00:00 < TGW> cbus: it's at least somewhat connected in low tide 00:00 < TGW> lev makes it more fun 00:00 < AceTetra> i thought shoals was made for no lev 00:01 <+due> hi 00:01 < Henzell> due: You have 3 messages. Use !messages to read them. 00:01 <+due> !messages 00:01 < Henzell> (1/3) greensnark said (9h 16m 54s ago): Once we have alligators Donald should ask for alligator sandwiches. The snappy variety. 00:01 <+due> !messages 00:01 < Henzell> (1/2) by said (8h 36m 34s ago): You may want to try out branch messagewindow for more pleasant luaterp behaviour. 00:01 <+due> !messages 00:01 < Henzell> (1/1) dpeg said (5h 55m 20s ago): I think Johanna did this already? She has an uncanny ability to do the things mentioned elsewhere. 00:01 < TGW> 'lo due 00:02 <+due> i 00:02 <+due> Er. Hi. 00:03 <+by> hi due 00:03 <+due> hi rob! 00:03 -!- neunon [n=neunon@unaffiliated/neunon] has quit [Remote closed the connection] 00:04 < AceTetra> hi people who say hi 00:04 < TGW> hi 00:05 < ogaz> hi AceTetra 00:06 <+due> mons_is_firewood, I love it. 00:06 < CIA-81> by messagewindow * rf29164271359 /crawl-ref/source/main.cc: Move turn count increase to the end of world_reacts. 00:06 < CIA-81> by messagewindow * r0e6910f59646 /crawl-ref/source/message.cc: Handle multiple temporary lines properly. 00:06 < CIA-81> by messagewindow * re03a91056a5b /crawl-ref/source/message.cc: Initialize colour when drawing message window. 00:06 < CIA-81> by messagewindow * rc12350914401 /crawl-ref/source/ (main.cc message.cc message.h): Output solitary leading dash on new turn. 00:06 < AceTetra> due: firewood? ok, kebabable next 00:07 < AceTetra> nethack has "kebabable" monsters, such as dragons, and that is such an awesome word 00:07 < Cryp71c> ..I'm starting to not like regeneration DS mut as a Be 00:07 < Cryp71c> I'm always hungry.. 00:08 < TGW> cryp71c: placebo 00:08 < Cryp71c> TGW, eh? 00:08 < TGW> that's not the right word, confirmation bias 00:09 < TGW> the mutation doesn't take hunger 00:09 < Cryp71c> ...eh? 00:09 < Cryp71c> I thought you were going to say that 00:09 < Cryp71c> are you certain, it seriously seems like I'm eating 2-3 as much 00:09 < TGW> being a berserker might have something to do with that 00:09 < Cryp71c> TGW, lol, havn't been zerking recently 00:10 <+due> TGW: psychosomatic, perhaps? 00:10 < TGW> ??regeneration[4] 00:10 < Henzell> regeneration[4/5]: The regeneration mutations conflict with slow metabolism, but do not otherwise affect your nutrition. 00:10 < Cryp71c> psychosomatic atikinsane 00:10 < Cryp71c> 9sp/0 00:10 < TGW> due: there might be a larger word you could use 00:11 < TGW> if anything, regeneration should help you stay satiated 00:11 < TGW> less time waiting 00:11 < Cryp71c> ??hunger 00:11 < Henzell> hunger[1/2]: Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 0. Starving: 1-1000. Near starving: 1001-1533. Very hungry: 1534-2066. Hungry: 2067-2600. Satiated (blank): 2601-7000. Full: 7001-9000. Very full: 9001-11000. Engorged: 11001-12000. Perhaps you wanted to know about {spell hunger}? 00:11 * due points at ##crawl. 00:11 < Cryp71c> ??hunger[2] 00:11 < Henzell> hunger[2/2]: Be warned, you don't always faint before you starve to death 00:12 < Cryp71c> ??nutrition 00:12 < Henzell> I don't have a page labeled nutrition in my learndb. 00:12 < Cryp71c> TGW, u know the hunger rates? 00:12 < Cryp71c> ??hunger rate 00:12 < Henzell> I don't have a page labeled hunger_rate in my learndb. 00:12 < Cryp71c> grr.. 00:12 * due stamps feet. 00:12 * by points at ##crawl, too. 00:12 <+due> You can a) PM Henzell if you're unsure, or b) look up ??learndb for a link to the HTMl version. 00:13 <+due> by: So, haloes don't actually do anything in tiles. 00:14 < Cryp71c> due, was that directed at me? 00:14 < TGW> due: wait, they don't DO anything? or they're invisible? 00:14 <+due> Cryp71c: Yes. 00:14 < CIA-81> by messagewindow * r58d13375a7ad /crawl-ref/source/message.cc: Update message window TODO list. 00:14 < CIA-81> by messagewindow * rbf955b2d3a76 /crawl-ref/ (11 files in 2 dirs): Merge branch 'master' into messagewindow 00:14 <+due> TGW: They're invisible; instead of drawing it on teh ground, they draw it on the monster. 00:14 < CIA-81> kilobyte * r22597f1bdeb7 /crawl-ref/source/describe.cc: Fix a doubled word in steel ammo's description. 00:15 <+by> due: monster halos? player halo? is this new? 00:15 < Napkin> Eronarn, are you in? 00:15 < Cryp71c> due, that's my bad. you saying ##crawl didn't really indicate anything. Thought I was in the main channel. 00:16 < Eronarn> Napkin: I am 00:16 <+by> in the future, someone saying "##crawl" might indicate something? 00:17 <+by> due: need to sleep now; could you file an issue regarding the halos? 00:17 -!- by [n=rob@g225108062.adsl.alicedsl.de] has quit ["sleep"] 00:25 * due eats Eronarn. 00:25 <+due> Eronarn: Request for wiki permissions on mantis! 00:27 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit [Remote closed the connection] 00:28 < Eronarn> oh, okay 00:28 < Eronarn> (sorry, was off phone shopping) 00:29 < Eronarn> I wish it wouldn't change project view to DCSS when you file something in DCSS 00:35 -!- henryci [n=henry@c-71-232-165-41.hsd1.ma.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 00:35 -!- henryci [n=henry@c-71-232-165-41.hsd1.ma.comcast.net] has joined ##crawl-dev 00:37 -!- Twinge-- [n=user@97-124-152-103.hlrn.qwest.net] has joined ##crawl-dev 00:41 -!- Twinge_ [n=user@97-124-156-193.hlrn.qwest.net] has joined ##crawl-dev 00:45 -!- Twinge-- [n=user@97-124-152-103.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 00:45 -!- Twinge-- [n=user@97-124-158-173.hlrn.qwest.net] has joined ##crawl-dev 00:53 -!- Twinge [n=user@97-124-160-118.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 00:57 -!- Twinge [n=user@97-124-174-150.hlrn.qwest.net] has joined ##crawl-dev 01:00 -!- Twinge_ [n=user@97-124-156-193.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 01:02 -!- Twinge-- [n=user@97-124-158-173.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 01:04 -!- neunon [n=neunon@unaffiliated/neunon] has joined ##crawl-dev 01:04 -!- mode/##crawl-dev [+v neunon] by ChanServ 01:04 -!- Twinge-- [n=user@97-124-175-26.hlrn.qwest.net] has joined ##crawl-dev 01:09 -!- Twinge [n=user@97-124-174-150.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 01:10 -!- Twinge [n=user@97-124-164-176.hlrn.qwest.net] has joined ##crawl-dev 01:14 -!- sorear_ is now known as sorear 01:15 -!- Twinge_ [n=user@97-124-158-34.hlrn.qwest.net] has joined ##crawl-dev 01:15 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has joined ##crawl-dev 01:16 -!- neunon [n=neunon@unaffiliated/neunon] has quit [Read error: 104 (Connection reset by peer)] 01:16 -!- Twinge-- [n=user@97-124-175-26.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 01:20 -!- Twinge [n=user@97-124-164-176.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 01:31 < CIA-81> j-p-e-g * r6931b8ce8d5c /crawl-ref/source/ (3 files in 3 dirs): Replace the angel tile with one using dynamic weapons (by Porkchop again). 01:36 -!- LordSloth [n=ls@adsl-64-182-120.mia.bellsouth.net] has quit [Read error: 104 (Connection reset by peer)] 02:17 -!- ogaz [n=chatzill@adsl-76-198-70-175.dsl.skt2ca.sbcglobal.net] has quit [Remote closed the connection] 02:24 < TGW> The goblin hits you from afar with a runed hand axe of reaching. 02:24 < TGW> this is a bit silly 02:25 <+doy> probably a bug 02:28 < TGW> a bailey entry 02:29 <+doy> MONS: goblin ; hand axe ego:reaching 02:30 <+doy> that is a bit silly 02:31 <+doy> !tell dpeg bailey entrace monsters can get hand axes of reaching? really? d: 02:31 < Henzell> doy: OK, I'll let dpeg know. 02:34 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has quit ["Lost terminal"] 02:34 -!- MarvinPA [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has joined ##crawl-dev 03:06 -!- ogaz [n=chatzill@c-67-187-226-4.hsd1.ca.comcast.net] has joined ##crawl-dev 03:28 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has joined ##crawl-dev 03:33 < TGW> how hard would it be to make ice form act as mf in water?? 03:33 < TGW> s/??/?/ 03:37 <+sorear> 5 minutes 03:37 <+sorear> give or take 03:37 <+doy> @??ice beast 03:37 < Gretell> ice beast (I) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 5/10 | Damage: 5(cold) | Flags: amphibious | Res: magic(20), cold+++, poison, asphyx | Vul: fire | XP: 121. 03:38 <+sorear> @? ice beast 03:38 < Gretell> ice beast (I) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 5/10 | Damage: 5(cold) | Res: magic(20), cold+++, poison, asphyx | Vul: fire | XP: 120. 03:38 <+sorear> ice beasts have only been amphibious for about a week 03:38 <+doy> why the change? 03:38 <+sorear> Darshan wanted to give aquamancers summon ice beast 03:39 <+doy> could be cool, except for how weak ice beasts are 03:39 <+doy> (: 03:39 <+sorear> oh hey 03:39 <+sorear> somebody backported colors to @? 03:40 -!- B0RG1N [n=brgn@pool-141-155-143-189.ny5030.east.verizon.net] has joined ##crawl-dev 03:45 -!- B0RG1N [n=brgn@pool-141-155-143-189.ny5030.east.verizon.net] has quit ["Colloquy for iPhone - http://colloquy.mobi"] 04:04 <+due> hi 04:05 <+due> Ah,I didn't miss anything. 04:07 <+due> TGW: I'll do it now, if you want. 04:07 < TGW> due: <3 04:09 < Ashenzari> Invalid Beam (http://crawl.develz.org/mantis/view.php?id=467) by LordSloth 04:10 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has quit ["Ex-Chat"] 04:13 <+due> Delightful, all the amphibious player checks are hardcoded to SP_MERFOLK. 04:13 * due fixes. 04:14 < TGW> what's the sp for? 04:14 <+doy> species 04:14 < TGW> aha 04:15 <+sorear> due: I think 80% of them use player::can_swim 04:16 <+due> Or player::swimming() 04:17 < TGW> receive corpses can give dragons, right? 04:19 -!- Kyrris [n=1@c-67-186-34-100.hsd1.pa.comcast.net] has quit [] 04:20 <+due> TGW: Sure. 04:20 < TGW> can those dragons give hides? 04:21 <+due> No. 04:21 <+due> Deliberately cannot. 04:22 <+due> I think adding ice form to ::can_swim should be enough 04:24 < TGW> what part would that exclude? the EV? 04:26 <+due> Hm/ 04:26 <+due> Well, there's stuff like visible_igrid which checks for deep water and being a merfolk 04:26 < TGW> I'd be cool with no fumble etc etc and semi-haste 04:26 <+due> Rather than the ability to swim. 04:29 < TGW> !lg 04:30 < Henzell> 9293. TGW the Insei (L6 DGTm), splashed by acid on D:6 on 2010-01-19, with 630 points after 7437 turns and 0:32:03. 04:30 < TGW> !log 04:30 < Henzell> 9293. TGW, XL6 DGTm, T:7437: http://crawl.develz.org/morgues/trunk/TGW/morgue-TGW-20100119-032937.txt 04:31 -!- henryci [n=henry@c-71-232-165-41.hsd1.ma.comcast.net] has quit [] 04:33 -!- B0RG1N [n=brgn@pool-141-155-143-189.ny5030.east.verizon.net] has joined ##crawl-dev 04:37 < Twinge_> I guess it sorta also depends on just how ampbious Ice Form should be. Should it be able to pick up items from deep water like Merfolk, or simply swim across it? Shrug. 04:37 <+due> I think it should be able to pick up items. 04:37 <+due> It's an interesting bonus. 04:37 <+doy> it might be reasonable to differentiate between "able to move through deep water" and "native to water" 04:38 <+due> doy: Sure, I'm not planning on giving them a speed bonus, for starters. 04:38 <+doy> yeah, stuff like that 04:38 < Twinge_> Nod. and I guess same issue as with Lev - don't be in deep water when its wearing off? hehe 04:39 <+doy> pretty much 04:39 <+due> Exactly. 04:39 <+doy> that's less of an issue though, since it's only available through the spell 04:39 <+due> Now, if I could find the speed in water bonus bit. :) 04:39 <+doy> it's only a real issue for lev because most people use potions or rings 04:39 <+doy> which aren't renewable 04:40 <+doy> well, potions can be, i guess 04:40 <+doy> but you know what i mean 04:40 < Twinge_> Ah, forgot that it's renewable. Hell, I forget they're cancellable; that would've helped when Blade Hands was lasting too long in a game I was playing :P 04:40 <+doy> (: 04:43 -!- B0RG1N [n=brgn@pool-141-155-143-189.ny5030.east.verizon.net] has quit ["Colloquy for iPhone - http://colloquy.mobi"] 04:43 <+due> Yeah, merflk get speed 6 when swimming. 04:44 <+doy> giving amphibiousness to statue form has been an fr for a while too 04:44 <+due> Interestingly enough, you don't get a movement penalty for being burdened as a merfolk while swimming. 04:44 <+due> I didn't know that 04:44 <+doy> once you get this sorted out, could do that too 04:45 <+doy> that's interesting 04:45 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [Read error: 113 (No route to host)] 04:45 <+due> Yeah. 04:45 <+due> I've half a mind to move the burned checks out of that block 04:45 <+doy> would make more sense to just increase carrying capacity like lev does 04:45 <+due> Hehehehe, ice form wearing off while in deep water does't kill you. 04:45 <+doy> than to explicitly not give a movement penalty 04:46 <+doy> it doesn't? 04:46 <+due> Nope, just leaves you stranded. 04:46 <+due> It's amusing 04:46 <+doy> heh 04:46 <+doy> it should though 04:46 <+due> Oh, it should 04:47 <+doy> hmmm 04:47 <+doy> i wonder if there's anything interesting we could do with the fact that ice floats 04:47 <+doy> something to differentiate it from statue form 04:48 <+doy> hmmmm 04:48 <+doy> maybe things with asphyx resistance should just in general be able to move through deep water 04:48 <+doy> and statue form should get asphyx resistance 04:49 <+doy> since drowning is just asphyxiation 04:49 < Twinge_> statue can't fight or be fought in deep water by non-amphibious creatures, since it walks along the bottom rather than floating? But gets a movement penalty in all water, like most races get in shallow 04:50 <+doy> i think that would be too much of an edge case to make the effort of coding it in worth it 04:50 <+doy> but yeah, the basic idea of 'ice form floats, statue form walks along the bottom' is something to consider 04:51 <+due> Yeah, agree. 04:51 < Twinge_> Maybe. First thing that came to mind to differentiate them though 04:51 <+due> Maybe ice form should get a movement penalty in water; they're floating, and finding it difficult to move about? 04:52 < Twinge_> I could go either way there, would just want to see it fairly consistent for player ice form and monster ice beasts. 04:52 <+due> True. 04:52 <+due> @??ie beast 04:52 < Gretell> unknown monster: "ie beast" 04:52 <+due> @??ice beast 04:52 < Gretell> ice beast (I) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 5/10 | Damage: 5(cold) | Flags: amphibious | Res: magic(20), cold+++, poison, asphyx | Vul: fire | XP: 121. 04:53 <+doy> statue and ice form should probably both get a movement penalty, but statue form should get an attack speed penalty that ice form doesn't? 04:53 <+due> That should probably be made ht_amphibious_land. 04:53 <+due> Instead of just amphibious. 04:53 <+doy> shrug, just throwing out ideas now 04:53 <+due> @??donald 04:53 < Gretell> Donald (@) | Speed: 10 | HD: 5 | Health: 54 | AC/EV: 0/10 | Damage: 8 | Res: magic(33) | Chunks: contaminated | XP: 365. 04:53 <+due> sorear: Is there an easy way to update @?? on CDO? 04:53 -!- B0RG1N [n=brgn@pool-162-84-165-179.ny5030.east.verizon.net] has joined ##crawl-dev 04:54 <+sorear> due: ping greensnark, he's the only one who actually knows how 04:54 <+doy> so - three types of amphibiousness: able to breathe water (merfolk), no breathing necessary (asphyx-resistant monsters), able to swim/float in water (ice beasts) 04:54 <+doy> ? 04:54 < Twinge_> 20:52] clouded the Summoner (L9 DESu), worshipper of Sif Muna, shot by a centaur (arrow of flame of flame) (led by a centaur warrior) on D:14, with 3551 points after 12118 turns and 0:58:14. <-- Thought 'of flame of flame' was fixed? 04:54 <+doy> that part i think is worthwhile 04:55 <+doy> just need to decide on how those should actually be differentiated 04:55 <+due> It was fixed 04:55 <+due> st_: What versoin were you playing? 04:55 < Twinge_> Not live on CDO yet? 04:55 <+due> It is... damn it. :/ 04:55 <+sorear> due: visible_igrd quite specifically does not check can_swim because, well, it's *visible*. I gave the ability to see into water as a Mf perk 04:56 < st_> latest I think (d50b26f) 04:56 <+doy> there should be an @ command to show the currently running version on cdo 04:56 -!- B0RG1N [n=brgn@pool-162-84-165-179.ny5030.east.verizon.net] has quit [Client Quit] 04:56 <+doy> and possibly the version that a specific player is playing 04:56 <+due> sorear: Hm, okay. 04:56 <+doy> that would be useful 04:56 -!- B0RG1N [n=brgn@pool-162-84-165-179.ny5030.east.verizon.net] has joined ##crawl-dev 04:56 <+doy> statue form should be able to see items in deep water 04:56 <+due> sorear: But does this mean that non-merfolk players who can swim won't be able to pick up items in deep water? 04:56 <+doy> ice form shouldn't 04:57 <+doy> well 04:57 <+due> Okay 04:57 <+due> I'll revert that bit 04:57 <+doy> they should be able to see items on their tile 04:57 <+doy> in deep water 04:57 <+due> Yeah 04:58 <+doy> merfolk should be able to see items in any water tile, things that walk along the bottom should be able to see items in deep water on their current tile only 04:58 <+doy> i wonder if i'm making this too complicated 04:58 <+doy> might want to move this to the wiki before coding it 04:58 <+sorear> due: don't mess with visible_igrd, it's unfinished 04:58 < Twinge_> doy: Might as well add in what I suggested if you're going that far, hehe 04:59 <+due> sorear: Okay, not touching then. 04:59 <+sorear> due: if you want to finish it (as opposed to merely messing with it) - visible_igrd needs to be split apart into visible_igrd and accessible_igrd 04:59 <+sorear> due: the former is for Mf, the latter is for anyone who can dive 04:59 <+due> Right-o, I won't touch it at the minute. 04:59 <+due> Want to finish Donald's speech first. 05:00 <+due> Excellent, drowning works, though the message could do with tweaking. 05:00 <+due> However, it currnetly sounds like you're floating, so that works. 05:02 <+due> Hm, oh, also... 05:04 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has quit ["leaving"] 05:04 <+due> Hm. 05:04 <+due> We don't prevent ending the dragon transformation while over deep water 05:04 < TGW> @no movement bonus: :[ 05:04 <+due> So, shouldn't prevent ending the ice form transformation while in deep water? 05:05 <+pointless_> So will ice form get the melee damage bonus vs. floundering enemies? 05:05 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has left ##crawl-dev [] 05:05 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 05:06 < TGW> I thought that was just for aquatic dude 05:06 < TGW> s 05:06 -!- B0RG1N [n=brgn@pool-162-84-165-179.ny5030.east.verizon.net] has quit ["Colloquy for iPhone - http://colloquy.mobi"] 05:06 <+due> pointless_: Yeah. 05:06 <+due> pointless_: But you'd get that if they're in water and you're not, no? 05:07 <+due> Ah, yeah. 05:07 <+pointless_> I think for players it is only if you are swimming (not sure how that's defined), and the monster is floundering 05:07 <+due> I think that's okay. 05:07 <+due> We can maybe add a paraeter to ::Swimming that returns a false value if it's just a temporary/statue form type. 05:09 < Twinge_> Anyone know what learndb's escape char is, to edit in a url? 05:10 < Twinge_> Ah, pointless got it 05:10 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has left ##crawl-dev [] 05:12 <+due> Okay, I don't think I broke anything. 05:12 <+due> Twinge_: use @ instead 05:12 <+due> s@blah@blah@ 05:13 < Twinge_> Okay - yeah pointless used | and it worked. 05:13 < Zannick> or drown in escaping characters 05:13 < Zannick> http:\/\/ 05:13 <+due> Or :, really. 05:15 <+doy> : wouldn't work for a url 05:18 <+due> True 05:18 <+due> You can use # too, right? 05:19 <+doy> probably 05:22 < CIA-81> due * r7f33a89a366c /crawl-ref/source/ (player.cc terrain.cc transform.cc): Make ice form amphibious to match ice beasts (FR #461). 05:24 <+due> Does anyone understand the proof in religion.cc:handle_god_time? 05:24 <+doy> yes 05:25 * due doens't :( 05:25 <+doy> that's a pretty well known algorithm 05:25 <+due> hooray, I suck at maths. 05:25 <+doy> http://geomblog.blogspot.com/2008/01/happy-birthday-don-knuth.html 05:25 <+doy> has a couple explanations of it 05:25 <+due> Thanks! 05:27 <+due> That explanation makes a hell of a lot more sense than th ecomment, I think. 05:27 <+doy> (: 05:27 <+doy> it's pretty straightforward once you understand it 05:27 <+doy> just a bit clever 05:27 <+sorear> Is that the one from cpostfx in NetHack? 05:27 <+doy> on the other hand 05:28 <+due> Yeah! Hooray! I understood something mathematical! 05:28 <+due> David will be proud. 05:28 <+doy> there's no reason at all that that part of the code needs to be using that algorithm 05:28 <+doy> that's only useful if you don't know the size of the set you're choosing from 05:28 <+doy> which really isn't the case there 05:28 <+due> I'm just trying to find the function that converts your god into your god's name! 05:29 <+due> Ah. 05:29 <+doy> someone should replace that with a random2 call, i think 05:29 <+due> god_name(god_type god). How simple! 05:47 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has quit ["."] 05:47 <+due> Okay 05:47 <+due> Anyone aroun dto help with Donald's god speech? 05:50 <+due> No. :) 05:53 < Twinge_> Kikawha? Okawho? Eh, I'll just go with 'Trog' 05:55 <+sorear> XOM 05:55 <+due> That's generic, need specific god complaints. 05:55 <+due> Starting with Zin. 05:56 < Twinge_> Does he complain about the god you're worshipping, or just have one set for him? 05:56 <+sorear> But nowhere on this pamphlet does it say exactly what Recite is good for. I wanna be an adventurer not some silly preacher! 05:57 <+sorear> This is all very confusing. What good is divine satiation if I'm not allowed to eat? 05:57 <+due> The god you're worshipping. 05:57 <+pointless_> I keep trying to spread the word, but I always end up getting punched in the face 05:58 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 05:58 <+pointless_> Don't preach to me you sanctimonious jerk. 05:58 <+sorear> Something seems a little off about a god you can pay, no? 05:58 <+sorear> What does Zin need our gold for anyway? 05:59 <+due> Mu_, Zin Donald speech! 05:59 <+sorear> I hate these stupid dietary rules! 05:59 <+pointless_> I've got 200 gold pieces, is that enough to cure these mutations? 06:00 < Mu_> 'whys everyone so mad at me' 06:00 <+due> "At least they won't go berserk any more." 06:01 <+due> Too meta? 06:01 <+pointless_> Well if Donald isn't worshiping zin I don't think it makes sense 06:02 < Mu_> oh i thought he was generating with a religion 06:02 < Mu_> is he just shopping for a god? 06:02 <+due> True. 06:02 <+due> Mu_: Commenting on your choice of god. 06:02 < Mu_> ah i see 06:02 <+due> "Don't you hate it when everyone gets mad at you?" 06:02 <+pointless_> "If I give you 20 gold can you get rid of these scales for me?" 06:03 <+due> :D 06:03 <+due> Okay, onto the Shinnig One! 06:03 <+due> (Though feel free to continue with Zin) 06:03 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 06:03 <+pointless_> "Keep this up and I will RUN AWAY" 06:03 < ogaz> Maybe I should just go to sleep so you won't kill me 06:04 <+pointless_> "I saw you coming a mile away!" 06:06 < Mu_> get that damn torch light out of my eyes. 06:06 < Mu_> pick one of torch or light i guess :p 06:06 <+pointless_> Slaughtering defenseless animals isn't very honorable 06:06 <+sorear> due: it's not the metaness that's problematic; there's no continuity between games or between versions 06:06 <+due> sorear: True. 06:07 < Twinge_> pointless: That doesn't sound like enough of a complaint :) 06:07 <+due> sorear: The only references I've had to previous versions I've tried to keep very subtle. 06:08 < Twinge_> due: like "Why isn't it easier for me to hit you because of how brightly you glow?" ;P 06:09 <+due> :D 06:10 -!- neunon [n=neunon@unaffiliated/neunon] has joined ##crawl-dev 06:10 -!- mode/##crawl-dev [+v neunon] by ChanServ 06:10 <+due> Okay, Kiku 06:10 <+pointless_> You worship who? 06:10 <+pointless_> How do you spell that? 06:11 < ogaz> How do you pronounce that? 06:11 < Mu_> is she finalized yet 06:11 <+due> Relatively. 06:11 <+pointless_> I don't remember what kiku does anymore so I can't really contribute here 06:12 < ogaz> torment butchery, spellbook/pain brand gifting, get corpses, torment protection 06:13 <+doy> "how much of a masochist are you?" 06:13 < Mu_> 'butchering is such a pain, isn't it' 06:14 < AceTetra> neunon: when you join, i think of http://en.wikipedia.org/wiki/Neusis_construction 06:14 <+pointless_> I'm hungry, can you summon some snacks? 06:15 <+neunon> AceTetra: interesting. 06:15 * AceTetra tries to cast "Create Fritos", but fails 06:15 <+neunon> This is one of those days where I see such a wikipedia article and can't process any information in it for the life of me. 06:16 <+due> Okay, Yredelemnul. 06:16 <+due> @??skeletal dragon 06:16 < Gretell> skeletal dragon (D) | Speed: 8 | HD: 20 | Health: 160-320 | AC/EV: 20/4 | Damage: 30, 20, 20 | Flags: undead, evil, sense invisible, fly | Res: magic(106), fire, cold, elec++, poison | XP: 2360. 06:16 * neunon just repacked the server-side git repos 06:16 <+neunon> good lord, those things were bloated 06:16 <+due> Bloat bloat bloaty bloat! 06:16 <+neunon> 161 MB for Crawl itself.. repacked down to 28M. 06:17 <+due> Yredelemnul complaints! 06:17 <+pointless_> You wish you were a real necromancer don't you. 06:18 <+pointless_> Did you fail out of necromancy school or what? 06:20 <+pointless_> Oh no don't sick a hungry ghost on me! 06:21 <+due> "Your hungry ghost just ate my lunch." 06:21 <+pointless_> What exactly is a 'death cob' 06:21 <+due> Okawaru! 06:21 <+due> Everyone's been waiting for tihs. 06:22 <+due> @The_monster@ says, "Okawaru always makes me think of chokos." 06:22 <+sorear> pointless_: the verb is 'sic' 06:22 <+doy> "yawn" 06:22 <+pointless_> Well there you go 06:23 <+pointless_> "Hey I could use a new animal skin" 06:23 < ogaz> "do you have any spare potions" 06:24 < Mu_> how many innocent creatures had to die so that you could get a new pair of shoes 06:24 <+pointless_> Okawaru gifts are murder 06:27 <+due> Okay, Makhleb next. 06:28 <+pointless_> Are you sure summoning demons is a good idea? 06:29 <+pointless_> Don't blow yourself up now 06:29 <+sorear> Hey, watch where you throw those lightning balls 06:31 <+due> Sif Muna! 06:31 < ogaz> if you wanted to read so much why didn't you just go to the library? 06:31 <+pointless_> I heard Sif Muna worshipers can...get this...forget things! Is that true? 06:33 <+pointless_> You know you can just visit your local library right? 06:34 <+sorear> That skill training requirement sounds like a real pain. 06:34 <+due> @The_monster@ says, "Did I just see you do a victory dance?" 06:34 <+due> --^ Too meta/ 06:34 < ogaz> I like it 06:34 < AceTetra> i like it too 06:35 < AceTetra> more monsters should detect your playstyle and mock you for it 06:35 <+pointless_> "What did that wall ever do to you?" 06:35 <+pointless_> You'll go blind if you keep casting by yourself 06:35 < AceTetra> hahahaha yes 06:35 < AceTetra> put that in 06:36 <+due> Hooray, Trog! 06:37 <+pointless_> "You mad?" 06:38 < Mu_> 'i bet his next axe abysses you' 06:38 <+pointless_> Are you some kind of troglodyte? 06:39 <+pointless_> Well you better stick with Trog, I hear he has abandonment issues 06:39 <+sorear> I considered Trog, but the aftereffects of berserking scare me 06:39 < ogaz> Can Donald cast spells? 06:39 <+due> No 06:41 <+due> The gods should probably all hate Donald though, seeing as he hates them. 06:41 <+sorear> The Shining One scares me... those fireballs are not pleasant 06:41 < ogaz> Well, I wanted to suggest some sort of "Don't you wish you could do this?" comment 06:42 <+due> "I bet you're wishing you could cast spells now, right?" 06:42 <+pointless_> Look at me! I'm casting magic dart! Does that piss you off? 06:42 <+sorear> donald gets random wrath effects? 06:43 <+pointless_> Are you sure you're allowed to read scrolls? 06:45 <+due> Heheeh 06:45 <+due> Nemelex Xobeh! 06:45 <+pointless_> Hey I saw some litter on the other side of the level, you better go clean that up. 06:47 <+pointless_> "You do magic trick right? Want me to draw a card?" 06:48 < ogaz> I'm never going to play a card game with you 06:48 <+pointless_> Do you even have room for potions with all the decks you're carrying around? 06:48 <+sorear> Hey, I think I saw you drop a card 06:48 <+sorear> saw a card fall out of that deck 06:49 <+pointless_> I've seen this trick before, you've got an ace up your sleeve don't you? 06:49 < Mu_> i think you need to come to terms with your gambling problem 06:49 < Twinge_> ^ <3 06:50 <+due> Hehehe. 06:50 <+due> Elyvilon! 06:50 <+pointless_> What happened to "First do no harm?" 06:51 <+sorear> Didn't the ability to heal your enemies seem rather useless? 06:54 <+pointless_> Maybe you should start praying 06:54 < ogaz> If I gave you my weapon, would you leave me alone? 06:55 <+due> Okay, Lugonu! 06:55 <+due> Ely is pretty boring for complaints. 06:55 < ogaz> There needs to be an ely complaint about prayer butchering, but I couldn't come up with a good one 06:55 <+pointless_> Why would you want to enter the abyss? 06:56 <+pointless_> You should probably get a mace blessed 06:56 <+due> ogaz: That's gone now. 06:57 <+pointless_> "Nothing ever attacks me when I'm in the abyss" 06:57 < AceTetra> i'm not even afraid of 1s in the abyss 06:58 < AceTetra> nothing is threatening there 06:58 <+due> "So, why can't you enter the Abyss from Pandemonium?" 06:58 < ogaz> all of lugonu's abilities involve hurting yourself, there has to be a good way to complain about that 07:00 <+due> Beogh! 07:00 <+pointless_> You think you can walk on water? 07:00 <+pointless_> Isn't it annoying when people just start following you around? 07:01 <+pointless_> You're going to need a lot more orcs to take me on. 07:01 <+due> @The_monster@ says, "How do you feed them all? Five loaves and a few fishes?" 07:02 <+pointless_> That's good 07:02 <+pointless_> You better watch out, the one on the left looks like he gets lost easily. 07:03 <+due> One more! 07:03 < Mu_> these wont really make sense if they have no followers when they find him :s 07:04 < ogaz> well, beogh does send you waves of followers 07:04 <+due> True. 07:04 <+due> But the likelihood of that is low. 07:04 <+due> Jiyva! 07:05 < Mu_> 'ewwwwwwwww' 07:05 < Mu_> ;p 07:05 <+pointless_> Take a bath slimeball 07:05 < ogaz> When I saw you last I didn't recognize you 07:05 < Mu_> 'what have you done with all of the items' 07:06 <+pointless_> I hate it when jellies take over a level 07:09 < AceTetra> pointless_: how often does that really happen? 07:09 <+pointless_> I don't know 07:09 <+pointless_> maybe the joke is better as "I hate it when slimes take over a level" 07:09 <+pointless_> counting the player as a slime 07:09 < AceTetra> even if i get a jelly room and the asshole jelly eats the door i closed, it still just doesn't happen that often 07:10 < AceTetra> oh, you know that starting vault with the J and h in a glass room with a door? 07:10 <+due> That's an ooze. 07:11 < AceTetra> sometimes a damn jelly spawns in there, and the whole idea is ruined 07:11 < AceTetra> the jelly eats the door and lets everything out 07:11 <+due> Jellies shouldn't pathfind through closed doors. 07:11 < ogaz> If I pretend to be a jelly, can I have your stuff? 07:11 <+due> Fedhas, Cheibriados and Xom. 07:11 < AceTetra> they shouldn't, but this is 0.5.2, and even trunk still had jellies eating closed doors last i checked 07:12 <+pointless_> Fedhas: "What's with all that fungus?" "I can make a puddle of water on the floor too." 07:12 <+pointless_> Chei: "You're not too quick on the uptake, are you?" 07:13 < Napkin> Eronarn> I wish it wouldn't change project view to DCSS when you file something in DCSS 07:13 < Napkin> It does, even though you have set your default project to "Wiki"? 07:13 <+pointless_> Chei: "Am I talking too fast for you?" 07:13 < Napkin> moin! 07:13 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has left ##crawl-dev [] 07:13 <+due> Napkin! 07:13 < Napkin> Due :D 07:16 < ogaz> due: I think this is perfect for a wiki page; if someone has an idea, they can just add it there 07:17 <+due> ogaz: I'm coding up the file at the minute, but good idea. 07:18 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has quit ["goodnight"] 07:19 <+due> Night 07:21 <+due> page made 07:22 <+due> NEeds more Xom and Cheibriados speech. 07:22 <+due> Anyone? 07:25 < AceTetra> Xom says, "Huh? You exist? Okay, have some muts." You feel frail. (x3) 07:26 < AceTetra> i can't do chei speech though, since i don't even know what chei's deal is 07:27 < ogaz> Chei says, "Take it easy" 07:27 <+due> Cheibriados's speech *needs* to be fixed. 07:27 < ogaz> also, I think due means speech from Donald about the various gods 07:27 < AceTetra> Xom says, "Oh, go berserk or something." Your vision turns red, blah blah 07:27 <+due> And I meant Donald speech about the gods. 07:28 < AceTetra> oh i see. "Xom is a die with a face on it. Your character is such a total cheeseball." 07:28 <+due> @The_monster@ says, "What is a 'random number god' anyway?" 07:28 < AceTetra> i don't know how to mock chei properly though 07:29 < Mu_> "look at me, i'm running! i'm running!" 07:30 < AceTetra> i really just don't understand anything about chei. trog is understandable, because he owns the source of magic power and he wants to stop unlicensed users from leeching it 07:34 < AceTetra> it's like i have some kind of silly rationale for all the gods, but not chei 07:34 < ogaz> that is the best justification for Trog 07:34 < AceTetra> ogaz: i know huh 07:35 < AceTetra> i've been ruminating about that for a while 07:35 < AceTetra> magic users are leeches, unless they have the proper licenses in the form of scrolls or wands 07:36 < AceTetra> and trog wants those spellbook users to stop stealing power with their reading and their silly hand-waving motions 07:38 <+due> Generic donald speech! 07:38 < AceTetra> with chei, on the other hand, i'm just not creative enough to think of why chei would want to conserve your actions 07:38 <+due> Then confused donald speech. 07:38 < Mu_> i like to think of chei as companion to lugonu, and while she wants to destroy space chei wants to destroy time 07:39 < Mu_> the reality however is that he's a nice guy who calls you dude and talks about tummies 07:39 < AceTetra> Gods? I met better gods a long time ago, when I ate dungeon fungus just a minute ago! 07:39 < AceTetra> Forget your silly gods, Mushrooms and spam spam spam and what's all this trog nonsense anyway? 07:40 < ogaz> due: for confused donald speech, he could trash gods you're not worshipping 07:40 < AceTetra> ok, is there something i should have read about donald? 07:40 <+due> No? 07:40 < Mu_> he complains relentlessly 07:41 <+due> ogaz: I like the idea, but ... effort. 07:41 < Mu_> he has complaints about whatever branch he's in 07:41 < AceTetra> Mu_: yeah, i just was wondering about personality 07:41 < AceTetra> so he thinks EVERYTHING is bogus? 07:42 <+due> No, he just complains. 07:42 <+due> He's one of those peopple that's constantly finding negatives in everything. 07:42 < ogaz> due: I thought it would be easier, actually, because you need to come up with less new quotes for when he's confused 07:42 < AceTetra> oh, i was thinking he should say "Why don't you go out for a walk?" or something, but universal cynic is a bit tougher 07:43 <+due> ogaz: Hm, true. 07:43 < Mu_> 'i bet the orb isn't even all that great' 07:44 < AceTetra> the dungeon just goes down and down forever! 07:44 < ogaz> Why 27? 07:44 < AceTetra> so, donald is MORE cynical than a hungry ghost? 07:44 < AceTetra> ogaz: i dunno, there's 29 hells 07:45 < Mu_> i thought ghosts were intentionally misleading :p 07:45 <+due> Yes, they are deliberately misleading. 07:46 < Mu_> 'why do i only ever find shops selling food' 07:46 < Mu_> 'im hungry' 07:46 < Mu_> :p 07:48 <+due> Okay, confused speech next. 07:48 < AceTetra> Mu_: i would have traded any shop for a food shop on my SpBe 07:50 < Mu_> oh for generic complaints please reference the two best vaults: 'why would someone put a sword in a little box like that' and 'what lunatic builds a room out of secret doors' 07:50 < Mu_> :s 07:51 < AceTetra> Mu_: i like that idea 07:51 -!- Kyrris [n=1@c-67-186-34-100.hsd1.pa.comcast.net] has joined ##crawl-dev 07:51 < ogaz> I'm guessing a complaint about Lemuel be too much of an injoke 07:51 < AceTetra> can he mock the lemuel vault with maud and the two statues "placed for maximum pain"? 07:52 < AceTetra> ahahaha i got preempted by ogaz 07:52 < Mu_> 'i think i hate rivers, but i can't remember why' 07:52 < AceTetra> Mu_: YES 07:52 < AceTetra> i can't remember why that's a great line, but it's probably very good 07:52 < ogaz> Why would an ancient, powerful being agree to be trapped behind glass for eternity, anyway? 07:53 < ogaz> AceTetra: River Lethe. Maud. 07:53 < AceTetra> i just wish i could remember what i was talking about just now 07:53 < AceTetra> who's maud? i think i was supposed to thank maud... 07:55 < Mu_> 'that guy with the scythe is really mean' 07:55 < AceTetra> Mu_: oh, which guy? i just looked at whatever vault it was again and i forgot everything 07:57 -!- Twinge_ is now known as Twinge 08:04 <+due> unseen Donald 08:04 <+due> @The_monster@ says, "Why won't shop keepers serve me?" 08:05 <+due> Okay. 08:06 <+due> 535 lines added :) 08:12 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has joined ##crawl-dev 08:21 <+due> damn it. 08:24 <+due> I think I need to do the loogic elsehwere. 08:24 < Twinge> D'oh 08:26 -!- Kyrris [n=1@c-67-186-34-100.hsd1.pa.comcast.net] has quit [] 08:40 -!- ogaz [n=chatzill@c-67-187-226-4.hsd1.ca.comcast.net] has quit [Remote closed the connection] 08:59 <+due> Oh snark which is green. 08:59 <+due> greensnark, greensnark, greensnark! 09:04 <+greensnark> Hullo 09:04 <+greensnark> Someone said my name three times? 09:06 <+due> Hehehe. 09:06 <+due> greensnark! I need help. 09:06 <+greensnark> If it's something simple :) 09:06 * greensnark has had work heaped on him. 09:07 <+due> I need help with speech. 09:07 <+due> I've got "No Good Donald" and "Swamp Donald" 09:07 <+due> But it won't combine the two. 09:07 <+due> Er, No God donald. 09:07 <+due> It expects "No God Swamp Donald". 09:07 <+due> Beyond using @_No_God_Donald_@ and doing all the branch logic in @Donald@, is there a way to overcome it? 09:08 <+due> I'd considered making __get_speak_string store speech strings in a vector then randomly return one, but that wouldn't help in any situation other than this one. 09:09 <+greensnark> "Hm" :) 09:09 <+due> It looks like we either get branch-specific Donald speech, or god-specific Donald speech, with no generics at all. :/ 09:09 <+greensnark> I'm not familiar with the speech code at all 09:09 <+greensnark> That was zelgadis on steroids 09:09 <+greensnark> Aided and abetted by jpeg 09:09 <+greensnark> Possibly also on steroids, this is unconfirmed 09:10 <+greensnark> So we have _try_exact_string and __try_exact_string, eh 09:11 <+greensnark> Sorry, I'll have to get back to this later :) 09:11 <+greensnark> Got a conf call in 5 minutes 09:11 <+due> Okay 09:11 <+due> It's fine! 09:11 <+due> I came up with a solution. 09:12 <+due> Have Swamp_Donald, No_God_Donald, and then have "No God Swamp" as "@_No_God_Donald_@", "@_Swamp_Donald_@", "@_generic_Donald_@". 09:22 <+greensnark> !cdo 09:22 < Henzell> 8 players: clouded (L8 DENe @ D:6, T:6750), hyperbolic (L18 DSAs @ Vault:4, T:64382), LordSloth (L18 MfSt @ D:19, T:55804), polystyrus (L2 DDNe @ D:1, T:352), trucutru (L16 SpEn @ D:21, T:47857), Xiberia (L11 SpEn @ Lab, T:18284), Yavar (L13 SEEn @ Lair:6, T:28407), Zicher (L8 MiBe @ D:7, T:6073) 09:22 <+greensnark> Oops 09:22 <+greensnark> Anyone found Swamp classic yet? 09:22 <+greensnark> Specifically the Lernaean hydra :P 09:24 < Mu_> do you guys have any idea what might stop a door in a vault from being placed 09:25 <+due> greensnark: Not sure. 09:25 <+due> !lm * uniq=~lern 09:25 <+kilobyte> no idea, but I've seen a lone door standing next to all 8 floor squares on D:1 09:25 < Henzell> No milestones for * (uniq=~lern). 09:26 < Mu_> sometimes when i tested my dis vault the four doors at the front didn't exist, and i was reminded of this bug yesterday when somebody got a vaults vault with a missing door 09:26 <+kilobyte> right yesterday evening 09:26 < Mu_> like not opened, just not there at all 09:26 <+greensnark> There was some code to remove badly placed doors 09:27 <+due> That's odd 09:27 <+greensnark> It is presumably not respecting vault boundaries 09:27 <+due> Oh 09:27 <+due> I screwed it up :( 09:27 <+due> It was lernaean hydra / hydra, not , 09:27 <+greensnark> ? 09:27 <+due> The "place a normal hydra if no unique available" is "," as a separator, not "/" 09:28 <+greensnark> Oh, so someone got the ending but got fobbed off with a regular hydra? 09:28 <+due> Not sure. 09:28 < CIA-81> due * r3f655f5caac7 /crawl-ref/source/dat/ossuary.des: Tweak ossuary_due_mausoleum to use restrict_door. 09:28 < CIA-81> due * r5895e172ac8f /crawl-ref/source/dat/swamp.des: Fix mistake in vault code that was not placing Lernaean hydra. 09:29 <+due> Fixed, though. 09:29 <+greensnark> Update cdo :P 09:30 <+due> 41 players on the current version of CDO :D 09:30 <+greensnark> The Lernaean hydra should be paradropped in when the player grabs the rune :P 09:30 <+due> @whereis Jambato 09:30 < Gretell> Jambato the Ruffian (L1 TrBe), a worshipper of Trog, saved on D:1 on 2010-01-10 after 291 turns. 09:30 <+due> I have half a mind to delete that. 09:31 <+due> Napkin: ThThoughts on XL1 characters on D:1 after a small amount of turns who are the only players on a version? 09:31 < Twinge> Give it at least 2 weeks unless it's more than midly inconviencing, I'd say 09:33 <+kilobyte> well, is there any limit on the number of versions? 09:39 <+due> kilobyte: Space. 09:41 <+kilobyte> hmm, does a version take more than a couple megs? There should be just the executable, dats and compiled database. 09:41 <+due> I've no idea, to be honest. :) 09:42 -!- neunon [n=neunon@unaffiliated/neunon] has quit [Remote closed the connection] 09:43 <+due> Donald definitely needs a new tile. 09:44 < Twinge> Donald the Faultfinder 09:44 <+due> <3 09:44 <+due> I'm sneaking Donald Duck speech in. 09:44 <+due> "Oh boy, oh boy, oh boy!" 09:45 <+due> Using the wall of text principle, noboody will ever notice 09:45 <+kilobyte> don't forget about greensnark's line! 09:45 <+due> Which one? 09:45 <+kilobyte> "I'm Donald Deepwood and I'm a mighty pirate" 09:46 <+due> I so should. 09:47 < Twinge> While you're at it Boris should say "I am invincible!" 09:47 < Twinge> Either as a random or on death 09:53 -!- by [n=rob@g225108062.adsl.alicedsl.de] has joined ##crawl-dev 09:53 -!- mode/##crawl-dev [+v by] by ChanServ 09:53 <+by> hello 09:53 <+due> Hi, rob! 09:56 <+due> This is immensely painful, but oh well, Donald's worth it. 09:58 < Napkin> moin! 09:58 <+due> Hm. 09:59 <+by> reading the backlog, statue form should stomp on items in deep water, destroying them, except for artefacts, which cause a little damage to your feet 09:59 <+by> (not seriously) 10:00 <+due> :D 10:00 <+due> That's cute. 10:01 < Napkin> due - XL1 @ D1 can probably be removed - agreed? 10:01 <+due> Napkin: I think so, yeah. 10:01 < mr0t> what's so great about donald? 10:01 <+due> Unless they have GDA. 10:01 < Napkin> GDA? 10:01 < mr0t> I like the duck angle, but other than that, he's just another unique 10:01 < cbus> nice 10:02 <+due> mr0t: ... 10:02 < cbus> only loot from a labyrinth was a =oInvisibility 10:02 < cbus> rest was crap 10:02 < cbus> or wait, =oInivis is crap :) 10:02 < mr0t> due: ok, I get the idea 10:04 < mr0t> I just figured, yknow, input from regular, non-programming players might be usefl, but you probably already get enough of that 10:04 <+due> We're currently making Donald interesting. 10:04 <+due> This is the whole point of the conversation. :) 10:05 < mr0t> yah, I read the backlog. my question was just, why donald, and not like, terence. but, I can understand, Don being a fellow adventurer and all 10:06 <+due> Why not Donald? 10:06 < Eronarn> mr0t: He is an adventurer, just like you! 10:06 < mr0t> heh 10:07 < mr0t> touch'e 10:07 < mr0t> well, sorry to interrupt, I will return to whatever it is I do when I'm not provoking IRC conflict. :p 10:13 <+due> Apparently prefix combinations are broken. 10:15 <+due> Oh hey cool. 10:15 <+due> I broke unique speech. 10:16 < Eronarn> Excellent, sir. 10:17 <+due> Go me, go me! 10:17 <+by> I want to make some subtle Donald quote about Fedhas mostly providing a mobile toilet... 10:18 <+by> it would need to be more subtle than anything I can think of though 10:19 <+Keskitalo> 25 steel sling bullets, nice. 10:19 <+by> "Fedhas? Were you a dog last life?" 10:21 <+due> Er, so I wasn't kidding about having broken monster speech. :| 10:24 <+due> Not sure how, though. 10:26 <+by> due: is this in master already? 10:26 < Napkin> broken how? 10:26 <+due> Yes. 10:26 <+due> Adding the branches ot the speech prefixes has apparently broken all speech lookup. 10:27 <+by> I don't know the speech code, but if you like, I'll have a look 10:28 <+due> Hm, I think I know how to fix it. 10:28 <+due> I need to add skips for religion and branches. 10:29 <+due> Okay, I know what to do. 10:30 <+due> A trifle obscure, but easily dealt with 10:35 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 10:36 <+due> Napkin: As in, they won't speak at all. 10:38 < Napkin> oh 10:40 < Ashenzari> Ziggurat coming to view (http://crawl.develz.org/mantis/view.php?id=468) by evktalo 10:42 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has quit [Read error: 60 (Operation timed out)] 10:42 <+due> Damn it. 10:43 <+due> http://sprunge.us/PYVF 10:43 <+due> Oh 10:43 <+due> Whoops! 10:43 <+Keskitalo> greensnark: If you like stupid deaths, watch my latest. 10:43 <+due> Okay, I thought I was going crazy, but that makes sense. 10:44 <+due> Keskitalo: I'm redoing Donald's tile, would you mind telling me what you think of my currnet draft? 10:44 <+due> Keskitalo: I'm in the middle of recolouring though. 10:44 <+Keskitalo> due: Sure, send it my way when at a good point 10:48 <+due> Keskitalo: Emailed! 10:48 <+due> I am trying to get the hang of the doll maker. :) 10:49 <+due> Ah! Got it. 10:49 <+due> It wasn't counting "No God" as a god. :) 10:53 <+due> Okay, fixed and pushed the fix through. 10:53 < CIA-81> due * r4f473b976b1c /crawl-ref/source/mon-speak.cc: Add religion to speech prefixes, fix broken monster speech. 10:53 <+due> Napkin: Did you want me to update CDO now to fix it? 10:55 < Napkin> busy at the moment - could you, please? 10:56 <+Keskitalo> "Orcs complain a lot, don't they? I hate it." :D 10:56 <+Keskitalo> This is good stuff, -> reading 10:59 <+due> Sure 10:59 -!- Spads [n=spacehob@unaffiliated/spads] has quit ["brb"] 11:00 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 11:00 <+Keskitalo> "I hate ducks!" ;_; 11:00 <+due> :D 11:00 <+due> Keskitalo: There's another five or so pages worth of it to go in. 11:00 <+due> It just... didn't work. 11:17 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has quit [Read error: 60 (Operation timed out)] 11:20 <+due> Hooray! 11:20 <+due> New version of Donald's speech done. 11:26 < CIA-81> Keskitalo * rde0bbc51ae65 /crawl-ref/source/rltiles/dc-mon/unique/duvessa.png: Tweak Duvessa's stance a bit. 11:27 <+due> Keskitalo: Do you know how often tiles are redrawn on the screen? 11:27 <+due> Every turn, or only when they change? 11:27 <+due> I can't remember. 11:30 <+due> 1590 lines changed. :) 11:31 <+Keskitalo> due: I don't. 11:31 <+due> Will poke Enne or Johanna then. 11:31 <+by> every turn at least 11:31 <+due> by: Ooh. 11:31 <+by> there's also a timeout based redraw 11:31 <+due> by: Well, in that case, my idea for usin the dynamic feature recolouring for haloes might be good. 11:32 <+by> this is done from some getch() variant in the tiles code 11:32 <+due> Having "golden" versions of each dungeon feature shouldn't be too difficult, I think. 11:32 <+due> Keskitalo: Do you think that would be better than just highlighting monsters in Halo? 11:32 <+by> due: definitely sounds like the way to go; doesn't Enne's recent change permit automatically recolouring tiles? 11:34 <+due> Yes, exactly. 11:34 <+due> It just means calculating all the HSV adjustments for the features for "golden". 11:35 <+Keskitalo> due: I do. 11:37 <+due> I might sent an Enne/jpeg/Eino/rob email! 11:37 < Twinge> Donald relevant: http://twitpic.com/x7m4f/full 11:38 <+due> ... the picture. 11:39 < CIA-81> due * r954e7cc301cd /crawl-ref/source/dat/database/monspeak.txt: Update Donald's speech: includes generic, Gods, and branches. 11:39 <+due> @whereis Jambato 11:39 < Gretell> Jambato the Ruffian (L1 TrBe), a worshipper of Trog, saved on D:1 on 2010-01-10 after 291 turns. 11:39 <+due> @whereis MrDude 11:39 < Gretell> MrDude the Sneak (L2 HaTh) saved on D:1 on 2010-01-08 after 543 turns. 11:40 <+due> @whereis billythekid 11:40 < Gretell> billythekid the Magician (L1 DGDK) saved on D:1 on 2010-01-07 after 102 turns. 11:40 < Twinge> due: Did you make Boris invincible? :D 11:40 <+due> No? 11:40 <+due> He's always beein invincible. 11:41 < Twinge> Text addition I mean 11:41 <+due> I am of the opinon that returning to a level where Boris could be placed, and he has died, should give him a chance of respawning 11:44 <+due> Master branch on CDO updated to: 0.6.0-a1-2384-g954e7cc (16.0)! 11:45 < Twinge> Boris clearly must be able to say "I am invincible!". This isscience fact. 11:56 <+by> "Testing and polish needed for 0.6 release" is so badly out of date 11:57 -!- GeoBSD [n=geobsd@lns-bzn-38-82-253-108-68.adsl.proxad.net] has joined ##crawl-dev 12:03 < GeoBSD> hi, what files to look in to make an upgrader for *.sav (15=>16) to be able to play old saved games ? 12:03 <+by> git log tags.cc 12:04 < GeoBSD> ok thanks by 12:04 <+due> You'd have to reparse the old file, find out what's missing/been changed, and then spit it out wiht a new version. 12:04 <+due> by: Agree, but we're getting to the point that once we finish AC nerf, we can do another one and enforce featur lock. 12:04 <+due> Which... we haven't been obeying. 12:05 <+by> you could just copy the save, decrement back to 15, and see what breaks 12:05 <+by> 15->16 was done for the removal of rSlow, so it probably should only possibly break amulets 12:06 <+by> you should first load and save with 666cae, though 12:06 <+by> due: there's some issues in there that probably aren't filed anywhere else (they should be...) so there would be some loss when just deleting it 12:07 <+by> but it's not much use in its current state either 12:08 <+due> Deleting? 12:08 <+due> Deleting what? I'm not sure I follow. 12:08 <+by> that wiki page 12:08 <+due> Oh. 12:11 < GeoBSD> also what do you think of the idea to drop object(s)+a potion of mutation then put a sticky flame on it and having a new random object with random property ? 12:11 <+due> ... 12:11 <+due> Polypiling? 12:12 < GeoBSD> what is polypiling ? (sorry) 12:12 <+due> It's a nethack thing. 12:12 < GeoBSD> ahh 12:13 <+due> You make a pile of stuff and polymorph it. 12:13 < GeoBSD> so yes 12:13 <+Keskitalo> Would make an awful grind, to be blunt. :) 12:13 <+due> It's too NetHack-y, to be honest, and goes against the whole "not complicated" bit of crawl. :) 12:14 <+Keskitalo> due: Donald needs a shield to be more annoying. With a chance of reflection. >:) 12:14 <+due> Keskitalo: Hm, Greensnark suggested this with Medusa, too. 12:15 <+due> I wonder if we should have aruined city/bubble/mine city level for Orc:4. 12:16 < Twinge> maybe just a possible vault that's not always there 12:16 < GeoBSD> eh due crawl not complicated (i never end a game !) 12:17 <+Zaba> moin 12:17 <+due> Hi zaba! 12:17 <+due> Zaba, did you get a chance of play with my Snake ending? 12:17 <+due> If not, I'm going to work on it :) 12:17 <+Zaba> due, only slightly.. 12:17 <+Zaba> nothing significant, I'm afraid 12:19 <+due> one_chance-in(4) of reflection, perhaps? 12:19 <+due> Zaba: Okay, I'm going to make it symmetricalll. maybe. 12:20 <+Zaba> due, the middle chamber should be symmetric, I think, and with some more stuff in it, like, maybe, pillars 12:21 <+due> Ooh, pillars is a good idea. 13:05 < CIA-81> by messagewindow * r1958582e6fd4 /crawl-ref/source/ (12 files in 6 dirs): Merge branch 'master' into messagewindow 13:06 < CIA-81> by messagewindow * redc38e9cc3a3 /crawl-ref/source/message.cc: Fix broken backward iteration. 13:06 < CIA-81> by messagewindow * r2451ce5166e6 /crawl-ref/source/message.cc: Make first column marker dependent on !clear_messages. 13:06 < CIA-81> by messagewindow * rfdf16a20708c /crawl-ref/source/message.cc: message_window::show is const. 13:06 < CIA-81> by messagewindow * r0cc54f5340f3 /crawl-ref/source/message.cc: Implement mesclr() and Options.clear_messages. 13:06 < CIA-81> by messagewindow * rfe056633af29 /crawl-ref/source/message.cc: Add message_window::clear for clearing the message window. 13:12 <+due> Zaba: http://pastebin.ca/1757322 13:12 <+due> I normalised the shape; thoghts? 13:12 <+Zaba> due, looks nicer than it used to 13:13 <+due> I'm thinking of putting the door at the bottom. 13:17 <+due> Zaba: http://pastebin.ca/1757330 13:18 -!- Spads [n=spacehob@unaffiliated/spads] has quit [Read error: 110 (Connection timed out)] 13:18 <+Zaba> due, I still think that even more stuff needs to be inside the stone walls.. well, or monsters. But apportation shouldn't be too easy to do. 13:19 <+due> Sure. 13:19 <+Zaba> due, door at the bottom makes me wonder what is the snake's tail for 13:19 <+due> Symmetry 13:20 <+Zaba> well, of course, it's important, but keeping unneeded stuff out, or putting it in use, is important as well.. 13:20 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 13:21 <+due> Packing it full of monsters doens't count? 13:21 <+Zaba> hm.. too easy to just sneak to the door and ignore the whole bunch, no? 13:21 <+due> There'll be monsters inside as well. 13:21 <+due> That will shout. 13:22 <+Zaba> ah, but you take a few steps, apport, teleport 13:22 <+due> True. 13:22 <+due> The whole body will be monster-filled, also. 13:25 <+due> Zaba: http://pastebin.ca/1757342 13:26 <+Zaba> due, the door could be on the left of the chamber, too. Then the unused part of the tail would be much shorter. 13:27 <+due> Oh, truee. 13:27 <+Zaba> due, also, the tail could be cut (violence!) without reducing symmetry, I mean, look, it's not like the *head* is exactly symmetric. 13:28 <+due> Yeah, I am cutting it. 13:29 <+due> Looks much better now. 13:30 <+greensnark> due: How about an additional map based on the Staff of Asklepios? 13:30 <+greensnark> http://en.wikipedia.org/wiki/Rod_of_Asclepius 13:30 <+due> http://pastebin.ca/1757345 13:31 <+due> greensnark: Also a nice idea! 13:31 <+greensnark> Maybe a chance of secret doors in the 'c' behind which guardian serpents lurk? 13:31 <+greensnark> Don't know if there's enough thickness for that 13:32 <+greensnark> Can we have a giant serpent statue that comes to life or is that too Conan-the-Barbarian-y :P 13:32 <+due> I'm debating hollowing out under the neck and putting some sort of snake shrine in. 13:32 <+due> YES 13:32 <+due> No, no, that is perfect. 13:32 <+due> I like that a lot. 13:32 <+due> I think the whole thing needs to be in stone, though. 13:32 <+due> otherwise it's too spoilery. 13:35 <+due> Maybe a secret door is a bad idea. 13:36 <+due> http://pastebin.ca/1757348 13:37 <+due> Zaba, greensnark? 13:37 <+greensnark> Ooh 13:37 <+greensnark> Can the Snake get eyes? :) 13:38 <+Zaba> due, too much free space that's easy to skip, IMO. 13:38 <+due> Yes, monsters. 13:38 <+Zaba> and hard to fill with things that aren't monotone and boring 13:38 <+due> Zaba: Okay, so dump the bit under the head? 13:38 <+Zaba> probably 13:38 <+greensnark> due: Why not provide corridors to connect it up with the rest, but with secret doors 13:39 <+Zaba> due, you could also make the hidden chamber and the entrance to the vault symmetric 13:39 <+greensnark> So you may be advancing down the sinuous neck and the secret doors come open and the greater naga swat team hits you 13:39 <+due> Hm. 13:39 <+due> Interesting idea. 13:40 * greensnark doesn't mind asymmetry. 13:40 * Zaba doesn't mind it when it fits 13:40 <+Zaba> I mean, I know that snakes don't have two heads, for example. 13:40 <+greensnark> What? Who told you that :P 13:41 <+greensnark> Of course they don't have two heads 13:41 <+greensnark> Look, behind you, a three-headed snake! 13:41 <+due> http://pastebin.ca/1757351 13:41 <+due> Like that? 13:42 <+due> I don't like the central bit. 13:42 <+greensnark> due: Looks a bit like a swan now :P 13:42 <+due> Hm. 13:43 <+due> http://pastebin.ca/1757352 13:45 <+greensnark> due: The shape is fine, but it needs some tactical options 13:45 <+greensnark> Right now it's a long winding dead-end corridor 13:45 <+due> For escape? 13:45 <+greensnark> We need baffles and multiple entrances to keep things interesting 13:45 <+due> http://pastebin.ca/1757356 13:45 <+greensnark> For tactical maneuvering! 13:45 <+due> That is prettier. 13:45 * greensnark does not need to "escape" :P 13:46 <+due> I can't think of anywhere to place an alternate entrance that won't be a "use the other entrance always". 13:46 < Twinge> You could probably even use a few of these 13:47 <+greensnark> It doesn't have to be alternative entrances, but you do need something to maneuver around 13:47 <+greensnark> The classic Snake:5 has the big wall and passage behind the rune and pillars and folds near the entrance 13:47 <+greensnark> David's alternative has dual approaches or three approaches depending on the RNG 13:48 <+greensnark> It also has the ring wall in the outer chamber 13:49 <+due> http://pastebin.ca/1757359 13:50 <+due> I'm not sure I like that. 13:50 <+due> Works as eyes, but nothing else. 13:50 <+greensnark> due: Doesn't have to be so many v in the neck 13:50 <+greensnark> The c in the tail are nice 13:50 <+greensnark> Myabe little diamond vs further spaced in the neck? 13:52 <+due> http://pastebin.ca/1757362 13:54 <+greensnark> due: Works for me 13:54 <+greensnark> With greater nagas in the spaces in the diamond v :P 13:58 < Mu_> nooo living statues is my gimmick ;p 13:59 <+due> :D 14:00 <+due> Okay, needs monsters now. 14:03 -!- Zaba_ [n=zaba@about/goats/billygoat/zaba] has joined ##crawl-dev 14:04 -!- mode/##crawl-dev [+v Zaba_] by ChanServ 14:04 <+due> Zaba: wb 14:06 <+due> http://pastebin.ca/1757380 14:06 <+due> Final layout. 14:07 <+due> Now, sleep. 14:08 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 14:08 -!- mode/##crawl-dev [+o dpeg] by ChanServ 14:08 <+due> A dpeg! 14:08 <@dpeg> cheers 14:08 < Henzell> dpeg: You have 4 messages. Use !messages to read them. 14:08 <@dpeg> I'll be silent! 14:08 <@dpeg> d'oh 14:08 <+due> !tell dpeg http://pastebin.ca/1757380 14:08 < Henzell> due: OK, I'll let dpeg know. 14:08 <+due> ;0 14:08 <+due> Thoughts appreciated. 14:09 <@dpeg> looks good 14:09 < Henzell> dpeg: You have 5 messages. Use !messages to read them. 14:09 <@dpeg> but need to wait until there is a snaky layout generator 14:09 <@dpeg> !messages 14:09 < Henzell> (1/5) Cryp71c said (18h 49m 56s ago): Potentially closable bug report : http://crawl.develz.org/mantis/view.php?id=416 14:09 <@dpeg> !messages 14:09 < Henzell> (1/4) Cryp71c said (18h 36m 59s ago): Potentially closable bug report : http://crawl.develz.org/mantis/view.php?id=61 14:09 <@dpeg> !messages 14:09 < Henzell> (1/3) Cryp71c said (18h 27m 25s ago): Closable (Already Implemented) : http://crawl.develz.org/mantis/view.php?id=175 14:09 <@dpeg> !messages 14:09 < Henzell> (1/2) doy said (11h 38m 24s ago): bailey entrace monsters can get hand axes of reaching? really? d: 14:09 <@dpeg> oops 14:09 <@dpeg> !messages 14:09 < Henzell> (1/1) due said (1m 21s ago): http://pastebin.ca/1757380 14:11 <+due> Er. 14:12 <+due> Why is Cryptic sending all those to you? 14:12 < Ashenzari> Passive freeze mutation activates on weapon brands (http://crawl.develz.org/mantis/view.php?id=469) by 78291 14:13 <@dpeg> due: so I can close! 14:13 < CIA-81> dpeg * r65c9bd1aa9d4 /crawl-ref/source/dat/bailey.des: No more hand axes of reaching in/near baileys (doy). 14:13 <+due> dpeg: Donald overhal! What do you think? 14:13 <@dpeg> absolutely awesome 14:13 <@dpeg> good speech 14:13 <@dpeg> very few cases a bit borderline but great personality :) 14:14 <@dpeg> !tell doy Thanks. Done! 14:14 < Henzell> dpeg: OK, I'll let doy know. 14:14 <+due> dpeg: Yeah, some of them might need to be tweakedd, though there are a few that I'm quit attached to. :) 14:15 <@dpeg> due: would it be possible to also have speech directed at player species? 14:15 <+due> Yes, I was thinking about that 14:15 <@dpeg> "You don't say anything! I hate that." 14:15 <+due> But thatwould mean rewriting the prefix engine specifically for Donald. 14:15 <+due> Which is probably going to be saner. 14:15 <+due> Otherwise you'd have to do "Naga No God Swamp Donald" and... it gets crazy. 14:15 <@dpeg> due: imps already use player species 14:15 <+due> Hm, they do, don't they. 14:16 <@dpeg> yes, that should be done in a different way 14:16 <@dpeg> due: why not simply take any line that is valid? 14:17 <@dpeg> e.g. if you are a godless Naga in Swamp, all of Donald's Swamp: and No god: and Naga: lines should kick in. 14:17 <@dpeg> And there could be a bunch of Any: lines, to be used all the time. 14:17 <@dpeg> unless you want speech that specifically targets godless nagas etc. :) 14:18 <@dpeg> but: silent! 14:18 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has quit [Read error: 110 (Connection timed out)] 14:20 <+due> dpeg: Exactly. 14:20 <+due> dpeg: Hence what I meant about rewriting the prefix engine for Doonald 14:21 <+due> currently, it won't do that, because prefixes are stacked according to weight. 14:23 <@dpeg> due: yes, should use OR instead of AND 14:23 <+due> Yup. 14:23 <+due> Anyway, what lines didn't you particularly like? 14:24 <+due> About 70% are mine, the rest are from ##crawl-dev chatters :) 14:24 <@dpeg> some are a bit meta 14:25 <@dpeg> I will simply add more of my own, to drown the others out :) 14:25 <+due> Yeah. Some are meta, some are too meta. 14:25 -!- gal_bolle [n=gal_boll@193.49.83.114] has joined ##crawl-dev 14:25 <+due> :D 14:25 <+due> You can remove some if you're really unhappy with them. 14:26 <+due> I'll ask you to put them back in if they're lines I was super-attached to, though. 14:26 < CIA-81> due * r90dc25ccbb14 /crawl-ref/source/mon-gear.cc: Further Donald tweaks, use mon->shield(). 14:26 <+due> Keskitalo: Shield changes are in, feel free to use that tile or a spiky haired one! 14:27 <+due> dpeg: The option was to go through the prefixes until we found a message, then stacsh that message somewhere, and keep going through until we get nothing; then randomly return one of the stashed messages. 14:27 <+due> I'm just unsure how that would impact other things. 14:30 <@dpeg> due: yes, great. Is anything else using prefixes? 14:30 <+due> Yes, most evrything. :) 14:31 <+due> So, I'd need to ask on the list/jpeg/zelgadis about how it would impact. 14:32 <+due> "default fleeing silenced humanoid", etc. 14:32 <+due> If you're silenced, you don't wnat to pick up "default fleeing humanoid" at the same time. 14:33 <@dpeg> due: oh, those do use AND 14:33 <@dpeg> no need to ask 14:33 <@dpeg> so we need another type of prefix 14:33 <+due> Yeah. 14:34 <+due> Well, actually, it shouldn't be too bad. 14:34 <+due> We could just prioritise prefixes.. 14:34 <+due> "Exclusive" or "essential" perfixes, perhaps, like "fleeing", "confused", "silenced"--they must be present. 14:34 <+due> And "optional" prefixes: collate these lines, but don't stop just at them. 14:35 <+due> Anyway, sleep time. Goodnight! 14:37 <@dpeg> night! 14:52 < CIA-81> dolorous * r4ec1662cbdb8 /crawl-ref/source/dat/database/monspeak.txt: Add a few miscellaneous fixes to Donald's speech. 15:00 < gal_bolle> for orc followers, what about making lost followers randomly (but quite rarely) pop-up at the edge of los. The rationale would be that they are looking for you and eventually found you. That way, you don't have/want to go looking for them. Maybe the return rate would be dependent on piety, so that it's better to go on pleasing beogh than to travel back to them. 15:03 <@dpeg> gal_bolle: what about lost followers on other levels? 15:05 < gal_bolle> it would be for them 15:05 < gal_bolle> i was thinking of inter-level travel 15:06 < gal_bolle> it's like a passive recall orcs if you want 15:07 <@dpeg> yes, but that is probably not good 15:08 < gal_bolle> do you have a precise reason in mind? 15:08 <+greensnark> Maybe Beogh should be much more aggressive about protecting orcs 15:08 <+greensnark> And there should be much fewer conversions 15:09 <+greensnark> Like 1/10 the current conversion rate, upped if you have no followers 15:09 <+greensnark> That way you can focus more on individuals rather than seething masses of orcs 15:09 -!- timecircuits [n=Adium@pool-71-246-66-203.bltmmd.east.verizon.net] has joined ##crawl-dev 15:09 <@dpeg> holla, a green snark 15:09 <+greensnark> A lobster :) 15:10 <@dpeg> greensnark: but that'd mean you could have ****** piety and there would be lousy plain orcs who won't follow? 15:10 <@dpeg> Blasphemy! 15:10 < AceTetra> writhing masses of orcs 15:10 <@dpeg> greensnark: my proposal (on rgrm) was that the Beoghite sets a number of apostles, and those will travel with him 15:11 <@dpeg> abd Beogh should protect them better, and they'd be more clever about finding their ways 15:11 * dpeg <3 apostles 15:13 <@dpeg> !seen caotto 15:13 < Henzell> Sorry dpeg, I haven't seen caotto. 15:13 <@dpeg> timecircuits: are you caotto? 15:13 <+greensnark> pointless is caotto 15:13 <@dpeg> nicks, they are driving me insane :) 15:13 <@dpeg> thanks 15:13 < timecircuits> ...caotto? 15:13 <@dpeg> timecircuits: who are you? :) 15:13 < timecircuits> …me? 15:14 <@dpeg> !tell pointless New Fedhas is pure love. Great work, just got a KeFE to XL 14, used Growth+Evolution in two crucial spots. 15:14 < Henzell> dpeg: OK, I'll let pointless know. 15:14 <@dpeg> timecircuits: If I didn't know for sure that you're one of the good guys, I'd kick you for that :P 15:25 <+greensnark> ##crawl-dev is beyond good and evil 15:28 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 15:29 <@dpeg> that should be: ##crawl-dev is beyond evil and Really Evil 15:31 < timecircuits> …for what?! 15:31 * timecircuits very confused 15:32 < timecircuits> I've fallen off the map for a month or so; I have no idea what's been going on. 15:32 < CIA-81> dolorous * r925555a34bae /crawl-ref/source/dat/database/monspeak.txt: Fix typo. 15:32 < CIA-81> dolorous * r9e930d4290e0 /crawl-ref/source/dat/database/monspeak.txt: Add a few more Donald complaints. 15:35 <@dpeg> timecircuits: everything is different! 15:35 <+greensnark> timecircuits: dpeg was just kidding 15:36 <+greensnark> timecircuits: It's German humour, takes a while to get the jokes :P 15:36 <@dpeg> timecircuits: if you have the time, organise yourself at least a wizmode char and go to Lair and Shoals. 15:36 <@dpeg> timecircuits: expect some hours for Oooh and Wows 15:36 <@dpeg> greensnark: ain't no good German joke without violence involved! 15:36 < timecircuits> ooh, Lair got upgraded? 15:38 <+greensnark> Kiss kiss bang bang 15:38 <+greensnark> No wait, that's Dowan and Duvessa 15:40 <@dpeg> Bonnie and Clyde! 15:42 < Ashenzari> weird shallow water tile (http://crawl.develz.org/mantis/view.php?id=470) by Jinhlk 15:43 <+by> timecircuits = Alex MacDonald? 15:44 <@dpeg> Nobody escapes the German thoroughness! 15:49 < AceTetra> The German joke industry has been slow to recover, ever since joke warfare was banned during the Geneva Convention. 15:50 <@dpeg> AceTetra: yes, the obvious response being guerilla jokes 15:50 < AceTetra> Many humorists gave in to their curiosity, and thus fell victim to the killing joke. 15:50 <@dpeg> :) 15:52 <@dpeg> however, I am not sure if killing with bad jokes is really worse than killing by broad grin (USA) 15:52 < Ashenzari> Need the scroll of sunshine (http://crawl.develz.org/mantis/view.php?id=471) by Jinhlk 15:53 <@dpeg> bad idea 15:54 <@dpeg> I told you, items in deep water are problematic 15:55 <@dpeg> I wonder that nobody complained how Sunshine is supposed to work: if you evaporate a pool of deep water, there should be a pool left, eh? 15:56 < TGW> what does sunshine cost? 15:56 < TGW> to invoke... decent amount of food? 15:57 < TGW> I'm sort of worried about the whole "piety-free evaporation" thing 15:57 <@dpeg> 2 MP 15:57 <@dpeg> why? 15:57 <@dpeg> they can dry up the whole Swamp -- why not? 15:57 < TGW> it just seems problematic to be -- yeah, that 15:58 < TGW> it's tedious and it removes all the swampiness 15:59 <@dpeg> well, it is a god 15:59 <@dpeg> some gods make certain branches easier 16:00 < TGW> sure, I'm not saying you should remove tso 16:00 < TGW> (well, or fed) 16:01 < AceTetra> i support drying, burning, and completely obliterating the swamp in order to play it easier 16:01 < AceTetra> i like to dig the pillars to make land 16:01 < TGW> acetetra: you should play the new swamp 16:01 < TGW> it's the same but you can walk now 16:01 < TGW> dpeg: but it's like digging out every level, if anyone wanted to do that 16:01 < AceTetra> actually, with my latest rc tweaks, swamp isn't even irritating at all 16:02 <+doy> !messages 16:02 < Henzell> (1/1) dpeg said (1h 48m 52s ago): Thanks. Done! 16:03 <@dpeg> TGW: Swamp will have no items at some point, so I don't see what should be the problem. 16:04 < AceTetra> the irritating part of swamp, for me, wasn't stopping for items. i turned that off anyway. it was the water color inversion on the level map that was really annoying 16:04 <@dpeg> AceTetra: TGW's point is that the presence of items warrants full exploration. 16:05 < AceTetra> oh yeah, shops too 16:05 < TGW> it's not 16:05 < TGW> my point is that it's extremely abusive to be able to just remove the terrain 16:06 < AceTetra> it is also extremely fun 16:06 < TGW> everything flies, is amphibious/aquatic, confuses you, etc etc 16:07 < TGW> one isn't making the branch easier, one is just missing the point 16:07 <@dpeg> TGW: Kiku renders Tomb moot -- so what? 16:08 < TGW> kiku renders tomb less difficult, passively 16:09 < TGW> I wonder, would it break anything if it took a turn to drown? 16:10 <@dpeg> they don't drown at once 16:10 -!- Spads [n=spacehob@unaffiliated/spads] has quit [Read error: 110 (Connection timed out)] 16:10 < TGW> hm? 16:10 < TGW> are we talking about ice form? 16:11 <@dpeg> no, I wasn' 16:11 <@dpeg> t 16:12 < TGW> what is the "they?" 16:12 <@dpeg> water monsters whose habitat was stolen by Sunshine 16:12 < TGW> oh, yeah 16:12 < TGW> you can cut them off though 16:13 <@dpeg> Upgrading 1 fungi to wandering mushroom (piety cost) 16:13 < AceTetra> i already enjoy drying fountains with jellyfish in them, so this is even better 16:13 <@dpeg> TGW: if it's too bad, we can fix it in a number of ways 16:14 <@dpeg> (one of them being that you cannot turn deep water into floor, only into shallow water) 16:14 < TGW> <3 16:15 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has joined ##crawl-dev 16:15 < Mu_> the water evaporates and reforms as a titan! 16:16 < Mu_> dpeg is kiku finished or still undergoing changes 16:16 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 16:18 -!- syllogism [i=syllogis@88-148-219-170.bb.dnainternet.fi] has joined ##crawl-dev 16:20 <@dpeg> Mu_: no idea 16:20 < Cryp71c> Can shoals replace Snake now? 16:20 <+doy> Cryp71c: yes 16:20 < Mu_> yeah 16:20 < Cryp71c> cool 16:21 <@dpeg> I still love the idea of a god with constant piety who cares for summons, but that could also be a new god. 16:21 <+doy> i liked the pact god idea 16:21 <+doy> but same 16:22 <@dpeg> doy: it occurred to me late (after the original proposal) that a pact god makes most sense for a summoner playing style. 16:22 <+doy> dpeg: how so? 16:28 <@dpeg> doy: well, you pay with HP, so you don't want to stand in the first row anyway. 16:29 <+doy> ah, true 16:29 <@dpeg> setting up oklob forts is so damn satisfying 16:31 < TGW> don't let lemuel know 16:31 < syllogism> how come we dont have acid clouds yet 16:31 < TGW> syllogism: because the devs don't hate us enough 16:32 <+doy> eronarn suggested mutagenic clouds 16:32 <+doy> (: 16:32 < syllogism> uh? 16:33 <+kilobyte> doy: already in 16:33 <+doy> kilobyte: really? 16:33 < TGW> doy: yeah 16:33 < syllogism> he is thinking like freezing cloud the spell, i think? 16:33 <+doy> http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:demon 16:33 <+doy> magenta death at the bottom there 16:33 <+doy> is what i was referring to 16:34 < syllogism> yeah we were referring to fog gens 16:36 <+doy> does anything use mutagenic clouds yet? 16:36 < syllogism> some random vault and a wizlab 16:38 < TGW> I submitted a xom overflow that uses it but dpeg is sitting on it 16:38 < TGW> also, evap mutation uses it 16:42 < Cryp71c> .... "A meltable icy envelope protects you from harm (AC+10)." ? 16:46 < MarvinPA> that mutation is awesome 16:47 < Cryp71c> MarvinPA, it seems kinda cool except vs flame anything 16:47 < MarvinPA> yeah :P 16:47 < Cryp71c> but yeah, 10 AC is nice 16:47 < MarvinPA> the tier 3 ice muts seem a lot cooler than the fire ones 16:48 < Cryp71c> MarvinPA, I havn't gotten fire muts once, but I've gotten the ice muts about 8 times 16:48 <+doy> ice in general is a lot cooler than fire 16:48 < MarvinPA> yeah same here 16:48 < Cryp71c> Muwahahah the +2 pair of boots "Noofif" (worn) {rPois rF++ rN+} for 200g in a shop 16:48 < MarvinPA> that's kinda weird actually 16:48 <+doy> the only cool fire thing is sticky flame, pretty much 16:48 < TGW> doy: was that a pun 16:49 <+greensnark> doy: "ice in general is a lot cooler than fire" <-- I was about to shoot you for the bad pun of the day 16:49 < MarvinPA> do you get that? the wiki says it's throw flame, rF+, hellfire/conserve scrolls 16:49 <+greensnark> Or what TGW said :P 16:49 <+doy> yes, but also serious 16:49 <+doy> (: 16:49 < Cryp71c> MarvinPA, yeah, and? 16:49 < MarvinPA> oh sorry i thought doy was still speaking in terms of demonspawn fire things 16:49 <+doy> MarvinPA: nope, fire in general is pretty boring 16:50 < MarvinPA> yeah, i guess so 16:50 < AceTetra> fire is mostly boring because none of it can compare to the absolute hilarity of sticky flame 16:50 < MarvinPA> some of the high level fire spells look cool but i've never got anyone able to cast them 16:50 < syllogism> hellfire mutation does pretty nice damage 16:50 < Cryp71c> hrm. 16:51 < syllogism> but costs one third of your hp to use or something ridiculous like that 16:51 < Cryp71c> +2 plate mail or +1 plate mail of FR 16:51 <+doy> it seems like its niche is supposed to be "lots of damage", but that's earth's niche 16:51 < Cryp71c> I have 35 AC atm 16:51 <+doy> so... 16:51 < Cryp71c> and rF+ would give me rF+++ 16:51 < AceTetra> if there were an icicles in your enemy's pants spell, and it made a bunch of message spam about how your victim is still so cold, most of ice would look pretty boring too 16:51 <+doy> Cryp71c: ##crawl is --> that way 16:51 < Cryp71c> doy, gahahha! thanks 16:51 < AceTetra> Cryp71c: i colored the channel windows differently to stop myself from doing that 16:52 < Cryp71c> AceTetra, yeah I probably aught to. I've done it 3 times in 2 days 16:52 <@dpeg> I am off 16:52 < Cryp71c> dpeg, nope, you're still on 16:52 < Cryp71c> ; ) 16:53 < MarvinPA> are the fire and ice mutation sets supposed to be mutually exclusive? 16:54 < MarvinPA> oh so they are, according to the wiki 16:54 < Cryp71c> MarvinPA, yeppers 16:54 < MarvinPA> but it doesn't work currently 16:55 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has joined ##crawl-dev 16:55 < Cryp71c> MarvinPA, eh? I've never gotten both mut sets 16:55 < Cryp71c> technical question, if I have that +10AC ice mut and rF+++ 16:56 < Cryp71c> should the ice mut ever melt 16:56 <+doy> yes, rf+++ isn't immunity 16:56 < syllogism> yes 16:56 < Cryp71c> oh, ok 16:56 < AceTetra> Cryp71c: oh, you're using xchat. i only know about mirc :/ 16:56 < MarvinPA> me neither, but i just generated a few demonspawn characters in a debug build and one of them is getting passive freeze and throw hellfire 16:56 < Cryp71c> AceTetra, yeah, i <3 xchat 16:56 < syllogism> even if it was immunity it should melt 16:56 <+doy> true enough 16:58 < TGW> syllogism: rF raises the melting point of water 16:58 < AceTetra> let's not bring physics into this 16:58 < Cryp71c> Yeah, perhaps it should still melt, but a rate reflective of your rF? 16:58 < AceTetra> my anti-magic-piracy Trog was silly enough 16:59 <+doy> Cryp71c: i don't think so 16:59 < Cryp71c> Because ATM, even 1 silly orc wizard shooting 1 flame melts the AC from 10 to 0 in only a few turns. 16:59 < CIA-81> by messagewindow * r9c30aa170536 /crawl-ref/source/message.cc: Implement activity interrupt for error messages. 16:59 < CIA-81> by messagewindow * r18ced1057e7d /crawl-ref/source/message.cc: Implement dumping of last messages in character dump. 16:59 < CIA-81> by messagewindow * r3cabc03d50d0 /crawl-ref/source/message.cc: Implement message saving and restoring. 16:59 < CIA-81> by messagewindow * r8d83e26dfd4f /crawl-ref/source/message.cc: Update todo list. 16:59 < CIA-81> by messagewindow * r2a6d60d934f5 /crawl-ref/source/message.cc: Enable more(). 16:59 < CIA-81> by messagewindow * r8fc2d176c006 /crawl-ref/source/message.cc: More prompts for full window (in case of clear_messages=true). 16:59 <+doy> Cryp71c: keep in mind that +10ac is quite strong 16:59 < Cryp71c> doy, yeah I know :P 16:59 < TGW> cryp71c: you are not ice 16:59 < TGW> rF = you can resist fire 16:59 < TGW> not "fire doesn't exit" 17:00 < TGW> rather, fire don exits 17:02 <+greensnark> What exit does the Fire Don use 17:02 <+greensnark> How do you get to be a Fire Don anyway 17:03 < Spads> you anger the Fire Zorro 17:03 < TGW> you advance in the fire mafia 17:03 < AceTetra> you set something on fire, and a guy recognizes your talent. then you move up from there. 17:04 < Cryp71c> lol AceTetra 17:04 < AceTetra> it's a good way to get a lot of jobs actually. when in doubt, set something on fire. 17:04 <+greensnark> Like a tent? 17:05 < Spads> sometimes you get asked to take some fire from one address to another 17:05 < AceTetra> OOTS rules and i will be so sad when Belkar splats 17:05 < Spads> so long as you don't open the envelope, they know you're trustworthy 17:06 < AceTetra> i briefly considered filing a bug report, requesting that goblins should be green and hobgoblins should be orange by default 17:07 < Cryp71c> Hrmm...wierd hive layout... 17:09 < CIA-81> by messagewindow * r139300ccba99 /crawl-ref/source/ (7 files): Move Options.show_more_prompt to crawl_state.show_more_prompt. 17:09 < CIA-81> by messagewindow * r9880a2e31d47 /crawl-ref/source/ (dat/bailey.des dat/database/monspeak.txt mon-gear.cc): Merge branch 'master' into messagewindow 17:11 -!- gal_bolle [n=gal_boll@193.49.83.114] has left ##crawl-dev [] 17:14 < Cryp71c> :( can't get to loot in hive, wtb fireball wand 17:19 < TGW> ##crawl is about half a mile due north 17:20 < Cryp71c> All the cool people are in dev 17:24 < AceTetra> Cryp71c: it is six pieces of loot. the whole thing is just a death trap anyway. 17:24 < Cryp71c> AceTetra, in the new hive layout I havn't found any more than 2, one hidden on either side of the vault 17:24 < AceTetra> slime has a better reward/risk ratio than the stupid hive pond 17:24 <+doy> Cryp71c: but this is ##crawl-dev, not ##crawl-coolpeople 17:24 < AceTetra> oh, new hive nm 17:24 <+doy> you can make that if you want 17:24 <+doy> but it's not here 17:24 < Cryp71c> doy, really? I think the two are synonymous 17:25 <+doy> Cryp71c: really, it's not 17:25 < Cryp71c> really, 1 message is less than all the other non-sense spam that's going on here. 17:26 < TGW> x is broken, therefore break y too 17:26 < AceTetra> i only said what i said about the hive just now because it might have some relevance to how hive should be developed 17:27 < AceTetra> just being sad about not getting across isn't very good dev info 17:27 <+greensnark> Hey, dolorous is back in action 17:34 -!- Twinge_ [n=user@97-124-158-175.hlrn.qwest.net] has joined ##crawl-dev 17:34 < syllogism> spring cleaning? 17:35 < cbus> sup 17:35 < TGW> what's the point of item destruction again? 17:38 < cbus> tgw, don't make the user bitch about weight carrying issues ;) 17:38 < TGW> it seems you could keep all of the intended effects through less annoying means though 17:38 < TGW> people already don't lug around their whole stash because of the item cap and weight cap 17:39 -!- Twinge- [n=user@97-124-171-133.hlrn.qwest.net] has joined ##crawl-dev 17:39 < TGW> item generation can be changed if consumables are too common 17:39 < eith> its to limit resources in dangerous places, so you cant just carry your whole stash, which some people do try 17:39 < TGW> and in places where it's relevant, you can implement it manually --- Log closed Tue Jan 19 17:41:20 2010 --- Log opened Tue Jan 19 17:41:33 2010 17:41 -!- kilobyte [n=kilobyte@89.206.35.133] has joined ##crawl-dev 17:41 -!- Irssi: ##crawl-dev: Total of 41 nicks [2 ops, 0 halfops, 6 voices, 33 normal] 17:41 -!- violetj [n=violetj@69.25.196.245] has joined ##crawl-dev 17:41 < TGW> like, tie it to hell effects or whatever, rather than the odd puff of flame/frost 17:41 -!- rax_ [n=rax@autumnfox.akrasiac.org] has joined ##crawl-dev 17:41 -!- Irssi: Join to ##crawl-dev was synced in 14 secs 17:42 -!- doy [n=doy@69.25.196.247] has joined ##crawl-dev 17:42 < eith> what is actually wrong with item destruction though? its very much a part of roguelikes 17:43 < Ashenzari> Add a health bar to the player icon (http://crawl.develz.org/mantis/view.php?id=472) by evktalo 17:43 < eith> even rogue has rust monsters 17:43 < TGW> eith: not "item destruction" in general, perhaps I'm being unclear 17:43 < TGW> the way mottled dragons et al. make you play is incredibly stupid 17:44 < TGW> there should never be a question of enormous tedium vs enormous advantage 17:44 < eith> mottled dragons are irrvelevant, did you see what they did before they were nerfed? they barely kill any scrolls now 17:44 < doy> TGW: i wouldn't call it enormous tedium 17:45 < TGW> doy: finding cover, dropping all scrolls, killing, picking up all scrolls 17:45 < eith> i dont even drop scrolls for them, theres not really any point 17:45 < eith> you might lose 2 17:45 < TGW> if the dragon is awake you're going to drop stacks in a specific order, which is even worse 17:47 < TGW> and while I mean no disrespect, I don't think "eith is lazy" is an argument 17:48 < AceTetra> i agree with TGW about the whole drop-scrolls-in-order routine. maybe a scroll_dump_order option would be nice 17:48 < eith> well im just saying your creating the tedium =p when theres no need really, its epic min-maxing for very little benefit 17:48 < TGW> "very little benefit" is often every single blinking scroll in my possession 17:49 < eith> how come i dont have these problems? 17:51 -!- Twinge [n=user@97-124-158-34.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 17:51 -!- by [n=rob@g225108062.adsl.alicedsl.de] has quit [Read error: 113 (No route to host)] 17:52 < AceTetra> maybe because you play less, or you're playing trunk, or you simply don't care when it happens 17:52 < AceTetra> i do like that crawl tells you items were destroyed, but not which items 17:52 <+greensnark> All your items merely have a *probability* of being destroyed until you actually check 17:53 < doy> (: 17:53 <+greensnark> I also do not have a problem with item destruction 17:54 < AceTetra> I can't quaff possible potions! I need actual potions! Damn you, quantum physics! 17:54 <+Keskitalo> Say hi to Donald http://bugi.oulu.fi/~evktalo/crawl/donald.png 17:55 < cbus> thats not donald 17:55 < cbus> that looks like some freakish anime char with spiky hailr 17:55 <+greensnark> Can we start using SVG icons? :) 17:55 * cbus hides 17:55 <+Keskitalo> cbus: He whines in trunk, doesn't that fit well? 17:55 < TGW> he complains about the branch? 17:55 < TGW> oh god yes <3 17:55 < TGW> is the speech online somewhere? 17:56 <+Keskitalo> What, don't you have a local git repo clone already? ;) 17:56 < AceTetra> Keskitalo: some of us are still lazy, clueless windows users 17:56 <+Keskitalo> The repo is actually browsable online as well, so yeah. 17:56 <+Keskitalo> AceTetra: Just like me! <3 17:57 < AceTetra> by that i mean me, not accusing TGW of anything 17:57 < TGW> no, I'm also a lazy, clueless windows user 17:57 < AceTetra> is it searchable online? windows's search has some lovely quirks 17:57 <+greensnark> http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/source/dat/database/monspeak.txt;hb=HEAD 17:57 < cbus> keskitalo, whines about his spiky hair? :D 17:58 <+Keskitalo> cbus: Probably! 17:58 < cbus> nice :) 17:59 <+Keskitalo> And about ducks. 17:59 < TGW> greensnark <3 17:59 < TGW> 1765 @The_monster@ says, "Orcs complain a lot, don't they? I hate it." 18:00 <+Keskitalo> Ooh, I haven't read all of that yet. 18:00 < TGW> and about how there aren't any miners :P 18:00 < TGW> 1785 @The_monster@ says, "These orcs are so stupid, they must've eaten the rune." 18:00 < TGW> ahahahaha, who wrote these? 18:01 < cbus> the rune one is nice :) 18:01 < cbus> greensnark, should I win my char on CDO? 18:01 < cbus> or should I suicide it? 18:02 < TGW> the greek line is great 18:02 < cbus> which one? 18:02 < TGW> 1879 @The_monster@ says, "I don't understand half of what these people say. It's all Greek to me." 18:02 < TGW> for shoals 18:02 < cbus> that one is so boring :( 18:02 < cbus> makes me sad 18:03 < TGW> ? 18:06 < CIA-81> Keskitalo * raf27f256035b /crawl-ref/source/rltiles/ (UNUSED/monsters/donald.png dc-mon/unique/donald.png): New Donald tile (with Jude). 18:06 < TGW> 1953 @The_monster@ says, "There's a difference between guardian serpents and nagas? I never noticed." 18:06 < TGW> 1955 @The_monster@ says, "Brown snakes? Black snakes? Grey snakes? This guide is useless!" 18:07 < TGW> for tso worshippers: 2132 @The_monster@ says, "I think I'll have a nap." 18:08 < doy> i'm not sure i like stuff that's this meta 18:08 < TGW> kikubaaqudgha: 2156 @The_monster@ says, "At least you'll get some reading material." 18:08 < doy> for actual in-game content 18:08 < TGW> doy: are you kidding? it's awesome 18:09 < TGW> it's just speech, there's no harm if you don't get it 18:09 < TGW> and most of it is hilarious 18:09 < TGW> 2196 @The_monster@ says, "Oh, hey! I could use a new animal skin. Have you got any spares?" 18:12 <+Keskitalo> "Ah. You're responsible for all those zombies upstairs." :D 18:12 < cbus> btw, autoexplore keeps picking upp "oStasis 18:12 < cbus> how many do I need? :) 18:12 < AceTetra> i kind of agree with doy, it sounds like donald should be talking to the bug tracker instead of the player for a lot of those 18:12 <+Zaba_> such speech is kind of an inside joke 18:13 < TGW> 2436 @The_monster@ says, "Tummy is such a puerile word." 18:14 < doy> i mean, that last one there is referencing some obscure part of a god description for a god that hasn't even been in an actual release yet, and that part of the description was reworded after just a couple weeks 18:14 < TGW> 2547 @The_monster@ says, "I think I hate rivers, but I can't remember why." 18:15 < TGW> doy: I don't see why it's a problem 18:15 < doy> i like the concept of him commenting on branches, gods, etc, but it would be better if he would stick to things that made sense in-game 18:16 <+Keskitalo> I do think the speech should be at least up to date. 18:17 < TGW> if you remove the lethe comment I'm quitting 18:17 < doy> TGW: that one i'm okay with 18:17 < doy> because it's actually referencing something in-game 18:17 < doy> and that actually makes sense 18:18 <+Keskitalo> How about, for Elly: "Pacification.. more like chaosbringer!" and "Nobody likes a pacifist!" 18:18 < TGW> what do you have a problem with, then? just "tummy"? 18:18 < Mu_> lethe one was mine :D 18:18 <+Keskitalo> "More you talk about peace, the more everyone is punching each other." 18:18 < doy> TGW: talking about animal skins when referencing oka 18:19 < Mu_> i'm sure due would be willing to prune down 18:19 < doy> talking about black snakes/brown snakes/etc 18:19 <+Keskitalo> That was funny to me, but I agree it's out of place. The "moccasin" bit makes the same reference and still makes sense. :) 18:20 < doy> i agree that it's funny, that doesn't mean that it belongs in the game(: 18:20 <+Keskitalo> yeah :) 18:20 < cbus> I have a theoretical question 18:21 < cbus> what happens if a shape shifter slime creature merges with a normal one? 18:21 < cbus> :D 18:21 < doy> try it! 18:21 < doy> (: 18:21 < cbus> don't have a bulid ready :( 18:21 < TGW> I don't get the objection to the snakes and skins 18:21 < TGW> pretty much anybody who has played 0.5 would get it 18:22 < doy> right, that's my point 18:22 <+Keskitalo> TGW: It'll get really obscure by 0.8 and mean nothing to people who start with 0.6. 18:22 < doy> especially if we happen to change how acquirement works by 0.7 or something 18:22 < Mu_> if you don't get the reference it just sounds like someone sold him a vague travel guide 18:23 < Mu_> doesn't seem that bad 18:23 < cbus> thats the funny part imo 18:23 < cbus> that it will get obscured later :) 18:23 < doy> but if you do get the reference, it breaks immersion somewhat 18:23 < cbus> and only the old farts will remember 18:23 < cbus> ?? sixfirhy 18:23 < Henzell> I don't have a page labeled sixfirhy in my learndb. 18:23 < cbus> is that like sixfifty? 18:23 < cbus> @?? sixfirhy 18:23 < Gretell> sixfirhy (4) | Speed: 30 (move: 60%) | HD: 6 | Health: 18-48 | AC/EV: 2/20 | Damage: 12(elec) | Flags: demonic | Res: magic(48) | XP: 260. 18:24 < cbus> whats a sixfifty? 18:24 <+Keskitalo> cbus: Ask timecircuit's cat. 18:24 <+Zaba_> as dpeg once mentioned, old versions of the game never existed from the point of view of the game universe, I'm pretty sure he did mention it, oh well 18:24 < TGW> I find it hard to believe that a cat could type sixfirhy 18:24 < cbus> they do anything special? 18:24 < doy> Zaba_: yes, exactly 18:24 < TGW> zaba_: but it still makes sense 18:24 <+Zaba_> TGW, somebody sold him a guide with snakes being called as they used to in previous game versions. Does not make sense. 18:26 < TGW> and an uninformed okawarite doesn't even have to recognize it as a joke 18:26 < TGW> you can just say "no, sorry, donald" and go on with your life 18:26 <+Zaba_> TGW, the problem isn't that old players will get the joke and new ones won't, the problem is that the joke is not exactly appropriate for the game universe. 18:26 < doy> TGW: my point is that it's more problematic for people who do recognize it as a joke 18:27 < doy> for people who don't, it's just meaningless 18:27 < cbus> o - a +2,+5 triple sword of holy wrath (weapon) {god gift} 18:27 < cbus> -You open the sixfirhy like a pillowcase!!! You kill the sixfirhy! 18:27 < cbus> die you coin change 18:27 < TGW> every single unique has a bunch of non sequiturs, there's no reason everyone should understand everything donald says 18:27 < doy> TGW: they do? 18:27 < doy> like what? 18:28 < TGW> pick any of the uniques without personality 18:29 < AceTetra> even psyche's lines make sense, so i dunno what lines you're referring to 18:29 < doy> TGW: like what? 18:29 < TGW> one moment 18:31 < Mu_> if any speech should be removed it's tame humanoids rickrolling you 18:31 < TGW> yeah that :P 18:31 < doy> Mu_: yeah, i'm not thrilled with that one either 18:31 < TGW> and everything terence says 18:31 <+Keskitalo> Hee hee. 18:31 < TGW> 5483 @The_monster@ asks @foe,@ "Do you want it fast or slow?" 18:31 < TGW> 5503 @The_monster@ says @to_foe@, "How do you enjoy it?" 18:32 < Twinge-> @The_monster@ says, "Slime for the Slime God!" 18:32 < doy> TGW: okay, those have the "meaningless" part down 18:32 < doy> they don't have the "problematic" part that i was talking about though 18:32 <+Zaba_> what's the problem with "How do you enjoy it?" 18:32 < TGW> on a completely unrelated note, 5611 The death cob makes a corny joke. 18:32 <+Zaba_> it's not like it refers to some feature that was removed in 0.1.. 18:32 < doy> Zaba_: exactly 18:33 < TGW> what was removed in 0.1? 18:36 -!- henryci [n=henry@c-71-232-165-41.hsd1.ma.comcast.net] has joined ##crawl-dev 18:36 -!- Twinge- [n=user@97-124-171-133.hlrn.qwest.net] has quit [Read error: 104 (Connection reset by peer)] 18:37 < TGW> who implemented donald's speech? 18:37 -!- Twinge [n=user@97-124-171-133.hlrn.qwest.net] has joined ##crawl-dev 18:38 < Twinge> @The_monster@ says @to_foe@, "Odis was a nice man, you're awful." 18:39 <+greensnark> TGW: due 18:40 < TGW> and yeah, how is referring to the odyssey okay but the game itself not? 18:40 < doy> that one's something of a grey area 18:40 < doy> since shoals is explicitly vaguely themed around that 18:41 < doy> probably shouldn't have direct references though 18:41 < doy> shrug 18:41 <@dpeg> hey, is it kicking time againß 18:41 < cbus> -The deep elf master archer shouts! The deep elf master archer wields a runed elven longbow. The deep elf master archer shoots a glowing elven arrow. The glowing elven arrow hits you! You blink! 18:41 < TGW> 4833 @The_monster@ says, "Study your classics!' 18:41 < TGW> nessos 18:41 < Twinge> Nessos - @The_monster@ says, "I schooled the Big Guy. You'll be no problem." <-- I don't even get that one myself, but its clearly referencing something 18:42 < TGW> dpeg: I think we're good 18:42 < doy> dpeg: just discussing what sorts of things are appropriate for monster speech 18:42 < doy> some of the donald stuff that went in last night is potentially problematic 18:43 <@dpeg> doy: agree on too-meta speech for Donald (already talked to Jude about it, it's not much) 18:43 < TGW> dpeg: which parts? 18:43 < TGW> I'd be willing to concede "tummy," but I think the snake renaming reference is benign 18:44 < Twinge> Agree. 18:45 <+greensnark> Twinge: That Nessos line is odd 18:45 <+greensnark> Chiron saying that would make more sense, but he's not in Crawl 18:46 <@dpeg> Centaurs were teachers of several Greek heros, no? 18:46 <+greensnark> Chiron was, not Nessos 18:46 < TGW> wiki says he killed heracles posthumously 18:46 <+greensnark> That I can recall 18:46 <+greensnark> Chiron was supposed to have taught Achilles 18:47 <+greensnark> And Herakles, for that matter 18:47 < cbus> cursed ring of the ancients 18:47 < cbus> is it a fixed art? 18:47 <@dpeg> I suggest that everyone who wants to remove a Donald speech line brings up replacement. And no, not here. 18:47 < Mu_> there is currently a donald page on the wiki 18:47 <@dpeg> very good! 18:47 <+greensnark> Or email due, who's point man on Donald 18:47 < CIA-81> j-p-e-g * re2d8c6792e84 /crawl-ref/source/wiz-mon.cc: Fix wizmode created ghosts (&m ghost) not being handled correctly. 18:48 < CIA-81> j-p-e-g * r0c7441d0a51d /crawl-ref/source/ (21 files): Rename several functions involving player "class" to "job". 18:48 < Mu_> http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:donald if anyone wants a link 18:48 < TGW> how do we feel about the okawaru fruit line? 18:49 < doy> the nessos line is probably referring to nessos being the one who killed hercules 18:49 <@dpeg> Of course, Donald speech is nothing to get worked up about. 18:50 <@dpeg> The big points are: AC nerf; fate of DS; god testing. 18:50 <@dpeg> People just love to get drowned in meaningless details. 18:51 <+greensnark> doy: Well, he only manages that after he dies :P 18:52 <+greensnark> Is AC change finalised 18:52 < doy> true enough 18:53 < Twinge> dpeg: Well to be fair, the tiny details are a big appeal of rogue-likes to me and I imagine to many others. Not saying the big issues aren't more important, but the little stuff does have importance too! 18:54 <@dpeg> Twinge: yes, but I can sneak in fundamental changes without anyone noting. And a trivial change can cause week-long flamewars. 18:54 <@dpeg> greensnark: I re-made the AC wiki page. It's all there now. 18:54 <+greensnark> Bikeshed factor :) 18:54 < Twinge> Haha. 18:55 < doy> well, there's also the aspect of people tending to agree with your fundamental changes 18:55 < doy> (: 18:55 < doy> enough people anyway 18:56 < TGW> it's too much work to complain about fundamental changes 18:56 < TGW> I'd have to actually read the new formula and do some math 18:57 < TGW> it's easier to yell at doy about inconsequential things 18:58 <@dpeg> doy: well, I think it'd be good to have a good discussion about basic principles :) 18:58 < Twinge> Yeah, it's easier to understand and have an opinion on the small stuff. I love working with game balance, but I don't currently have a good enough feel of the AC/EV/SH system as it is now to feel that I have a reliable opinion on how to change it, so I haven't commented there. 18:59 <@dpeg> Aizul would have killed me if it were not for the bible protecting my heart. 18:59 <@dpeg> erm, the amulet of GS 19:01 < cbus> dpeg, the autoexplore tends to pick up multiple "oStasis 19:01 < cbus> dpeg, have you tried what happens if a slime creature shape shifter merges with a normal one (is that even possible?) 19:01 < cbus> might be a possible crash :) 19:02 < cbus> (alot of vague wording there but I haven't tried myself and I don't know wizmode enough to try it without asking how to generate the said shape shifter) 19:02 -!- Spads [n=spacehob@unaffiliated/spads] has quit [Read error: 113 (No route to host)] 19:04 <@dpeg> cbus: the first one is a bug! Report!! The second probably leads to a crash :) 19:04 < cbus> dpeg, the first one might be fixed, I'll report next time it happens 19:06 < cbus> dpeg, let me know the result if you try the slime creature thing :) 19:06 <@dpeg> cbus: will be a rare event (meeting of slime and shifter) 19:06 < cbus> dpeg, yeah, I had one of those in elven halls (but not a slime creature) 19:06 < cbus> only the slime shaped shifter 19:06 < cbus> isn't it possible to force a shape shifter with that shape in wiz mode? 19:08 <@dpeg> hm, I am not a wizard mode wizard 19:08 <@dpeg> ha, me fighting Aizul 19:08 <@dpeg> step 1: two oklobs =) 19:09 <@dpeg> Your oklob plant falls asleep! 19:09 <@dpeg> :/ 19:10 < cbus> nice bug :) 19:11 <@dpeg> Something is being crushed. (x2) 19:11 <@dpeg> What is this? 19:12 <@dpeg> wow, Aizul, Kirke and the balrug guy 19:12 < doy> new anaconda attack description, flavor only for now i think 19:12 < doy> probably shouldn't be noticable from out of los though 19:13 < TGW> I just tested 19:13 < TGW> the shifter and the real slime refuse to merge 19:14 < AceTetra> i wonder what ought to happen if a slime shifter merges with a real slime, and then changes into a scorpion or something 19:14 < AceTetra> The gigantic slime thing bursts! You feel queasy. 19:16 < Cryp71c> Hrm, I'm kind of finding the EV mut to be a waste, has anyone else found it to be more useful than an AC mut, or any other mut? 19:16 -!- Twinge_ [n=user@97-124-156-50.hlrn.qwest.net] has joined ##crawl-dev 19:16 < TGW> acetetra: I just told you 19:16 < TGW> hm 19:17 < TGW> I wonder if two slime shaped shifters would merge 19:17 < TGW> but there's no way in hell I'm testing that 19:17 < Cryp71c> lol 19:20 < AceTetra> " acetetra: I just told you" <- dunno what you're referring to there 19:20 < TGW> shifters don't merge with real slimes 19:20 < AceTetra> yeah, and then i was replying to that, like "what if they did, then changed again?" 19:26 -!- Twinge_ [n=user@97-124-156-50.hlrn.qwest.net] has quit [Connection reset by peer] 19:26 -!- Twinge_ [n=user@97-124-156-50.hlrn.qwest.net] has joined ##crawl-dev 19:29 < Cryp71c> Twinge, troubles? 19:32 -!- Twinge [n=user@97-124-171-133.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 19:32 < Cryp71c> Apparently.. 19:32 -!- Twinge [n=user@97-124-172-52.hlrn.qwest.net] has joined ##crawl-dev 19:33 < TGW> the shapeshifting diffuses 19:33 < TGW> they split again and you get two shapeshifters 19:35 <+Zaba_> cool 19:35 < TGW> @cateater 19:38 < AceTetra> whot 19:40 < TGW> ok there is no prompt on evap 19:40 < TGW> at all, ever 19:40 < TGW> you can evap poison directly on yourself and it won't care 19:42 < AceTetra> all explosions and gas clouds should produce a prompt 19:46 < AceTetra> "Really blow stuff up? [y/n]" 19:47 < TGW> really kill yourself? [y/n] 19:47 < AceTetra> TGW: "Really die? [yn]" is a stock joke in any roguelike context 19:48 < AceTetra> in fact, it's cheesy and cliche and i'm ashamed i did it just now 19:48 -!- Twinge_ [n=user@97-124-156-50.hlrn.qwest.net] has quit [Connection timed out] 19:49 -!- haranp [n=haranp@math1.math.huji.ac.il] has joined ##crawl-dev 19:49 -!- mode/##crawl-dev [+v haranp] by ChanServ 19:56 <+Zaba_> "Do you want your possessions to be identified?" would be a good speech line for Terence, if it wasn't such an awfully direct reference. 19:58 < AceTetra> "Do you want your possessions identified?" 19:58 < AceTetra> no "to be" there 20:01 <+haranp> has anyone done any work on Crawl for Android? 20:02 < AceTetra> haranp: i tried crawl at 64x24 terminal size, if that counts 20:02 < AceTetra> everything worked but the level map 20:03 < TGW> acetetra: apparently nethack uses the vandal dialect 20:03 <+Keskitalo> Hi Haran! 20:05 < cbus> haranp, do you know wizmode kung fu? 20:05 < cbus> haranp, I have a possible bug that needs trying :) 20:06 < cbus> haranp, mr slime creature (shape shifter) meets mr slime creature (normal one) might possibly crash the game (if they join in marriage) 20:06 <+haranp> stack trace, stack trace :) 20:07 < cbus> I've never seen it but it might crash the game :D 20:07 <+haranp> how? 20:08 < TGW> cbus: I tested it 20:08 < TGW> they don't mix 20:08 < cbus> ahh nice 20:08 < cbus> :D 20:10 <+haranp> I've got a shiny new N1 device and would love to have Crawl on it 20:11 < AceTetra> haranp: what screen size? 20:11 <+haranp> no idea 20:12 <+haranp> http://www.google.com/phone/static/en_US-nexusone_tech_specs.html 20:12 < AceTetra> as the screen size gets smaller, rendering crawl gets more difficult 20:12 <+haranp> 800x480 20:12 < AceTetra> oh that's more than enough 20:13 <+haranp> no keyboard though 20:13 <+greensnark> Writing a new interface will be the biggest pain 20:13 < AceTetra> how were you intending to do directional controls then? 20:14 <+Keskitalo> Touch screen? <3 20:14 <+haranp> can't tiles be played almost keyboardless now? 20:14 <+greensnark> Yes, but you still need an alt interface for a phone :) 20:14 < AceTetra> my mind is untainted by tile-related foulness, so i don't know 20:14 <+greensnark> Is there a NH port for Android? 20:14 <+greensnark> I've seen the iPhone NH port 20:14 <+haranp> nethack-android 20:15 <+greensnark> iPhone NH port was a brave effort, but I wouldn't want to play it :P 20:15 <+haranp> don't know how well it works 20:15 <+greensnark> It involved a lot of fiddly tapping and cursing 20:15 < AceTetra> crawl doesn't need nearly as many key commands as it uses, so this should at least be possible 20:15 <+Keskitalo> haranp: The console version was compiled fairly painlessly on an openmoko touch screen phone which ran debian; it could be played with the virtual keyboard. This might be not useful information though. :) 20:16 <+Keskitalo> But what was interesting was that autoexplore made it quite nice to play. 20:16 <+haranp> and there's angband for android too 20:16 -!- Kyrris [n=1@c-67-186-34-100.hsd1.pa.comcast.net] has joined ##crawl-dev 20:16 <+haranp> nowadays there's so much logic in autoexplore that you can probably play crawl with one key :) 20:17 <+Keskitalo> I believe automeleeing nearest opponent was recentlyishly implemented.. 20:17 <+greensnark> Crawl is a much bigger resource hog than Angband/NH 20:18 <+greensnark> Don't know about openmoko, but on an iPhone it'll start scraping the bottom of the memory barrel before it's done loading maps :P 20:18 <+haranp> there's 4GB disk, 512MB RAM, and a 1GHz processor on the N1 20:18 <+greensnark> Nexus One has much better specs than my iPhone :/ 20:18 < Kyrris> Droid can take it. 20:18 < Kyrris> :D 20:18 <+haranp> that should be enough for crawl, right greensnark? 20:19 <+greensnark> haranp: Should be plenty, yes 20:19 < AceTetra> crawl does seem to use a lot more logic than it needs, in general 20:19 <+greensnark> But we'd still need a brand new touch interface :) 20:19 < doy> AceTetra: what 20:19 < doy> what does that even mean 20:19 < AceTetra> i dived the semi-controlled blink code, and i was like, "what? 300 die rolls for this?!" 20:19 < doy> dude 20:19 < doy> you are obsessed 20:20 < doy> that's not even true anyway 20:20 <+haranp> AceTetra: that takes up 0.01% of the memory/disk 20:20 < AceTetra> yes, i know die rolls cost nothing 20:20 < doy> in almost all cases it only does one or two 20:20 < TGW> I don't understand how you'd play crawl on a touch screen with a touch phone 20:20 < AceTetra> also, yes, it is different since i last looked 20:20 < TGW> unless you reduce LOS to 3 20:20 <+haranp> TGW: 800x480 display, don't forget 20:20 < AceTetra> TGW: crawl only needs a 17x17 viewport anyway 20:21 < TGW> haranp: yeah but you have to touch it with some degree of accuracy 20:21 < AceTetra> you can do 17x17 characters on nearly anything 20:21 < TGW> ASCII is the way to go 20:21 <+greensnark> TGW: Things that require you to tap a specific square like taregeting would obviously have a zoom/scroll thing 20:21 < Kyrris> greensnark: Magnifying caret. 20:21 < TGW> 17x32 is 544 20:22 < Kyrris> Touch and drag, release to tap. 20:22 < TGW> so you'd have to make new tiles and everything 20:23 < AceTetra> " 17x32 is 544" <-- huh? what's that number for? 20:23 <+haranp> 32x32 tiles won't fit on the screen, is TGW's point 20:23 < TGW> right 20:23 < AceTetra> oh, but ascii characters can be something like 6x10 20:24 < TGW> yep 20:24 <+Keskitalo> Argh, why am I sitting on the silverzinchaos commits. 20:24 < TGW> but then you have to include controls, 'cause 6x10 is untouchable 20:25 < AceTetra> on a keyboard, i usually target either with the - key, or with the directional controls 20:25 <+haranp> greensnark's right of course, you have to have a custom interface 20:25 <+haranp> would be one hell of an app if it worked though 20:26 < Kyrris> They connect to wifi, right? 20:26 <+haranp> yes 20:26 <+haranp> could run through cao 20:27 <+greensnark> Separating the UI layer for this could also help the legendary tiles-on-cao work 20:27 <+haranp> and that will happen round about the time crawl moves to TDD 20:27 <+greensnark> Lot of work, though :P 20:27 <+haranp> :) 20:27 < doy> hey, at least we *have* tests now 20:27 < doy> (: 20:28 < AceTetra> i get why the stylus idea would be nice, but crawl's rules inherently depend on a 17x17 minimum viewport size 20:28 < AceTetra> so if the stylus input can't work with 17x17, use buttons 20:29 <+haranp> it's not such a big deal if the viewport is 7 wide instead of 8; that just fits 20:29 <+haranp> cut max view range to 7, and so on 20:30 <+haranp> and you'd have 320x480 below the map for status info 20:30 <+greensnark> You'd need a palette of common action buttons 20:30 < AceTetra> except that 7 LOS isn't the same rules as traditional crawl 20:30 < AceTetra> it's either 8 or 6 if you have a bone lantern 20:31 <+Keskitalo> One thing would be to generate a smaller tileset from a nice font. 20:31 <+haranp> autoexplore, inventory, stash, levelmap, fire, zap, any other commonly used keys? 20:32 <+Keskitalo> 'a'bility 20:32 < CIA-81> Keskitalo * ra26e1f348a18 /crawl-ref/source/item_use.cc: Silver doesn't double-damage demons. (Unless they're chaotic, of course). 20:32 <+Keskitalo> resting 20:32 < Kyrris> cast, invoke, chop 20:32 < AceTetra> haranp: put on and take off 20:32 < CIA-81> Keskitalo * r853fa8d888e2 /crawl-ref/source/mon-stuff.cc: Add monster that are actual spellcasters and know chaotic spells to Zin's DID_KILL_CHAOTIC check. 20:32 < Kyrris> eat 20:32 < CIA-81> Keskitalo * r64245c974113 /crawl-ref/source/monster.cc: Move Crazy Yiuf from is_chaotic to is_unclean, plus add Psyche and Gastronok. Zin doesn't like crazy people, or slugs in wizard hats. 20:32 < CIA-81> Keskitalo * reb1973f2c5de /crawl-ref/source/spl-data.h: Mark Cigotuvi's Degeneration, Summon Horrible Things, Twisted Resurrection and Banishment as chaotic spells. 20:32 < CIA-81> Keskitalo * r94f8c5521bb9 /crawl-ref/source/monster.cc: Make abominations chaotic. 20:32 < AceTetra> you can combine ALL the equipment keys. in fact, please do so. 20:32 <+greensnark> Keskitalo commit avalanche 20:32 <+haranp> eat can be done from inv menu 20:33 <+greensnark> Pickup/drop 20:33 < Kyrris> So demons don't take damage from silver, but player DS do? 20:33 < AceTetra> eat, wear, take off, use item, all can be the same key 20:33 < doy> Kyrris: yes 20:33 < doy> because player ds are mutated 20:34 < Kyrris> Right. 20:34 <+greensnark> Player DS have long received loving attention from things like holy wrath, despite not being immune to the torment that everything else that is susceptible to holy wrath is :) 20:34 < Kyrris> So it's the hybridization that gives them trouble. 20:34 < doy> yes 20:34 <+haranp> it might be interesting to log keystrokes on cao to see what the commonly used commands are 20:34 <+greensnark> haranp: 'o' :) 20:34 < Kyrris> Zin's okay with horsepeople. And snakepeople. And fishpeople. But not demonpeople, because that's just gross. :D 20:35 < AceTetra> i don't hammer 'o' anymore 20:35 <+greensnark> Neither do I 20:35 * greensnark macros Tab to 'o' and hits Tab instead 20:35 < AceTetra> once you set travel to not stop for finding items, everything is so much faster! 20:35 < AceTetra> my autoexplore only stops for stairs, fights, and full pack. 20:36 <+greensnark> So that you can cross the whole level and die without realising you autopicked up a wand that could have saved you? :P 20:36 < AceTetra> well, no, since i review my inventory if i'm in trouble 20:36 < Kyrris> He exercises perfect strategy, instead. Of course. 20:36 < AceTetra> i also review it before going down 20:36 <+greensnark> So you can zap-test your new wand of hasting on the ogre in an emergency? :P 20:37 < AceTetra> zap-testing hasting is not much of a concern 20:37 < syllogism> no travel auto stop is worse than delay message clear :P 20:37 <+greensnark> I don't know :P 20:37 < AceTetra> i usually end up polymorphing Sigmund into a huge slug or something 20:37 <+greensnark> delay_message_clear is one of the great evils of all time :P 20:37 < syllogism> you play with delay message clear, you lost the right to complain :P 20:38 < AceTetra> syllogism: not none. i still stop for stairs and fights. 20:38 < doy> delay_message_clear is great 20:38 <+greensnark> It's getting to the point where delay_message_clear can go occupy a territory and name it Mordor or something :P 20:38 < AceTetra> is delay_message_clear on by default now? 20:38 < syllogism> AceTetra: it's still terrible 20:38 < syllogism> you've to identify some stuff immediately 20:39 < AceTetra> syllogism: the patience preserved is worth the items lost 20:39 < syllogism> plus I need to sacrfice everything to the one true god, Nemelex :P 20:39 < AceTetra> NO! TROG! 20:39 * greensnark shoots everyone with the this-is-crawl-dev gun 20:39 * greensnark also shoots himself. 20:40 <+Keskitalo> Kyrris: Player DS don't take silver damage just yet; need to check the degree of mutatedness of the pc first. 20:40 < AceTetra> the whole conversation seemed pretty on-topic for -dev to me 20:40 < syllogism> kind of weird you take the damage if you worship an evil god though 20:41 <+greensnark> Should do the runes-on-skin branding for the evil gods 20:41 < AceTetra> syllogism: yeah, damage should go with materials and your race, not your god or job 20:41 <+Keskitalo> greensnark: Yes! <3 20:41 < syllogism> are those tattoo mutations still there 20:41 <+greensnark> So Makhleb tattoes you with his eeevil touch, which is why you're vulnerable to holy things 20:41 <+greensnark> Or was it silver things :P 20:42 <+greensnark> syllogism: No idea, but they'd be easy enough to bring back 20:42 < AceTetra> what about "cold iron"? 20:42 <+Keskitalo> syllogism: Yeah, that'll probably go. I'd love the mark of Evil though! 20:43 < syllogism> looks like they are gone :( 20:43 < Kyrris> Keskitalo: Eighteen levels of mutations is enough to do it, right? 20:43 < syllogism> "Your hands, arms and shoulders are covered in intricate, arcane blue writing." 20:43 <+greensnark> I'm glad it so carefully spells out the body parts involved 20:43 < syllogism> that's level 3 :P 20:44 < AceTetra> "All of your skin is covered in writhing orange runes." 20:44 < syllogism> apparently you start with some writing on the chest and then it disappears :P 20:44 < AceTetra> you can read yourself for destruction effects! 20:44 < syllogism> "There is a green sigil on your chest" 20:44 <+Keskitalo> Kyrris: Yeah, some sort of a number what to consider 100% silver damage is needed. 20:44 < syllogism> "There are several blue sigils on your hands and arms" 20:44 < syllogism> ignore the color difference, copied the wrong line :P 20:45 <+Keskitalo> I've got to go. Cheers! 20:45 <+haranp> ditto 20:45 -!- haranp [n=haranp@math1.math.huji.ac.il] has quit ["leaving"] 20:46 < AceTetra> Even after bathing in the fountain, your entire body is still covered with purplish-black bleeding symbols. 20:47 < AceTetra> If only you could understand the mysterious writing on your own skin. 20:51 < TGW> acetetra: nonono 20:52 < TGW> intelligent monsters blow up when they get close enough 20:52 < AceTetra> like with explosive runes? 20:52 < TGW> sure whatever 20:53 < AceTetra> TGW: you don't know about explosive runes? you read the runes, then the item blows up in your face 20:53 < AceTetra> it's hilarious 20:54 < Ashenzari> Equipment corrosion from acid damage on monsters (http://crawl.develz.org/mantis/view.php?id=473) by 78291 20:54 < Kyrris> Who did the new octopus-shaped Hive? 21:02 < Mu_> i think st did 21:03 -!- Timbermaw [n=riquez60@189.27.196.83.dynamic.adsl.gvt.net.br] has joined ##crawl-dev 21:14 < AceTetra> " you are obsessed" <- no, probably just short memory 21:18 < cbus> acetetra, you are possessed 21:18 < cbus> (speling)! 21:18 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 21:21 -!- SIberAsleep [n=go@fl-69-68-157-22.sta.embarqhsd.net] has joined ##crawl-dev 21:21 -!- Ero_ [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 21:26 < Twinge> !tell Cryp71c my ISP is fubar. I'll be stable in maybe a month or two. 21:26 < Henzell> Twinge: OK, I'll let Cryp71c know. 21:50 -!- by [n=rob@g225109228.adsl.alicedsl.de] has joined ##crawl-dev 21:50 -!- mode/##crawl-dev [+v by] by ChanServ 22:00 < CIA-81> j-p-e-g * rb08279a5edac /crawl-ref/source/tilereg.cc: Add health/magic bar to player tile. (Patch by felirx and Eino, thanks!) 22:01 < Napkin> the spell "haste" has a range? 22:01 <@dpeg> back 22:01 <@dpeg> need kicks? 22:01 < Napkin> hi david 22:01 <@dpeg> damn, I missed Haran :( 22:01 <@dpeg> Hi everyone! 22:02 < Napkin> don't worry - i bet you kicked someone else ;) 22:02 < doy> dpeg is just really itching to kick people 22:02 < doy> (: 22:02 <@dpeg> doy: the anaconda message is noted from afar :/ 22:02 < Napkin> he's on adrenaline - watch out! 22:03 < TGW> dpeg: should I say something provocative for you? 22:07 -!- AceTetra was kicked from ##crawl-dev by dpeg [For proposing to combine equipment keys. In ##crawl-dev!!!] 22:07 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit [Remote closed the connection] 22:08 < Napkin> \o/ 22:08 -!- AceTetra [n=AceTetra@97-126-73-66.tukw.qwest.net] has joined ##crawl-dev 22:08 < doy> he found someone! 22:08 < doy> (: 22:08 < AceTetra> that was hilarious 22:09 < syllogism> these random kicks are a bit silly 22:09 < AceTetra> ##crawl-kicking 22:09 <@dpeg> syllogism: wasn't random 22:10 < AceTetra> syllogism: no, they're funny. it's not proper irc without kicking! 22:10 < syllogism> wasn't the comment in context of palmpc/phone crawl anyway 22:10 <@dpeg> AceTetra: this topic has been done to death. NOT IN ##crawl-dev PLEASE. 22:10 < AceTetra> syllogism: yes 22:10 < Eronarn> Napkin: you can cast haste on other things, not just yourself 22:10 < AceTetra> dpeg: oh, sorry, which topic? combining keys or phones? 22:11 < Napkin> yeah, came to my mind the second I asked, Eronarn :D thanks :) 22:11 <@dpeg> AceTetra: combining equipment keys. There are looooooong threads about it, on the mailing list, Usenet and wherever. 22:11 < syllogism> dpeg: haranp was fantasizing about playing crawl on his new phone 22:12 < Napkin> good! 22:12 < syllogism> that's the context 22:13 <@dpeg> syllogism: I know. But I felt that AceTetra meant more than just the phones... 22:13 < syllogism> possibly 22:13 < AceTetra> syllogism: i was humorously referring to the endless key-combining threads though, so i may have deserved that kick 22:13 <@dpeg> The phones today, my console crawl tomorrow. 22:13 < AceTetra> also, kicks are funny 22:13 <@dpeg> And I even say why. Now. 22:14 < AceTetra> * AceTetra: you need to be a channel operator to do that 22:14 <@dpeg> syllogism: I only kick when I feel stuff said is not good for ##crawl-dev. 22:15 < syllogism> dpeg: it seems to me the new ev formula, and to a lesser extent the aevp formula, will considerably boost races with a high attribute total. It's generally a good thing but may require some tweaking 22:15 < CIA-81> j-p-e-g * rc59fafcf051b /crawl-ref/source/rltiles/dc-mon/unique/frances.png: Feminize Frances' tile, building on Porkchop's tile submissions. 22:15 < CIA-81> j-p-e-g * rd0a5dfbfd4a2 /crawl-ref/source/rltiles/UNUSED/monsters/frances_male.png: Add old (male) Frances tile into the UNUSED folder. 22:15 < syllogism> seems a bit silly high elves will be better dodgers than halflings 22:16 <@dpeg> syllogism: attribute = Dex? 22:16 <@dpeg> or Str+Dex+Int ? 22:16 < syllogism> well not just dex since you've to invest points into int and possibly str too 22:17 < syllogism> then again the stat diffierences are generally minute 22:17 < AceTetra> dpeg: it was a bad joke, but there's still the serious part. i don't think there's much of a threat from phone crawl's keystrokes invading console crawl 22:18 <@dpeg> AceTetra: I see. Didn't recognise the joke, sorry. 22:18 < AceTetra> i mean, there's about 20 buttons on most phones. you have to combine commands somehow 22:18 < Napkin> gestures! 22:18 < AceTetra> dpeg: oh, i thought you were kicking me for the bad joke 22:18 -!- MarvinPA-2 [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has joined ##crawl-dev 22:19 <@dpeg> AceTetra: on the phone, sure 22:19 < Ashenzari> OCS of WucadMu tile for wizlab WucadMu's Monestary (http://crawl.develz.org/mantis/view.php?id=475) by Porkchop 22:19 < Ashenzari> strangeness viewing monsters in full_describe_view() (http://crawl.develz.org/mantis/view.php?id=474) by rob 22:20 <@dpeg> should be nice to be an XL 15 Ke in Shoals 22:20 < syllogism> probably a bit too splatty even with flight 22:21 < doy> 15:16 < bhaak> NUDE has an extended command #shout which delivers a message into #nethack.de 22:21 < doy> great idea, or greatest idea? 22:22 < doy> (nude being a nethack server) 22:22 < syllogism> I take back what I said about halflings 22:22 < AceTetra> i don't even understand, but shouting is cool 22:23 < TGW> can we make a command which delivers a message into #nethack.de? 22:23 < Napkin> one way shouting? hmm.. 2 way? annoying! :> 22:23 < AceTetra> "A few of our players are trying to beat the game unspoiled and thus we kindly ask you to 'encrypt' major spoilers with ROT13" <-- that whole idea is silly 22:23 < bhaak> doy: there's also the corresponing .mail command that delivers an in-game mail message 22:23 < doy> bhaak: nice 22:23 < Zannick> what about !send? 22:23 < TGW> acetetra: ROT13 it twice 22:24 < AceTetra> TGW: this message is doubly encrypted 22:24 < TGW> acetetra: this message is encrypted ten times as much 22:25 < AceTetra> ok, let's stop circlejerking in the dev channel 22:27 <@dpeg> syllogism: yes, I agree 22:27 <@dpeg> syllogism: (agreed on my KeFE being splatty) -- what do you take back? Future Halflings will be okay EV-wise? 22:28 <@dpeg> bhaak: Guten Abend! 22:28 < syllogism> well they'll be okay if they don't also want to cast spells 22:28 <@dpeg> syllogism: but that's exactly the choice we want? 22:28 < syllogism> yes, and they do get a respectable ev even if they invest some points in int 22:28 < syllogism> stuff like +6 rings of dex may require some thought though 22:29 < syllogism> at high dodging they'll be better than the ring of shaolin 22:29 < bhaak> dpeg: N'Abend! 22:29 <@dpeg> syllogism: yes, that's because the proposed EV formula is cap-free 22:29 <@dpeg> syllogism: otoh, it would simply mean that Dex+6 and EV+8 now have different target audiences 22:30 < syllogism> at high dodging +6 dex gives ~8ev so about the same I guess 22:30 < syllogism> ~9 for spriggan 22:30 -!- Twinge_ [n=user@97-124-159-3.hlrn.qwest.net] has joined ##crawl-dev 22:30 <@dpeg> syllogism: that is probably okay... Dex also gives other boni 22:31 < syllogism> dpeg: well we are talking about a ring here 22:31 < syllogism> but then again most players won't have that high dodging 22:31 < syllogism> it's only +3ev at dodging 10 22:31 -!- MarvinPA [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has quit [Connection timed out] 22:32 -!- MarvinPA-2 is now known as MarvinPA 22:37 <@dpeg> syllogism: yes, which is why I think it is okay to have both types of ringsd 22:37 < CIA-81> by messagewindow * rcedac7ec14eb /crawl-ref/source/state.cc: Fix inverted initialization of crawl_state.show_more_prompt. 22:37 < CIA-81> by messagewindow * re05abe36a7bb /crawl-ref/source/message.cc: User-forced --more-- prompts. 22:37 -!- Twinge- [n=user@97-124-173-237.hlrn.qwest.net] has joined ##crawl-dev 22:37 < CIA-81> by messagewindow * r1f0627bf872b /crawl-ref/source/message.cc: Update messagewindow todo list. 22:38 <@dpeg> greensnark: KeFE vs Polyphemus -- the guy still doesn't throw sheep. Bug! 22:38 <@dpeg> Polyphemus resided on a 1x1 islet, how pitiful 22:40 < AceTetra> is hellion island still around? 22:40 < AceTetra> yak island was pretty funny 22:40 < CIA-81> j-p-e-g * rf510601b8263 /crawl-ref/source/rltiles/dc-mon/unique/polyphemus.png: Replace Polyphemus' tile with Porkchop's version, slightly edited by me. 22:40 <@dpeg> AceTetra: yes 22:40 -!- syllogism [i=syllogis@88-148-219-170.bb.dnainternet.fi] has quit [] 22:41 < AceTetra> ok, but you can't land on it anymore, right? 22:41 <@dpeg> hm, no idea 22:41 < AceTetra> landing on hellion island was the best way to interact with it 22:41 < doy> i think you can, but that really should be fixed 22:41 < doy> pan portals shouldn't be able to land you inside pan vaults 22:42 < doy> hellion island was really only acceptable because you can't end up on it accidentally 22:42 < AceTetra> doy: i was just reading chat from someone who landed on it and died 22:42 < doy> (there's no space for a normal teleport to land you on it, for instance) 22:42 < AceTetra> i don't know how it happened 22:42 -!- Twinge-- [n=user@97-124-153-148.hlrn.qwest.net] has joined ##crawl-dev 22:43 < doy> it's possible to land on it when first entering the level, because monsters on the place you enter the level at are teleported away 22:43 < doy> to avoid placement issues 22:43 < AceTetra> yeah, so why can you land in a vault in the first place? 22:44 < AceTetra> i thought crawl would have anti-vault-landing logic 22:44 < doy> probably because there's no code in place to prevent it 22:44 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has joined ##crawl-dev 22:44 < doy> it normally isn't an issue, since stairs can't be generated in a vault, unless they're placed there explicitly 22:44 < doy> but pan doesn't have stairs in the other direction 22:44 < AceTetra> doy: ok, but lots of vaults have all three < included in the map 22:45 <+by> pan could get dummy upstairs that appear as floor 22:45 < doy> AceTetra: and? 22:45 < doy> by: yeah, that could work 22:45 < AceTetra> by: i would redefine those as < anyway 22:45 -!- blabber [n=tobi@95-88-224-31-dynip.superkabel.de] has joined ##crawl-dev 22:46 -!- Twinge [n=user@97-124-172-52.hlrn.qwest.net] has quit [Connection timed out] 22:46 < AceTetra> doy: you were talking about how < can't be randomly generated in vaults, so i pointed out how they don't even need to be generated, since a lot of vaults have <<< in them to begin with 22:46 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 22:47 < doy> "unless they're placed there explicitly" 22:47 < AceTetra> yeah 22:47 < AceTetra> and my point is that they're explicitly placed a LOT. 22:47 < doy> not really 22:47 < CIA-81> by messagewindow * rdd96410fc73d /crawl-ref/source/message.cc: Filter message history according to channel_message_history. 22:47 < doy> mostly just on full-map vaults 22:48 < doy> since that's necessary 22:48 < doy> there's only two others that i can think of off the top of my head 22:48 < doy> although i'm probably forgetting some 22:48 < AceTetra> even mon raqndom maps, i still run into tons of <<< vaults. it feels like the whole game is made of octagon levels. 22:48 -!- blabber [n=tobi@95-88-224-31-dynip.superkabel.de] has left ##crawl-dev [] 22:48 < CIA-81> by messagewindow * rfb16e12e7d9e /crawl-ref/source/ (30 files in 3 dirs): Merge branch 'master' into messagewindow 22:48 < AceTetra> er "on random" 22:49 <+by> why is there another class/job discussion? 22:49 < doy> shrug, i don't 22:49 < AceTetra> it seems like whenever i complain and someone else says they don't really run into it much, it's because someone else plays less 22:49 < doy> by: no idea, i thought it was decided a while ago 22:50 < AceTetra> i wish i couuld quantify 22:50 < Napkin> david didn't know, he asked 22:50 <+by> I thought the last time people agreed that "role" was probably good, which hasn't even appeared in the current discussion 22:50 -!- Twinge_ [n=user@97-124-159-3.hlrn.qwest.net] has quit [No route to host] 22:51 < AceTetra> there's an issue about role vs job? i just write whichever 22:51 <@dpeg> by: because Johanna fixed some s/class/job bugs and in her commit message asked "we should settle that?" and I mistakingly said yes. 22:51 < doy> AceTetra: it's true that i haven't played much in the past month or two 22:51 < doy> but pretty sure vault weights haven't changed that much since then 22:52 <+by> messagewindow isn't much worse than master anymore; I should probably threaten to merge so someone gives it a try 22:52 <+by> (or ask nicely for feedback) 22:52 <@dpeg> by: yes, I agree 22:52 <+greensnark> by: Doooo it 22:53 <@dpeg> by: that's imperial order, now you have to do it 22:53 < doy> by: how is it better than master so far? 22:53 <+greensnark> Unless you merge into master you'll have 1e-10 % of the playerbase using it 22:53 <@dpeg> greensnark: you sneaked on my Polyphemus comment, I noted :) 22:53 <+by> what, threaten to merge, or merge? 22:53 <+greensnark> by: Merge 22:53 <+greensnark> dpeg: Oh, the sheep :) 22:53 < AceTetra> DO it, not threaten it! 22:54 <@dpeg> on the verge to merge 22:54 < Napkin> merge \o/ 22:54 < Kyrris> What's messagewindow? 22:55 < Napkin> I wanna try, rob! your changes sounded delicious :D 22:55 <+greensnark> Napkin's HEFE is still alive, must be some Crawl bug :) 22:55 < Napkin> ha! :D 22:55 < AceTetra> Kyrris: the part of crawl's screen that has all the spam 22:55 < Napkin> Good... morning (?), greensnarking! 22:55 < Napkin> <3 OOD! 22:55 < Kyrris> Then what by said doesn't make sense. That makes me suspect you're wrong. :P 22:56 < doy> Kyrris: no, he's right 22:56 <+greensnark> Actually I'm just off to sleep :) 22:56 < Napkin> :) 22:56 < doy> by's branch is rewriting the code for that 22:56 < AceTetra> Kyrris: messagewindow is the part of crawl's screen with the messages. better? 22:56 < Napkin> g'night! :) 22:56 < Kyrris> Oh, see, he made me think "messagewindow" was the name of his branch, or something. 22:57 < Kyrris> Ace's good name is cleared. 22:57 < doy> Kyrris: it is 22:57 < Napkin> Vault8 got new "boxes"? :D 22:57 < AceTetra> ah, no, it's like 'viewport' or 'hud' 22:57 < doy> the branch is named messagewindow, and it's for rewriting the message window 22:57 < AceTetra> hahaha, my good name 22:57 < Kyrris> Then that's what I wanted to know. 22:57 < Kyrris> GOOD NAME GONE. 22:58 < AceTetra> crawl has messagewindow, hud, the viewport, the monsters list, and whatever fullscreen lists there are 23:03 -!- Twinge- [n=user@97-124-173-237.hlrn.qwest.net] has quit [Connection timed out] 23:04 -!- bhaak [n=bhaak@84-74-155-65.dclient.hispeed.ch] has quit [Read error: 60 (Operation timed out)] 23:04 <@dpeg> !tell due My Snake:1 has: Aizul, Kirke, Erica, Sonja, Eustachio, Azrael, Nergalle, Harold. Bug? 23:04 < Henzell> dpeg: OK, I'll let due know. 23:05 < TGW> dpeg: if it's a bug you should never fix it <3 23:05 <@dpeg> only half of them dead 23:05 -!- bhaak [n=bhaak@84-74-155-65.dclient.hispeed.ch] has joined ##crawl-dev 23:05 <+by> dpeg: what's your opinion on renaming Nikola to Niko? 23:07 <@dpeg> by: too anachronistic? 23:07 <@dpeg> (ie Nikola is?) 23:07 <+by> not sure, I guess it's not any more explicit than all the ancient names 23:08 <+by> there's just something a little wrong with it 23:08 <@dpeg> I don't mind Nikola, personally. 23:09 <+by> at some point, I had the impression that quite a few people were uncomfortable with it 23:09 <+by> may have gotten used to it, however 23:09 < AceTetra> i was just saying Nikola doesn't fit with the rest of Crawl's uniques 23:09 < Kyrris> I love Nikola. 23:09 < Ashenzari> Snake:5 is generated without vault and rune (http://crawl.develz.org/mantis/view.php?id=476) by hayenne 23:09 < Kyrris> The name tells me more about what to expect from him than anything else could. 23:10 < Kyrris> Dangerous with uncontrolled lightning. Done. 23:10 < AceTetra> Crawl uniques have names that are either generic English first names, or strings of nonsense. Nikola isn't either. 23:11 <+by> not the pan/hell lords, though 23:11 < AceTetra> i mean, i love fighting Nikola Tesla, but it just doesn't fit very well 23:11 <+by> also, not a few recent uniques: Azrael, Tiamat, Polyphemuus 23:12 < TGW> acetetra: nessos 23:12 < TGW> polyphemus 23:12 < AceTetra> oh, ok. my point was total crap. :/ 23:13 < AceTetra> although... i never said i didn't like Tesla :P 23:15 < AceTetra> Signs, signs, everywhere there's signs. 23:15 < AceTetra> Tesla lyrics are in Nikola's verbiage, right? 23:16 < CIA-81> by * r37bf5d32477f /crawl-ref/source/ (message.cc tags.h): Bump minor version. 23:17 < Kyrris> Tesla is a band? 23:17 < AceTetra> yes 23:18 < AceTetra> http://en.wikipedia.org/wiki/Tesla_(band) 23:19 <+by> for some reason I got git to merge the merge commit and the minor version bump... 23:21 < kilobyte> Crawl uniques which _are_ generic English first names are in dire need to be axed anyway. Almost all of the rest are references, usually to mythology. 23:22 < TGW> you're right let's axe sigmund 23:22 < kilobyte> Sigmund is in the second group. 23:22 < AceTetra> kilobyte: on the other hand, they have hit points and they give exp when they die, so who cares what they're called? 23:22 < TGW> and jessica 23:22 < TGW> how about jessica? 23:22 < AceTetra> TGW: jessica is a consistent border case 23:23 < TGW> ? 23:23 < AceTetra> i think jessica is supposed to be wussy 23:23 < TGW> she's pretty bad at it 23:23 < AceTetra> ?? wussy uniques 23:23 < Henzell> I don't have a page labeled wussy_uniques in my learndb. 23:23 < AceTetra> oh, what's that called now? 23:24 < kilobyte> Ones which lack even their own speech: Duane Edmund Frances Frederick Louise Wayne. Other bad ones: Harold Joseph Josephine Jozef Norbert Terence Rupert. 23:24 < AceTetra> there are a lot of enemies that share speech and spellbooks though 23:24 < AceTetra> @? deep elf high priest 23:24 < Gretell> deep elf high priest (e) | Speed: 10 | HD: 11 | Health: 33-66 | AC/EV: 3/13 | Damage: 14 | Flags: evil, see invisible | Res: magic(88) | Chunks: contaminated | XP: 1045 | Sp: demon, hellfire burst, minor healing, smiting, animate dead. 23:24 < AceTetra> @? draconian zealot 23:24 < Gretell> red draconian zealot (d) | Speed: 10 | HD: 16 | Health: 64-96 | AC/EV: 12/10 | Damage: 15 | Flags: evil, cold-blooded | Res: magic(64), fire | Chunks: contaminated | XP: 2172 | Sp: demon, hellfire burst, minor healing, smiting, animate dead. 23:25 < TGW> joseph jozef josephine should just get axed 23:25 < TGW> it's ridiculous 23:25 < TGW> or, like, renamed 23:25 < AceTetra> i don't see why crawl needs unique personalities for each unique 23:25 < AceTetra> they're just there for you to kill them 23:25 < kilobyte> Axed, then renamed. In that order. 23:26 < AceTetra> kilobyte: what, you gonna name the blood stain? 23:26 < kilobyte> AceTetra: yes. Then sweep it away. 23:26 < Zannick> Blaine the bloodstain 23:27 < kilobyte> AceTetra: and then, since git's history is immutable, hack into SF and the machines of everyone around and remove the traces they ever existed. 23:27 < TGW> acetetra: because it leads to stuff like donald 23:27 < kilobyte> AceTetra: and then salt the ground where the blood stains were 23:27 <+by> hmm, I forgot to test with tiles before pushing 23:27 < AceTetra> TGW: i don't see the harm with one character who makes meta comments 23:28 < TGW> acetetra: it will ruin the game 23:28 < TGW> finding donald funny is a no-brainer 23:28 < AceTetra> crawl is so tied to irc, it might as well have a unique named after each of us 23:28 < Zannick> dpeg hits! You die... 23:29 * AceTetra suddenly realizes that this is an unpopular and very repugnant viewpoint 23:29 < TGW> eronarn's unique randomly mutates the dungeon and enemies 23:29 < TGW> and mostly your spells 23:31 < TGW> (dpeg just nerfs them) 23:31 < kilobyte> the dpeg unique could wield a fixedart "Nerf Bat" 23:32 < AceTetra> heh, that reminds me of the "IT Crowd" intro 23:33 < TGW> kilobyte: an acid attack 23:33 < TGW> but it nerfs instead of corrodes 23:34 < Zannick> an uncursed nerfed blowgun 23:34 < Zannick> "nerfgun" for short? 23:34 < AceTetra> huh, i used to think "team nerf" was funny, but now the whole joke is worn out 23:37 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has joined ##crawl-dev 23:37 -!- mode/##crawl-dev [+v pointless_] by ChanServ 23:39 < Napkin> hey by? 23:40 < Napkin> Remember that you fixed the bug where a too long weapon name and/or description would cause the next line in map-view to disappear? 23:40 < Napkin> rob? 23:40 <+by> dimly 23:40 < Napkin> same happens for the Qv slot 23:40 < AceTetra> Donald says, "Greet me or stab me or SOMETHING! Just get on with it, whatever it is." 23:42 < AceTetra> Donald says, "You know what's funny? You haven't got a turn since seeing me, and I can predict that you're as boring as every other player. How does that feel?" 23:43 < AceTetra> should donald say "player" ever? 23:44 < Napkin> good catch, AceTetra 23:44 < Napkin> could you file it, please? 23:44 < AceTetra> wait, file what? 23:44 < AceTetra> i made all of that up just now :/ 23:44 < Napkin> that's a bug 23:44 < Napkin> lol, funny guy.. 23:45 < AceTetra> donald didn't ever mention the player in crawl, i was just wondering if he should 23:45 < AceTetra> so, i'm glad to know that he definitely shouldn't 23:46 < Napkin> at least my opinion ;) 23:46 < CIA-81> kilobyte * ra43b069c4b81 /crawl-ref/source/message.cc: Fix compilation. 23:46 < AceTetra> mine too, i agree. i was just running some very cynical donald lines by everyone, sorry to be confusing 23:47 -!- Spads [n=spacehob@unaffiliated/spads] has quit [Read error: 110 (Connection timed out)] 23:47 -!- Spads [n=spacehob@unaffiliated/spads] has joined ##crawl-dev 23:47 < Napkin> no harm done ;) 23:48 < AceTetra> the whole meta-Donald issue is interesting though. 23:49 < Zannick> why not have an even more meta character named Kurt? ;) 23:49 < AceTetra> why Kurt 23:49 < Zannick> after Gödel 23:50 < AceTetra> that is so meta-meta, my brain exploded just now 23:50 < kilobyte> Donald says, "They hate when I make meta references.¨ 23:50 < AceTetra> i'll never get all this brain out of my carpet :( 23:51 < Zannick> Kurt says, "But if you are consistent in your search for the Orb, it can never be complete!" 23:59 < CIA-81> kilobyte * r6cf9350cf9c1 /crawl-ref/source/dat/database/monspeak.txt: Purge Purgy's entry of misspellings.