the item is, and if you pick the item, you can't go back and choose gold. 06:20:33 You also have to pay a 1/4th of the original price to pick an item instead. 06:21:13 Okay, goodnight 06:21:15 * due waves 06:21:20 Bye. 06:21:34 I'll just say that gold requirement on troves is a knee in the pants the times I've hot ot 06:21:40 *hit it 06:25:27 found one, didn't have the money, diverted and did orc early at notable risk, didn't have enough, rammed through D a few more levels, finally got enough but it'd timed out, felt incredibly cheated 06:28:59 -!- Timbermaw has joined ##crawl-dev 06:31:15 -!- by has joined ##crawl-dev 06:51:46 -!- dpeg has joined ##crawl-dev 06:51:56 cheers 06:51:56 dpeg: You have 4 messages. Use !messages to read them. 06:51:59 !messages 06:51:59 (1/4) due said (2d 21m 4s ago): The main sf.net site stil links to the SF bug tracker. 06:52:06 sigh 06:52:18 !tell due I never changed the main sf.net page. 06:52:18 dpeg: OK, I'll let due know. 06:52:21 !messages 06:52:21 (1/3) greensnark said (1d 18h 11m 17s ago): CDO activity: http://crawl.akrasiac.org/scoring-alpha/per-day.html 06:53:16 !messages 06:53:16 (1/2) cbus said (1d 4h 26m 19s ago): someone (2d) was guessing that you needed to be 4d to be able to read it out easily, it was possible to unconditionally klil white 06:53:33 cbus: interesting, I will look into it when I have a board. 06:54:16 cbus: did the problem say "black to kill?". This matters a lot in the mental approach :) 06:54:19 !messages 06:54:19 (1/1) Napkin said (13h 55m 54s ago): horde of yaks right in view when entering D3 - turn 2267 ;) 06:54:24 !messages 06:54:25 No messages for dpeg. 06:55:40 dpeg, it said black to play but we found a way to kill 06:56:01 dpeg, lets just say that when it was solved the person that solved it was very happy :) 06:57:35 ghost spell-casting message: Stathol's ghost throws energy at you (http://crawl.develz.org/mantis/view.php?id=661) by rob 06:59:13 Hi dpeg :) 07:09:55 cbus: I once solved a hard problem (by staring at a book for one hour) that my go teacher could not solve :) 07:09:58 Napkin: Hallo! 07:10:37 dpeg, the staring did it huh? ;) 07:12:34 cbus: well, my go teacher only spent five minutes :) 07:13:27 hehe 07:21:17 -!- purge has joined ##crawl-dev 07:22:16 -- Press RETURN to compile 70afb11 -- 07:22:47 what do I need to take care about? now, that http://git.develz.org/?p=crawl-ref.git;a=commit;h=2b02a1e will be in? 07:24:15 What is that? 07:47:05 You know what is fun? When you meet Pikel and you enslave one of the slaves to fight against his master. 07:49:22 Master branch on CDO updated to: 0.6.0-a1-3011-g70afb11 (16.3) 07:50:23 seems like the differentiation between light armour and heavy armour is gone - no? 07:51:24 yes 07:51:47 i understood that active training of dodging is now "better" in robe than in leather armour and active training in armour is now "better" with bigger armours 07:52:45 that correct, right? 07:54:12 yes again 07:54:17 ah wait 07:54:29 actually, training did not change much 07:54:49 only that you now can train Dodging in heavy armours and ARmour in light armours (this was disabled previously) 07:54:52 -- I think 07:57:52 Rename "Fixed in Version" to "Fixed in Branch" (http://crawl.develz.org/mantis/view.php?id=662) by Napkin 08:03:09 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 08:15:43 sigh 09:06:28 -!- MarvinPA-2 has joined ##crawl-dev 09:08:30 -!- MarvinPA has quit [Ping timeout: 276 seconds] 09:13:02 -!- Cryptic has joined ##crawl-dev 09:13:15 Muwahaha, I got my username back...hopefully the registered Cryptic doesn't ghost me out...again. 09:14:35 Cryptic: Have you thought of a name that has Cryptic in it? 09:14:43 So then you can claim that? 09:14:52 Just a suggestion. 09:15:08 Madtrixr, I registered Cryp71c since that's one that I regularly use in absence of 'Cryptic' 09:15:37 But I registered Cryp71c a year and some odd weeks ago, and ever since then I've meant to drop it and register Cryptic 09:15:53 But every xx weeks it gets dropped and someone else snags it -_- 09:19:24 -!- MarvinPA-2 is now known as MarvinPA 09:23:08 -!- syllogism has joined ##crawl-dev 09:30:53 -!- by has quit [Quit: Lost terminal] 09:34:37 -!- eith has joined ##crawl-dev 10:07:17 ooh found a nice bug 10:07:30 DD with "oGuardian Spirit never regenerate mana 10:07:54 i think that's intentional, isn't it? 10:08:06 they could take it off to regenerate mana, I assume 10:08:11 the amulet doesn't show up as dark grey 10:08:16 scarf, mana is reset to 0 when its put on 10:08:19 and stays that way 10:08:23 ah 10:08:24 ah 10:08:30 ok, that does sound deliberate 10:08:36 sounds like a bug imo 10:08:37 but also really pointless, it would make more sense for it to just not work at all 10:08:45 i guess you could use it with sublimation of blood? :P 10:08:56 oh wait no 10:08:56 or Sif channeling 10:09:07 yeah, would have to be channeling of some sort 10:09:48 posted 10:10:37 how could that be a bug :P 10:10:58 syllogism, the bug could either be in the way it works or in the way that the amulet isn't coloured dark grey (as in its useless{) 10:11:05 I demand my money back from teh store that sold it :) 10:12:51 would actually work pretty well with sif channeling if you get invo up early 10:13:08 yeah, sounds like free healing :) 10:13:13 think about that on a Mu 10:13:17 cbus: you even get a message when you put it on :P 10:13:27 amulet of guardian spirit not working with DD (http://crawl.develz.org/mantis/view.php?id=663) by cbus 10:13:27 You feel your power drawn to a protective spirit. 10:13:27 Now linked to your health, your magic stops regenerating. 10:13:34 syllogism, the message was bullisht 10:13:39 syllogism, its illogical :) 10:14:21 it makes sense though, seeing as DD aren't meant to have non-consumable forms of healing really 10:14:32 makhleb isn't bad either since he restores mp and hp 10:22:02 I gained armour in a ROBE? 10:22:25 presumably it still does /something/ 10:23:30 it does 10:23:37 and it's a pretty marginal xp investment 10:23:45 okay well it does something once it's high enough 10:24:00 you'll also train dodging in a GDA 10:24:01 what does it do, out of interest 10:24:41 I'm getting MP from makhleb with the amulet 10:24:43 btw 10:24:46 so the sif thing should work 10:24:53 well it increases your ac, I'll have to see how much you need to actually see any benefit 10:25:46 oh, I assumed armour skill was just for reducing armour penalties 10:26:14 that would be interesting, in that you'd have to start out with weaker heavy armour, and go heavier as your armour skill increased, for optimal AC/EV tradeoff 10:26:46 it's somewhat like that 10:27:21 looks like with just the robe you'll need armour 11 to get +1 ac :P 10:28:00 at armour 15 gloves/helmet/boots/cloak give one extra ac each 10:28:04 -!- Eifel has joined ##crawl-dev 10:28:38 hi 10:28:41 hi 10:28:53 -!- raydarken has joined ##crawl-dev 10:29:00 Is a negative AC value ok or is it a bug? 10:30:55 it's not really a bug 10:31:53 I was just confused, because I never had an AC < 0 ;-) 10:33:22 -!- Timbermaw has quit [Ping timeout: 240 seconds] 10:33:31 it's always been possible 10:33:34 just hard to do 10:34:33 It was very easy, I just tried the twisted robe ;-) the cursed -3 robe of Hugoom (worn) {rElec rF+} 10:38:35 Disallow target prompt if quiver is empty (http://crawl.develz.org/mantis/view.php?id=664) by Nobody 10:38:58 -!- Twinge_ has joined ##crawl-dev 10:41:09 -!- Textmode has joined ##crawl-dev 10:41:52 -!- Twinge has quit [Ping timeout: 258 seconds] 10:47:28 -!- Twinge has joined ##crawl-dev 10:48:37 INSTALL.txt should mention that you need pkg-config (http://crawl.develz.org/mantis/view.php?id=665) by mintegar 10:51:12 -!- Twinge_ has quit [Ping timeout: 276 seconds] 10:53:02 -!- Eifel has left ##crawl-dev 10:53:38 Why did an angel attack me on sight? (http://crawl.develz.org/mantis/view.php?id=666) by nubinia 10:54:04 issue number 666. Angels attacking at sight. No wonder. 10:54:20 thats awesome 10:55:19 -!- Twinge_ has joined ##crawl-dev 10:56:15 it seems to be a flavour bug 10:56:33 maybe the angels don't follow TSO, and so don't care about attacking neutral players? 10:56:48 (fun solution: the player is unintelligent, and so doesn't count) 10:58:13 a sif muna worshipper obviously isn't on the side of good 10:58:17 so why shouldn't the angel attack 10:58:22 -!- Twinge has quit [Ping timeout: 258 seconds] 10:58:25 scarf: sounds correct for me right now 10:58:59 it'd be more questionable if that happened to an ely worshipper or something 11:07:24 still, seems a bit odd that angels are on the warpath... 11:07:34 not really 11:07:47 they are holy warriors of tso, and your not holy 11:09:31 yeah, but don't angels generally have this whole "protect the innocent" thing? unless the player actually did somethig to offend them...seems a bit odd that they would consider them enemies. 11:10:04 they're crawl angels 11:10:09 they're out to get you, no matter what. 11:10:36 I mean, otherwise you couldn't bring them anywhere. "look, TSO has sent angels to protect the city! ...OH GOD, WHY ARE THEY ATTACKING THE PEASANTS!?" 11:10:41 maybe they should be neutral to followers of neutral gods 11:10:44 hostile to evil 11:10:47 Angel (16A) | Speed: 15 | HD: 12 | Health: 72-132 | AC/EV: 10/20 | Damage: 25, 10 | Flags: 08holy, see invisible, fly | Res: 06magic(128), 10elec++, 03poison | XP: 2089 | Sp: minor healing. 11:10:48 @??angel 11:11:12 purge: that sounds reasonable to me. 11:11:15 Xom can gift you an angel, just saying 11:11:18 Pit:4? Yeah that's fine 11:11:51 syllogism: xom isn't evil or good is he? So it should spawn as a neutral 11:11:55 hes just chaotic 11:12:34 If you're not good, then you're evil in the eyes of TSO, I think 11:13:09 Twinge_: unfortunately, thats a good way to end up being classified as an evil diety. the other good gods should disown him :P 11:13:49 Text: Probably so! ;) 11:14:49 Oh simple change I forgot to formally mention previously - Axe and M&F should be swapped in location on the aptitude table, so that all the cross training options line up in order together. 11:15:08 personally, I'm in favor of them being neutral to neutral players. 11:15:53 if you are feeling fancy, track if the player has done something that might offend TSO, and have that effect angelic reactions. 11:16:25 i think stuff like that is planned for 0.7? tracking god conducts and so on 11:16:26 i believe stuff like that has been proposed 11:16:28 I'm not, I like them not being typical angels 11:16:36 yes i agree with syllogism 11:16:56 If you're not wrshipping TSO, that answer is yes, they've done something to offend TSO =) 11:17:09 what twinge said 11:17:10 (: 11:17:34 Twinge_: then perhaps a name adjustment is in order, to indicate these are "helpful" angels, but fighting ones. 11:17:39 aren't* 11:18:39 Text: Original Angels had like 3 pairs of wings and were kinf of bad asses. It's only in more recent years we have this more cute, friendly, guardian angel thing going on 11:18:40 that way we know they are jarheads in the army of the heavens, and can act accordingly with long-range nukes :P 11:19:24 Twinge_: Exceedingly simplistic, I think theres like a thousand choirs of angels, with a diverse set of duities and personalities. 11:19:49 including four winged spheres that hold up the throne of god, and sing his praises...thats all they do. 11:20:11 (god is a conceited ass...) 11:20:11 they probly should have text saying they are divine warriors i suppose 11:20:44 Text: Probably. I'm not all that well versed. But basially, if they aren't highlighted as friendly or neutral, then they are enemy. Seems fairly straight forward and consistent with every other monster in the game; I don't really see that they need any special name or description 11:20:59 -!- MarvinPA has quit [] 11:21:41 theologically, saying they are "angels" is sort of like saying a dragon is a "creature" 11:22:22 do biblical angels have knowledge of good and evil 11:22:29 yes. 11:22:55 some were war-path asses like the ones in game, some were guardians. some...just stood about. 11:22:56 i always liked to imagine them as amoral psychopath automatons 11:23:02 this is getting way too into real world stuff, they are crawl angels, not yahweh angels 11:23:06 some...hold up the throne of god, and sing his praises... 11:23:40 eith: unfortunately, they got called angels, and angels have established lore. 11:23:46 Axe and M&F should be swapped in location on the aptitude table. (http://crawl.develz.org/mantis/view.php?id=667) by Twinge 11:24:00 doesnt mean we have to follow the lore! 11:24:08 unless you want to write out 500 pages of crawl-lore explaining why they are different...you are going to have to at least nod to that. 11:24:53 antaeus doesnt act like antaeus either 11:25:32 eith: I'm not suggesting we go though and add all the choirs, and make sure they are all "correct" 11:25:45 Eh, alright, how about we keep the name Angel but make the description call them 'holy warriors' sent to attack everyone not following the good gods or something along those lines 11:25:48 (then again, how many kinds of demons are there? just saying :P) 11:26:00 yea twinge 11:28:01 it is just "angels" in the game, isn't it? 11:28:11 just the one kind? 11:28:24 angels and daevas, they are both divine warriors of tso 11:28:37 okay. 11:29:05 and daevas are appearently evil according to lore =p 11:29:52 Textmode: That TSO, angels and peasants thing should become an official quote. :D 11:30:56 -!- dpeg has quit [Quit: Lost terminal] 11:32:30 Keskitalo: heh, it *would* get the point across :P 11:34:14 are we going to end up with all the good gods being hypocritical? 11:35:13 heh 11:35:18 -!- MarvinPA has joined ##crawl-dev 11:35:21 What do you mean "end up". :P 11:35:23 scarf: Seems fine! 11:35:34 scarf: pissst, quiet, or you'll ruin everything! :P 11:35:39 Certainly TSO seems like she sees things in Black and White. 11:35:41 Keskitalo: heh 11:35:47 which reminds me, I accidentally started playing a summoner worshipping ely a while back 11:35:58 scarf: ow... 11:36:00 that was fun, and rather dubious 11:36:10 I'd missed the "allow an ally to die" in all the spam of other things ely didn't like 11:36:19 lol 11:36:31 the strange thing is, I was getting penance every 10 seconds or so, but getting rid of it just as quickly 11:36:38 break that pile of stones... oh look, no more penance 11:36:42 scarf: Hey, good to know! :) 11:37:03 I'm not entirely sure if it's meant to work like that, but it did 11:37:07 Damn, need to try that sometime. 11:37:13 scarf: I wonder if it'd be more interesting if she only cared about living, non-summoned allies dying? 11:37:18 yeah, sounds f-king brilliant ^_^ 11:37:27 Twinge_: who knows 11:37:48 Textmode: the best part is, there's no problem with being under penance other than the inability to use ely abilities 11:37:54 A possibility, perhaps. 11:37:55 because the good gods don't punish people who are still trying to follow them 11:38:15 Twinge_: There's rather few of them. Theoretically, you can cross-use Enslave and pacification interestingly. 11:38:23 which is hysterical. 11:40:24 yyyes, you can Enslave neutrals. 11:41:52 ah, not to kick the horse again, but I missed that part in the issue ticket: Angels (obstencively of TSO) attack neutrals, *when one of TSOs restrictions is that you not attack neutrals*... 11:42:27 you aren't an angel 11:42:38 angel get special privileges 11:43:02 still... 11:49:16 -!- Twinge has joined ##crawl-dev 11:52:25 -!- Twinge_ has quit [Ping timeout: 258 seconds] 11:52:30 -!- Twinge_ has joined ##crawl-dev 11:55:00 -!- Twinge has quit [Ping timeout: 252 seconds] 12:03:56 distinguish ossuary portals from shops (http://crawl.develz.org/mantis/view.php?id=668) by rob 12:16:03 "#git pull" "Already up-to-date." ;_; 12:16:46 why are you updating Crawl as root? 12:17:02 =p 12:18:39 nm, its $ 12:19:33 I always think '$' == 'S' == Superuser, so *obviously* I imagined that '$', and it was actually '#' 12:20:22 it's important not to do things as the superuser by mistake, so the default prompt for superuser comments out every line you write 12:24:08 lol 12:24:40 Textmode, '$' == crossed-out 'S' == !Superuser 12:28:54 to reasonable, try and come up with something sillier. 12:30:00 -!- Spads has quit [Ping timeout: 276 seconds] 12:39:47 -!- Twinge has joined ##crawl-dev 12:42:50 -!- Twinge_ has quit [Ping timeout: 265 seconds] 12:43:40 -!- Twinge_ has joined ##crawl-dev 12:46:42 -!- Twinge has quit [Ping timeout: 272 seconds] 13:07:54 -!- scarf has quit [Read error: Connection reset by peer] 13:23:50 -Drink which item? You fade into invisibility! The orc hits you but doesn't do any damage. 13:23:53 -You feel your flesh rotting away. * * * LOW HITPOINT WARNING * * * 13:23:57 it even followed me upstairs 13:24:02 when invisible 13:24:14 been constantly followwing me for 2 invis potions in a row 13:25:42 cbus: http://crawl.develz.org/mantis/view.php?id=486 13:26:01 03j-p-e-g * rc3b7dd26575c 10/crawl-ref/source/rltiles/ (8 files in 2 dirs): Add doll equipment tiles: crowns and viking helmets. 13:26:02 03j-p-e-g * rded212439309 10/crawl-ref/source/ (tilepick.cc tilereg.cc tiles.h): Remove unnecessary hackiness in player doll code (my bad, ugh!) 13:26:05 03j-p-e-g * r998f8867533c 10/crawl-ref/source/rltiles/ (dc-player.txt tool/tile_list_processor.cc): Replace FILLER type of tile names with the previous enum + number. 13:26:06 03j-p-e-g * r569601d81668 10/crawl-ref/source/rltiles/ (2 files in 2 dirs): Add purge's altar tile for Fedhas, somewhat tweaked. 13:26:08 03j-p-e-g * r4f6f8f071e7f 10/crawl-ref/source/ (files.cc tilepick.cc tilereg.cc tiles.h): Go back to storing base tile variants rather than gender. 13:26:10 03j-p-e-g * r00c5531f1940 10/crawl-ref/source/tilereg.cc: Fix the shadow tile sometimes not being remembered correctly. 14:05:46 -!- Spads has joined ##crawl-dev 14:09:30 Melded shield can prevent you from attacking (http://crawl.develz.org/mantis/view.php?id=669) by evktalo 14:11:34 since when are all the gods becoming female, anyway 14:12:14 yay female TSO, Okawaru and Trog! 14:13:40 twinge has referred to both tso and fedhas being female lately 14:14:28 Because they should be, even if they aren't. (And someone else referred to Fedhas as such first, I was just following suite) 14:15:27 fedhas sounds masculine 14:16:13 -!- by has joined ##crawl-dev 14:17:24 the only canonically female gods are sif, lugonu, and ely (i believe) 14:17:45 not that crawl itself ever uses pronouns for gods, but 14:17:53 what? 14:18:16 what? 14:18:42 I wasn't aware there was a canon apart from crawl itself 14:18:56 only in a vague sense 14:19:34 I've never heard of sif, lugonu, ely having gender 14:19:39 Fedhas could probably go either way. Maybe Fedhas is gender-neutral anyway - a plant of some sort :) 14:19:56 many plants have genders 14:20:00 shrug! 14:24:46 Gods don't -need- genders, really. 14:24:59 true 14:25:13 But orcs, elves and such being referred to as "it" is definitely a bug. 14:25:48 random monsters don't particularly need genders either 14:25:51 English grammar rules specifically disallow neuter case for humanoids. 14:25:59 i mean, wouldn't hurt, but 14:26:06 i wouldn't call it a 'bug' necessarily 14:26:20 uniques already use he/she properly anyway 14:27:45 Nethack does random(2) ? male : female, and that's a good idea. In most societies, adventuring and fighting is highly biased towards men, though. 14:27:51 kilo: Any thoughts on my 2nd pass of exp. tweaks? I oculd go ahead and make a patch for it if they look good. TGW made a few ocmments I addresed, and noe one else has commented on any further issues - http://crawl.develz.org/wiki/doku.php?id=dcss:feedback:monster:experience 14:31:00 Twinge_: I'm not sure and I probably should finish submerging before dpeg comes and shouts at me... 14:35:20 Haha, okay. Just figured I'd poke you on it while I saw you active here. 14:39:38 Lich tile edit for zongledrok wizlab (http://crawl.develz.org/mantis/view.php?id=670) by Porkchop 14:45:07 * bhaak supports gender equality in roguelikes 14:51:41 -!- Twinge has joined ##crawl-dev 14:54:31 -!- Twinge_ has quit [Ping timeout: 258 seconds] 14:57:53 -!- Twinge_ has joined ##crawl-dev 14:59:48 -!- Twinge has quit [Ping timeout: 252 seconds] 15:00:30 -!- Twinge has joined ##crawl-dev 15:00:56 is there any way to get colouring on how damaged foes are when using x to check their info? 15:02:26 -!- Twinge_ has quit [Ping timeout: 248 seconds] 15:09:28 -!- Twinge_ has joined ##crawl-dev 15:13:00 -!- Twinge has quit [Ping timeout: 272 seconds] 15:14:05 @??black mamba 15:14:05 black mamba (02S) | Speed: 18 | HD: 7 | Health: 21-56 | AC/EV: 4/15 | Damage: 2004(medium poison) | Flags: cold-blooded | Res: 06magic(28), 03poison | Chunks: 09poisonous | XP: 454. 15:15:36 -!- Twinge has joined ##crawl-dev 15:18:40 -!- Twinge_ has quit [Ping timeout: 258 seconds] 15:21:14 -!- Twinge has quit [Ping timeout: 272 seconds] 15:28:21 -!- Twinge has joined ##crawl-dev 15:29:51 Default value for "Fixed in Branch" (http://crawl.develz.org/mantis/view.php?id=671) by Napkin 15:35:14 -!- syllogism has quit [] 15:46:00 -!- Twinge_ has joined ##crawl-dev 15:46:57 -!- Twinge has quit [Ping timeout: 260 seconds] 15:47:54 -!- Twinge has joined ##crawl-dev 15:51:38 -!- Twinge_ has quit [Ping timeout: 272 seconds] 15:57:26 could we compile a static version of crawl for linux? which has the same path setup like the windows version has? 15:57:45 i mean, the development version as static binary 16:14:11 -!- Timbermaw has joined ##crawl-dev 16:23:53 -!- pointless_ has joined ##crawl-dev 16:30:46 hey pointless_! 16:30:46 due: You have 1 message. Use !messages to read it. 16:30:51 !messages 16:30:51 (1/1) dpeg said (9h 38m 33s ago): I never changed the main sf.net page. 16:30:53 Hi 16:31:12 pointless_: I'm not sure if you saw the discussion about changnig Fedhas's dislike of necromancy just to those spells that "interfere" with the natural decaying of corpses and chunks. 16:31:52 Yeah the issue is 'no zombies' or whatever isn't a meaningful conduct, I'm inclined to leave it as is for the 0.6 release 16:32:34 Well, it was basically down to a specific list of necromancy spells, like sublimation, twisted resurrection, animate dead, etc, but allowing pain, bolt of draining, and so on. 16:32:45 It makes it a much more interesting conduct. 16:32:48 But yeah, maybe for 0.7. 16:32:54 It would take a lot of coding. 16:39:06 -!- Twinge_ has joined ##crawl-dev 16:41:38 -!- Twinge has quit [Ping timeout: 246 seconds] 16:44:24 L11 centaur conjurer of vehumet can cast IOOD at very good success 16:44:34 vehumet is really powerful 16:44:56 -!- Twinge has joined ##crawl-dev 16:45:51 -!- Cryptic has quit [Read error: Connection reset by peer] 16:47:21 -!- Twinge_ has quit [Ping timeout: 240 seconds] 16:48:06 -!- Twinge_ has joined ##crawl-dev 16:49:31 -!- Twinge has quit [Ping timeout: 258 seconds] 16:51:46 -!- Twinge has joined ##crawl-dev 16:54:48 -!- Twinge_ has quit [Ping timeout: 256 seconds] 16:55:01 I wonder if plants and fungi should be treated as walls for the purpose of choosing beams 16:55:29 that is, for targetting 17:05:18 Status effect for cTele spell? (http://crawl.develz.org/mantis/view.php?id=672) by Porkchop 17:13:30 -!- by has quit [Ping timeout: 240 seconds] 17:15:20 mantis not allowing 0.6 development choice (http://crawl.develz.org/mantis/view.php?id=673) by Porkchop 17:16:44 due: You really think the check for spells fedhas doesn't like owuld be a lot of coding? Seems like it'd just be a single big if statement 17:17:25 due: it would be nice to just have a flag for the spell that amounts to "unnatural" 17:17:57 would be useful for, say, if we add an effect that gives bonuses to unnatural effects (but not draining, etc.) 17:39:39 please all read this: http://crawl.develz.org/mantis/view.php?id=673 17:40:09 I made a mistake in Mantis and now many issues need adjustment. 17:40:12 Thanks! 18:07:04 -!- Timbermaw has quit [Quit: later!] 18:25:40 why am i getting emails about every issue now 18:25:52 because your input is valuable 18:26:28 did your preferences reset themselves or anything? 18:26:56 no 18:27:03 mantis has been emailing me every time one of my FRs gets a status change despite preferences 18:27:43 yeah, it seems like that's what it started out doing a couple days ago 18:28:01 but now i'm just getting emails about all kinds of stuff i've never touched 18:28:37 hmmm, it doesn't look like it's every issue 18:28:51 but it's quite a few issues that i've never even looked at 18:43:44 Twinge, Eronarn: The hooks for the necromancy conduct, etc, would have to change; new hooks for Fedhas, etc. 18:43:50 It's simple to make a list of unacceptable spells. 18:45:00 where are these hooks defined? 18:45:13 DID_NECROMANCY, etc 18:45:19 It wouldn't be that hard 18:45:23 But it's not a simple change 18:45:25 e'd ned a new conduct for Fedhas 18:45:30 DID_INTERRUPT_NATURAL_ORDER, maybe. 18:48:06 dozens of files, looks like fun... 18:49:23 Okay 18:49:25 Ironic humour 18:49:34 Complaint about angel humour? 18:49:35 Issue #666. 18:49:38 Instant wni. 18:50:05 duey 18:50:11 -!- due changed the topic of ##crawl-dev to: DCSS development channel! | Logs: http://tozt.net/crawl (new and improved! and possibly buggy... let doy know) | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki/ | Instant win: angel complaints is issue #666. 18:50:19 elly: Can you mlock -t in here? 18:50:24 can I? 18:50:24 muuuuey 18:50:31 yes I can 18:50:51 how goes the other wizlabs 18:51:07 it is done 18:51:16 hooray, thanks 18:52:06 -!- Iainuki_ has joined ##crawl-dev 18:52:10 how do you accidentally commit necromancy? 18:52:21 zap an unid wand of draining 18:52:23 zapping an unided wand of draining 18:52:29 wield an unid lantern of shadows 18:52:38 hmm... 18:54:10 So...to add an unatural hook...you'd need to add a constant, add a case branch, then add the call to the relevant unatural acts? 18:54:30 I'm guessing that last one is the annoying bit? 18:56:13 yes 18:57:16 I doubt I have the relevant familiarity with the code :/ 18:58:40 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:06:14 yes 19:06:17 the last one is the annoying bit 19:06:20 I can do it, just... annoying 19:08:32 and theres no spell-school hooking, or anything like that? 19:08:33 but yeah, not an 0.6 target, I think 19:08:42 !seen dpeg 19:08:43 I last saw dpeg at Tue Feb 2 17:30:56 2010 UTC (7h 37m 47s ago) quitting with message Quit: Lost terminal. 19:10:56 * due out atgain 19:19:09 -!- TGW has left ##crawl-dev 19:26:00 -!- bhaak has quit [Ping timeout: 276 seconds] 19:27:45 -!- purge has quit [Quit: !] 19:31:54 * Textmode blinks 19:32:33 huh? I just read through the cast spell function, and I'm not sure exactly where the spell gets triggered... 19:34:56 ..."your_spells()"? 19:35:00 * Textmode sighs 19:35:16 triggered? 19:36:16 the point where it stops trying to decide if you want to/can cast a spell, and starts actually doing it. 19:37:10 -!- bhaak has joined ##crawl-dev 19:37:27 cast_a_spell() at the point where it calls your_spells() and then does the DID_SPELL_CASTING conduct 19:39:45 yeah, i found it 19:40:26 03pointless_ 07spore_trails * r572a1d7601a9 10/crawl-ref/source/ (beam.cc mon-abil.cc): Add a connectivity check to ballistomycete activation 19:40:29 03pointless_ 07spore_trails * rdfff495eb78d 10/crawl-ref/source/ (mon-abil.cc player.cc player.h show.cc view.cc): Keep track of and draw the path used for ballisto activation 19:47:38 -!- stabwound has quit [Ping timeout: 256 seconds] 19:51:42 -!- stabwound has joined ##crawl-dev 20:06:56 Textmode: there's also beam structure for other spells. 20:07:49 yeah, you told me before. 20:08:03 which in itself is confuusing as it has multiple "trigger" functions. 20:08:25 seems to be a pattern in anything magic related in crawl :) 20:10:41 I think its going to take a while just to get used to the source... 20:38:53 @??prince ribbit 20:38:53 Prince Ribbit (11F) | Speed: 14 (swim: 60%) | HD: 6 | Health: 40 | AC/EV: 3/12 | Damage: 20 | Flags: amphibious, spellcaster, cold-blooded | Res: 06magic(40) | Chunks: 07contaminated | XP: 302 | Sp: teleport self. 20:40:13 03due * r3df4e2db7a51 10/crawl-ref/source/output.cc: Status message for Control Teleport spell (Porkchop). 20:46:15 Dis level 1 has no down stairs (http://crawl.develz.org/mantis/view.php?id=676) by tinyrodent 20:58:16 -!- TGW has joined ##crawl-dev 20:58:50 !seen dpeg 20:58:50 I last saw dpeg at Tue Feb 2 17:30:56 2010 UTC (9h 27m 54s ago) quitting with message Quit: Lost terminal. 21:26:25 Misleading message (http://crawl.develz.org/mantis/view.php?id=677) by tinyrodent 21:26:41 Useless subject 21:28:06 hehe 21:28:23 bletch, "shield and armor" again 21:28:31 -!- eith has quit [Ping timeout: 245 seconds] 21:29:28 where are these old bugs coming from 21:30:10 people who play jan 22 trunk 21:30:11 did someone forget to update the windows build for like a week or something 21:30:22 no, he dowloaded it then 21:30:39 said so in a note 21:36:06 -!- Iainuki_ has quit [Quit: Iainuki_] 21:47:56 I could have sworn greensnark made a nice commit fixing that on the thirty-first 21:47:58 with my name in it! 21:48:39 and cdo has that commit on it so I'm not sure what's up 21:55:09 -!- stabwound has quit [Ping timeout: 260 seconds] 21:57:49 -!- TGW has left ##crawl-dev 22:00:11 -!- stabwound has joined ##crawl-dev 23:33:16 Hellloooo the ccircus 23:33:39 I updated the CDO ... 23:33:44 builds on Sunday. 23:33:50 but I forgot to update the fucking trunk indices 23:33:51 argh 23:33:54 sorry, my fault 23:37:30 -!- pointless_ has quit [Ping timeout: 240 seconds] 23:44:04 <3 Napkin. 23:49:23 Oh, apparently I did update the indices. 23:49:29 heh 23:52:36 03due * r19b67d71cabb 10/crawl-ref/source/effects.cc: Fix potion of blood acquirement quantity (Sunfall). 23:56:04 03due 07wizlab * r5d13645f849d 10/crawl-ref/source/ (18 files in 6 dirs): Merge branch 'master' into wizlab 23:57:29 Moin!