00:05:30 -!- eith has quit [Ping timeout: 240 seconds] 00:12:48 * due goes to look 00:13:16 Oh man, that's perfect. 00:29:17 hrm 00:29:24 hm? 00:29:36 so was looking into why the "don't autopickup in the abyss" thing hasn't been working for a while 00:29:56 and apparently in commit c48e3fbe888 00:30:12 jpeg removed the ch_autopickup hook, for no apparent reason that i can see 00:30:30 O_o 00:30:34 how odd 00:30:38 actually 00:30:39 certainly isn't mentioned in the commit message 00:30:39 I noticed that 00:30:46 I didn't autopickup a knife on my last Spriggan. 00:30:58 But... 00:31:04 due: no, that part still works 00:31:09 Oh, huh. 00:31:14 Then why didn't I pick up a dagger? 00:31:16 for me anyway 00:31:56 i don't know where the option for that is though 00:31:57 hmmm 00:33:25 oh, i remember there was a bug with it for a day or so 00:33:28 that greensnark fixed 00:33:43 but i still can't find where that's configured 00:34:41 with what? 00:34:45 item pickup? 00:34:55 with picking up a butchering weapon 00:35:00 that was because it was pushing the item objects to the ch_autopickup_hook as lightuserdata 00:35:04 instead of the new item metatable 00:35:07 yeah 00:35:17 i think? 00:35:19 callbooleanfn was being passed "s" instead of "i" plus some other stuff. 00:35:29 might have been something to do with god_likes_butchery too 00:35:34 think i remember that 00:36:12 in any case, it does work now 00:36:18 yeah 00:36:38 I love new lair so much as a fedhasite. 00:37:14 It's almost as good as merfolk in old swamp 00:37:49 (: 00:37:58 oh, it's in the default pickup.lua, right 00:38:09 aw :/ swamp instead of shoals. 00:42:50 purge: On the gravestones, should they have shadows? 00:42:57 * due hasn't read the tile guide about that recently. 00:43:12 due: no room really 00:43:14 okay 00:43:23 I'm just about to go through and write up the extended tiles needed for wizlabs. 00:43:32 and then add all of the other tiles that people have made in 00:44:35 Keskitalo: Wake up! Look at the frozen archway tile Purge made!!!!1 00:49:01 -!- Kil2 has quit [Read error: Connection reset by peer] 00:59:51 Now I want a sorta jaggedy-lightning shaped purple portal tile for WizLabs. 00:59:53 I am so greedy. 01:02:50 03doy * r053c886a013b 10/crawl-ref/ (settings/autopickup_exceptions.txt source/items.cc): add ch_deny_autopickup, and make autopickup_exceptions.txt use it 01:19:41 hmmm, why would i have had "travel_stop_message = turns to flee" in my config 01:22:29 due: an entrance to a wizlab? 01:25:03 -!- ogaz has quit [Remote host closed the connection] 01:27:59 purge: Yeah. 01:28:33 doy for a summoner character, perhaps? 01:28:43 ah, maybe 01:28:51 beogite? 01:29:07 making it "Your.*turns to flee" would probably be better 01:29:10 but shrug 01:29:18 i'll look it over next time i play a summoner 01:30:16 gah 01:30:22 my own coding comes back to bite me on the arse 01:30:54 i hate that 01:31:09 yeah 01:31:23 what happened? 01:33:13 using a non-door tile to mask a secret door 01:33:16 detecting it works fine 01:33:20 but trying to open it will cause a segfualt. 01:33:38 the problematic part is that using a wall tile usually means that there's always a variation. 01:34:43 fun... 01:40:38 I've no idea how to deal with that. 01:53:17 03due 07wizlab * rc8933d06d43e 10/crawl-ref/ (132 files in 18 dirs): Merge branch 'master' into wizlab 01:53:18 03due 07wizlab * ra3829d4081b3 10/crawl-ref/source/ (11 files in 4 dirs): Use Porkchop's dark stone tiles for Wucad Mu and Tukima. 01:56:34 how big is the repository at this stage? I'm about 8.5 MB in... 01:57:17 55mib? 01:59:06 neunon can answer that 01:59:30 unfortunately the on-disk size of a repository is very variable 01:59:51 my copy is 81mb 01:59:59 hmm 02:00:13 my copy is 70mb 02:00:42 mine is ... 474mb 02:00:44 wtf 02:00:46 git gc brings my copy down to 38mb 02:00:48 mine is 60MB 02:00:58 wtf 474 mb?! 02:01:02 git gc brings it to 57 02:01:04 I suppose I have multiple branches with duplicates of all the tiles. 02:01:05 due: 'git gc' 02:01:10 doy: yeah, running. 02:01:11 due: is that just for .git or for the whole thing? 02:01:18 due: actual duplicate files don't take up extra space 02:01:20 sorear: Whole thing 02:01:30 * sorear is just counting .git 02:01:35 due: well, that's going to include object files 02:01:40 Oh, my .git is 76mb 02:01:40 which are huge with debug info 02:01:47 Duh 02:01:50 (: 02:01:52 Than kyou 02:01:56 My brain is switched off tonight 02:02:05 the crawl binary itself is usually around 40mb unstripped 02:02:36 Textmode: Counting objects: 116132, done. 02:02:40 is that useful? 02:02:55 36mb for my .git after packing 02:03:11 yeah, thanks. 02:03:19 was wondering if I should wait for this, or not. 02:03:40 the mb size varies a lot because of the way the git storage model works 02:03:49 but the object count is always the same 02:03:59 well 02:04:05 (for a repository with the same set of branches; mine is a week or two out of date) 02:04:08 object count varies if you have local branches and such 02:04:31 :/ forgot that detail 02:09:13 -!- raydarken1 has quit [Read error: Connection reset by peer] 02:24:18 -!- Spads has quit [Ping timeout: 260 seconds] 02:26:56 !tell dpeg someone (2d) was guessing that you needed to be 4d to be able to read it out easily, it was possible to unconditionally klil white 02:26:57 cbus: OK, I'll let dpeg know. 02:44:13 26.05MiB downloaded, 44.4MB on disk 02:50:45 ah, there we go, now its building. 02:52:34 are spells still dependant on two seperate datastructures in seperate files? (or am I thinking of a different project?) 02:54:02 no 02:54:07 beam spells use multiple data structures thtough 02:54:36 ah. 02:54:49 One's tthe actual spell structure 02:54:53 the other is the beam structure, duh. 02:55:14 there goes my low-hanging fruit :P 02:55:56 low hanging fruit? 02:56:42 obvious problem to solve, easy pickin's 02:56:46 oh 02:57:19 mantis is the bugtracker? 02:57:26 yup 03:23:51 -!- Textmode has quit [Quit: Leaving] 03:26:25 -!- Spads has joined ##crawl-dev 03:48:47 * due waves Keskitalo. 03:55:37 -!- scarf has joined ##crawl-dev 03:56:13 I'm debatig going for the second option that I described in myemail. 03:57:23 git gc --aggressive 03:57:24 kilobyte: You have 1 message. Use !messages to read it. 03:57:55 Takes several minutes, but more than halves disk usage compare to mere "git gc" which prunes only low hanging fruit. 03:57:58 !messages 03:57:59 (1/1) dpeg said (20h 48m 43s ago): You said that the outstanding submergers's bit (second part) would be easy to code. We need it! It's the last missing feature (apart from tiles). Thanks! 04:00:57 !log stathol 04:00:58 479. Stathol, XL24 DECj, T:147788: http://crawl.develz.org/morgues/trunk/Stathol/morgue-Stathol-20100201-040830.txt 04:01:22 The skeletal warrior reflects your orb of destruction with its shiny buckler! 04:01:26 yaaay! 04:01:28 * Keskitalo waves back at due 04:01:29 Heh. 04:01:37 Gotsto run tho. 04:01:43 Keskitalo: Okay, catch you later! 04:02:03 poor Stathol, he firestorms himself and then orbs himself 04:02:15 did he firestorm himself? 04:02:20 why didn't he pay attention tot he range? 04:02:20 yep, in tomb 04:02:36 sometimes it has a bigger range than normal 04:02:44 * due snort. 04:02:55 best thing is that I fought his ghost, and it killed itself with firestorm :P 04:03:03 awesome 04:03:56 !lm * noun=~stathol 04:04:29 110. [2010-01-30] clouded the Thanatomancer (L27 DENe) killed the ghost of Stathol the Archmage, a legendary DECj of Vehumet on turn 144529. (Tomb:2) 04:05:29 !lm * noun=~stathol -tv 04:05:30 110. clouded, XL27 DENe, T:144529 (milestone) requested for FooTV. 04:07:47 ahhh man zombie rooms with fedhas < 04:20:53 @whereis kilobyte 04:20:54 No where information for kilobyte (). 04:20:59 !whereis kilobyte 04:21:01 4976. KiloByte the Gusty (L3 OgAE), slain by a soldier ant zombie on D:2 on 2010-01-30, with 101 points after 1368 turns and 0:03:50. 04:22:55 -!- scarf has quit [] 04:23:12 -!- scarf has joined ##crawl-dev 04:35:47 -!- Zaba has quit [Ping timeout: 265 seconds] 04:43:05 03due 07wizlab * r78d5cc11dc2a 10/crawl-ref/source/ (mapdef.cc mapdef.h tilepick.cc): Hopefully solve issues with overriden door tiles. 04:43:06 -!- Anym has joined ##crawl-dev 04:43:06 03due 07wizlab * r62cb3ae12229 10/crawl-ref/source/dat/des/portals/wizlab.des: Use the last_tile trick for Tukima. 04:44:00 -!- Zaba has joined ##crawl-dev 04:44:00 -!- Zaba has quit [Changing host] 04:44:00 -!- Zaba has joined ##crawl-dev 04:46:34 03kilobyte * r0d15df53f73f 10/crawl-ref/source/dat/des/variable/ (float.des mini.des): Lair doesn't have 10 levels anymore, update vault depths. 04:48:11 is it deliberate that pure archer builds are unplayable due to running out of ammo all the time? (hybrid melee/archer works, though) 04:48:45 there are no pure archer builds. 04:48:57 hunters are never designed to obe pure archer builsd 04:49:05 and AM are hybrid spellcasters. 04:53:32 haha I got the lich vault with 3 liches 04:53:35 and a fuckload o books :D 05:03:56 Friendly monsters shouldn't animate corpses when the player is hungry. (http://crawl.develz.org/mantis/view.php?id=655) by yobbo 05:06:50 due: you mean there are no pure archer starting classes 05:07:07 I was just observing that it's impossible to build one no matter which class you start in 05:07:20 it is possible 05:07:25 you just have to be careful with ammo 05:07:28 and enchant it as soon as you can 05:07:51 ah, ok, you just need a bit of luck with enchant scrolls then 05:07:59 and to be skimpy with ammo :) 05:08:01 HaHu is fun. 05:08:07 agreed, I like HaHu 05:08:09 I only occasionally run out of ammo before I die. 05:08:20 Hahu, SpBe, MiMo hybrid--my three favourite classes 05:08:36 it's hard to see why halflings aren't better than they are 05:08:40 their stats are pretty good, after all 05:10:26 hmm, is this meant to be possible?: http://www.gamespite.net/talkingtime/showpost.php?p=668777&postcount=326 05:10:55 !lg dtsund place=d:1 turn=181 05:10:55 No games for dtsund (place=d:1 turn=181). 05:11:08 !lg dtsund place=d:1 05:11:11 4. dtsund the Magician (L1 DEWz), hit from afar by a kobold (dart) on D:1 on 2009-11-28, with 45 points after 353 turns and 0:01:58. 05:11:39 !lg dtsund place=d:1 char=DrAr 05:11:39 No games for dtsund (place=d:1 char=DrAr). 05:11:47 hmm, can't have been on CAO then, he sometimes plays there 05:15:59 It's possible. 05:16:07 moin 05:16:25 scarf: There's an entry vault iwth an orb of fire behind glass. 05:16:39 oh, and he let it out somehow? 05:16:45 Possibly a wand of digging on an artificer. 05:16:48 Not sur eif you can get those 05:17:11 No, but random effects can dig. 05:17:32 Ah 05:17:33 Yeah 05:17:36 I was just about to say that. 05:18:16 Why would anybody make an entry vault with an orb of fire behind glass, though? 05:18:26 Shiori. 05:18:42 it's called "whats_in_store_for_you". 05:18:45 And it's... contentious. 05:18:58 ok, my conclusion from all this is that he had it coming 05:19:08 scarf: I think he knew exactly what he was doing. 05:19:15 -!- Napkin has joined ##crawl-dev 05:19:20 Napkin1 05:19:20 yes, quite possibly 05:19:28 G'morning! 05:19:31 The Napkin-shaped hole in my crawl-dev heart is filled! <#3333333 05:19:48 :D 05:19:57 Duuuuuuuueee! <3 05:20:05 How's it going? 05:20:08 -!- scarf has quit [Remote host closed the connection] 05:20:14 Not bad, I am tiling. 05:20:24 Ahh, nice :) 05:20:49 Don't you know that tiles are bad? Cover your bathroom walls with ASCII! 05:21:20 Eifeltrampel told me yesterday, that when health/manabars are on and you use "X" to scroll around, the bars will continue to show in the middle of the screen? 05:22:01 Hm, yeah. 05:22:01 which map are gravestones going in? 05:22:05 That's odd, but I can see what it wold happen. 05:22:07 st__: Zonguldrok. 05:47:07 -!- Napkin has quit [Remote host closed the connection] 05:47:30 -!- Napkin has joined ##crawl-dev 05:47:31 No! come back :( 05:47:33 yay! 05:48:15 :D 05:49:51 Nessos doesn't seem to have a bow anymore 05:50:19 in what? 05:50:30 he just blinks and walks towards you 05:52:05 in what what? 05:52:13 his tile changed recently 05:52:16 I thought that's what you might have meant 05:53:09 well I killed him and he does, just doesn't wanna use it 05:53:58 weird 05:54:42 is it something not working with the poisoned flaming arrows? 05:54:47 i'm not sure 05:54:51 i was pretty sure i had tested him 05:54:52 bt maybe not 05:56:38 03due 07wizlab * re9ff1df97557 10/crawl-ref/source/ (dat/des/portals/wizlab.des rltiles/dc-dngn.txt): White fountain variant, for use in the Tukima map. 05:56:39 03due 07wizlab * ra19deafe80b9 10/crawl-ref/source/ (9 files in 4 dirs): Erinya->Eringya (greensnark), vine and dirt tiles for that map. 05:56:41 03due 07wizlab * r31974d018515 10/crawl-ref/source/dat/des/portals/wizlab.des: Use vines/dirt floor for Erinya. 05:56:43 03due 07wizlab * r602ef5e2698f 10/crawl-ref/source/ (11 files in 3 dirs): Tweak WALL_STONE_DARK, add Porkchop's marked dark stone walls. 05:58:37 -!- by has joined ##crawl-dev 05:58:45 morning rob 06:00:13 hi 06:00:13 by: You have 3 messages. Use !messages to read them. 06:00:32 !messages 06:00:32 (1/3) greensnark said (14h 32m 37s ago): syllogism suggested setting monsters' available energy to 70 when they come into view instead of giving them -4 energy when they switch to seek behaviour, so that the player doesn't always get the first action against a monster. 06:02:38 !messages 06:02:38 (1/2) greensnark said (14h 29m 26s ago): To clarify: we're talking about resetting energy to 70 when a monster enters BEH_SEEK instead of docking 4 energy. 06:03:00 !messages 06:03:00 (1/1) dpeg said (13h 13m 11s ago): Hi, I know that this type of work is quite annoying, but could you sort the X-top-line listing? Partial is enough; right now, shafts appear among stairs. 06:08:49 03due 07wizlab * re8d74b2afcb2 10/crawl-ref/source/ (6 files in 3 dirs): Add Purge's grave stones, use them in Zonguldrok. 06:08:52 Yeah, shafts among stairs is annoying. 06:08:58 purge: The gravestones look *excellent* in-game. 06:09:03 doesn't annoy me :) 06:11:01 due: i'm glad :D 06:11:08 i kept looking at them unsure 06:12:26 want a screenshot/ 06:12:36 -!- Siber has quit [Ping timeout: 276 seconds] 06:12:57 sure! 06:13:47 -!- Siber has joined ##crawl-dev 06:19:38 -!- syllogism has joined ##crawl-dev 06:28:23 -!- Amonchakad has joined ##crawl-dev 06:28:46 Hello 06:30:41 hi 06:31:20 Playing as Centaur Hunter in the latest tiles trunk, I found a Jyiva altar D:2 ; on D:5, my piety skyrocketed from 1 to 6 stars after my jellies ate 3 items offscreen 06:32:08 I suppose this is a bug? It's known? 06:32:19 Amonchakad: sounds buggy, don't know otherwise 06:32:21 That is defniitely a bug 06:32:27 Not known, though 06:32:31 Can you report it? 06:32:50 Yes...I need to go to the sourceforge bug page,right? never reported one. 06:33:00 ??mantis 06:33:00 mantis[1/2]: http://crawl.develz.org/mantis/ 06:33:48 We don't use sourceforge any more :) 06:34:46 Keskitalo: Sorry, I couldn't wait--I had to see the frozen arch in-game. 06:35:12 Keskitalo: And once I'd done that, I thought I may as well just commit it and the Sewer one. 06:36:22 03by * r7bbfd0ebd11e 10/crawl-ref/source/ (contrib/lua viewmap.cc): Sort glyphs in feature list. 06:37:03 by: You didn't update your submodules! :) 06:37:41 bah 06:37:44 Yeah 06:37:56 I forgot to do that in wizlab *and* master and had to reset my commits. 06:38:03 * by hates submodules 06:38:16 submodules are eevil but seem to work nicely except when they don't 06:39:28 -!- purge has quit [Quit: zzz] 06:39:32 goodnight folk 06:40:18 In order to provide a save for the bug report, which file do I need to upload? 06:40:26 03by * r09a8e2246789 10/crawl-ref/source/ (contrib/lua viewmap.cc): Revert "Sort glyphs in feature list." 06:40:27 only the .sav? all the files in the /saves folder? 06:40:49 Amonchakad: they should be zipped up, but apparently aren't 06:41:06 there's a number of files that include the character's name; these are all part of the save 06:41:23 * due hopes for 0.7 save file format change 06:41:38 Ok, so I compress only those and upload? 06:42:02 that should do it 06:42:41 anyway, night folk! 06:42:50 Keskitalo: Frozen awrchway is *so* *good*. 06:44:41 * due gone. 06:44:45 night due 06:45:33 Jiyva Piety suddenly increasing to maximum (http://crawl.develz.org/mantis/view.php?id=656) by Amonchakad 06:45:39 due: Nights! 06:48:03 03j-p-e-g * r904006b07ae8 10/crawl-ref/source/rltiles/ (6 files in 2 dirs): Replace demons' number icons with coloured pentagrams. 06:49:43 it seems the culprit is a stack of high value (?) missiles 06:50:42 or maybe just any missile 06:52:51 Napkin: The minibars following the cursor should be fixed. Which version was this? 06:53:28 oh, I don't know, Eino - Will ask when he gets up ;) 06:54:15 a stack of 30 silver bullets took me from 1 piety to 157 06:54:23 and it only ate two :P 06:56:05 Napkin: Ask him to update. :) 06:56:12 will do :) 06:56:15 That was a fun bug! 06:56:19 hehe 06:56:40 hey, I just figured out how to get the message window as transparent overlay at the top! 06:57:04 it's probably just any stack of items 06:57:20 Reducing the window size should do the trick at least. :) What did you do, Napkin? Do you prefer it up there? 06:57:37 i like it transparent 06:57:47 but not sure yet how to force it 06:59:26 You have a big resolution, and would like the message window to be the overlay instead of the normal message window? 07:00:03 well, at least i would like to see how it works 07:00:39 having the whole left part of the screen filled with the map and then messages as overlay (probably better at bottom instead of top) would look cool, i believe 07:01:50 ok, i have now 1276x600 - view_max_width at 81, view_max_height at 71 - but i still have messages at the bottom 07:02:12 need to tweak mess with msg_{min,max}_height now, I guess? 07:02:27 *at the bottom and non-overlayed 07:03:19 600 in height should start the overlay pretty much 07:03:35 As it stands, Crawl will only do that if it can't fit both the dungeon region and message region to the window. 07:04:01 thought so - i tried to force it by raising max_height to max - but that didn't help 07:04:01 We are tweaking this exact part of the code right now. :) 07:04:07 great :)) 07:04:50 hmm... msg_*_height doesn't help 07:05:22 Keskitalo: it'd be great if this were somehow integrated with crawl_view_geometry; not sure how realistic that is however 07:05:57 by: We haven't looked there yet, only the tiles code 07:06:06 yes, I thought so 07:07:12 by: But yeah, shouldn't break consistency between tiles and console. We hopefully increased consistency by making the overlay respect the msg_min_height option. :) 07:07:31 yay :) 07:07:42 Napkin: How does a simple tiles_force_overlay option sound? 07:07:55 sounds terrific :) 07:07:59 I'd like that very much 07:09:28 with 1276x700 i managed to force overlay by setting view_max_height to 19 (default of 21 doesn't work) and setting msg_min_height to >=8 07:09:36 We could also add an option to place the overlay at the bottom. There's a usability concern with that - the upmost line will shift in place, while with the overlay at the top, it is guaranteed to stay at the same place. 07:10:11 hmm, aha 07:10:27 don't fully understand that :-$ 07:10:57 at present, the overlay shrinks and grows on demand 07:11:03 oh? 07:11:23 however, if you move it to the bottom, the shrinkake and growage would result in the topmost line moving accordingly 07:12:06 when does it shrink? 07:12:21 when clear_messages is true? 07:12:40 when you have less lines shown 07:12:41 iirc 07:12:43 ah, when using the new "x" for example 07:12:57 targetting, I mean 07:13:47 Yeah. 07:13:55 but that's a bug anyways 07:14:19 but i see the point 07:15:10 but this overlay looks really nice :) 07:15:27 is there a way to manually clear the message window? 07:17:47 Yeah, when your dungeon region (i.e. viewport, i.e. main view) is the same size as your LOS, the overlay can obscure monsters etc. 07:18:45 yes, indeed 07:19:12 It could automatically also always fill the available space with dungeon region if it uses overlay. 07:19:16 but I will deactivate view_lock anyways and can set a higher scroll_margin_y :)) 07:19:38 I don't know what that does? :) 07:19:39 that would be terrific, Keskitalo :) 07:19:56 it doesn't keep your char centered in the middle 07:20:22 and scrolls vertically as soon as the char is scroll_margin_y steps away from the border 07:21:28 Whoa. Well, that would have also broken our previous minibars :) 07:21:46 I think it should work now! 07:22:35 let me see, 1s 07:23:16 -!- felirx has quit [Quit: Changing server] 07:23:46 -!- aslakkar has joined ##crawl-dev 07:23:58 works fine now :) 07:24:23 I am still kinda confused about msg_min_height 07:24:26 -!- felirx has joined ##crawl-dev 07:24:41 i have set it to 12 - yet view_max_height has priority 07:24:48 Thanks for checking! :) 07:25:05 i always have to manually adjust view_max_height to have the proper amount of messages available 07:25:19 brb 07:30:51 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 07:36:12 -!- Amonchakad has quit [Quit: Page closed] 07:51:19 ... compiling ... 07:57:20 Hmm, this sleeping orc wizard didn't shout when I woke it up with poison spit. 08:00:53 make fails at viewmap.cc (http://crawl.develz.org/mantis/view.php?id=657) by andrea_dallera 08:06:28 Yeah. :P 08:12:05 Oh right, submodule update needed. 08:16:03 ... compiling ... 08:16:42 Checking the report, it says "Adding an #include to the file includes fixes the problem." 08:25:11 -!- Leary has joined ##crawl-dev 08:25:51 -!- Xiberia has quit [Ping timeout: 276 seconds] 08:29:04 Yeah, the update didn't help. 08:30:35 #include did help 08:34:07 by: Ping? 08:42:57 03due * r6e8c4732ca0a 10/crawl-ref/source/ (5 files in 3 dirs): Use Purge's Ice Cave and Sewer entry tiles. 08:55:44 03by * ra8088faf954e 10/crawl-ref/source/viewmap.cc: Sort glyphs in feature list. 08:59:56 -!- Leary is now known as Xiberia 09:10:11 Keskitalo: back (for a few minutes) 09:10:48 by: http://crawl.develz.org/mantis/view.php?id=657 09:12:05 Looks like dolorous just pushed the #include 09:12:16 ok 09:12:25 I wasn't sure if that's what we wanted. Looks ok then? 09:12:31 sure 09:12:36 Ok, thanks! :) 09:13:05 our includes are a bit messy, so I think AppHdr.h includes some things for me that it doesn't for others 09:15:11 I see. 09:25:46 -!- Giomancer has joined ##crawl-dev 09:26:10 -!- Timbermaw has joined ##crawl-dev 09:30:19 03dolorous * r428b9d0a440b 10/crawl-ref/source/viewmap.cc: Fix compilation. 09:39:03 -!- eith has joined ##crawl-dev 10:24:25 -!- Timbermaw has quit [Ping timeout: 264 seconds] 10:29:10 -!- hotsun has joined ##crawl-dev 10:30:59 -!- Mu_ has joined ##crawl-dev 10:37:00 -!- hotsun has left ##crawl-dev 10:49:35 -!- Cryp71c has joined ##crawl-dev 10:49:50 ...wow, I JUST got into work. 2.5 hour commute. 10:49:53 Stupid snow. 10:52:18 -!- Cryp71c has quit [Remote host closed the connection] 10:59:24 -!- by has quit [Quit: Lost terminal] 11:09:28 -!- Cryp71c has joined ##crawl-dev 11:10:03 -!- raydarken has joined ##crawl-dev 11:23:51 hmm, interesting 11:24:07 it seems potions of poison get coloured non red when you have PR (and don't have it ided) 11:24:21 or hmm, ahh potion of protection 11:40:19 cbus: Well maybe you want to down the poison for its nutritional value? ;) 11:46:11 he is talking about the information leak 11:47:32 syllogism, it was jsut me not noticing that I had PR from protection thouggh 11:47:36 twinge, fully aware of that 12:17:27 anything else that needs to be done to the bug report page? http://crawl.develz.org/mantis/bug_report_page.php 12:25:03 -!- Spads has quit [Ping timeout: 276 seconds] 12:37:22 are eyes supposed to be able to seet hrough walls? 12:39:11 or is that a bug? 12:41:01 it's known 12:46:45 anyone missing the possibility to assign an issue to person directly in the report issue page? 13:19:37 -!- Cryp71c has quit [Read error: Connection reset by peer] 13:20:19 -!- Textmode has joined ##crawl-dev 13:22:39 -!- by has joined ##crawl-dev 13:30:33 -!- gal_bolle has joined ##crawl-dev 13:53:37 trapdoor spiders follow you up stairs while hidden? 13:53:47 heh 13:53:51 lol 13:55:59 03j-p-e-g * r58a2c0f48748 10/crawl-ref/source/ (tilepick.cc tilereg.cc): Switch back to storing gender (rather than base tile) in dolls.txt. 13:56:01 03j-p-e-g * r282b56028b3d 10/crawl-ref/settings/dolls.txt: Replace the very much outdated dolls.txt file with a mostly clean one. 13:57:09 -!- Twinge_ has joined ##crawl-dev 14:00:36 -!- Twinge has quit [Ping timeout: 272 seconds] 14:05:43 -!- TGW has joined ##crawl-dev 14:07:59 ghosts don't use orb of destruction? 14:08:06 I got lugonu's altar to work 14:21:30 -!- MarvinPA has quit [] 14:22:19 local m = dgn.find_marker_positions_by_prop("slave_name", "zombie")[1] 14:22:19 if m ~= nil then 14:22:19 local _x, _y = m:xy() 14:22:54 how does the last line work? 14:23:17 -!- Twinge has joined ##crawl-dev 14:23:58 TGW: for one, m:xy() returns two values, which are assigned to _x and _y 14:24:31 well, yes 14:24:43 nevermind 14:24:44 then, m:xy(a,b,c) translates to n.xy(m,a,b,c) for some table n 14:26:34 -!- Twinge_ has quit [Ping timeout: 272 seconds] 14:55:16 -!- by has quit [Quit: Lost terminal] 14:59:15 -!- syllogism has quit [] 15:14:55 -!- Spads has joined ##crawl-dev 15:20:18 -!- Textmode is now known as tm2 15:20:44 -!- tm2 is now known as Textmode 15:48:39 -!- Eifeltrampel has joined ##crawl-dev 15:58:00 Wrong message (http://crawl.develz.org/mantis/view.php?id=658) by Eifeltrampel 15:58:27 is it possible to poly something with lua? what about teleporting? 16:03:48 Morning 16:03:54 TGW: Teleport, yees. 16:04:01 morning due 16:04:03 greetings due 16:04:04 TGW: Poly is also yes, if you give me time to write a wrapper. 16:04:08 hi eith! 16:04:13 due: no it's not important 16:04:39 i think it's monster.random_teleport 16:04:56 there isn't a monster teleport-to wrapper, alas. 16:10:55 TGW: at some point in time I was working for a global beam structure wrapper. 16:13:06 for the record: Yak horde in D3 16:13:11 oh, moin due :) 16:13:26 Hi Napkin! 16:15:28 What's up with you? 16:15:32 look at my nice OOD :D 16:15:56 Is version c756fcc47 newer than version 6b485cb???? 16:16:28 I don't know. 16:16:33 Napkin: I'm waiting for my lift. 16:16:41 Eifeltrampel: yes 16:16:46 kk thx 16:17:16 It would've been amusing if I'd said "I'm waiting for my life". 16:19:38 Napkin beat me to it! 16:21:06 :D 16:21:30 Napkin, got that earlier 16:21:35 luckily i had sticky flame 16:22:34 I had a pack of hill giants on D:11 once. 16:22:40 But that was from a Lemuel vault. 16:24:02 how do I convert 0.6.0-a1-2978 back to a hash? 16:24:14 I just look it up on the archive page :0 16:24:15 or rather.. how do i figure out the hash? 16:24:16 *:) 16:24:25 -!- MarvinPA has joined ##crawl-dev 16:24:29 hehe - cheatah! 16:24:34 Napkin: generally, you don't 16:24:35 I knooow. 16:24:44 you're missing the last component of that 16:24:54 exactly 16:25:00 you could... hmmm 16:25:29 giving git-describe the hash creates the full scheme 16:25:48 but.. i think it would be useful to have the other way around available as well 16:26:03 oh, wait 16:26:20 something like 0.6.0-a1+2978 ? 16:26:29 what's the opposite of ~ ? 16:26:34 you could do "git log 0.6.0-a1..HEAD --format=oneline | tail -n2978 | head -n1" 16:26:42 naaaahh 16:26:43 ;) 16:26:44 Napkin: there isn't one 16:26:54 because commits can have multiple parents 16:27:06 or rather 16:27:25 multiple children 16:27:28 yes 16:28:00 is there a reason you'd only have that fragment of the git-describe output? 16:28:39 the whole output includes the hash 16:29:14 yeah, people using a tracker with free editable input text ;) 16:29:18 heh 16:29:30 but nah - just wondering 16:29:43 anyway... the reason you generally don't go in that direction is that it can be ambiguous in the presence of merges and branches and such 16:29:49 the hash is necessary to disambiguate it 16:31:18 but the | tail -n | head -n1 thing should be approximately correct 16:33:26 yeah 16:36:39 hey doy? 16:36:45 yes? 16:37:00 when you close an issue - how do you do that? 16:37:22 the "Change status to:" button 16:37:29 ah, ok, good :) 16:37:49 it would be cool if you set this "Fixed in Version" field 16:38:00 ah, okay 16:38:08 will do 16:38:16 because some other mantis functions like "changelog" use it to filter issues 16:38:32 great, thank you :) 16:38:42 it'd be sweet if "fixed in version" was freeform, so we could use git commit ids 16:38:50 but not sure how that would interact elsewhere 16:39:02 terribly ;) 16:39:04 (: 16:39:06 alright then 16:39:28 it's designed to make an issue as solved in an branch 16:39:46 we could rename the field to make it more obvious 16:39:56 now that there is "product branch" now 16:40:03 might help 16:41:31 Napkin: love the changes that you've made 16:41:53 yes, looking great 16:41:54 (: 16:42:22 ok, renamed :) 16:42:25 oh, thanks :) 16:42:34 quite a bit of hacking :D 16:43:01 what i wonder most is.. so few google results on how others changed their mantis installation :-O 16:43:29 are they all happy with out-of-the-box setup? 16:43:39 it looks excellent now though 16:43:51 i just need to retrain myself to count three boxes instead of two when adding a comment to an updated issue :) 16:44:27 oh? boxes? 16:44:47 there's the issue box, then the additional info box, then it used to be the notes box 16:44:51 now it's steps to reproduce 16:45:18 advanced view? 16:45:24 "update issue" 16:45:36 oh.. ja.. 16:45:47 i changed that to force advanced view 16:45:55 we could undo that change 16:46:24 in the beginning i wanted to remove the 2 useless boxes "Steps To Reproduce" and "Additional Information" 16:46:41 but in some issues that box is actually used 16:47:54 when do you use "update issue", due? 16:49:00 but ja, i will modify the "view issue" and "update issue" soon too 16:49:15 clean up some stuff we don't use 16:50:02 But that "report issue" page was most important, i think 16:53:22 ok.. talking to much.. back to game :-P 16:53:39 but seriously.. Yak horde in d3 ?!?!?!?! 16:56:31 ood! 16:56:31 (: 16:56:47 Napkin: what turncount on D:3? 16:56:55 that seems awfully ood for a low turn count 16:56:59 just entered 16:57:02 hm 16:57:04 look @ CDO 16:57:18 it's pure OOD - not respawn-OOD - or however to call it ;) 16:57:18 no snark which is green. 16:57:27 greensnark, greensnark, greensnark! 16:57:33 were ood spawns tweaked for initial level generation? 16:57:34 * due gets vial of blood, bits of wood, dribbly candles. 16:57:38 due: he's gone for a couple weeks 16:57:43 oh. 16:58:02 how dare he! 16:58:25 !tell dpeg horde of yaks right in view when entering D3 - turn 2267 ;) 16:58:25 Napkin: OK, I'll let dpeg know. 16:58:36 @whereis Napkin 16:58:36 Napkin the Skirmisher (L2 DSFi) is currently on D:3 after 2266 turns. 16:58:37 he wanted to get a list of such :> 16:58:45 see, if you'd be an SpVm, you could've meph clouded them and then poisoned them! 16:58:48 and then exp++! 16:59:09 nerf meph 16:59:21 -!- gal_bolle has quit [Ping timeout: 245 seconds] 16:59:25 hehehe, due :D 16:59:41 -!- gal_bolle has joined ##crawl-dev 16:59:47 TGW: shut up. 16:59:55 (but yeah, it is massively overpowered) 17:00:03 I was kidding 17:01:42 03j-p-e-g * r01b3945b9c25 10/crawl-ref/source/rltiles/UNUSED/other/sewer_portal_rusted.png: Add a rusted variant of the sewer drain tile into UNUSED/other. 17:01:47 03j-p-e-g * r9dcb421fb341 10/crawl-ref/source/rltiles/UNUSED/ (30 files in 2 dirs): Create a new subfolder rltiles/UNUSED/features. 17:02:26 heh - considering the rat just got me down to 15 of 21 hp... i'll have extreme fun with those yaks :D 17:03:20 omg 17:03:45 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:03:47 does taking off gloves take the same amount of time then to switch a weapon? 17:03:57 *than 17:04:20 -!- purge has joined ##crawl-dev 17:04:24 my DS just got fingernails.. and instead of switching to my knife it took off my gloves? 17:04:30 (for butchering) 17:05:12 bug, bug, bug? 17:05:25 napkin, already reported 17:05:30 according to messages it took 3 turns 17:05:43 to turn them on again, at least 17:05:49 yeah, that's been reported 17:05:57 taking off seems not to have use more than 1 turn 17:06:04 (as a side-note) 17:06:18 doooh 17:06:26 fixed too, maybe? :)) 17:08:35 doooh.. can neither find the issue with "butcher" nor "gloves" :-O 17:09:26 -!- neunon has quit [Quit: Leaving] 17:09:49 -!- neunon has joined ##crawl-dev 17:12:50 hmmm, it might have been reported on sf 17:13:28 nor "chop" 17:13:56 i'll check if manually switching to the knife will help 17:14:43 oh.. and auto-pickup of chunks is not working then either 17:14:51 well, will report then - thanks! 17:15:16 -!- pointless_ has joined ##crawl-dev 17:16:22 hmmm, maybe i just read it on the sa thread(: 17:16:31 yeah, go ahead and file(: 17:16:49 ahhhhh 17:17:21 ahhhhh 17:20:02 -!- SiberSchool has joined ##crawl-dev 17:21:03 marked it as major! only because of my OOD yaks :-P 17:22:12 -!- Siber has quit [Ping timeout: 258 seconds] 17:22:20 -!- SiberSchool is now known as Siber 17:23:21 Butchering with claws mutation prefers to take off gloves (http://crawl.develz.org/mantis/view.php?id=659) by Napkin 17:25:22 -!- Giomancer has quit [Quit: A day without sunshine is like .... night] 17:26:49 -!- SiberSchool has joined ##crawl-dev 17:26:51 -!- Twinge_ has joined ##crawl-dev 17:29:09 -!- Siber has quit [*.net *.split] 17:29:10 -!- Twinge has quit [*.net *.split] 17:30:57 what will you.god() be for atheists? 17:31:47 nil? 17:32:37 or no god 17:32:50 TGW: you can check in wizmode, use &ctrl+T to enter a lua prompt 17:32:56 then type print(you.god()) for an atheist 17:32:58 ah 17:34:19 -!- Eifeltrampel has left ##crawl-dev 17:40:22 !seen dpeg 17:40:22 I last saw dpeg at Mon Feb 1 00:58:20 2010 UTC (22h 42m 2s ago) quitting with message Quit: sleep. 17:41:26 TGW: yes, "No God". 17:41:32 yeah I got it 17:41:33 thanks 17:44:19 http://crawl.develz.org/wordpress/?p=296#comment-68 17:44:24 I agree! 17:45:04 heh, yeah 17:47:56 ??rods 17:47:57 I don't have a page labeled rods in my learndb. 17:48:25 -!- Twinge has joined ##crawl-dev 17:51:34 -!- Twinge_ has quit [Ping timeout: 256 seconds] 17:52:39 -!- MarvinPA has quit [Ping timeout: 276 seconds] 17:53:27 -!- Twinge_ has joined ##crawl-dev 17:55:26 -!- MarvinPA has joined ##crawl-dev 17:56:16 what does zin's hatred of chaotic/unclean items cover? 17:56:27 -!- Twinge has quit [Ping timeout: 252 seconds] 17:56:49 TGW: a lot. 17:56:58 -!- Twinge has joined ##crawl-dev 17:57:00 TGW: chaotic weapons, polymorph wands and spells with that in it 17:57:07 I think cigotuvi's degeneration is also considered chaotic 17:57:10 banishment 17:57:16 distortion 17:58:50 is demonology unholy magic? 17:58:58 -!- Twinge_ has quit [Ping timeout: 248 seconds] 17:59:08 I believe so 18:00:00 -!- Twinge_ has joined ##crawl-dev 18:01:10 -!- SiberSchool is now known as Siber 18:01:46 -!- Twinge has quit [Ping timeout: 256 seconds] 18:01:50 ??book of charms 18:01:50 book of charms[1/1]: Spells: corona, repel missiles, ensorcelled hibernation, confuse, enslavement, silence, invisibility. 18:05:04 bleah, tso takes evil sacrifices 18:05:52 -!- gal_bolle has quit [Remote host closed the connection] 18:06:33 yeah, he does! 18:06:34 <3 tso. 18:06:43 so it's basically like 'lol piety' 18:07:05 I was going to give tsoites a double sword of draining 18:07:16 but bleah 18:07:24 does he accept poison weapons as sacrifices? 18:07:29 no 18:07:34 orite 18:08:02 wand of invis, a poison book, a nec book, or a long blade of venom then 18:08:20 wand of invis <#333 18:08:26 ahahahah that's so hilariously uselessly awesome 18:08:31 :P 18:08:36 increasing the weight the 18:08:37 n 18:09:16 That'd be slightly abuseable if you could predict the existence of the vault, hehe. (Since you can switch between good gods) 18:10:12 Twinge_: You can't predict the existence of it. 18:10:27 Twinge_: And it's going to be coded that it's the god you have when you see it that determines what you get, rather than when it generates. 18:10:32 -!- Twinge_ is now known as Twinge 18:10:50 Yeah I know you can't, 'twas just a side comment =) 18:10:50 due: it already is! 18:10:55 I figured that out 18:11:47 What's the point of that? Couldn't you detect it via mapping then change gods? 18:12:00 no 18:12:08 it's a one-tile vault 18:12:12 pointless_: nobody is going to change gods because they detect "_" while mapping 18:12:17 looks just like a random altar 18:12:29 I'm just wondering why you are bothering to do that 18:12:45 For the interestingness. 18:12:51 pointless_: it's funny! 18:12:58 Also, tgw is learning triggerables. 18:13:05 because i was complaining that it feels weird to have modifiable player attributes determine dungeon generation 18:13:05 This is either a good thing or a really, really, really bad thing. 18:13:19 due: I'm more learning how to butcher other peoples' triggerables 18:13:27 so having the item appear in a puff of smoke, along with some lugonu text, makes it seem a lot less strange 18:13:52 I'm not sure what lu should say 18:13:57 " 18:14:01 oops 18:14:16 "I'm not omniscient, so I had to wait for you to get closer all right" 18:14:37 d: 18:14:59 :p 18:16:17 I have misgivings about the huge recent increase in dungeon interactivity 18:16:44 Twinge: that's how I learnt 18:17:01 hm 18:17:09 interactivity in a computer game, quick! stop it! get it out, get it out? 18:17:37 dpeg is to be consulted first anyway. 18:17:47 !seen dpeg 18:17:47 I last saw dpeg at Mon Feb 1 00:58:20 2010 UTC (23h 19m 27s ago) quitting with message Quit: sleep. 18:17:55 how dare he sleep :| 18:17:56 It's like this is chess and somebody just gave movement/attack rules to THE BOARD 18:18:08 sorear: I'd play it 18:18:25 sorear: traps 18:18:27 d: 18:19:08 i don't mind it for god stuff, really 18:20:59 maybe beoghites should be given refrigeration 18:21:36 meh 18:21:54 -!- Siber has quit [Ping timeout: 240 seconds] 18:22:59 -!- Siber has joined ##crawl-dev 18:23:13 ??rings 18:23:14 rings[1/2]: dexterity, evasion, fire, hunger, ice, intelligence, invisibility, levitation, life protection, magical power, poison resistance, protection, protection from cold, protection from fire, protection from magic, regeneration, see invisible, slaying, strength, sustain abilities, sustenance, teleport control, teleportation, wizardry, 25 in total. 18:24:09 ahaha 18:24:12 TGW: scrolls of fear 18:24:17 or immolation 18:24:26 Message need not even be Lucy talking - 'An item suddenly appears on/next to the altar' 18:24:31 Twinge: Agree. 18:24:40 ooh, yeah, immolation scroll would be a good one 18:24:43 "An item pops out of the Abyss! Perhaps it is an incitement to worship... or even an insult?" 18:24:52 :D 18:24:55 using that, due 18:25:16 beoghites spend a good deal of the game without followers, a lot of times 18:25:40 oh? 18:25:45 I haven't played one 18:25:49 yeah, orcs die pretty easily 18:25:52 even high level ones 18:26:07 all monsters die pretty easily 18:26:21 yeah 18:26:27 it's still amusingly useless though 18:26:37 !log . ktype=winning char=hopr 18:26:38 1. pointless, XL25 HOPr, T:107546: http://crawl.akrasiac.org/rawdata/pointless/morgue-pointless-20080920-001128.txt 18:26:39 scroll of fear would be pretty useful 18:26:48 doy: Eh, My HOPr had a posse all the time practically :) 18:26:54 does beogh care about orc slaying? 18:26:57 TGW: OOOH 18:27:02 TGW: No, do that instead 18:27:07 orc slaying is an instant piety hit 18:27:10 TGW: Beogh *uses* orc slaying 18:27:10 :D 18:27:12 awesome 18:27:13 I ascended with 3 warlords and urug 18:27:21 sorear: as punishment? 18:27:21 and if you wield i in front of orcs they can instantly turn hostile 18:27:22 maybe i'm just bad at keeping orcs alive 18:27:23 (: 18:27:27 doy: me too 18:27:27 Yeah, I didn't think they cared about the orc slay brand? 18:27:29 doy: i took them into swamp 18:27:32 Twinge: No no, they do. 18:27:33 You have to keep a small number of them 18:27:38 Fair enough 18:27:42 and send extra ones on suicide missions 18:27:46 it's actually really annoying 18:27:58 !apt ho 18:27:58 HO: Air=150, Armour=90, Axes=70, Bows=120, Conj=100, Xbows=120, Darts=130, Div=160, Dodge=140, Earth=100, Ench=120, Evo=75, Exp=100!, Fighting=70!, Fire=100, Ice=100, Inv=75, Long=80, Maces=80, Nec=100, Poison=110, Polearms=80, Shields=80, Short=100, Slings=130, Splcast=195, Stab=100, Staves=110, Stealth=150, Summ=120, Throw=100, Tloc=150, Tmut=160, Traps=100, Unarmed=90 18:28:09 shrug, i enjoyed my beogh games 18:28:19 !lg god=beogh s=place 18:28:21 7 games for doy (god=beogh): 3x D:1, 2x Zot:5, 1x D:3, 1x D:$ 18:28:28 pintless: Yeah I tried to have a core posse of warlords/knights/priests/wizards/sorcerors/high priests, then bring in a handful of orcs/warriors as fodder 18:28:34 if (you.weapon() 18:28:34 && you.weapon()->base_type == OBJ_WEAPONS 18:28:34 && get_weapon_brand(*you.weapon()) == SPWPN_ORC_SLAYING 18:28:34 && coinflip()) // 50% chance of conversion failing 18:28:38 so, an axe of orc slaying? 18:28:54 i couldn't keep anything but knights/warlords alive at all though 18:28:59 sorcerers are pretty weak 18:29:04 and i couldn't get any priests to level up 18:29:05 Yeah, the higher levels die easily 18:29:06 sorcerers go down in one hit of venom bolt 18:29:25 Alas, poor Worak... I knew him, doy. I could not save him. 18:29:28 (: 18:30:55 -!- Siber has quit [Quit: Whoa! Partial hit!] 18:35:00 tso, ely, fed, oka, trog, chei, beogh and atheists 18:35:06 are done 18:35:27 is this for a lugonu altar that will appear in the dungeon? 18:35:34 yes 18:35:37 cool 18:36:12 -!- Siber has joined ##crawl-dev 18:36:59 TGW: for sif muna, give a staff of channeling 18:54:24 boots of running piss off chei, yeah? 18:55:14 i'd ditch a god for boots of running 18:55:29 is that too good? 18:55:54 i think so, although i think other people don't value boots of running quite as highly 18:56:26 that'd still be kinda cool though, something that would actually persuade you to ditch your god 18:56:28 elseif you.god() == "Cheibribados" then 18:56:29 dgn.create_item(x, y, "boots of running w:3 / wand of hasting w:6 / potion of speed q:2-4 \ 18:56:29 / potion of berserk rage q:2-4") 18:58:09 boots of running are overpowered 18:58:18 but yeah 18:58:25 is there something similar? 18:58:36 the item should disappear if you don't decide to worship Lucy 18:59:22 that I have no idea how to do 18:59:33 if you got a wand of hasting but didn't have them id'd yet, could you get one charge out of it safely? 18:59:44 Yes. 18:59:59 TGW: You can't really. 19:00:25 it seems possible to make the item in glass, and have it become accessible with lucy 19:00:31 you could do that either 19:00:43 we could make converting to a god a dungeon event 19:00:43 that sentence is confusing 19:00:53 and you could link that to the dropping of the walls 19:01:13 or, make the item disappear when you pick it up without lucy 19:01:16 but that's just weird 19:01:36 well, you could force theplayer to drop it if they aren't a lucy worshipper 19:01:40 can you force -- yeah 19:01:44 but then you'd have to ensure that all of the items are "good". 19:01:47 talk to dpeg first, though. 19:01:59 if it disappears unless you worship lugonu it doesn't make as much sense for it to be tailored for your current god to dislike it, though 19:02:13 hmm 19:02:17 and yeah, it'd have to be good 19:02:29 03dolorous * r3efded09e3bf 10/crawl-ref/source/religion.cc: Tweak Cheibriados message, for consistency. 19:03:16 putting it behind a wall makes it visible to mapping 19:03:53 which would be abusable and spoilery 19:03:55 you could make the item silently disappear if you come back worshipping a different, non-lucy god 19:05:07 hmm 19:06:46 maybe finding a lugonu altar in the dungeon is cool enough that it might persuade you to convert anyway? and then the item insulting your current god is just a bit of nice flavour, it doesn't have to be a really good item 19:07:23 -!- Timbermaw has joined ##crawl-dev 19:08:07 damnit, I can't give venom blades to tsoites either 19:08:10 because they can bless them 19:08:18 :[ 19:08:52 holy word for yreddites? 19:09:03 give out a dagger or hand axe of venom 19:09:13 a blessed dagger is not a great weapon 19:10:21 doy: Yeah. 19:10:30 well, lbl seemed like their most likely weapon type 19:10:51 Can you do a eudemon blade of venom? 19:11:00 aha :P 19:11:17 Yes. 19:11:48 But it doesn't work properly 19:12:08 Oh, no, it does 19:12:09 I'm in penance 19:13:12 so "good_item eudemon blade ego:venom" works fine? 19:13:30 you shouldn't though 19:13:52 undone 19:13:59 it'll still bless 19:26:41 03dolorous * r51c89be0d4f6 10/crawl-ref/source/ghost.cc: Don't allow player ghosts to worship Fedhas, since Fedhas hates undead. 19:26:52 What? 19:27:03 Can the undead monsters not worship Fedhas? 19:29:14 Fedhas does not accept worship from those such as you! 19:29:41 I don't think fed should hate ghosts 19:29:52 just the fleshy guys that aren't being decomposed 19:30:14 yeah, i think that's a reasonable distinction 19:30:28 don't see why fedhas would care about incorporeal undead 19:32:11 agreed strongly - fed should only care about bodies removed from the natural cycle (perhaps even fleshy bodies, only) 19:32:24 is it possible to create carrion with lua? 19:32:29 not ghosts, negative energy, pain, torment, draining, whatever 19:32:49 these things shouldn't matter to a god of plants :P 19:33:16 eronarn: too bad fed would still hate fulsome :P 19:33:42 TGW: there should be another potion genning spell! 19:35:35 we already have a god conduct for removing orcs from the cycle 19:36:27 is dpeg out of town today? 19:36:31 03pointless_ * rab45843ef38d 10/crawl-ref/source/godabil.cc: Don't do evolution if the user cancels at the prompt 19:36:33 03pointless_ * r916903a2abef 10/crawl-ref/source/directn.cc: Fix evolution targeting inappropriate monsters 19:36:36 03pointless_ * rf6105b37f788 10/crawl-ref/source/dat/descript/ability.txt: Fix a typo in the ability description for evolution 19:39:14 TGW: No carrion. 19:39:21 TGW: No chunks, no skeletons, no corpses with Lua. 19:39:27 due: as in -- damnit 19:39:28 why? 19:39:47 Design decision. 19:40:07 yeah, but you can veto the maps 19:40:16 :) Ask dpeg. 19:40:30 man he's going to be so fed up with me five minutes after he gets back 19:40:38 HEHEHE. 19:41:31 ? 19:41:42 If he isn't already ;) 19:42:07 well, yes 19:43:06 man, kenku are ridiculous 19:43:10 50hp at xl11 19:43:24 I had 51hp and 54mp on my last SpVM. 19:43:48 aogs? 19:44:16 also, i'm pretty sure my initial assessment was correct, vehumet is quite good 19:44:19 even without annihilations 19:53:38 might need a few tweaks, but I don't see any reason it couldn't work in concept. 20:00:31 Eronarn: Do you want me to just pass you a spreadsheet file of weight/size tweaks? It'd be pretty tedious to wikify unless there was some way I could just copy/paste :P (also, the wiki doesn't seem to have any way to color cell backgrounds, which makes stuff like this or the aptitude chart much worse for wiki viewing) 20:05:57 bah, that was dumb 20:07:16 Twinge: you should put it up on google docs and link to that on the wiki, imo 20:07:33 also, you can color any cell with ^ 20:07:47 it does the same thing as the header, but can be done per-cell 20:07:58 it auto-bolds it, which is a bit annoying, but it works ok 20:45:09 -!- Twinge_ has joined ##crawl-dev 20:48:22 -!- Twinge has quit [Ping timeout: 256 seconds] 20:53:28 -!- Twinge has joined ##crawl-dev 20:56:01 -!- Twinge_ has quit [Ping timeout: 245 seconds] 20:58:42 -!- Giomancer has joined ##crawl-dev 21:17:29 I recall there was an issue with Wyverns and small zombies; 1) why should they be small zombies to beign with, and 2) can all small zombies spawn very early or has that been fixed? 21:27:56 -!- minced has joined ##crawl-dev 21:43:19 03pointless_ 07spore_trails * r5c4110d07608 10/crawl-ref/ (265 files in 27 dirs): Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref into ballistomycetes 21:43:20 03pointless_ 07spore_trails * r64f9c56ea695 10/crawl-ref/source/ (mon-abil.cc mon-abil.h mon-data.h mon-stuff.cc): Ballistomycete exp changes 21:43:22 03pointless_ 07spore_trails * r362e60ac2705 10/crawl-ref/source/mon-abil.cc: Experimentally introduce a cap on ballisto spread 21:47:10 -!- Giomancer has quit [Quit: Make it idiot proof and someone will make a better idiot.] 21:50:00 -!- eith has quit [Read error: Connection reset by peer] 21:50:21 -!- eith has joined ##crawl-dev 21:53:24 -!- ksat has joined ##crawl-dev 21:54:31 Cheibriados' Slouch ability doesn't give the player exp when it kills stuff. (http://crawl.develz.org/mantis/view.php?id=660) by elliptic 22:03:16 Eronarn: http://spreadsheets.google.com/ccc?key=0AkvD83krfS2MdHNSajZXcVA0WlBfZ0NXY0JtMmFUaVE&hl=en 22:06:16 -!- Timbermaw has quit [Quit: later!] 22:13:43 -!- Iainuki_ has quit [Quit: Iainuki_] 22:17:35 I cannot believe there is an argument over whether an altar vault is moer appropriate for Kiku thank Yred. 22:17:51 due: really? 22:17:55 you can't believe it? 22:17:55 lol? 22:18:15 why don't they make it pick between the two? 22:18:56 doy: Well, I can. But it's still going even after I told them it was pedantic and stupid. 22:19:39 to go with the snapping turtle unique that complains about things, we need an alligator unique that accuses you of things 22:20:11 nevermind, one that binds to things 22:20:14 http://dictionary.reference.com/browse/alligate 22:21:59 -!- raydarken has quit [Quit: Leaving.] 22:41:36 due: Well to be honest, the differences between a lot of the evil gods is pretty unclear and they all blended together at first for me. Hell they still do to some extent. 22:42:00 (Not quite the same issue, but something that's always bugged me a little bit) 22:42:23 speaking of things blending together 22:42:39 would anyone object to me removing pan gates from the abyss? 22:42:43 doy: No. 22:48:22 03doy * r5aef43fce616 10/crawl-ref/source/abyss.cc: remove gates to pan from the abyss 23:11:21 I can't remember ever seeing one of those 23:12:19 they're fairly new 23:12:21 and pretty rare 23:12:25 oh 23:12:36 fairly new meaing within the past 2 or 3 months i think 23:14:34 -!- pointless_ has quit [Ping timeout: 256 seconds] 23:15:10 yeah, adam added them a few months back 23:15:46 -!- eith has quit [Ping timeout: 248 seconds] 23:16:13 03due 07wizlab * r66e93c47af30 10/crawl-ref/source/ (mapdef.cc mapdef.h tilepick.cc): Revert "Hopefully solve issues with overriden door tiles." 23:16:16 03due 07wizlab * rdb97e0b0638f 10/crawl-ref/ (54 files in 10 dirs): Merge branch 'master' into wizlab 23:16:41 Oh bugger. 23:16:47 I didn't actually mean to push that reversion. 23:16:49 -!- Textmode has quit [Quit: Leaving] 23:17:53 03due 07wizlab * r6dfb77abf87a 10/crawl-ref/source/ (mapdef.cc mapdef.h tilepick.cc): Revert "Revert "Hopefully solve issues with overriden door tiles."" 23:18:13 "Revert "Revert "Revert "Revert "Revert? 23:21:05 purge: <3 23:21:12 purge: That frozen archway is still awesome. 23:32:13 -!- raydarken has joined ##crawl-dev 23:33:16 lol whut. http://www.it-is-law.com/dump/Talking%20Snake.png 23:34:02 hah 23:34:26 was that just a random snake? 23:34:32 Yes. 23:36:42 I can save it if you think it'd help, heh. Maybe there's just an imp that went off screen or something odd like that, but then it shouldn't simply say 'It' there. Water Moccs aren't tagged as speaking by accident or anything, just checked. 23:39:13 -!- Siber has quit [Quit: Whoa! Partial hit!] 23:40:03 -!- Siber has joined ##crawl-dev 23:41:00 there's an imp about 23:41:09 Or it's invisible 23:44:26 there was one a fair ways away; I don't even see how it oculd've seen me and wandered away in that time, I was running *toward* ots location ;P 23:44:41 Also - why don't clouds show up on view anymore? 23:44:44 @??imp 23:44:44 imp (055) | Speed: 10 | HD: 3 | Health: 9-18 | AC/EV: 3/14 | Damage: 4 | Flags: 05demonic, see invisible, fly | Res: 06magic(36), 05hellfire, 03poison | Vul: 12cold | XP: 47. 23:45:09 it could be part of the visibility issue 23:45:15 some monsters are acting against the player evne if they can't see them 23:45:24 the imp might think it can see you, and is thus talking. 23:45:43 Yeah, could be, it was within 'range', but throw like 2 walls 23:49:12 !tell purge Updated the Wizlab page! http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:tiles_missing_for_wizlabs 23:49:12 due: OK, I'll let purge know. 23:50:01 Okay, gonna go watch TV now. 23:51:20 greensnark's of ffor a few weeks, isn't be? Blast. 23:59:11 -!- minced has quit [Quit: Java user signed off]